Dude I rather not be quad weak to Water and Grass. Also give a suggestion not a empty comment (e.g. "Use this Pokemon" or "X mon is better than Y mon")Use Rhyperior
Dude I rather not be quad weak to Water and Grass. Also give a suggestion not a empty comment (e.g. "Use this Pokemon" or "X mon is better than Y mon")Use Rhyperior
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Recently, I've been trying to find a good physical Normal-type that fits my team and nothing seems to be working right. I tried Ambipom, but it's literally outclassed by almost every Normal-type in the tier and is just a manifestation of all of their flaws put into one Pokemon... Cinccino was ridiculously frail, easy to pick off, and couldn't break past certain walls. I tried Kangaskhan and while it was bulky and had nice dual priority in Sucker Punch + Fake Out, I found it a little too weak for my tastes. Then I decided to try out this monster....
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 252 Spd / 4 Def
Adamant / Jolly Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
While it's not as fast as Cinccino nor as bulky as Kangaskhanor as mediocre as Ambipom, its power is fucking phenomenal. Zangoose gained two indirect buffs in XY: an improved Knock Off and an improved Facade. With the combination of Knock Off and a Toxic Orb-boosted Facade, Zangoose can easily OHKO Gligar after Stealth Rock. What's more, is that it can 2HKO freaking max/max defense Alomomola unboosted. Facade is also pretty cool considering if Zangoose gets burned for whatever reason, it isn't automatically dead weight, meaning it can still wallbreak to a certain extent. Close Combat is also extremely powerful, easily 2HKOing 252/0 Rhyperior, Escavalier, and Registeel with no prior damage. I found that Zangoose is a little too frail to be setting up a Swords Dance, so I just decided to go for Quick Attack in order to pick off frailer threats; for instance, it can KO Sharpedo after rocks + a bit of prior damage, which is great considering offensive teams need as many checks as they can for that thing. As for natures, I personally prefer Adamant for the extra power, but Jolly has merit in that so can outspeed +spe base 80s like Gallade, neutral 95s such as Drapion and Yanmega, and potentially speed tie with +spe Moltres or Meloetta. So yeah, this is a really nice hidden gem that I've had fun using.
So, I'm kinda curious, what Pokemon have you guys have been using that might not have been receiving the attention it should?
Oh god Ambipom is gonna be considered in RU like Aipom is considered in LC isn't it.
Oh god Ambipom is gonna be considered in RU like Aipom is considered in LC isn't it.
Exactly. Fucking Aipom is trash and people still use it enough to put it in LC OU. Just like Ambipom is trash and people use it.It's like #7 on the unweighted RU stats for last month.
So in light of the confirmation of Alpha Sapphire and Omega Ruby, I've been trying to make Sceptile work. Currently I've been mucking around with a funky Watmel Berry Natural Gift + Swords Dance set, but it hasn't been that good in practice. Is his Sub + 3 attacks set from last gen still his best, or has a different one taken the spotlight?
This just gave me an idea: I know you might be skeptical at first but give it some thought: Sticky Web+Gravity. Now, everything gets speed reduction from sticky web! This strategy, unlike trick room, allows medium-speed threats (60's-90's or something) the ability to still hit slow mons first, while of course, hitting faster ones first also. For example, you set trick room for your Emboar, and bam the opponent sends out a weakened rhyperior, who can now outspeed you and kill with EQ before you can finish it off with a hammer arm or whatever. With sticky web+gravity, medium-paced, wallbreaking pokemon can both be faster than slow mons and fast mons simultaneously. Trick room lets you down in the former, and plain sticky web can let you down against flying/levitators. Also, as an added bonus, gravity puts a pseudo-NoGuard on the field, allowing your Tyrantrum to not miss a head smash or Mag to miss a Fireblast/Focus Blast. Gravity setters are also basically the same as trick room setters, giving a decent variety and solid bulk to setup a few times.Other than Swellow, Yanmega and Scarf Braviary (and a few Sigilyphs recently), I can't think of any mons that aren't grounded that are common and outspeed Zan (Moltres speed ties). Especially with Tornadus gone. I've recently have been thinking about running a Sticky Web team based around one. With there not being much good hazard control in the tier I think it can work relatively well.
So in light of the confirmation of Alpha Sapphire and Omega Ruby, I've been trying to make Sceptile work. Currently I've been mucking around with a funky Watmel Berry Natural Gift + Swords Dance set, but it hasn't been that good in practice. Is his Sub + 3 attacks set from last gen still his best, or has a different one taken the spotlight?
The special av set looks identical to the gen5 anti-rhyperior/quag/pert zapdos set wow, no wonder it seems so viable! With zappy locked up there i finally can use something with a near identical role with recovery!Raikou got you down? Tornadus tearing you to shreds? Afteryearshours of experimentation, I've found one of the best Pokemon for stopping those 2 threats, will also always finding a way to get momentum for you as well.
I present: Eelektross.
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off / Super Fang
- U-turn
- Superpower / Super Fang
- Thunder Punch
Eelektross has a base attack of 115 (the same as Tornadus, for comparisons sake), while also having 85/80/80 defenses, with its special defense being buffed up even more by assault vest. It can come in on any move that Raikou has, and beat at it with Knock Off / Superpower with almost no problem.
Thunder Punch > Wild Charge is because recoil is really really bad on something with no recovery. and Tbolt is weak unless you go mixed.
Another great part about Eelektross is that its very possible to run a special set or mixed set, with almost no drawbacks. I prefer the physical set cause it functions better against the top threats, but a set of:
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SDef
Modest Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Giga Drain
sounds very viable to me as well. This is a big reason why I think Eelektross is so great, its sttacking stats and movepool are so good, its easy to mix and match to get the exact moves you need, without losing any of your precious natural bulk in the process.
Eelers works really well with Wish Support, so things like Wigglytuff, Aromatisse, and probably Alomomola, and anything thats really bulky can be a great boon to Eelektross. Haven't tested anythnig other than Wiggly yet :)
Eel is also great for getting in your own sweeper, with its really slow U-turn you can get in something like Zangoose, Hitmonlee, Chatot. Anything really frail but really strong and fast.
If you mean "horrendously overrated" then yeah probably. Cincinno accomplishes the same thing basically, has better coverage, and is cuter.
I've used this set on Sceptile and it does its job pretty well:So in light of the confirmation of Alpha Sapphire and Omega Ruby, I've been trying to make Sceptile work. Currently I've been mucking around with a funky Watmel Berry Natural Gift + Swords Dance set, but it hasn't been that good in practice. Is his Sub + 3 attacks set from last gen still his best, or has a different one taken the spotlight?
At least Ambipom has Pickup for Leftovers.... Really why are people using Ambipom it should be in NU already.
I'm not going to lie; Ambipom is actually pretty good. A lot of my teams really fear it and people seem to shit on it for no reason. Yes, it's definitely a scrub's favorite, but so are Charizard and Gengar in the higher tiers, yet their abilities are pretty hard to deny. Ambipom is actually really useful for its Fake Out, which actually does a pretty goddamn good chunk of damage to a lot of things. Obviously it's not getting past Rhyperior or Cofagrigus without great play (even with Seed Bomb / Knock Off they are pretty much impenetrable for Ambi, though you can run LO Naiive Grass Knot for perior and perior only if you want :P), but it decimates a lot of frail pokemon and it's one of the fastest things in the metagame right now. Double Hit is admittedly weaker than, say, Cinccino Tail Slap, but it still hits hard enough as its STAB move. Fake Out is what sets it apart and Fake Out is what should be on every set.
I'm not going to lie; Ambipom is actually pretty good. A lot of my teams really fear it and people seem to shit on it for no reason. Yes, it's definitely a scrub's favorite, but so are Charizard and Gengar in the higher tiers, yet their abilities are pretty hard to deny. Ambipom is actually really useful for its Fake Out, which actually does a pretty goddamn good chunk of damage to a lot of things. Obviously it's not getting past Rhyperior or Cofagrigus without great play (even with Seed Bomb / Knock Off they are pretty much impenetrable for Ambi, though you can run LO Naiive Grass Knot for perior and perior only if you want :P), but it decimates a lot of frail pokemon and it's one of the fastest things in the metagame right now. Double Hit is admittedly weaker than, say, Cinccino Tail Slap, but it still hits hard enough as its STAB move. Fake Out is what sets it apart and Fake Out is what should be on every set.
While Ambipom has it's usage there is a reason why I don't like it. Usually every good RU team has a counter to it without even trying. Wheter it is Rhyperior, Cofagrigus, Cobalion, Aromatisse or anything else. All of these Pokemon are common and not too difficult to fit in your team. Ambipom can get past Rhyperior, Cofagrigus and Cobalion but it needs alot of prediction to work. While it Fake Out hits hard it is also one of the most, if not the most predictable move in the game. Usually people know exectly when a Fake Out is coming and then they can switch into well anything that can take it. Yes Fake Out is useful for revenge killing Pokemon but when Ambipom is not revenge killing it is way too predictable. Also don't compare Ambipom to cool shit like Charizard and Gengar.
It's movepool is crazy great. Grass knot (rhyperior), flamethrower (excadrill), night daze/sucker punch/knock off (everything), and even u-turn.
He means Escavalier, I'm guessing :PWhen's the last time you saw Excadrill in RU?