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np: OU Suspect Testing Round 3 - So Long and Thanks for all the Fish

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Say you're like me and you just wanna use Dragon Pulse to kill Chomp. You only have a 72% chance of doing so, and a really stupidly annoying 64.8% if you wanna Draco Meteor it. Without Brightpowder, those chances raise to 80 and 72. I believe this is fair, and there is some proof in the movesets you see pokemon run- lots of people are fine with Hydro Pump's 80% accuracy while no one uses Thunder outside of rain. 100% moves now have an acceptable chance to hit Sand Stream Garchomp(if you haven't changed the weather of course), and thus isn't broken anymore as you don't need an HP Ice Bronzong/Skarmory to beat it in the long run.

Want evidence that Brightpowder+Chomp is broken? People spam the crap out of it, and unless you pack one of those hard counters, you're screwed. It has almost a 30% chance to dodge Ice Beam, which is absolutely rediculous. Brightpowder/Lax Incense should be banned under Evasion Clause- they are only used on stupidly annoying luck based sets like Sub Chomp, Sand Veil Cacturne, Snow Cloak Froslass etc.
 
Conkeldurr with Stone Edge stands a very good chance if it comes in early. Sigilyph can't burn it thanks to Guts and Assist Power is laughably weak until a few CPs. If it isn't Roosting it's taking SE damage with a high crit ratio.

So can somebody run damage calcs? How much does a +1 Stone Edge do? Also, how much damage does a +1 Mach Punch do because it may be able to essentially OHKO it with a combination of the two.

Reuniclus with Shadow Ball also have the upper hand. Burn obviously does nothing and it also doesn't take weather damage. It resists Assist Power and Calm Mind negates the CP boosts. Shadow Ball also has more PP so if it runs out you have far more opportunities to crit it.

Here

Stone Edge from roob to full hp min def timid Unown Bird
87.9% - 103.4%
Assuming Roob at +1 syg at +1 def

To full defense syg
66.7% - 78.7%

assist power/stored power
49% - 58.3%
+1 cosmic power uninvested to full hp roob

max/max roob
35.9% - 42.7%

yup thats it

+1 full attack mach to +1 unown bird does
4.9 - 6 %

All calcs use lefties on roob at +1 no guts

yeah...
 
Say you're like me and you just wanna use Dragon Pulse to kill Chomp. You only have a 72% chance of doing so, and a really stupidly annoying 64.8% if you wanna Draco Meteor it. Without Brightpowder, those chances raise to 80 and 72. I believe this is fair, and there is some proof in the movesets you see pokemon run- lots of people are fine with Hydro Pump's 80% accuracy while no one uses Thunder outside of rain. 100% moves now have an acceptable chance to hit Sand Stream Garchomp(if you haven't changed the weather of course), and thus isn't broken anymore as you don't need an HP Ice Bronzong/Skarmory to beat it in the long run.

Want evidence that Brightpowder+Chomp is broken? People spam the crap out of it, and unless you pack one of those hard counters, you're screwed. It has almost a 30% chance to dodge Ice Beam, which is absolutely rediculous. Brightpowder/Lax Incense should be banned under Evasion Clause- they are only used on stupidly annoying luck based sets like Sub Chomp, Sand Veil Cacturne, Snow Cloak Froslass etc.

People spamming the crap out of something makes it broken? What logic. People spam Nattorei, Gliscor, Tyranitar way more than Garchomp.

Anyway, using Brightpowder is just like using Yache Berry, or Haban Berry. Seemingly 100% checks like Starmie could just be foiled by Yache Berry. If Garchomp is getting too difficult to counter with Sand Veil and Brightpowder, ban Garchomp. I really don't understand why people zoom in Sand Veil when it's probably contributing the least to Garchomp being broken. How about that base 102 Speed? How about that base 130 Attack? How about that fantastic typing and immunity to Thunder Wave? Those factors are probably 10x more important than Sand Veil.
 
One single miss does not lead to a sweep unless your team is really poorly designed or just a horrible match-up for Chomp, so I don't see your point. If something isn't broken, which one turn of set-up with Chomp certainly isn't, we should not ban it.
One single miss does not mean one turn of set-up. If played properly, Garchomp should already have one turn to set up. If it gets an additional turn on top of that to defeat its check, that can easily lead to a sweep.

Lol. Swift Swim on Luvdisc is banned because Drizzle and Swift Swim NEEDED to be banned. It was the best solution to aa highly controversial issue and it outlawed some pretty crappy stuff that wouldn't be used anyway in favor of preserving both the styles of rain offense and rain stall, but to a balanced extent. It is hardly relevant in this case, as Sand Veil Garchomp is not broken, I have seen no evidence towards the contrary, and it thus has no reason to be banned.
Drizzle + Swift Swim did not need to be banned. It needed to be tested, but it was not the best solution to the issue. The fact that it restricted about 15 Pokemon, many of which are OU-viable, when only three at most were an issue, is proof of that.

Say you're like me and you just wanna use Dragon Pulse to kill Chomp. You only have a 72% chance of doing so, and a really stupidly annoying 64.8% if you wanna Draco Meteor it. Without Brightpowder, those chances raise to 80 and 72. I believe this is fair, and there is some proof in the movesets you see pokemon run- lots of people are fine with Hydro Pump's 80% accuracy while no one uses Thunder outside of rain. 100% moves now have an acceptable chance to hit Sand Stream Garchomp(if you haven't changed the weather of course), and thus isn't broken anymore as you don't need an HP Ice Bronzong/Skarmory to beat it in the long run.

Want evidence that Brightpowder+Chomp is broken? People spam the crap out of it, and unless you pack one of those hard counters, you're screwed. It has almost a 30% chance to dodge Ice Beam, which is absolutely rediculous. Brightpowder/Lax Incense should be banned under Evasion Clause- they are only used on stupidly annoying luck based sets like Sub Chomp, Sand Veil Cacturne, Snow Cloak Froslass etc.
Evasion is different from accuracy. If you choose to use Hydro Pump, that's your choice. You don't have a choice when Chomp activated Sand Veil.

But yes, Brightpowder should be banned, no matter what. There is no possible reason for it to not be banned.
 
I actually agree with Shrang on one part, if a pokemon is too difficult to counter with a certain item, its better to just ban it completely. It's more about Garchomp being game-breaking then its item. I don't actually think Garchomp should be banned, I just don't want it purposely staying in on my Draco Meteors and dodging them so often. Purposely relying on evasion and doing everything possible to boost it is the problem I have.

While Brightpowder does lower the effectiveness of most pokemon compared to another item, it shifts the outcome of the game more towards luck, especially on the evasion hax abuse sets. Therefore I still say it should be banned for a better metagame.
 
Roob loses to Sigilyph. +3 Cosmic Power OHKOs and it has Roost for Stone Edge.
First, Cosmic Power isnt OHKOing anything. Second, the point was to come in early, as in on the first turn of set-up and do a combo of Stone Edge+Mach Punch as with Guts it can't burn you.
 
If your using Conkeldurr to counter Sigilyph you are in huge trouble. Assuming you switch in, it has 2 cosmic powers before you even attack it. Applying offensive pressure is often the best way to deal with it, if that doesn't work you need a Phazer and a trick user, a perish song user, or something that can still beat it one on one even with boosts, such as a mono-attacker Spiritomb or Reuniclus.
 
If you're relying on anything physical to kill Sigiglyph with you're generally in severe trouble as majority pack Psycho Shift burn. Also half the point of Sigiglyph is that even if you go into a CM war against it, Sigiglyph isn't going to go down that easily. Simply put the best thing to do to Sigiglyph is simply bring in a Dark type that doesn't mind burn or has Sub since they next to never pack anything except Assist Power.
 
If your using Conkeldurr to counter Sigilyph you are in huge trouble. Assuming you switch in, it has 2 cosmic powers before you even attack it. Applying offensive pressure is often the best way to deal with it, if that doesn't work you need a Phazer and a trick user, a perish song user, or something that can still beat it one on one even with boosts, such as a mono-attacker Spiritomb or Reuniclus.

This is of course assuming They're not smart with their sigilyph. The entire reason I made the topic about Sigilyph in the first place was because of the battle I had before I actually posted it. My opponent played very clererly with Sigilyph. I had checks and counters and had a plan for it but all that flew out the window when it was the last to come in and all my checks had been taken care of. It easily got to +6 and wiped out the rest of my team.

Reuniclus can stop it because of Magic Guard but Spiritomb doesn't wanna take a burn Psycho Shift. If it's the last pokemon phasers wont work. Much like in the Inconsistent argument that argument is flawed simply because your only temporarally solving the solution. At the same time I get the perish song user but that's only rare to say the most but it doesn't have very many uses to begin with. If you could somehow save it until it's the last pokemon go ahead but I'd imagine it wont be holding it's weight until then.

Applying offensive pressure is a good idea if you had a strong enough move to abuse with it. For instance that Conceldurr. If it switches on a +1 252/200 timid Sigilyph (The one I found on set) A 252 Adamant Life Orb Stone Edge will deal 60.3% - 71.3%. Granted that's a crapload but it's what Sigilyph does next that's important. It could set up another Cosmic Power in which that stone edge would be dealing 45.4% - 54.0%. Chance's are that wont even 2hko. If Conceldurr switches in on a +1 Sigilyph chances are it wont be able to force it out with pure power. You could argue that it can set up right along with Sigilyph but that'd be a poor arguement because it'll always be +1 higher than Conceldurr and it only take +3 cosmic power for Store Power to OHKO.
 
Well I'm using the 5th gen calculator and while I've never been very good with it I'm entering +nature 252evs Life Orb Stone Edge vs 252/200 Neutral nature Sigilyph (This time I'm doing it without +1) In which case would do 90.8% - 107.5%. That would ohko but in my last calcs I did a +0 Roobushin vs +1 Sigilyph. You may have put it in differently than me. Like mabye a +1 Roobushin but my scenario makes it so Roobushin is switching in on a Sigilyph using cosmic power putting it at +1. Or mabye your putting a burn on guts Roobushin.
 
The thing that's really bothering me about the whole complex ban thing is that the Drizzle + Swift Swim "precedent" is being invoked by both sides in very varied, confusing and ultimately contradictory ways. The question that I have to ask is this: What is the danger in just banning the whole Pokémon or just Brightpowder / Lax Incense? There was an obvious danger in banning Drizzle (possibly leading to banning all weathers) or arguably even the Swift Swimmers (possibly leading to an extended process of banning several Swift Swimmers one by one). Garchomp simply does not contribute nearly the same amount to the metagame that rain does to justify being "careful" with it. "Just use Garchomp without SR when Rough Skin comes out." No. If it's broken, ban it.

Also, as of last night I've fought more Reuniclus than Latios O_O I guess people aren't really taking to Latios as much anymore. Life Orb is still a great set imo.
 
I'd rather keep a pokemon in the game then have it banned it cause of one hax-inducing item. There shouldn't be a complex ban, just ban Brightpowder / Lax Incense completely and be done with it. :/
 
Well tbh latios is kinda overatted back then. After some realize it, it is STILL VERY AWESOME but not the way it is was last time.
 
My main point regarding Conkeldurr vs Sigilyph is that whoever comes in first and has a boost already has the advantage. If Sigilyph is your team's only fighting counter, and it's not a bad one, you're in trouble if I send out my Conkeldurr early (which I usually do behind Light Screen) and get a Bulk Up or two. You'd like send your Sigilyph to wall me only to be taking a brutal beating from Stone Edge and feel even stupider if you decide to gamble on me not having Guts and burn me.

Likewise if you send in Conkeldurr against an already +1 or higher Sigilyph, you're only winning if your Stone Edge crits.

Anyways the best methods of handling it are the same with most walls. Taunt and Trick. Sigilyph is royally boned if you give it a choice item as the best it can do is switch in and try to burn stuff at that point. Likewise Taunting it lets it only use very weak Assist Powers. Sableye is also immune and can abuse Trickery.
 
The thing that's really bothering me about the whole complex ban thing is that the Drizzle + Swift Swim "precedent" is being invoked by both sides in very varied, confusing and ultimately contradictory ways. The question that I have to ask is this: What is the danger in just banning the whole Pokémon or just Brightpowder / Lax Incense? There was an obvious danger in banning Drizzle (possibly leading to banning all weathers) or arguably even the Swift Swimmers (possibly leading to an extended process of banning several Swift Swimmers one by one). Garchomp simply does not contribute nearly the same amount to the metagame that rain does to justify being "careful" with it. "Just use Garchomp without SR when Rough Skin comes out." No. If it's broken, ban it.

Also, as of last night I've fought more Reuniclus than Latios O_O I guess people aren't really taking to Latios as much anymore. Life Orb is still a great set imo.
The issue is sufficient justification for banning of the issue, which is Sand Veil + Sand Stream. It is not sufficient to justify banning entire Pokemon.

Banning Brightpowder / Lax Incense should be done. However, that is not sufficient to solve the issue, and the two items frequently are not even part of the issue.
 
One single miss does not mean one turn of set-up. If played properly, Garchomp should already have one turn to set up. If it gets an additional turn on top of that to defeat its check, that can easily lead to a sweep.


Drizzle + Swift Swim did not need to be banned. It needed to be tested, but it was not the best solution to the issue. The fact that it restricted about 15 Pokemon, many of which are OU-viable, when only three at most were an issue, is proof of that.


Evasion is different from accuracy. If you choose to use Hydro Pump, that's your choice. You don't have a choice when Chomp activated Sand Veil.

But yes, Brightpowder should be banned, no matter what. There is no possible reason for it to not be banned.
1)So you're saying a good player always gets one turn of set-up. No, man,m you can't argue that or use it as a legitimate point. You can't assume free turns when debating something's power, because then every single set-up sweeper is more threatening than a scarfer or banded poke by your proclamation.
2) THERE WAS NO OTHER WAY. Drizzle offense and Drizzle stall both exist. If you can preserve playstyles while sacrificing a few pokes nearly no people were using, then that is a successful ban. It was not a perfect ban, but the best one with the least complexity and deviation. ou state things as proof which are not at all. Inconsistent was banned, and you wouldn't see too many people sweeping with Remoraid. It was better than banning all the pokes who were evolved and had the ability or just banning the combination, which is a large deviation from the normal metagame, and sets a very bad precedent.
3)So what? Sand veil inconveniences the opponent. That does not equal brokenness. Serene Grace inconveniences the opponent, Confuse Ray Sableye forces the opponent to use no more than 50% accuracy moves (50% chance of attacking at max, please don't argue semantics on this), BUT PEOPLE DO NOT TRY TO BAN CONFUSE RAY SABLEYE.
4)10% chance to miss is not broken. If Sand Veil isn't broken, Brightpowder isn't broken, especially since it is only slightly useful on Cacturne, and actually a WORSE option for things like garchomp. Hey, tell me how many times you have lost to a poke without Sand Veil or Snow Cloak that had Brightpowder. I doubt there is a single time that has happened to you. Brightpowder is a crap item, people won't use it because it is outclassed by nearly any other item. Hell, I would rather use Water Incense than Brightpowder, at least it's consistent.

Once again, just nom this. You are getting nowhere arguing for this, and I don't get the feeling that you care if your argument is disproven. All this does is breed frustration when we could be arguing other things that have a somewhat equal number of supporters and detractors.
 
I really like the meta right now, but what do you guys think about Wobb? Even though he's pretty uncommon on the ladder, I think his trapping abilities are a better fit for Ubs. His bulk, countering attacks, and most importantly the Shadow Tag ability pretty much guarantee him a free kill of choice and to me that seems unfair even in the Gen 5 power creep. Not to mention the setup opportunities he can provide with Encore. Wobb is very difficult to play around, regardless of who is using him, and just takes skill out of the game imo.

Everything else seems pretty balanced, including past suspects I nominated, like Rank and Dory. Hopefully, there won't be much banning this round.

edit: However, I'd still give Chomp the boot until Rough Skin...

@masterful: Your Sabeleye point is bad. It takes one turn to use Confuse Ray and the opponent can just switch. Chomp gets free misses. Like Thor said, if played correctly, Chomp should already have one free turn anyway. See my earlier Chomp post. I agree with getting rid of Brightpowder also.
 
The issue is sufficient justification for banning of the issue, which is Sand Veil + Sand Stream. It is not sufficient to justify banning entire Pokemon.
So basically you reject my "proposal" because of semantics? If we're going to be really pedantic, the obvious "problem" (if indeed there is one... I haven't been swept by very many SubChomp) is Sand Veil + Sand Stream + Garchomp. (Also, yes, I'd definitely ban the hax items before Garchomp.) Ultimately, nothing's being said here; I am simply far less willing to impose another arbitrary combo ban that's not nearly as well-supported as the Drizzle + Swift Swim combo ban was... and you are willing to do it.
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Looks like Blaziken is surpassing Latios as well. Suddenly I'm just not seeing very many Latios anymore. What happened?
 
Latios is a great poke for raw power and STAB Dracos, but tbh Rank and Blaziken are bigger threats this gen. Blaziken has Speed Boost, a buffed up Hi Jump Kick, and is more versatile with the ability to go mixed. Rank has Magic Guard, abusable bulk, and still more versatility with Trick Room. Latios really is more of a one trick pony.
 
1)So you're saying a good player always gets one turn of set-up. No, man,m you can't argue that or use it as a legitimate point. You can't assume free turns when debating something's power, because then every single set-up sweeper is more threatening than a scarfer or banded poke by your proclamation.
2) THERE WAS NO OTHER WAY. Drizzle offense and Drizzle stall both exist. If you can preserve playstyles while sacrificing a few pokes nearly no people were using, then that is a successful ban. It was not a perfect ban, but the best one with the least complexity and deviation. ou state things as proof which are not at all. Inconsistent was banned, and you wouldn't see too many people sweeping with Remoraid. It was better than banning all the pokes who were evolved and had the ability or just banning the combination, which is a large deviation from the normal metagame, and sets a very bad precedent.
3)So what? Sand veil inconveniences the opponent. That does not equal brokenness. Serene Grace inconveniences the opponent, Confuse Ray Sableye forces the opponent to use no more than 50% accuracy moves (50% chance of attacking at max, please don't argue semantics on this), BUT PEOPLE DO NOT TRY TO BAN CONFUSE RAY SABLEYE.
4)10% chance to miss is not broken. If Sand Veil isn't broken, Brightpowder isn't broken, especially since it is only slightly useful on Cacturne, and actually a WORSE option for things like garchomp. Hey, tell me how many times you have lost to a poke without Sand Veil or Snow Cloak that had Brightpowder. I doubt there is a single time that has happened to you. Brightpowder is a crap item, people won't use it because it is outclassed by nearly any other item. Hell, I would rather use Water Incense than Brightpowder, at least it's consistent.

Once again, just nom this. You are getting nowhere arguing for this, and I don't get the feeling that you care if your argument is disproven. All this does is breed frustration when we could be arguing other things that have a somewhat equal number of supporters and detractors.
1) If a player uses Chomp, or any other good set-up sweeper, properly, they should usually be able to force switches with it upon switching in, which gives it the chance to set up. That's how setting up works.

2) There were two other ways, as I have stated many times. Ban Kingdra + Drizzle, or just ban Kingdra. The same for Kabutops and/or Ludicolo, if necessary. Kingdra is the issue here, not Swift Swim, Drizzle, or anything else. Aldaron's proposal proved that the issue was not Drizzle, and basic logic proves that the issue is not Swift Swim. Now that Aldaron's proposal has proved that, it has finished its purpose, and it is now time to do away with it and deal with the individual Pokemon - either specifically under Drizzle, or entirely.

And no, it is false to say that Moody is not broken on Remoraid. Moody was banned because even Bidoof was broken with it. Anything with access to Protect, Substitute, and a decent STAB move is broken with Moody. The same cannot be said about Swift Swim + Drizzle.

3) I have explained numerous times how those are effects on the specific opponent, and that they are contingent on the opponent. I will not repeat my arguments again except to say that Evasion is fundamentally different from any of those effects, and cannot be compared with them.

4) Cease these straw man arguments. I have told you over and over again that brokenness is not the issue here. Like all other forms of Evasion, use of Brightpowder cannot have any strategic implications, and only serves to increase the luck element of the game.

As for nominations... I don't know whether or not that would even be possible at this stage. The acceptance of Aldaron's proposal should, in theory, make it possible to nominate other Ability + Ability combinations, when there is justification for a ban on such a combination. However, such a nomination might still be rejected if a proper precedent is not reached first. Ideally, this precedent would be decided by PR, but the discussion in PR on the issue was limited to a single thread that was locked for other reasons before people could even begin to discuss the legitimacy of such a nomination.

But even aside from that, there is no sense in making a nomination without discussion beforehand. This discussion gives the voters the background they need in order to vote properly, at least in an ideal situation. Ceasing discussion in favor of making a nomination won't accomplish anything, whereas this... might.

So basically you reject my "proposal" because of semantics? If we're going to be really pedantic, the obvious "problem" (if indeed there is one... I haven't been swept by very many SubChomp) is Sand Veil + Sand Stream + Garchomp. (Also, yes, I'd definitely ban the hax items before Garchomp.) Ultimately, nothing's being said here; I am simply far less willing to impose another arbitrary combo ban that's not nearly as well-supported as the Drizzle + Swift Swim combo ban was... and you are willing to do it.
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Looks like Blaziken is surpassing Latios as well. Suddenly I'm just not seeing very many Latios anymore. What happened?
Semantics? I'm rejecting it because it causes more problems then it's worth.

The problem is Evasion. My proposed solution would isolate the problem and remove it. the fact that it's a combination ban means that we can do this, rather than removing anything that isn't the problem. As a result, when combination bans are justified and reasonable, they require far less support than other types of bans, because there is far less at stake. With that in mind, what we have is enough to justify a combination ban.
 
Semantics? I'm rejecting it because it causes more problems then it's worth.

are you shitting me


No one cares about Sand Veil Gliscor, Sand Veil Cacturne, Snow Cloak Froslass. The main, if not only, offender is Garchomp. If we ban Garchomp, no one has a problem anymore. How can a complex ban be more streamlined than this?
 
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