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np: OU Suspect Testing Round 5 - Sandstorm (Excadrill/Thundurus Banned)

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Lanturn can be very useful, it has a good coverage and great moves of suporting as T-Wave, Toxic, Heal Bell and its type more its ability make it a little different to Gastrodon and Rotom-W.
 
Lanturn can be very useful, it has a good coverage and great moves of suporting as T-Wave, Toxic, Heal Bell and its type more its ability make it a little different to Gastrodon and Rotom-W.

| 1 | Ferrothorn--Ferrothorn kicks its butt.
| 2 | Tyranitar--Reliably 2HKOs it with a STAB move
| 3 | Scizor--If Scizor runs a bit of speed and Adamant, an OHKO with Bug Bite
| 4 | Politoed--Lol. Lanturn destroys this guy.
| 5 | Gliscor--Earthquake, to the dome.
| 6 | Latios--Draco Meteor 2HKOs all but the most Specially bulky Lanturn if a Life Orb is being run, and Specs simply 2HKOs any variant.
| 7 | Rotom-W--Gets it's butt kicked.
| 8 | Excadrill--Do I even need to say it?
| 9 | Thundurus--You're looking at, most likely, the best counter to Thundurus.
| 10 | Dragonite--Earthquake/Outrage to the dome.
| 11 | Heatran--Can't muscle past Lanturn unless it's a Modest Life Orb/Specs variant.
| 12 | Jirachi--Paralyzes it and wears it down with Body Slam.
| 13 | Reuniclus--Psychic to the dome (if that's possible)
| 14 | Skarmory--Gets it's butt kicked.
| 15 | Garchomp--is no longer relavent.
| 16 | Conkeldurr--Drain Punches it in the face.
| 17 | Gengar--Is walled.
| 18 | Jellicent--Burns/Toxic's it and waits out the turns with Recover.
| 19 | Starmie--Is fully countered.
| 20 | Magnezone--See above.

tl;dr: 50% of the top 20 are usually countered by Lanturn.
 
You forgot something :n, Ferrothorn, Scizor, Tyranitar and Jirachi don't really enjoy being burned by Scald, yeah some of them still can beat Lanturn even burned, but the point is that they will turn into complete set-up fodder for thigs like sub Latias (maybe except Scizor, because SD)
 
You also forgot blissey... and chansey. These guys can wall lanturn to Hoenn and back with ease. This could make blissey/chansey good partners with thundurus, to block off things like this. Best possible way of beating off these guys would be to pair lanturn up with conkeldurr, who loves getting a guts boost and then swamping them or anything else with drain punch.
 
I have not used Sun + Dragons. But I hear Sun + Infernape is pretty powerful. I'm using a heavily offensive Sun team with too many exploitable weaknesses to be healthy, and getting by on pure CB Ape dominance. Like seriously, what are you switching into him.

Darmanitan? Volcarona? I have no idea what you're talking about.
 
I prefer Mixape on my sun teams. Sun boosted Overheat with no investment is a clean OHKO on those silly Gliscors.

Shiftry is also great under sun. It can OHKO Ttar and Toed with the appropriate move. I usually lead with it and it's gotten me weather avantage sooo many times.
 
Shiftry never disappoints me. He can't take a Bullet Punch as well as I'd like, but his perfect coverage allows him easy sweeps Venusaur could only dream of. I don't understand why people bother with that bloated dinosaur tree anymore.
 
Don't know if this has been mentioned yet, but scarf hydreigon is boss. As a late game sweeper, you make sure all pokemon are at least neutral to one of it's moves and you spam that with a modest nature, maxed out sp attack, and hopefully STAB move. Nuff said.
i dunno... if you're running scarf, i like my haxorus better.
can come in on dragonite using DDance, and still outspeeds and OHKO's with outrage (i know, locked in, but even if you switch to a steel, you still lose a good chunk of health)
it can take out rotom/gengar with earthquake thanks to mold breaker.
i also have it carry x-scissor and brick break.
other fun options it can carry are dragon claw, dual chop, night slash, rock slide, and shadow claw.
of those, i'd have to run a calc to see if dual chop/dragon claw one shot a marvel scale dragonite, but i think it's pretty good with that set.
sure, you have a reasonable chance to win on speed unless you really don't invest in speed, but the only real use i got from scarfed hydreigon was that it wasn't expected to outspeed latios, so i could get off draco meteor/dragon pulse/dark pulse (depending on which set i was using and my mood/memory of the remaining opponents)
it's good, but try scarfing a haxorus in its place and see how you feel with that.
 
Yea, Fire Sweepers under the Sun is 200% destruction. I've been running a non-weather team few weeks ago, but I had to add ScarfToed because Fire STAB under Sun breaks through resists. There's Heatran, but it doesn't quite fit my team.

Seriously, how do non-weather teams handle Sun Offense? Most likely involves lots of saccing.

Surprisingly, Lanturn is more specially defensive than Gastrodon, but that's assuming it invests Max HP / Max SDef, and none in its shitty Sp. Atk. If you're using Lanturn to counter Thundurus / Rotom-W, I'd probably go full-out special defensive and abuse Scald and Thunder's 30% secondary effects for sheer rage. It would need Toxic if it doesn't want to get walled by Gastrodon... it may possibly use Signal Beam to hit Celebi and Latios for good damage, but that's bout it.

Hmm, I may actually give Lanturn a try someday :d
 
Anyone tried the Gliscor set that they use in Ubers in OU? It's pretty annoying by the look of it:

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 172 Def / 84 Spe OR 252 HP / 40 Def / 216 Spe
Nature: Impish for the first spread, Jolly for the second
- Substitute
- Toxic / Ice Fang / Taunt
- Protect
- Earthquake

You're walled by a few Pokemon, but you can still annoy the crap out of a lot of things. Gliscor gets a Sub up on a lot of Pokemon, and you can easily just Toxic something and stall it out. Earthquake hits most Toxic immune Pokemon for super effective damage. This is best used with Toxic Spikes, since it can sort of free up Toxic and let you use Ice Fang for opposing Gliscors and Balloon popping. Sub/Protect can turn you into a fast Stallrein that doesn't depend on the weather.
 
Lanturn is pretty good with a support oriented set, but his weakness to ground penalized him too much, that's why i prefer Gastrodon, having a single 4x weakness in a non-so-much-common weakness, a good special bulk and a really good ability makes him better. Yeah, if you need a check only for Thundurus & Rotom-w, you can consider Lanturn, for the rest, i see Gastro more useful.
 
Yea, Fire Sweepers under the Sun is 200% destruction. I've been running a non-weather team few weeks ago, but I had to add ScarfToed because Fire STAB under Sun breaks through resists. There's Heatran, but it doesn't quite fit my team.

Seriously, how do non-weather teams handle Sun Offense? Most likely involves lots of saccing.

Surprisingly, Lanturn is more specially defensive than Gastrodon, but that's assuming it invests Max HP / Max SDef, and none in its shitty Sp. Atk. If you're using Lanturn to counter Thundurus / Rotom-W, I'd probably go full-out special defensive and abuse Scald and Thunder's 30% secondary effects for sheer rage. It would need Toxic if it doesn't want to get walled by Gastrodon... it may possibly use Signal Beam to hit Celebi and Latios for good damage, but that's bout it.

Hmm, I may actually give Lanturn a try someday :d

scarftoed, just like you. Man, nothing else would work. I lost to infinite sun teams before adding him.
 
i beat 2-3 offensive sun teams with a non-weather stall team (if you want, you can count Rain Dance kingdra as a weather inducer), but basically it suffers the hazards and i see that the most part running Forretress or Donphan as its own spinner, both really easy to take down with the appropriate support.
No one considered sun to be a good weather at the start of gen5, but now everyone give it a chance to see how powerfull it is. Very happy for this.
 
CBNape under sunlight is great. Still gonna stick to my guns on nasty plot infernape being a monster after your chlorophyll mons eliminate faster pokes(posted a list of calcs of what he can do in the sun thread), but CBNape needs no setup.

As far as shiftry goes, his low SpA and lack of physical dark moves get him walled by dragons often without a growth, etc. Dragons not named l@tias, that is.

I think some sun teams should use some sunny beamer pokemon if they're still having weather matchup issues. Heatran is perfect for this I've learned. Use him to bait in toed/t-tar. Solarbeam next turn. It works because solar beam is so horrible that no one will actually think you have it on your moveslot. SD Chandy also works nicely for ohkoing t-tar with hp fighting, and killing bulky toed(non bulky variants lose to shadow ball).

It helps to bait in bulky waters early game too.
 
Timid LO Nasty Plot Infernape hits harder with Fire Blast than Modest Specs Reshiram does with Blue Flare.

So, what are you going to switch into Infernape?
 
Sun is so weak to Heatran but Arcanine actually does decently against it with flash fire. It can also threaten almost any switch with adamant LO crunch and spikes. Most SpD tran don't run earth power and Volcarona beats the offensive versions anyway. I do miss using scarf Darmanitan though.
 
I double post thanks to psp character limit.

Heatran is an offensive problem. Killing him isn't hard for sun unless all of your pokemon only carry grass + fire coverage. If he's that bad, all of the high end chloro sweepers learn EQ/nature power/fb/lk.
Darm kills tran too.
Also, nuetral crunch is weaker than a resisted flare blitz. If you get a ff boost, don't use crunch even if its SE.

Calm 252/252 DNite is the only switchin to NPApe, since it's the only pokemon who isn't ohko'd after rocks(!!!)
 
Arcanine is a beast underneath the sun. It gives opponents second thoughts about sending in their summoner even if they predict Flare Blitz, they just can't offord to lose their summoner in one shot.
 
One thing I do with my sun teams is I make sure that Ninetales is my only Stealth Rock weak Pokemon. Having a spinner is such a waste of slot on any sun team. Having a hazard weak sun team can slow you pace down so much so the only fire sweepers I use are Tran and Infernape. Also is anyone elso mad at this:

Sand: Landorus
Rain: Thundurus/Tornadus
Sun: ???

I want a sun genie ;_;
 
The easiest way to counter sun is get up rocks and always switch into ninetales with your weather starter.

That way, CBape can come in, but not have sun up.
 
you want a sun genie?

fire/flying

fail. -__-

at least we have volcarona.

lets talk about rain stall.
guess what ive been using...

EVIOLITE SHELMET. its so fun to use.
 
Easiest way to lose to sun, you mean. Toed and t-tar will ALWAYS switch into Ninetales. So what the sun player always does is double switch to a counter. You now have a CB Ape in on your t-tar who is free to either kill you or uturn back to Ninetales. You now grass type in on your scarftoed, who is free to kill you or just switch into tales because scarftoed is weak as hell.

A burned t-tar/toed switching into SR is losing the EXACT amount of hp that Ninetales is losing just from switching in. Post limit.
 
And yet i beat sun all the time with it.

And i mean Competent sun players that know my entire team.

Maybe because i use a...hippowdon? Who slacks off and whose lefties recovery means he takes 12% from that?
 
It's not as bad as it seems.

With that said, tehy...screw you and your sp. def hippowdon. >:[

In doubles, feel free to use landorus as sun's genie. Remember how everyone wanted a ban thanks to PO glitching SP? It's like that. Flower gift landorus is such fun. I wish he got the ability itself. Would make sense too story wise. Sort of.

And there IS one fire/flying pokemon sun would be fine with using. It isn't in OU,UU, or RU though and it hates having Ninetales as support.

Edit: Screw your ninja too.
 
A lot of people have said that...

Right before their DOOMS.

And i don't get why there isn't a sun genie, if you have some evil guys making storms, seems like the way to fight them would be to bring in the SUN?
 
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