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np: NU Stage 10 - Blackbird

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So I haven't done competitive battling in a long time and I sort of wanted to get back into it. I wanted to try a tier that I have never played, so picked NU and I've enjoyed it so far, though...

I hate Liepard. I really do think that my most of my losses were do to really bad hax or I had to go against that thing. The only thing I can think of to deal with it is just to attack right away and pray you don't get confused. I mean is there a way to deal with it?

On the flip side, I love Tangela. It's so good, I mean it seriously just does not want to die and it walls a lot things, maybe too many things. Though I guess the reason why it's in the 30's in usage is because Braviary poops on it, but I still think that's too low.

Edit: I also had this guy get mad at me and told me I had no skill when he was using a Riolu.:rolleyes:
 
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Yeah, Tangela's bulk is fantastic, and it's absolutely a great Pokemon. It's really good at being a pest too, with bothersome moves such as Sleep Powder, Knock Off, and Leech Seed sticking out as the main highlights. Sweet Jesus has even used an offensive set to great effect, so it's not like it's just a one-trick pony.

The problems I've had with Tangela are notable enough for me to use other Pokemon in its spot the majority of the time. It has to rely a lot on its bulk alone to take hits; most of the more notable Pokemon in the tier either have a super effective move to hit it with or can shut it down in general. Tangela has problems with Jynx, Scolipede, Skuntank, Eelektross, Roselia, Exeggutor, etc. which can all either hit it for super effective damage or just hit it really hard with a STAB special attack without it being able to do much back. Even other Pokemon that can't necessarily beat Tangela can make things harder on it. Primeape can switch into Sleep Powder thanks to Vital Spirit and U-turn out. Golurk and Sawk can also deal massive damage to it with their Choice Band sets, making it difficult for Tangela to switch in.

252 Atk Choice Band Iron Fist Golurk (+Atk) Ice Punch vs 252 HP/252 Def Eviolite Tangela (+Def) : 40.72% - 48.5% (3 hits to KO)
252 Atk Choice Band Sawk (+Atk) Close Combat vs 252 HP/252 Def Eviolite Tangela (+Def) : 40.72% - 48.5% (3 hits to KO)
(whoa they deal the exact same damage!)

Tangela is still a good Pokemon, no doubt, but being a Grass-type doesn't do it a lot of favors right now. I wouldn't let it keep you from using Tangela altogether, but it's definitely something to keep in mind while you're building around it.

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(referring to Annoyer's post) I've used RP Golurk recently as well, and it's been pretty good. It's like a Torterra with different STABs, better typing, more power, no recoil, and more speed (Shadow Punch has same base power as Wood Hammer after Iron Fist it actually doesn't) and I don't get why people hated on it. I'm not sure if it's because I was facing the ladder, but I had really great experiences with it because once you get your Rock Polish up you can clean up rather easily, while boasting quite some power with that huge attack stat and Life Orb. You guys should try it out

Responding to Raseri, offense has been my favourite playstyle and I think it has become better since stage 9, and now I find that applying constant offensive pressure prevents most of those fast, frail threats (mainly looking at Jynx here) from switching in. Scolipede has got to be one of my favourite Pokemon to use rn, both its hazards are really helpful in breaking stall/wearing down the opponent and not much from the opponent likes taking Megahorn. Being able to outspeed all those Jonxes out there is really cool as well. Every single damn set for Scolipede is just great. I've also used Cacturne on the ladder for a while now. I'm not sure how effective it would be outside of the ladder, but for some reason nobody predicts well against Cacturne, either letting me get up a free sub, or destroying them with Sucker Punch. Another thing I love is the offensive core of Drifblim and a teammate that takes advantage of Drifblim's counters gone (usually Kanga, Swellow and the like), since with Destiny Bond, it can basically kill a foe after luring it in and let the other guy sweep. I've tried combining the CM Ghost Gem with Destiny Bond (CM/Shadow Ball/Tbolt/DBond) and most people never see the Calm Mind Ghost Gem coming, and fewer see Destiny Bond coming. Destiny Bond is such an awesome move in general, free kill as long as you're faster

I don't think that Sawk or Golurk can very effectively best Tangela. Golurk needs awesome prediction to get to hit Tangela, and even if it does, Tangela can simply switch to the appropriate resist and heal health with Regenerator. Corrct me if im wrong, but i think Sawk usually runs Jolly nowadays, and along with the fact that most teams run a Ghost-type, it isn't very difficult either to switch out to a Ghost and heal up. Apart from special attackers, Tangela is also very susceptible to Toxic and Taunt; carrying an offensive Pokemon with Toxic should deal with it since it can't heal it by itself, or a wall can do the same. Otherwise, set up Toxic Spikes and its job will be hindered. Taunt renders it unable to do anything much; Mandibuzz and Golbat can simply Taunt it, Toxic it and defeat it. Serperior can utilize Taunt and Calm Mind to shut it down.
 
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One thing to note about Torterra: Choice Band hurts stuff. A lot. Bar Tangela, nothing wants to switch in on the wrong move. Wood Hammer OHKOes Eelektross which is amazing, then QuakeEdge coverage do the rest. Bullet Seed even deals with Golem. Long story short, if you're not KOing Torterra, it can pound you down so hard. Keep your Ground/Rock/Poison types away or this bonsai turtle will wreck your day~
 
Choice Band Torterra hits hard, but really risks to get wrecked or revenged imho. Random Ice attacks hurt it a lot, and Pinsir or godforbid Leavanny can punish you bigtime if you did not click Stone Edge (Leavanny just outright sets up on you, Pinsir needs to be aware if you switch or not because Wood Hammer and EQ 2HKO Pinsir after Rocks).

Any variant of Torterra with only STAB's gets hardwalled by Flying-types, Tangela as well as Leavanny, the latter two not caring about Leech Seed. Tangela despises Toxic though (Leavanny's Utility Counter set does not care).
 
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The problem with Torterra is its STABs are resisted by Grass, Bug, and Flying, making spamming an attack much harder. It is never a safe option to become locked in Stone Edge.
 
What I personally dislike about banded Torterra is a point that Django touched upon in the Suspect Discussion thread: it is prone to being set up on by some of the tiers deadliest Pokemon: in this case Jynx and Braviary. Jynx can cheerfully set up a Sub on it (Nasty Plot is a tad risky) or put it to sleep, while Braviary can either start a Bulk Up or again give itself the protection of a Sub. Drifblim also falls into this category if you think about it. Point is, these Pokemon are nasty enough on their own, doubly so when behind a Sub. I get that Torterra is very adept at breaking down bulky Pokemon, but in this metagame, where most teams are of the offensive variety, I find that Torterra plays the risk of a one for one deal, or possibly worse if the next Pokemon can set up on iy and secure a sweep.

Grass Gem RP is bloody cool though :>
 
So I haven't done competitive battling in a long time and I sort of wanted to get back into it. I wanted to try a tier that I have never played, so picked NU and I've enjoyed it so far, though...

I hate Liepard. I really do think that my most of my losses were do to really bad hax or I had to go against that thing. The only thing I can think of to deal with it is just to attack right away and pray you don't get confused. I mean is there a way to deal with it?

On the flip side, I love Tangela. It's so good, I mean it seriously just does not want to die and it walls a lot things, maybe too many things. Though I guess the reason why it's in the 30's in usage is because Braviary poops on it, but I still think that's too low.

Edit: I also had this guy get mad at me and told me I had no skill when he was using a Riolu.:rolleyes:

Tangela is so annoying to deal with though, mainly because of the great physical bulk it has, along with the fact that it has regenerator. Nothing physical can OHKO Tangela without prior damage, and before it even gets KO'ed it can just switch out and get 1/3 of its HP back. I have been in many situations to where I have lost my Special Attacker due to some unexpected set(there are a lot of those) and then I have struggled to take down Tangela. I might try it in this meta, because it does have 100 sp. attack and the bulk to actually be running an offensive set, although I am not sure how viable it would be.

Liepard is the most annoying pokemon to deal with in NU that has Swagger+T Wave+Foul Play. While not being hard to take down, it does manage to paralyze your pokemon in your team, allowing your opponent to go in with something slower and possibly KO the confused mon. MOst people just go for the Substitute, then the T-Wave, ya know, the standard Liepard set. It is annoying to deal with, because 99% of the time, you hit yourself, meaning they can stay behind the sub and keep FOul playing. I have never seen another Liepard set other than the standard one, mainly because so many people underestimate the power of running Encore on Liepard. People always complain about Liepard and want it banned, but always forget about Murkrow and its ability to run the same set.

Banded Torterra ?
How good is that ?
 
The difference between murkrow and liepard is its ability to recover leftovers. Between substitute, hazards, and other random attacks aimed at it, leftovers really helps. Murkrow does not have that luxury and is forced to use roost which uses up a moveslot it could be using on something else. If its running leftovers and not eviolite, it just becomes vulnerable to being ohko'd by a lot of offensive pokemon. It doesn't take much to take out non eviolite murkrow tbh especially when you factor in rocks.

on the topic of hyper offense, i'd like to mention how great tauros is. The set I like to use is Adamant Scarfed. It basically outspeeds every relevant pokemon, has intimidate to cushion some hits, and its movepool may be somewhat scarce, but its double edge is one of the strongest attacks in the game. I like to pair it up with CB Sawk and toxic spikes so that you can get an easy late game return/double edge sweep. Toxic spikes prevents those wish protect spammers from slowly wearing down tauros, and enables some 2hko's by cancelling out lefties. (If they don't have lefties it's a free 12-24% :])

Spikes vs Toxic spikes is an interesting topic that hasn't had a lot of discussion. Personally, I believe toxic spikes are superior in NU. Although spikes affects steels and poisons and doesnt give zangoose an attack boost ( :[ ), toxic spikes help break stall a lot easier. Even if they have a poison type that can just come in and absorb the toxic spikes, you can take advantage of when they're going to bring it in. it's also pretty good against spinners as most of them have no reliable recovery so they can't spin that often and they need a heal beller to remove the status.
 
On Scarf Tauros, Id usually use Jolly because the main reason to use Scarf Tauros is basically the best "revenge killer" because of its high speed for a scarfer and Jolly lets it outspeed Ludicolo in Rain which is pretty important as a revenge killer.
Tauros in general should really be used more though. A lot of people just say Kanga > Tauros but Tauros hits so hard with his Sheer Force Life Orb set as well as a super high base Speed and he can be useful for utility too such as Pursuiting Jynx/haunter/Kadabra or using SubEndeavor to cripple stuff like Regirock for its teammates. I run Sub on like all of my Tauros now because a lot of the ladder uses Shadow Ball Missy which is complete fodder for Tauros and it can give you a lot of momentum too when they go to sac a mon such as like a low health Golurk but then you ko golurk with a sub up which is pretty sweet.

About the Toxic Spikes vs Spikes scenario, I feel that Toxic Spikes are a lot more rewarding than Spikes because of their ability to completely cripple a whole team (and a lot of walls such as Mush and Alomo) but are not as reliable as Spikes because of the ability to be absorbed by Poison-types while Spikes can only be removed by spinners. Also I feel that most of the time Spikes are better against Stall teams because most Stall teams usually have either Garbodor or Roselia and they can last a long time throughout the match with the support of the stall team through wish passing and stuff while Spikes will cripple everything including stuff like Bastiodon/Metang/Probopass that are used on stall teams.

Most of the time Murkrow is just used along with Liepard cause ppl are fgts and like to cause others pain =/ but Murkrow does have the advantage of being immune to Ground-type attacks allowing it to do its annoying stuff easier by setting up against stuff like Golurk.

Anyways I'd like to ask what is your guy's favorite Normal-type Pokemon in the meta? There's the great priority abuser Kangaskhan, the strong as fuck Tauros, kacaws Swellow and Braviary, and even more. Mine atm is Tauros just because of its combo of coverage, speed, and power.
 
My favorite Normal-type would be Tauros, because like you said it hits so hard and its godly base speed also make it a great revenge-killer, and as many already said: Tauros revenge kills revenge killer. It just has so many things going ffor it: It has Pursuit to trap Jynx and frail Ghost-type, substitute to make one of its counter in missy a set up fodder, Sheer Force boosted Fire Blast to destroy Tangela on the switch in, and its more than powerful Sheer Force boosted Rock Climb. Tauros is an underrated threat in NU and peoples should stop comparing it to Kangaskhan, because imo those two doesn't do the same job.
 
Definitely Tauros. For a while, I was just putting it on every team because, having used it, I couldn't bring myself to get another scarfer. Godly speed, an awesome suite of abilities, and the ability to grab surprise kills against a huge number of pokemon who might imagine that they outspeed. Hell, once any ghost types and alomomola are eliminated, he can straight up sweep through teams with a choice scarf. Overall an amazing pokemon- it really should get more usage.
 
I definitely agree that Toxic Spikes are a lot more rewarding than Spikes in the best case scenario. Toxic Spikes makes any offensive team without a Poison-type so much easier to handle, most notably rain teams. Unless Scolipede is a dedicated Swords Dance variant, it generally dies pretty fast on offensive teams because they want to set up as much Spikes as possible as soon as they can. Most offensive Pokemon, particularly more bulky ones such as Kangaskhan, are very easy to take down once they have Toxic Spikes chipping away at them. You only really have to lay one layer of Toxic Spikes down to get the full effect vs offensive teams, as a lot of the time the offensive Pokemon switch out/die after a turn or two, meaning the regular poison status condition would do more than the badly poison status condition. I feel as if having at least one Poison-type (or Rapid Spin + Heal Bell) on your team is very very important right now, otherwise Toxic Spikes will crush you. Thankfully Scolipede / Garbodor / Roselia / etc are all pretty good right now, but I feel a bit discouraged from using Golbat / Weezing because of their inability to absorb Toxic Spikes (cmon, Golbat should absorb them when it Roosts!).

Edit: I'd also like to say that Pokemon such as Jynx are pretty cool with Toxic Spikes (preferably 1 layer). Jynx can put pressure on the Poison-types that soak up Toxic Spikes and enjoys her defensive answers being weakened. While the poison status does conflict with Lovely Kiss, she can always Lovely Kiss something immune to Toxic Spikes. Musharna is a more defensive abuser of Toxic Spikes, and while she can't put as much pressure on the Poison-types that soak them up, she makes much better use of them overall if there are both layers up.


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My favorite Normal-type in NU is actually Zangoose. It's still a really good Pokemon (even if it is easier to outspeed now) because unlike a lot of other effective wallbreakers, it doesn't have to sacrifice Speed for immense power. Zangoose still sits at a sexy base 90 Speed, and it can still muscle past faster Pokemon with STAB Quick Attack. The coolest part about Zangoose to me is that it is really effective against offensive and defensive teams alike. Of course, Toxic Boost puts it on a clock from the second it comes into play which isn't the greatest thing, but it's well worth what is effectively a Choice Band boost without having to lock into one move. On top of that, once its Toxic Orb is activated, you no longer have to worry about getting hit with an untimely Will-O-Wisp or Thunder Wave. Its STAB is 140 Base Power, which is huge, and it has a way of punching through the Rock- and Steel-type Pokemon that can normally handle Normal-types pretty easily.

It's odd to see how much Zangoose has fallen out of favor because I still think it's a really fantastic Pokemon. To be honest, I practically never see it anymore, and the few times that I do, it's always damn scary. Usually unless you have some faster priority or a healthy Foul Play Misdreavus on your side, you pretty much just have to hope you can wear it down enough that it dies to residual damage (hazards, poison, defensive priority hits such as Metang's Bullet Punch, Kangaskhan's Fake Out, etc). A well equipped team usually has some way of dealing with Zangoose inherently without specifically preparing for it, but it pretty much always takes out at least one of the opponent's Pokemon whenever I use it.

Also, Spinda is cute.
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Since I've acknowledged myself as a player that likes defense, while I do like offensive Normals like Swellow, Tauros and Kangaskhan, they're not my favorites.

No, my choice is a pretty unusual one, as it is Lickilicky. What, a pink blob, what makes it so good? Well recently I have come to respect its great bulk: few pokemon in the tier can claim to eat up unresisted Rain Hydro Pumps from Ludicolo so easily and just WishTect the rain away. It has Dragon Tail which helps to deal boosters so Licky doesn't get overwhelmed, Heal Bell to ward off status, Knock Off to cripple stuff, and Body Slam to hurt stuff and paralyze them. When you factor in its lone weakness, we have here a premier NU wall.

But that is only partly the reason why I consider Licky my favorite. While most Normal-type walls give Licky competition, few can pull off an effective surprise offensive set as well as Licky does. Licky gets Swords Dance, which can really put the hurt on anything that cannot KO it quickly enough (like Musharna) due to its great bulk. It also has Power Whip, an offensive Licky's biggest selling point over other offensive Normals, as it can smack Golem, Golurk and Alomomola all in one move. Oh, and let's not forget STAB Explosion, which can do serious damage to anything not expecting it to obliterate them.

Overall, an unorthodox choice, but I still like what it can do.
 
My favorite NU Normal type has to be Ditto. I love the fantastic combination of speed and power that is Swellow, the sheer looming threat of Regigigas, and the absolute might of Ursaring, but even more do I enjoy the ability to completely screw over anything that can kill itself. I don't use Ditto much, since it's difficult to work into a strategy, but if you copy a +2 Samurott, you have a free boost and the ability to scarf your way to victory, or at least take out a 'mon or two. Ditto's mere presence can stop an opponent from using boosting moves at any opportunity. Or, better, you can bait someone into boosting up on some setup bait or other, then use their momentum against them. Ditto's a cool guy.

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Favorite NU normal type would easily be Lickylicky or Spinda.(Its cute as hell imo :eek:)

Lickylicky is a really good special wall in this meta, being able to easily switch into the likes of Jynx, and many special walls in the tier, making it easy to toxic stall them out if they decide to stay in and see if they can take you out. Also, if they do switch out, you can easily switch into another mon and regain the damage or most of the damage that they inflicted on you. Also, Licky is a good paralysis spreader for teams, as it can paralyze with body slam while doing damage. Although there are better paralysis spreaders for teams, (aka Musharna) Licky is also a decent option, because it can spread it while doing damage. Also, Licky can deal heavy damage to Jynx and handle her one on one because of Jynx's bad defense,she will be taking a hefty amount of damage from Body Slam.

Also, Licky can act as a phazer, phazing out mons with dragon tail and causing entry hazard damage. This especially helps if you opponent has a team with no spinner and a pokemon that is highly weak to rocks, such as Charizard.

Spinda is also there because it is so cute <3'
Also, it gets Contrary.
 
Lets talk about some underused Pokemon in NU! One Pokemon I have been looking into is Relicanth, specifically Choice Band Relicanth as a bulky wallbreaker.

Base 90 Attack isn't particularly impressive, but Head Smash hits extremely hard. Pretty much nothing can come in safely on Relicanth besides Tangela and Alomomola (without Spikes/Stealth Rock on the field, and Tangela isn't exactly very common. Relicanth isn't just a strong wallbreaker -- it's very durable as well with 100 / 130 / 65 defenses. The Choice Band set on site suggests 4 HP / 252 Atk / 252 Spe, but I think that is a waste of Relicanth's bulk. In my opinion Relicanth should run a spread of 174 HP / 252 Atk / 84 Speed. This allows Relicanth to outrun both Tangela and Alomomola, two of the fastest walls in NU, while giving it some extra durability vs threats it wouldn't be able to outspeed anyways.

Relicanth has a pretty decent matchup vs the top threats, and it threatens a lot of Pokemon whenever its in. Relicanth can switch into Normal-types pretty easily, particularly the Silk Scarf Kangaskhan that cannot do much to Relicanth even with Earthquake. Pretty much anything with a physical attack that isn't STAB and super effective or Grass will not do all that much to Relicanth because of that fantastic physical defense.

So while all of this is nice and all, there is a reason Relicanth isn't very common. What do you guys think is holding down Relicanth in this metagame?
 
Looking at up at the earlier posts, my favorite normal type is Braviary, which is kind of cheating but w.e. I just like being able to spam Choice Band Brave Birds or being able to set up on a stall team with sub BU braviary. As it is not as good as it was before all these drops, its still quite the monster to face.

On the topic of relicanth, I actually dont see too much making it barely used. I mean maybe it has a weakness to one of the common types in the tier, fighting, but it can come in on normal and flying types and Punch wholes into a team with a choice band head smash ( i think it gets that) honestly i have never used relicanth and it actually seems like a pretty nice pokemon. Some other reasons why its not used is probaly because of the sheer power that Choice Band Sawk and Choice Band Braviary has, and since they are just as strong and faster they just seem to take all of relicanth's usage. There is also the two premier walls Alomomola and Tangela, which can wall relicanth pretty well which makes relicanths job much harder. I really dont think anyone should overlook relicanth though. It has some nice resists and can switch into many things, and can be quite a threat to a team.


Some Calcs:

252+ Atk Choice Band Relicanth Head Smash vs. 252 HP / 252+ Def Alomomola: 261-307 (48.87 - 57.49%) -- 53.13% chance to 2HKO
252+ Atk Choice Band Relicanth Head Smash vs. 248 HP / 252+ Def Eviolite Tangela: 136-162 (40.84 - 48.64%) -- guaranteed 3HKO
252+ Atk Choice Band Relicanth Head Smash vs. 0 HP / 4 Def Samurott: 357-421 (107.85 - 127.19%) -- guaranteed OHKO
252+ Atk Choice Band Relicanth Head Smash vs. 252 HP / 252+ Def Weezing: 199-235 (59.58 - 70.35%) -- guaranteed 2HKO
252+ Atk Choice Band Relicanth Head Smash vs. 252 HP / 208+ Def Vileplume: 262-309 (74.01 - 87.28%) -- guaranteed 2HKO
252+ Atk Choice Band Relicanth Head Smash vs. 252 HP / 4 Def Audino: 354-417 (86.34 - 101.7%) -- 12.5% chance to OHKO
 
I used to use Relicanth when I first started out with NU. However, I always felt like it was too slow for the metagame. The same applies to Carracosta, but Costa has the advantage of having Shell Smash, whereas Relicanth doesn't. Due to the typing, general slowness, power (roughly, although Relicanth's is better) and other utility of being able to set up SR/be able to take a few hits (same sdef, and def varying only by 3), and Sturdy/Swift Swim as abilities, I feel the two should be compared here.

252+ Atk Life Orb Carracosta Stone Edge vs. 252 HP / 252+ Def Alomomola: 172-203 (32.2 - 38.01%) -- 0.37% chance to 3HKO
252 Atk Life Orb Relicanth Head Smash vs. 252 HP / 252+ Def Alomomola: 207-243 (38.76 - 45.5%) -- guaranteed 3HKO

So Relicanth is stronger here no doubt, but Costa has the chance to boost its speed and attack at once (reliably) whereas Relicanth has to rely on Choice Band for most of its power and can't actually boost its attack. Also, setting up RP isn't as great as being able to boost your attack and speed at once, which is Costa's main appeal. Costa also has Solid Rock, meaning it can take hits better than Relicanth and thus can live longer to set up SS if it wishes, whereas Relicanth has nothing else really going for it other than the power you see there. Costa can pretty much do everything Relicanth can do so most people go with that as the main choice of NU water/rock-type mon.

Even so, Costa doesn't really have the greatest usage overall (probably because people find it hard to set up Shell Smash I guess?) and with that in mind Relicanth logically doesn't have the usage either. idk, maybe with some speed boosts passed to CB I'd use Relicanth but for the most part I'd rather go with the easier option of Carracosta due to Shell Smash.

As for the favourite Normal-type topic, mine is pretty much either Braviary or Kanga. But for the most part it's Kanga because I use it a lot more. I love the priority it has and generally find that a lot more useful than being able to set up or having two STABs like Braviary or Sawsbuck. Because yeah, you can have all the power in the world but if you're stopped by strategic playing with a combination of Fake Out and Sucker Punch then you're pretty much fucked. Priority is so important in the NU metagame (and so is Scrappy tbh) that Kanga is definitely useful.
 
I have always been intrigued by the value and surprise that mixed attackers offer for my teams. As most of NU's walls are forced to choose between using Defense or Special Defense, and not to many can afford to mixed wall, so they can possibly be sniped at their weaker stat with some coverage moves. What are some mixed attackers that you have found to fit perfectly on your team? What do they check with their surprise factor? Do the nature and ev spreads hinder the attacker's defenses too much to be effective?

I will start with one of the most common mixed attackers of the current NU:
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Eelektross @Expert Belt
-Thunderbolt
-Flamethrower
-Giga Drain
-Superpower
nature: Rash
ability: Levitate
evs: 140 Atk / 244 SpA / 124 Spe

Normally walled by the likes of Lickilicky and Regice, this set has gained popularity by its ability to deal huge damage to them. With absolutely no investment in bulk, however, it can be broken down easily itself by powerful attackers. Luckily, Eelektross has enough natural bulk that this sometimes isn't the case.

Please share some mixed sets you have tried in the past and why/why not they are effective :)
 
First one to come to mind when you said mixed was Otter. I've personally never used mixed Eel (I find Volt Switch more useful for the most part since those two you mentioned aren't really that common and I prefer Volt Switching into something else), but I do enjoy using mixed Otter. Megahorn is pretty much necessary on Otter now to hit Mushy, Jynx, etc and while I could go mixed, I prefer having Ice Beam (mainly for things like Tangela etc) and misleading people into thinking I am running physical. Other than that, mixed Eggy in sun is pretty cool (with HP Fire/Psychic/SolarBeam and Nature Power), and Shiftry too (Dark Pulse/SolarBeam/HP Fire/Nature Power) since the loss in power isn't really that evident and having something for Skuntank esp on Eggy is amazing (which someone mentioned in #NU, probs ebeast?) For the most part though those are the only mixed attackers I'll use and I prefer to stick to either physical or special sets for everything else. Although if walls are a problem I guess you can be like Jynx and run Psyshock and have both avenues covered!
 
Unfortunately Eggy still has nothing for Mandibuzz, bar Sleep Powder which can be stopped easily if Eggy was slower. Mixed Samurott however is still a threat, 3 powerful attacks with great coverage and a 120 base power physical move of choice (Megahorn or Superpower) means that almost anything slower than Samurott is at risk, and even then the numerous faster pokemon won't like switching in.
 
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