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np: OU Suspect Testing Round 2 - Who am I to break tradition?

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I haven't been here much, so I don't know if this has been mentioned yet, but why ban Drizzle? If certain pokemon under infinite rain are overpowered, like Kingdra or Manaphy, then ban their asses. But there are a ton of pokemon that are used on Drizzle teams, that aren't OP even with rain. So why destroy an entire strategy, just for 2 or so pokemon.

Really, to me it seems that the entire reason people want to get rid of rain is the 4th gen OU mentality "We didn't have permanant rain then, so we shouldn't have it now", combined with Doryuuzu fanboys that like to do easy victories with their Dory, and rain is standing in the way.

By banning Drizzle, you really ban too much, as it's not the infinite rain itself that's OP. A lot of team non-OP teams can be made with Drizzle on it, like rain stall/semi-stall or Rain offense lacking Manaphy and Kingdra. Kabutops can be a beast, but is easy revengekilled because of it's rock typing with priority.

Really, if we would get to the point where we agree that Doryuuzu under infinite sand (and with Drizzle banned and no longer being a counter to infinite sand) would be OP, I'm sure the discussion would probably be limited to just banning the few abusers of Sand Stream and not banning the ability Sand Stream itself. I believe we should do the same with rain, and give the infinite rain as a weather an actual chance this gen, by only banning it's most obvious OP abusers.
 
I haven't been here much, so I don't know if this has been mentioned yet, but why ban Drizzle? If certain pokemon under infinite rain are overpowered, like Kingdra or Manaphy, then ban their asses.

Some people feel that Kingdra (and for example Ludicolo) are not broken without Drizzle and that therefore it is Drizzle pushing them over the edge. Also It could very easily lead to a large number of bans. For exmaple its not just Kingdr anad Manaphy that people find broken. Kabutops, Ludicolo and even Floatzel have had there names tossed around as "broken".

By banning Drizzle, you really ban too much, as it's not the infinite rain itself that's OP.

Thats kinda ironic as by banning Drizzle you really only affect Politoed. Your way leads to banning large numbers of pokemon that are declared broken under Drizzle. Banning Drizzle imo actually leads to less bans rather than banning the pokemon that are extremely powerful under Rain
 
You do realize there are 4 moveslots, right? Good. While HP Fighting might not 2HKO Max HP/SpD Nattorei, Focus Blast will, and so will Low Kick. DO you see a trend here?
surf/hydrop pump/dragon pulse/draco meteor is the moveset for specsdra...it offers reliability and power all at the same time!!!and i am again telling you that hp fighting has almost the same power with hydro pump on nattorei and you lock yourself into an unstabbed 70 bp attack....pretty easy to wall in comparison to hydro pump i think...and what is your point with low kick and focus blast?i am telling you again that the two attacks have the same power(hp and hydro pump)!!!do you realize that?so either attack leaves nattorei equally weakened to be killed by either fb or low kick....

Also It could very easily lead to a large number of bans. For exmaple its not just Kingdr anad Manaphy that people find broken. Kabutops, Ludicolo and even Floatzel have had there names tossed around as "broken".
kingdra is the basis of all this annoyance that rain dance teams create to a lot of people that face them.its almost unresisted stab coverage,its high speed and its power make him a threat pushed to the limits of ou.in my opinion kingdra is the only suspect that deserves to be nominated,it is exactly in the borderline between ou and ubers in my opinion!!!every other rain sweepers that are being considered by some people broken are just very good but not broken....
all these overreaction about them being broken is just the product of a newfound playstyle(rain)that has some very good abusers and only one possibly broken,which people cannot beat using their usual pokes and strategies...people are screaming all around that kabutops and ludicolo are broken and they are so sure of it!!!they don't even have some little second thoughts...they have been playing the new meta for just one month and with that little experience they can be absolutely sure about rain's brokeness...they have not even tried to find some counters outside of their usual ou pokes,that they desperately want to use,yet they call these sweepers broken...
if we didn't have any sand inducers and suddenly tyranitar showed up,along with doryuuzu landlos and terakion,what do you think would happen???total and complete chaos!!!imagine if some people are overreacting about drizzle which has politoed what would they do if they were to face a 600 base stat total monster like tyranitar...!!!doryuuzu with his ability has instantly higher speed than any of the rain sweepers that are considered broken and also higher attack than any of them(which gets doubled in a single turn) and more resistances than any of them that allows him for succesful setup turns...landlos has natural great speed which it can further boost becoming also faster than any rain threat,very high attack that doesn't only boost his main stab attack(like rain does for water pokes)but also his main coverage option that creates one of the most potent offensive combinations in terms of coverage,and he can also further boost it to astronomical levels...terakion receives a boost to his already good sp def. that allows him to set up in a multitude of opponents by either becoming faster than anything else or by becoming stronger than anything else...!
so what makes these people turn their necks to rain instead of sand...the simple fact that for these sweepers to become purely deadly,some little proper support is needed like removing some hard counters they have...rain in the other hand doesn't have so many hard counters as it uses a multitude of attacking types,making it hard to resist them all...but almost all of these sweepers(baring kingdra)can be played around with clever play and some nice checks...but people just prefer the raw and mindless power that rain teams provide that they ignore the fact that the sand sweepers are even more deadly after only some little support...
rain teams are just abusing the fact that a lot of people don't use the right way and the right pokes to counter them,making rain teams almost broken against them...but it is not a coincidence that the smart and good players almost always beat rain teams with sand teams...on top of the fact that sand sweepers can be even more deadly than rain ones,with some proper support,the sand sweepers can 'cause havoc even without sand...they are very good ou pokes and great sweepers even without sand.in comparison to the rain sweepers that are beyond mediocre outside of rain(except kingdra)...
so my point is that only a a few pokes are considered truly overpowered inside rain(by the players that will vote i mean)so only a few bans will be needed to bring rain to acceptable levels(not that it isn't already,but some times it reaches a little broken level of performance),1 or 2 i think(if ludicolo annoys people so much).
floatzel isn't even being discussed and a lot of the people that think that rain is broken,are mainly meaning the broken trio.if you tell them that floatzel is a good swift swimmer they will tell you that it is not worth using...i have heard a lot of people saying that without kingdra,kabutops and ludicolo rain offense will die,even with drizzletoad not getting banned...
 
so my point is that only a a few pokes are considered truly overpowered inside rain(by the players that will vote i mean)so only a few bans will be needed to bring rain to acceptable levels(not that it isn't already,but some times it reaches a little broken level of performance),1 or 2 i think(if ludicolo annoys people so much).

And here we have a problem.

If Rain is broken, we should ban Rain, not bring it to acceptable levels. First because "acceptable levels" are highly subjective, second because Smogons police is to use the least amount of bans needed, and third, because that's the same as saying "Arceus with X revisions to it's movepool isn't uber"
 
I shall simplify it for you then, as you clearly need my help. Normal=Not Rain. That was pretty obvious.
This is getting more and more ridiculous by the day. Normal = Not Rain? Why would that be? Is sand included in this mysterious "normal" designation?

People seriously need to lay off on these disparaging, self-important comments. We ban things because they're broken, not because they're not perpendicular to everything else.
 
The only reason I feel I as well as others haven't pushed for the ban on Snow Cloak and Sand Veil is because the Pokemon that have them haven't had their Dream World abilities released yet as available alternatives. If we ban them now, we won't be able to use Garchomp and friends. I think for now it is worth waiting.

Derp so?
If you banned those abilities those pokemon would be allowed as soon as their Dream world abilities came out, since they themselves are not banned just their abilities. If the idea is to ban as soon as the DW abilities come out, then is that not playing favourites? "we think snow cloak and sand veil are ban worthy...but we're not going to ban it because we want to use the pokemon that have it".
 
if we didn't have any sand inducers and suddenly tyranitar showed up,along with doryuuzu landlos and terakion,what do you think would happen???total and complete chaos!!! what would they do if they were to face a 600 base stat total monster like tyranitar...!!!doryuuzu with his ability has instantly higher speed than any of the rain sweepers that are considered broken and also higher attack than any of them(which gets doubled in a single turn) and more resistances than any of them that allows him for succesful setup turns...landlos has natural great speed which it can further boost becoming also faster than any rain threat,very high attack that doesn't only boost his main stab attack(like rain does for water pokes)but also his main coverage option that creates one of the most potent offensive combinations in terms of coverage,and he can also further boost it to astronomical levels...terakion receives a boost to his already good sp def. that allows him to set up in a multitude of opponents by either becoming faster than anything else or by becoming stronger than anything else...!

I agree with this part that Sand is pretty dominating because while Landlos is the only one who gets a direct Power boost and none of the others entirely need Sand, the SDef boost is still very helpful and helps Terakion and Tyranitar become decently hard to kill specially. They are all insanely strong pokemon who do good in AND out of rain and they have been mentioned as things to be concerned about between the whole weather Rain discussion by me and others. But these pokemon deserve ban testing seperately unlike Rain which is still debated on what should be done. And Sand can beat bad to average rain teams maybe but when it is between people of equal level, there is no guarantee Sand is going to win at all (it still has weaknesses to all water pokes).

floatzel isn't even being discussed and a lot of the people that think that rain is broken,are mainly meaning the broken trio.if you tell them that floatzel is a good swift swimmer they will tell you that it is not worth using...i have heard a lot of people saying that without kingdra,kabutops and ludicolo rain offense will die,even with drizzletoad not getting banned...

Not entirely. There were I believe a number of people who still believe that Rain could likely still be broken or at the least overpowered and centralizing even banning the "trio". And Qwilfish for example easily takes Kabutops place (except not as many priority problems but weaker attack and can't hope to get past Nattorei except by D-bond). And people who say Floatzel is bad probably haven't played it because it is vicious against a surprising number of things. It's defenses may suck but it isn't so bad after a Bulk Up and it takes out quite a number of Pokemon like Garchomp, Landlos, Terakion, Tyranitar, Burungeru (Crunch 2 hit ko with Bulk Up), Birijion (Ice Punch after Bulk Up), Gliscor, can surprise weaken Nattorei badly, etc. It outspeeds Latias/Latios, Voltlos/Tornelos (watch out for Thunderwave), non max-speed Starmie (and all Starmie in rain), etc.

Floatzel is amazingly underrated. Especially since outspeeds everything in rain (except Shell Smash Swift Swimmers who get it) and a large portion of things without it that aren't scarved. It might be difficult to get in but all rain pokemon generally have weaker defenses anyhow.
 
One of the causes of controversy, it seems, is that Rain as a playstyle is incredibly hard to define as broken. We have precedents for what makes an individual pokemon broken, but a team based upon a weather effect? Nothing of the sort.

This it seems is why agreement cannot be reached - we have no preexisting subject on which to base the subject of an overcentralising weather upon - and why noone is entirely wrong or right.
 
And here we have a problem.

If Rain is broken, we should ban Rain, not bring it to acceptable levels. First because "acceptable levels" are highly subjective, second because Smogons police is to use the least amount of bans needed, and third, because that's the same as saying "Arceus with X revisions to it's movepool isn't uber"
as told again it is neither the rain broken neither the abiltiy swift swim.it's the combination of those 2.if drizzle existed without any abusers it wouldn't be so good.and i don't care what the smogon policy is,my logic is that if there are 2 thing that are considered broken as a whole(drizzle generally or some specifical pokes like kingdra that form a broken offensive combo)we should ban the one that takes out the less pokes from the metagame...if we ban drizzle,everything that depends on rain dies and a bunch of pokes leave ou.if we ban 1,2 or even 3 broken sweepers(kingdra,ludicolo and kabutops)only they leave ou and everything else stays...

and your last example with arceus is completely irrelevant as you are reffering to 1 poke with restrictions and we are discussing about a strategy with many pokes that may get restricted to stay in the ou metagame...you cannot compare a pokemon with a whole combination of others...

and sorry for bringing this up again but i would really like an answer to the question i made earlier...

what would be the reaction of people if tyranitar and hippowdon were introduced in 5th gen with all the other sandstorm threats like doryuuzu,landlos and terakion?

what if sandstorm was also new to the pokemon community as rain is now...would all the attention go to rain or we would have more problem with sand teams?
 
I shall simplify it for you then, as you clearly need my help. Normal=Not Rain. That was pretty obvious. Also, I want to to ASSUME only that 2 players of equal skill are playing with no hax involved. Use your imagination. Also, very good matchups are counters. They mean the exact same thing. That's just semantics, Stop splitting hairs and try to argue a point
Yeah, see capefeather's post for the most part. If you come in with the attitude that rain is abnormal and that "no rain" is default, that may skew your view against the way that smogon conducts its policy.

Again, your premise with the winning 50% of the time is not relevant because it is impossible to prove one way or the other. How is anybody supposed to decide what percent of the time "equally skilled" players will win without hax (however that is supposed to be defined here) just by looking at two different teams?
 
On the other thread(s) about banning drizzle this idea has come up:
Ban Drizzle and(specific)Swift Swim users on the same team

This way, Drizzle Stall teams can still exist, just like Rain Dance Offense, and even Drizzle Offense, but without major Swift Swim sweepers like Ludicolo, Kingdra and Kabutops
 
On the other thread(s) about banning drizzle this idea has come up:
Ban Drizzle and(specific)Swift Swim users on the same team

This way, Drizzle Stall teams can still exist, just like Rain Dance Offense, and even Drizzle Offense, but without major Swift Swim sweepers like Ludicolo, Kingdra and Kabutops

Except that hypothetically it wouldn't be used because you give the advantage to any team running Swift Swimmers which will have the advantage over the non swift-swimming rain abusers. Giving a free permanent rain to the opponent while not being able to use it as effectively while they get everything is not exactly a turn on. So it could be the equivalent of banning Drizzle or nerfing it horribly anyways. There it just makes sense to ban Swift Swim (not that Swift Swim is broken without Drizzle).
 
So what if they have the advantage over non-swift swim. If you bring Drizzle in that situation the risk you take is swift swimmers.


Anyways weather is a constant and a staple of the 5th game metagame. Weather is a constant, it is essentially a normal battle condition, you are likely to battle in weather. Based on the idea that weather is a constant factor, thing's should not simple by kept because of how they operate outside of weather. Kingdra's operation outside of weather does not matter when the normal battlefield of 4th gen is now saturated in a weather of some sort.

The saturation is fine however, neutral weather does not need to be the constant weather in any metagame.

It stands to reason that the metagame IS weather and as such pokemon that are broken in a weather are what must be banned, not abilities.
Rain is not broken, pokemon IN rain are broken, they are what should be banned.


Hypothetical Situation:
The default weather before Hail,Rain dance, Sunny Day or Sandstorm is used is...No weather, Neutral Weather.
If there had been abilities that activated based on Neutral weather, Neutral weather would have pokemon that abuse that field condition just as any other weather.
If Air Lock & Cloud Nine, set the weather to Neutral upon switching in instead of temporarily ignoring them, Neutral weather would have all the makings of any of weather, except passive effects.
If pokemon with neutral weather specific abilities were found broken, would Air Lock & Cloud Nine be banned in this hypothetical situation? Would the abilities be banned in this situation. Based on our track record, neither would be banned, the specific pokemon would be banned.
Neutral weather is the default, but that does not mean it is the constant of a match, it is a field effect like any other weather, there is no reason to be biased in this hypothetical situation to neutral weather. Air Lock & Cloud Nine in this instance would be removing the opponents counters of having weather effects and as such would make it significantly easier for certain pokemon to sweep, but they would not be banned based on our track record, because we are dealing with neutral weather, we would ban things that are too powerful in the default, the specific pokemon.
t.
Naturally next gen could bring us a weather that kills the opposing team in 3 turns, but common sense clearly shows the stark difference in that compared to the situation we are in now, so continuing on the path we have for the past generations should be fine.
There is no need to ban Politoed, Ninetails, Hippowdon, Abomasnow or Tyrannitar, placing the field effect is not the problem, it is who is too powerful in that effect.

Arguments that banning specific specific rain abusers will destroy rain couldn't be more wrong. Simply to speak on the pokemon name dropped commonly Kingdra,Ludicolo,Manaphy and Kabutops. These are not the sole rain abusers, they are not the only viable rain abusers, and if anything they are not the only problematic rain abusers, rain is in no danger of vanishing or being weak by the removal of these pokemon.


Though I suggested it a bit more then a week ago, I change my mind on having a Drizzle+ Swift swim clause. Banning the specific pokemon that are broken in A field effect is the best way to go for a proper metagame, not those who create the field effect, anything else is a cop-out
 
Except in that case, Rain is too much of a risk to let the opponent potentially abuse if you clause it that Swift Swimmers and Drizzle can't be on the same team. Swift Swimmers are still viable, just less overpowering than in permanent auto-rain but giving them the free advantage is still risky and dangerous.

I don't know, maybe Kingdra should be banned...but only if Landlos, Latios, and maybe Terakion+Doryuzu are. Landlos is like a Rayquaza without Draco Meteor (but considering it has 133 base power stab Earthquakes with no downsides in Sand is ridiculous) or Extremespeed (it gets Rock Polish!).
 
here is a rain counters that might work scarf a deoxis s and thunder them, why not and for sand throw dory FB and a fire move for sun sweepers that are grass. it works better the more weather speed boosters your oponent has. and its not really a gimick set bec it could revengr alot even if your oponent got multiple speed boosts.but only for a last resort.
 
That is called a Calculated Risk, Fluffy Otters. You make the team knowing what the threats to it are, or at least having an idea of what they are.

Specific banning of pokemon makes the most logical sense. Pokemon powerful in weather should cease to be considered anomalies and be seen no different then pokemon powerful outside of weather. Though they're power is conditional, the conditions are quite achievable and when achieved stay for a long or infinite period of time if not ceased by the opposition.
Same thing we would do to pokemon broken outside of weather is what we should do broken to those in weather. Ban them.

here is a rain counters that might work scarf a deoxis s and thunder them, why not and for sand throw dory fb and a fire move for sun sweepers that are grass. it works better the more weather speed boosters your oponent has. and its not really a gimick set bec it could revengr alot even if your oponeny got multiple speed boosts.

Pray tell what rain abuser Deoxys-S is going to switch in on. Hell lets go further then that, does Deoxys-S even kill Kingdra or Ludicolo with Thunder when they're both neutral to it? Can Kabutops not simply Aqua jet Deoxys-S dead? I ask because I am unsure but I doubt Deoxy-S works against these 3.
 
yeah I used to use Scarf Deo-S to beat Rain. Imo is really lacks in power,cannot switch in on anything really. Sure it is damn fast but its lack of power makes it unable to fully revenge certain threats. Even with Psycho Boost you lose out to Kingdra as it can survive and KO back.

It just lacks power.
 
Alright, so it looks like Policy Review is looking at what to do in regards to Drizzle and Swift Swim (as neither is broken without the other), so I guess I'll ask what people's opinions are on Manaphy?

Looking at it as an individual pokemon, it isn't anything special, really, or at least in my opinion.

Make no mistake, Base 100 across the board is excellent both offensively and defensively, but in both ways Manaphy has some fierce competition. When you get past the fact that Tail Glow is a +3 boost, you find that it is on par with Garchomp and Doryuuzu. The CM set is faster and slightly stronger than CMCune, but mono-water does run into some issues from the omnipresent dragons, Nattorei, and Trick users.

And then, Base 100 speed, while a good benchmark to hit, doesn't really seem as important this gen as it was the last. 80 HP TG Manaphy can be checked by Shaymin-L, Virizion, Latias, Latios, LO Terakion, Gengar, Nattorei, Zapdos, ScarfSazandora, and more.

Defensively, it has competition from other bulky waters. Suicune has greater physical bulk, Vaporeon has Wish or can alternatively run its own RainRest with greater SpA, Gyarados and Milotic have Dragon Tail, etc.


I seriously think that any votes on Manaphy should be postponed until Drizzle has been dealt with.
 
I don't.
Manaphy doesn't have the dependence on infinite rain in the same way the swift swimmers do.
It takes it 2 turns to +6, in comparison to the 3 of anything else.
1 turn to rest.
Even on 8 turn rain, in term's of it getting to the level where it's comfortable, it's quite fine.
 
So what if they have the advantage over non-swift swim. If you bring Drizzle in that situation the risk you take is swift swimmers.
Except not. The point of banning the Drizzle + Swift Swim combination would be to, well, prevent them from interacting together, since that combination proves to be broken. If that combination can still occur regardless with such a ban, then it's not doing its job and as a result definitely isn't a good solution. This is part of the reason why Soul Dew clause banned Soul Dew on all Pokemon when it was tried in Gen IV, instead of just the Lati@s twins: even though it's convoluted, it's still quite conceivable that with it just banned on Lati@s, you could just have another Pokemon hold onto a Soul Dew and use Trick to get it onto your Lati@s. That would defeat the point of the ban though, so Soul Dew was banned on all things to prevent that.

Same situation here. If the Drizzle + Swift Swim combination is broken, then the solution would be one that actually prevents them from interacting with each other. Simply preventing people from using a Pokemon with Drizzle and Swift Swim on the same team doesn't necessarily do this, so it's not a real solution to the problem.


Anyways weather is a constant and a staple of the 5th game metagame. Weather is a constant, it is essentially a normal battle condition, you are likely to battle in weather.
Right now, it currently is. There's no reason at all it needs to be though. All four previous generations show that we're just fine without weather being standard.

Based on the idea that weather is a constant factor, thing's should not simple by kept because of how they operate outside of weather.
True. If weather is fine and not causing any problems, then there's no reason to do anything. However, if weather's a problem, it should be dealt with. If it's broken, it should be banned. Again, Gens I-IV show that we'll be just fine without it and that it doesn't need to be there. Just because it's common and is the standard right now, doesn't suddenly change that and make weather some key, irremovable part of the metagame. No matter how common it is, doesn't change the fact that if it's broken, it should go. Under that logic, we wouldn't be able to ban anything ("Salamance and Garchomp are just part of common battling conditions, since they're top OU Pokemon--you can't get rid of them; just get used to them being there and look for some other solution").

Kingdra's operation outside of weather does not matter when the normal battlefield of 4th gen is now saturated in a weather of some sort.
Actually, it is quite relevant. Kingdra as a whole isn't broken. In any weather aside from Rain, it's just fine. It's only under Rain that it suddenly becomes a problem. How can it be that it's Kingdra that's the problem then? If it can be used under any weather but Rain without being an issue, but under Rain it suddenly becomes problematic, then how is Kingdra itself the problem? If it's only in one specific situation that Kingdra's an issue, but under all others it's fine, then how could the Pokemon itself possibly be at fault? If Pokemon like itself, Ludicolo, Kingdra, Omastar, Gorebyss, Toxicroak are fine under all battling conditions but one (perma-Rain), then wouldn't it make more sense to get rid of that battling condition (via banning Drizzle) then banning these Pokemon in their entirety (which would suggest that they're broken under all conditions, which is demonstrably not true)? Not to mention, it just takes one ban, instead of banning numerous Pokemon, which seems to be another plus to me.

The problem here seems to be that you're giving perma-Rain a free pass, just calling it a "normal battling condition", and as a result of that, it's not what's banned, and other solutions should be looked for instead. The thing is, I can just as easily spin it around the other way and say something like "the presence of Pokemon like Kingdra and Manaphy is just a normal, natural battling condition of the metagame. In other words, they ARE the metagame and as a result, Weather should be banned, not Pokemon."

There's absolutely no difference between the two. Because weather's not actually a Pokemon, and is a "battling condition" or whatever you want to call it, you seem to be giving it a free pass. However, it doesn't matter what it is: items, abilities, weather, moves, Pokemon, whatever, nothing just gets a free pass. Every part of the metagame deserves to be equally examined, and if we find part of it that's broken, we should ban it. It doesn't matter what that something is, how common it is, or what might happen aftewards: if it's broken, it should be banned. No part of the metagame deserves, or should they get a free pass around this, especially not for reasons like "it's extremely common now," "it's ingrained into the metagame," "but it's a _____, not a ___, so it has to be left alone."

In this case, yes, Rain's a very common part of the metagame right now and lots of people use it. That does not mean that we suddenly can't or shouldn't examine options like banning Drizzle, as abilities and Pokemon are just as much a part of the metagame as the other. Neither of them should get or deserves special pleading to not be examined due to being "a big part of the metagame"/" a big play-style" or anything of the sort. The latter is especially cringe-worthy, as it forgets or ignores that Rain Dance is still a move and one that enables RD team to still be used, but on a tolerable level and from there makes special pleading that weather like Rain deserves/needs to be on a certain level of quality, which the move RD can not provide and therefore that's not an acceptable option.

However, the thing is, that's not true at all. Rain isn't "owed" anything, just like Kingrda isn't owed anything, nor Manaphy, nor Pokemon like Darkrai or Shaymin-S. It being a playstyle or weather or whatever doesn't change that (again, especially as it'll still be there: "it not being good enough anymore though" isn't a reason we shouldn't ban something if it's broken, as nothing's owed anything, especially not a particular level of quality). No part of the metagame is, or should be, immune from being examined, including abilities like Drizzle. If they're broken, they should be banned and if not, leave them alone. Regardless, they deserve as much a look as anything else, and Rain being common or the norm or whatever now doesn't change that, and definitely doesn't mean that we should ignore these options.

From what we know, it seems that outside of Rain, Pokemon like Kingdra aren't broken, so banning them in their entirety, just because Rain's common now, doesn't make much sense, especially with a bit of foresight (what if Rain eventually does die down after this? Should we bring Kindgra back since it wouldn't be broken anymore and just get rid of Drizzle as it is). Things should be banned because they're actually broken, not because of current metagame trends, which is what this option seems like to be: deciding what to ban based on current metagame trends and on what's common, instead of whether it's actually broken or not, which makes no sense, because trends change and you're not hitting the real source of the problem (if something's only broken in one weather condition, and is fine in all of the others, it's probably that weather that's broken and not the Pokemon. The weather being common at the time doesn't and shouldn't be a reason to change this).

From there, you get to the option of banning Drizzle + Swift Swim, which I covered at the beginning of this post.

Then, there's the option of just banning Swift Swim. However, this does nothing to address the other effects of Rain, such as abilities like Dry Skin, Rain Dish, etc, but most importantly, essentially changing Water-Pokemon's STAB modifier from 1.5x to 2.25x, which makes them a whole heck of a lot more difficult to deal with, even without Swift Swim. Not to mention, the thing is, Swift Swim itself isn't really broken. First off, it's really only an issue inside of Rain to begin with. Beyond that, the real important point is that are Pokemon like NFEs that have it. In the case of Inconsistent, even Pokemon like Bidoof were a menace due to it. With Swift Swim though... well, even in perma-Rain, Pokemon like Kabuto aren't too threatening. In other words, for Swift Swim to be threatening, it needs to be in Rain and be on a Pokemon that was at least half-way decent to begin with, so it seems to be a hard-sell for being broken.

From there, the's the Pokemon. I've touched on this already, but the thing is, most of these are just fine in any weather but Rain: it's only under Rain that they're a problem, so banning them in their entirety just because Rain is common now doesn't really make much sense. Plus, that could easily require upwards of 10+ bans, which really makes this option seem unappealing when there are options that just require banning one thing or another.

That leaves banning Drizzle itself, via process of elimination. The only real problems with this are that it makes Rain not as good as it is now (which, as I've already hit on, isn't a good reason), and it could make other weathers like Sand broken afterwards (which is also silly: if something is broken, it should be banned. It doesn't matter what happens afterwards. If something else becomes broken, just ban that too. If nothing does, that's great. In any case, what may happen in the future isn't a reason to prevent something from being banned, if that thing is indeed broken).

In any case, this is getting way longer than I intended for it to be, so I'll leave it off there for now.. except for addressing this little part that I almost missed.

The saturation is fine however, neutral weather does not need to be the constant weather in any metagame.
Indeed. Rain or Sand or whatever weather simply being common is fine. If Sun or Hail were to become the dominant weather, that's great too. What weather is dominant doesn't matter at all. However, if a weather condition is potentially broken, this should be looked at and considered as much as the other options. Whatever weather is most common doesn't matter, but if one of them could be broken... well, that's a problem, and it should be looked at. Whether Drizzle actually is or isn't broken is an entirely different question, but the point of all this is, Drizzle shouldn't just be written off a suspect just because it's the dominant weather or it's a big part of the metagame right now or whatever.
 
I don't.
Manaphy doesn't have the dependence on infinite rain in the same way the swift swimmers do.
It takes it 2 turns to +6, in comparison to the 3 of anything else.
1 turn to rest.
Even on 8 turn rain, in term's of it getting to the level where it's comfortable, it's quite fine.

Most people do not assume that an opposing pokemon will get 2 turns of setup. That would be like assuming Terakion will be sweeping after reaching +2 Atk / +2 Spe.

Again, Manaphy can be checked with new, powerful attackers. In 8-turn rain, TG Manaphy is going to spend its time Resting to Recover off damage as SpecsLatios blasts it with Thunderbolt, eventually running out of Rain.

At the very least, Manaphy should be tested independently of Drizzle (as in if Drizzle goes, Manaphy stays for further testing. If Drizzle stays, then it can be voted on accordingly).
 
Most people do not assume that an opposing pokemon will get 2 turns of setup. That would be like assuming Terakion will be sweeping after reaching +2 Atk / +2 Spe.

Again, Manaphy can be checked with new, powerful attackers. In 8-turn rain, TG Manaphy is going to spend its time Resting to Recover off damage as SpecsLatios blasts it with Thunderbolt, eventually running out of Rain.

At the very least, Manaphy should be tested independently of Drizzle (as in if Drizzle goes, Manaphy stays for further testing. If Drizzle stays, then it can be voted on accordingly).

A Tail Glow Manaphy is really only good in permanent rain in my opinion because obviously if you have to keep setting it that is a problem as it wouldn't have Ice Beam to ohko Latios after Tail Glow if you need to carry Rain Dance. In that case it is going to be the bulky Calm Minder which is insanely hard to kill in rain. A physically defensive oriented Manaphy for example is not 2 hit koed by non-boosted Nattorei Power Whips short of critical hit and it could just keep eventually boosting (although if Nattorei is carrying Sandstorm you might not want to since that is becoming popular). A special defensive one can survive a non stabbed Specs Thunders even before a Calm Mind and after that usually won't even be 2 hit koed without stab due to being able to constantly recover health with Rest-Hydration for free. Timid Specs Latios can't really 2 hit ko after a Calm Mind and if you have to switch in, it is likely you're going to lose because again without criticals, Manaphy is going to beat you while it really only needs 2 Calm Minds to have a good chance of 2 hit koing standard Specs Latios with Surf in rain even with min special attack.

The thing is, Manaphy is a very able set up user of Rain itself with Rain Dance/Calm Mind/Rest/Surf since the only things that can wall are Water absorbers who can't really do much but stand there and wall short of Roar/Calm Mind Suicune. Hydration prevents status from them Toxicing you or Toxic Spikes. Depending on how it's eved, it survives a heck of a lot and could be physical, special, or attemtped balance oriented. It can even run semi-gimmick options on it like Screens to make it's surviveability even more tough. Calm Mind/Reflect/Rest/Surf in permanent rain (or maybe even without considering it's bulk), for example would be good f-ing luck to kill it without a Water Absorber (hmm...supporting Swift Swimmers in their quest to kill as well as being insane to kill as well...).

I think Manaphy would still be broken even without auto-permanent weather. There is little need to test it and with rain up, it is undoubtedly uber. Manaphy was broken last round without rain and short of Nattorei sometimes, nothing really new came that utterly makes Manaphy manageable.
 
If Rain is up and Manaphy starts Calm Mind+Reflect/Acid Armor on you, quit the game immediately. Manaphy just doesn't die normally and it really wouldn't die then because it would be pretty much bloody immortal to everything but crits then and even then, they have to be super effective crits to ensure. Manaphy can eat +2 Life Orb Earthquakes from Terakion and Landlos behind Reflect in sand. And after Calm Mind generally ensures they are dead. Having something faster does not beat Manaphy if it's defensive.

Heck, Choice Specs Sazandora Draco Meteor doesn't even 2 hit ko special defensive max/max Manaphy nor Latios for that matter except in Sand (and after Calm Mind, they don't stand a chance even if it invested 0 sdef except Latios using Trick). Latios would be better Tricking off its item then.

Trick might help but that's fairly limited and on not as common pokes in OU (Latis Twins and maybe occasional Rotom forms and Brongzongs are the only things that I can think of that might commonly carry Trick although surprise Mews and Metagrosses and Jirachi maybe).
 
A Tail Glow Manaphy is really only good in permanent rain in my opinion because obviously if you have to keep setting it that is a problem as it wouldn't have Ice Beam to ohko Latios after Tail Glow if you need to carry Rain Dance. In that case it is going to be the bulky Calm Minder which is insanely hard to kill in rain. A physically defensive oriented Manaphy for example is not 2 hit koed by non-boosted Nattorei Power Whips short of critical hit and it could just keep eventually boosting (although if Nattorei is carrying Sandstorm you might not want to since that is becoming popular). A special defensive one can survive a non stabbed Specs Thunders even before a Calm Mind and after that usually won't even be 2 hit koed without stab due to being able to constantly recover health with Rest-Hydration for free. Timid Specs Latios can't really 2 hit ko after a Calm Mind and if you have to switch in, it is likely you're going to lose because again without criticals, Manaphy is going to beat you while it really only needs 2 Calm Minds to have a good chance of 2 hit koing standard Specs Latios with Surf in rain even with min special attack.

The thing is, Manaphy is a very able set up user of Rain itself with Rain Dance/Calm Mind/Rest/Surf since the only things that can wall are Water absorbers who can't really do much but stand there and wall short of Roar/Calm Mind Suicune. Hydration prevents status from them Toxicing you or Toxic Spikes. Depending on how it's eved, it survives a heck of a lot and could be physical, special, or attemtped balance oriented. It can even run semi-gimmick options on it like Screens to make it's surviveability even more tough. Calm Mind/Reflect/Rest/Surf in permanent rain (or maybe even without considering it's bulk), for example would be good f-ing luck to kill it without a Water Absorber (hmm...supporting Swift Swimmers in their quest to kill as well as being insane to kill as well...).

I think Manaphy would still be broken even without auto-permanent weather. There is little need to test it and with rain up, it is undoubtedly uber. Manaphy was broken last round without rain and short of Nattorei sometimes, nothing really new came that utterly makes Manaphy manageable.

Manaphy was broken last gen without permanent rain, and new threats have arisen. If it were undoubtedly Uber it would not be suspect.

And there still exist checks to every form of Manaphy out there. CM RainRest Manaphy still loses to Shaymin and its 40% SpD drops from SeedFlare. SubSeed stops it, Taunt is an answer, powerful physical hits (as in not Nattorei's Power Whip) wear it down faster than it can keep up, etc. CMLatias can CM alongside it and eventually win, Dragon Tail can phaze it until it is the last pokemon, keeping the weather in your favor works just fine as well.

Just as an example, say Manaphy is switched into Heatran's Fire Blast. I'm going to assume a 252 HP / 80 Def / 176 Spe spread (arbitrarily), and Manaphy Calm Minds on the switch to Specs Latios.

Specs Latios will Thunderbolt for 51.49% - 60.89% damage to Manaphy. Manaphy now has a few options. It either selected to CM again, in which case the subsequent Thunderbolt will do 38.61% - 45.54% damage, leaving Manaphy at about 11% and forcing it to Rest. It is then 3HKOd by Thunderbolt and loses.

Another option would have been to Rest on the Thunderbolt, but it would be 2HKOd and lose. If it set up Rain, the same would be the case.

Alternatively, Manaphy could have set up Rain on the first turn (when Latios switches in), but would STILL be 2HKOd. So this particular version of CMManaphy will always lose to Latios.

So to survive, Manaphy wants to run a specially defensive spread, which I'll assume is Calm 252 HP / 220 SpD / 36 Spe.

Manaphy is now capable of taking on Latios, which I learn after using a few Thunderbolts on it. I switch to SDLuke on the Rest and proceed to hit it with LO Close Combat, which does 61.63% - 72.77% to it as it Surfs. Then I can bring in something decently powerful to inflict the last 30% required to kill it. I lost a pokemon, he lost a pokemon.

These are just examples obviously, but they are valid nonetheless. If you account for Manaphy in your teambuilding (as you should if it ends up being a top threat), it should not be extremely difficult to take down, especially if it doesn't have Politoed's permaRain.
 
@ Natxe

There is no reason to stop the opposing player from creating their own demise, you can't stop that. Which is why it's a Calculated Risk.
The Soul Dew clause is silly, preventing the opposition from bringing Soul Dew when they have no Lati@s because they may give your Latios Soul Dew. If anything the clause is then just baby sitting stupidity. Smogon doesn't have to put in clauses to make a player less stupid. It's one thing that Latios & Soul Dew are incompatible on a team via a clause, then you say Soul Dew is banned period because some idiot will bring Soul Dew despite it having no value in any legitimate strategy and then Q_Q when a Lati@s tricks him and gets Soul Dew.
Plain and simple if that clause were in effect, it prevents a player from creating a broken situation of their OWN accord. The opposition setting you up is the oppositions fault, and not one that Smogon needs to monitor in the slightest, we don't prevent people from flinging toxic orbs to Guts Machamps, we don't need to prevent them from causing their own demise. Natxe you really make it sound like the Soul Dew Clause takes into account that their is some stupid player bringing Soul Dew on a Swampert for instance, so that the opponents Latios can use Trick on his Swampert and get Soul Dew. I'm positive however that what your saying is simply Smogon preventing someone with Latios having Soul Dew on another pokemon like Bronzong, tricking it, bringing in Latios and getting Soul Dew. That is no different from the Drizzle+Swift Swim clause which prevents you from bringing a broken combination, it does not prevent you through achieving a broken combination through your opponents decision.
If one team brings Swift Swim & another brings Drizzle that's fine, the person who brought Drizzle has to deal with that, just as if one team brings Slaking and the opposing team skill swaps Huge Power to Slaking, well thats quite simply not anyones concern, thats the risk they took when they built their team around.

There is no reason for any weather to be a constant battle condition, clearly but that doesn't change what it currently is.
Garchomp & Drizzle are hardly comparable, one is a passive field effect, the other is an activate pokemon, the applications are different. Surely while a field effect could be broken, this isn't one of those cases.

Naturally through the 72 pages of this thread players have examined the options of Drizzle Naxte, I do not say what I say without considering those options.

Drizzle is not immune to examination, clearly but as an effect not a pokemon, the characters to which it is judged by should hardly be the same as a pokemon. It would be more appropriate to consider Drizzle as something like the Entry Hazards, the Rooms, and Screens. To put it in other words, it is judged as an effect, not a pokemon which it's usage in discussion implies it is being judged as. To be more frank Politoed isn't on trial, it's the ability he hosts.

In term's of metagame trends I agree, I put emphasis on the commonness of weather because it is our current metagame.
To speak on your point, currently there are no pokemon said to be broken in rain that do not have an ability relating to rain, which is why I gave that hypothetical situation before. The outcry on pokemon who have abilities relating to rain, not those who do not, if reason to believe that rain is not broken in and of itself, the abilities themself are said not broken when their activation condition is not present.
If rain is not broken without pokemon with abilities to manipulate Rain, and pokemon with abilities that manipulate rain are not broken without the actual rain in place then neither ability nor the field condition are at fault. We have a situation here where this field condition and the ability can be in a situation where neither is problematic.
To put the scale to the extremes, Luvdisc, magikarp, Lumineon for examples.
To the other side of the scale is Kingdra, Kabutops, Ludicolo.

If rain & Swift swim are broken together only on SOME pokemon but not others, then it's not a matter of Drizzle being broken, and it's not a matter of Swift swim being broken.
Pokemon with the right stats with this ability in the right condition are broken.
Surely a "no shit sherlock" moment but it might as well be said.
There is no reason to blame the ability or the field effect, but the pokemon, the host, that utilizes them to the extent that it's broken.

Pokemon can be broken of their own accord, Swift swim cannot be broken of it's own accord simply through the pokemon that use it, Drizzle has not been proven to be broken of it's own accord. The point is that outside of the trends of the metagame, if Drizzle is not broken by itself, and Swift Swim is not broken outside or inside of rain then it really comes down to Kingdra (as an example) is broken in rain. Kingdra & it's friends should be banned then.

It is not simply a bias to rain. Drizzle hasn't been shown broken on it's own, swampert is not broken in rain. Swift Swim isn't broken Luvdisc, Lumineon, Tsunbea are clear examples. Neither are broken, many pokemon with and in them are not broken but a few are. Those few pokemon are broken then, when used at their potential these pokemon are broken. If we're going to say that Pokemon with bad move choices are not a good argument for not being broken, then pokemon being used in unfavourable conditions, like Kingdra not being used in Rain doesn't merit them not being broken.
When used properly Kingdra is broken, when used properly Ludicolo is broken, if we go by this viewpoint then simply put there is no reason to restrict Swift swim & Drizzle or ban either one of them. Sure they are just as eligible for examination as anything else to be deemed broken, but they are not what is broken after examination. When certain pokemon are used properly to their potential they are broken. Kingdra when used properly at it's potential is broken.

It does not matter how many Kyogres you use with just tackle, Kyogre is a broken pokemon, you are not using it properly.
It doesn't matter how many X's you use in hail with trick room and tackle, X is a broken pokemon, you are not using it properly.

If a pokemon is not broken outside of rain but is inside of rain, then you are not using it properly to it's full potential by having it outside of rain, plain and simple.
Why are we judging pokemon outside of their full potential?
Luvdisc is not broken in rain, Tsunbea, Anorth, magikarp, swampert, Milotic, Dragonite, Tyranitar, Garchomp, ninetales, Blastoise, Regirock, etcetera, are not broken in rain. Rain is not a pokemon, it is eligible for examination like anything else, but numerous pokemon are not broken in it. Kingdra, Manaphy etc are not broken outside of rain.
You could argue "well if your not using Kingdra & Manaphy your not using rain to it's full potential" but the whole idea is that Pokemon is broken in rain, not that field condition is broken with those pokemon. The field condition itself doesn't have any potential, it's a passive presence in the game, not an active one. It cannot take advantage of things, it can only be taken advantage of. Surely passive things can be broken, but not in this situation.

If the Pokemon is broken in rain, not the rain itself is broken, then the pokemon is to be banned plain and simple. Using pokemon ineffectively is using pokemon ineffectively. If using pokemon ineffictively is reason to say it's not broken, then very few if any of our Ubers are broken since you could just use them ineffectively.

When effectively used certain pokemon are broken, being effectively used means "Being used in Rain with Swift swim/Hydration/Rain Dish/Huge Power/Low Power/Fall off a tree Power" So be it, they are at the end of the day broken when used effectively.
Those pokemon are what should be banned.
 
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