tldr do not ban
Just wanted to link Porydex since some people are unaware of its existence and many might appreciate seeing the usage stats while they read these.
https://www.porydex.com/stats/2022-08/gen-8-ou/1825/pokemon/melmetal <-- August
https://www.porydex.com/stats/2022-09/gen-8-ou/1825/pokemon/melmetal <-- September just dropped; interesting stuff
(Notably the only real difference is Melmetal from #14 to #5, Clefable from #3 to #10, and Toxapex from #9 to #12, everyone else just staying in the same order as last month. Corv did drop a bit, interestingly.)
This is my first time qualifying for a suspect vote,as such I don't want to overstay my welcome by padding my post while others above have said the same things I would. Primarily, ironwater touched on nearly every direct reason why Melmetal is not too powerful that it needs not to be banned. And he neither mentioned the massive amount of chip it takes from any mon with rocky helmet nor crippling effects of inflicted status. Next I want to thank Storm Zone, who I've gotten to know better in the high ladder thanks partially to Melmetal (as a member of my main team), as he details the biggest issue with banning Melmetal: the leftover power vacuum that would be filled by what would be much more broken mons, particularly Weavile, Tapu Lele, Tapu Fini, and Dragapult (IMO Clefable has always sucked but certainly it doesn't need to see more use in Mel's potential absence). Mimikyu Stardust also details a few more examples of would-be broken mons, hinting at what I believe to be Melmetal's best role in this meta: a last resort defence against already-set-up mons.
Aside from Pult's darts (which can't hit fairies), DIB is the only multi-attack in OU that can be used reliably to break through substitute and still deal some decent damage. This makes Melmetal vital for shutting down any substitute spammers (save VinCune) and focus sash abusers (namely Polteageist). On the other hand it also makes Melmetal uniquely susceptible to rocky helm/iron barbs/rough skin. While the usage of these mons/items/abilities may, as Mimikyu Stardust points out, be more common because of Melmetal's presence, it nonetheless shows that a multitude of counter-strategies exist. A pokemon should only be banned when there exists very few counterplay options, regardless of how well they work. Phys-def Volcarona was a near-perfect counter to Pheromosa but that certainly did not mean it should not have been banned. With Snorlax on my main I didn't even notice Spectrier, yet I can understand the desire there was to have it banned (though it was not nearly as bad as Pheromosa or DarkShifu). I can go on, but the point is that Melmetal has at least a dozen potential counters in the meta. The main reason for this is Melmetal's lack of versatility, but NOT from four-moveslot-syndrome. Rather, it is the choice of item and EV spread that really strenghtens and weakens aspects of its profile.I'll go through them just briefly.
Banded Melmetal hits very hard, but even with SpD investment, it can only take 2–3 hits from a neutral special attacker, and can easily get OHKOd if super-effective. It still takes quite a bit of damage from physical attackers as well. Not hard to revenge kill, and very easy to chip with rocky/barbs/skin. Some checks/counters that come to mind:
- Defensively: Ferrothorn, Heatran, Slowbro, Magnezone, Toxapex, Buzzwole, Volcarona, Corviknight...
- Offensively: Blacephalon, Tapu Lele, Heatran, Victini, Volcarona, Volcanion, Regieleki...
Obviously some of the aforementioned checks and counters can take serious damage if Melmetal picks the right move, but even non-choiced attacks can be easy to predict for any 'good' player.
Assault Vest Melmetal obviously takes special hits much better. I have seen max HP / max SpD sets that take hits quite well. But still can be 2HKOd by some of the common special attackers. It can seem a little broken on paper, just barely living an overheat from timid specs Blacephalon or two fire blasts from timid specs Dragapult, and with a very small chance (~6%) even a specs/flashfire eruption from post rock damage Heatran. But of course these are ridiculous situations that only go to show the interesting potential Melmetal has. Full health versus full health noone would stay in on these unless the team was designed to make one think Mel wasn't running an AV set. AV Melmetal (especially this full HP/Spd I used for the calcs) doesn't hit much hard. Even slightly defensive fairies can likely tank a DiB if necessary. And the rocky/barb/skin counters don't even take much punishment for tanking a hit, especially if Ferro has lefties or throws leech seed.
- Offensively, the aforementioned mons may not be able to OHKO as often or chip as much but usually 2HKOs still 2HKO and by no means threaten Melmetal any less.
- Defensively, counters are much more common (especially with rocky helm); in addition to the aforementioned a few that come to mind:
-- Zapdos, Suicune, Rotom-Wash, Swampert/Gastrodon, Scizor, Skarmory, Tangrowth, Torkoal, Umbreon
-- (surprisingly I havent seen Rotom-Heat but it would work quite well too)
- Some other mons like Kommo-o and Kartana are good checks but even more so can often set up on AV Mel.
- Additionally, if a significant chunk of EVs aren't taken out of power or bulk to give to Melmetal some speed, mons like Hippowdown, Tangrowth, and Corviknight can more easily threaten Melmetal without fear of flinch. And if Mel is given speed then obviously it hits less hard and/or gets hit harder.
Rocky helm is probably the biggest counterplay to Melmetal, but it certainly isn't the only. DIB can be easily Pressured away with Corv and Suicune, and as ironwater points out, Iron Defense metal birds can even further tank these hits, especially from AV sets of course. Other mons like cosmic power Mew can also often counter non-banded Mel. Then of course there's status, the second biggest counterplay. I've seen a surprising lack of will-o-wisp these days, save on the resurging Rotom-Wash wherein it is especially unpredictable (and/or can also dish out thunder wave). (A defensive Rotom-Wash can take 2 banded max atk thunder punches without fainting and can nearly return a KO with 2 hydro pumps). But the biggest use of status currently is passive, through static or flame body. Obviously burn is a major cripple to Melmetal, save an ultra-effective EQ or thunder punch it might try to dish out as a last resort. But also paralysis can be an easy way for Zapdos to find an out with Melmetal. While an adamant Melmetal can potentially 2HKO Zapdos with ice punch, to correctly pick earthquake and ice punch as Zapdos roosts and doesn't roost is essentially a coinflip, all the while risking or already dealing with paralysis can be tough (this isn't the basis of my argument, fyi ban hysterics). Lastly, Melmetal often overlooks physical threats due to its natural bulk (and tendency to not invest further therein), and after having been unavoidably chipped through some means, can often be checked by common mons such as Garchomp, Weavile, Buzzwole, Kartana, Urshifu, Tyranitar, and Barraskewda. One of the biggest counters Melmetal faces is magnet rise Magnezone, which is indeed likely prevalent because of Melmetal's ubiquity, but I find to be an annoying yet welcome set. (It may very well be more for Ferrothorn to be honest.)
Lastly is prot pads Melmetal, which tries to deal with these big issues. Of course now it doesn't hit any harder than adamant AV Melmetal (while I detailed the unreferenced AV calcs with max HP and SpD, I considered max Atk when discussing counters/checks). This brings the number of checks/counters down a bit but still most or nearly all of the aforementioned mons can work effectively. They just have to actually attack and can't just be used as a pure pivot. Scald from Pex and Cune, and status-ers like Rotom still threaten it considerably. This doesn't even mention that its far easier to kill with special attacks. Modest Zapdos easily 2HKOs Mel with heat wave, and the list of true OHKOs or OHKOs after even a little bit of chip is too long to detail.
Lefties, quick claw, and other sets pretty much suffer from all the negative aspects of each of the sets above, without any of the benefits save a small amount of increased survivability. IMO this would only be interesting on a stall team where 'RestMetal' is used to dish out status. Even then it sounds pretty sub-meta.
Personally, I use the following set for Melmetal:
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
I may make a RMT before gen 8 ends wherein it would be featured and explained to a greater detail. But using this set I certainly can dish out on fairies and unsuspecting glass cannons, but it is not hard for my opponents to counter Mel. I can't even recall Melmetal having been a wincon or finishing 1-0 in any of my games; Melmetal is a way to add general bulk to a team but in its own right is hardly hyper offensive. The mons and sets that counter my Melmetal one can piece together from the information above, but Weavile, Lele, and Dragapult often get KOs and are my no means countered by Melmetal. (And this is by no means a bad example of a good Melmetal; I've gotten to 1872 with the team that includes this set and it could easily break 1900.)
While I was writing this, Baloor made another big point I wanted to make. While I haven't seen every meta, I have been playing pokemon for at least 15 years and competitively since the end of gen 5. Some people say the meta now is a bit boring, and I will admit its not as proliferative as a time DLC1 was for unique sets, but it is by far the most stable meta gen 8 has seen, which provides a stability that I think allows setmakers to feel comfortable exploring untried but true sets and teams. We are less than a month away from gen 9, and I have heard it may bring big changes to the way battles work; to this end, while gen 8 will no doubt decrease drastically in usage and moderation, it may stay a popular alternative to gen 9. A surprising number of people are arguing that one can't predict the meta in a mon's absence, which of course to a specific degree is true but only bad players will say that you can't make estimations. Nonetheless I am not overtly worried about Lele, Kart, or Clef, moreso Weavile and a specific Dragapult set which shall not be named. If Melmetal is to be banned I absolutely would like a soon after suspect on Weavile, which I have been arguing is the most toxic mon in the teir for the past year or so (though lately the meta has balanced and is fine, but certainly won't be without Melmetal). In general, any suspect will cause a large change for the meta, and I would like to urge the council and ban voters to consider waiting until December to repoll for suspect testing.
With all this under consideration I am voting to not ban Melmetal.
Little rant:
I know there are always pro-banners that will combine arguments, i.e. pretend that Melmetal can act as a banded set, an AV set, and a prot pads set all at the same time. This is how they think, and it has been an issue every time a ban has been discussed this gen. Another issue is when an unconventional counter to a suspect mon is brought up, its unconventionality will be referred to as "bad." I.e. discussing the Spectrier situation, apparently Snorlax is a "bad mon" simply because its unconventional. If a mon has a use case, however niche, it doesn't make it bad; in fact the contrary. I don't deny it can be tiered by its versatility, but this sort of mindset, which only comes from low- to mid-level players, needs to stop. And to say its not reinforced by the council would be a lie. Another issue with the braindead council is their inability to enact even the most basic, 'complex' bans. This is referring to the inability to make contextual bans, such as banning a specific item on a specific mon, rather than the item or mon as a whole. The only logical defence I've heard is the confusion it would cause for new players, but there's already this in droves that setmakers will notice, i.e. the confusion even earlier in this thread about WishPort Blissey. (The technical ban of Articuno was also braindead; we should have just been able to use it without an ability). I can also understand not wanting to start going down a rabbithole as more and more complex bans would be enacted, but I don't see this being an issue if it was approached with equal or more scrutiny than the way this suspect is being carried out right now. I wonder how many people would have rather banned boots on Cinderace than Cinderace as a whole.
On boots:
I know Storm Zone wants boots to be banned as a whole, but I can only assume that part of that reason is that Cinderace otherwise likely would not have been banned (or would hence be unbanned). I do like hazard strats (I wish steelspike was a regular move), but I also hate rocks in particular and I'm glad some mons like Rotom-Heat, Volcarona, and some flying types like the legendary birds are able to be used to a more interesting fashion. Defoggers are typically flying and that makes for painful hazard removal without boots. Especially with mons like Forretress and Gliscor being unavailable, hazards would probably be the entire meta if boots weren't around. I do hate the use of boots in the context of stall-based teleporting/regenerating mons that aren't even weak to rocks, but hazards still deal a lot of damage to the rest of teams, and there are enough wallbreakers (Melmetal included) that help balance this out right now. DIB's flinch is a major reason why stall teams aren't as prevalent as they have been. And yet they still are as annoying as ever; Melmetal isn't an oppressive force. It's not overpowered.
Post scriptum:
I hope my post is well-recieved; I don't want to start any unhealthy argument over the suspect or the council in general but as Storm Zone notes above there is a lot of weird defences and dumb reasoning people use in their arguments and it is frankly annoying to constantly hear. Feel free to let me know if you think I made a weird defence or dumb argument.
Just wanted to link Porydex since some people are unaware of its existence and many might appreciate seeing the usage stats while they read these.
https://www.porydex.com/stats/2022-08/gen-8-ou/1825/pokemon/melmetal <-- August
https://www.porydex.com/stats/2022-09/gen-8-ou/1825/pokemon/melmetal <-- September just dropped; interesting stuff
(Notably the only real difference is Melmetal from #14 to #5, Clefable from #3 to #10, and Toxapex from #9 to #12, everyone else just staying in the same order as last month. Corv did drop a bit, interestingly.)
This is my first time qualifying for a suspect vote,
Aside from Pult's darts (which can't hit fairies), DIB is the only multi-attack in OU that can be used reliably to break through substitute and still deal some decent damage. This makes Melmetal vital for shutting down any substitute spammers (save VinCune) and focus sash abusers (namely Polteageist). On the other hand it also makes Melmetal uniquely susceptible to rocky helm/iron barbs/rough skin. While the usage of these mons/items/abilities may, as Mimikyu Stardust points out, be more common because of Melmetal's presence, it nonetheless shows that a multitude of counter-strategies exist. A pokemon should only be banned when there exists very few counterplay options, regardless of how well they work. Phys-def Volcarona was a near-perfect counter to Pheromosa but that certainly did not mean it should not have been banned. With Snorlax on my main I didn't even notice Spectrier, yet I can understand the desire there was to have it banned (though it was not nearly as bad as Pheromosa or DarkShifu). I can go on, but the point is that Melmetal has at least a dozen potential counters in the meta. The main reason for this is Melmetal's lack of versatility, but NOT from four-moveslot-syndrome. Rather, it is the choice of item and EV spread that really strenghtens and weakens aspects of its profile.
Banded Melmetal hits very hard, but even with SpD investment, it can only take 2–3 hits from a neutral special attacker, and can easily get OHKOd if super-effective. It still takes quite a bit of damage from physical attackers as well. Not hard to revenge kill, and very easy to chip with rocky/barbs/skin. Some checks/counters that come to mind:
- Defensively: Ferrothorn, Heatran, Slowbro, Magnezone, Toxapex, Buzzwole, Volcarona, Corviknight...
- Offensively: Blacephalon, Tapu Lele, Heatran, Victini, Volcarona, Volcanion, Regieleki...
Obviously some of the aforementioned checks and counters can take serious damage if Melmetal picks the right move, but even non-choiced attacks can be easy to predict for any 'good' player.
Assault Vest Melmetal obviously takes special hits much better. I have seen max HP / max SpD sets that take hits quite well. But still can be 2HKOd by some of the common special attackers. It can seem a little broken on paper, just barely living an overheat from timid specs Blacephalon or two fire blasts from timid specs Dragapult, and with a very small chance (~6%) even a specs/flashfire eruption from post rock damage Heatran. But of course these are ridiculous situations that only go to show the interesting potential Melmetal has. Full health versus full health noone would stay in on these unless the team was designed to make one think Mel wasn't running an AV set. AV Melmetal (especially this full HP/Spd I used for the calcs) doesn't hit much hard. Even slightly defensive fairies can likely tank a DiB if necessary. And the rocky/barb/skin counters don't even take much punishment for tanking a hit, especially if Ferro has lefties or throws leech seed.
- Offensively, the aforementioned mons may not be able to OHKO as often or chip as much but usually 2HKOs still 2HKO and by no means threaten Melmetal any less.
- Defensively, counters are much more common (especially with rocky helm); in addition to the aforementioned a few that come to mind:
-- Zapdos, Suicune, Rotom-Wash, Swampert/Gastrodon, Scizor, Skarmory, Tangrowth, Torkoal, Umbreon
-- (surprisingly I havent seen Rotom-Heat but it would work quite well too)
- Some other mons like Kommo-o and Kartana are good checks but even more so can often set up on AV Mel.
- Additionally, if a significant chunk of EVs aren't taken out of power or bulk to give to Melmetal some speed, mons like Hippowdown, Tangrowth, and Corviknight can more easily threaten Melmetal without fear of flinch. And if Mel is given speed then obviously it hits less hard and/or gets hit harder.
Rocky helm is probably the biggest counterplay to Melmetal, but it certainly isn't the only. DIB can be easily Pressured away with Corv and Suicune, and as ironwater points out, Iron Defense metal birds can even further tank these hits, especially from AV sets of course. Other mons like cosmic power Mew can also often counter non-banded Mel. Then of course there's status, the second biggest counterplay. I've seen a surprising lack of will-o-wisp these days, save on the resurging Rotom-Wash wherein it is especially unpredictable (and/or can also dish out thunder wave). (A defensive Rotom-Wash can take 2 banded max atk thunder punches without fainting and can nearly return a KO with 2 hydro pumps). But the biggest use of status currently is passive, through static or flame body. Obviously burn is a major cripple to Melmetal, save an ultra-effective EQ or thunder punch it might try to dish out as a last resort. But also paralysis can be an easy way for Zapdos to find an out with Melmetal. While an adamant Melmetal can potentially 2HKO Zapdos with ice punch, to correctly pick earthquake and ice punch as Zapdos roosts and doesn't roost is essentially a coinflip, all the while risking or already dealing with paralysis can be tough (this isn't the basis of my argument, fyi ban hysterics). Lastly, Melmetal often overlooks physical threats due to its natural bulk (and tendency to not invest further therein), and after having been unavoidably chipped through some means, can often be checked by common mons such as Garchomp, Weavile, Buzzwole, Kartana, Urshifu, Tyranitar, and Barraskewda. One of the biggest counters Melmetal faces is magnet rise Magnezone, which is indeed likely prevalent because of Melmetal's ubiquity, but I find to be an annoying yet welcome set. (It may very well be more for Ferrothorn to be honest.)
Lastly is prot pads Melmetal, which tries to deal with these big issues. Of course now it doesn't hit any harder than adamant AV Melmetal (while I detailed the unreferenced AV calcs with max HP and SpD, I considered max Atk when discussing counters/checks). This brings the number of checks/counters down a bit but still most or nearly all of the aforementioned mons can work effectively. They just have to actually attack and can't just be used as a pure pivot. Scald from Pex and Cune, and status-ers like Rotom still threaten it considerably. This doesn't even mention that its far easier to kill with special attacks. Modest Zapdos easily 2HKOs Mel with heat wave, and the list of true OHKOs or OHKOs after even a little bit of chip is too long to detail.
Lefties, quick claw, and other sets pretty much suffer from all the negative aspects of each of the sets above, without any of the benefits save a small amount of increased survivability. IMO this would only be interesting on a stall team where 'RestMetal' is used to dish out status. Even then it sounds pretty sub-meta.
Personally, I use the following set for Melmetal:
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
I may make a RMT before gen 8 ends wherein it would be featured and explained to a greater detail. But using this set I certainly can dish out on fairies and unsuspecting glass cannons, but it is not hard for my opponents to counter Mel. I can't even recall Melmetal having been a wincon or finishing 1-0 in any of my games; Melmetal is a way to add general bulk to a team but in its own right is hardly hyper offensive. The mons and sets that counter my Melmetal one can piece together from the information above, but Weavile, Lele, and Dragapult often get KOs and are my no means countered by Melmetal. (And this is by no means a bad example of a good Melmetal; I've gotten to 1872 with the team that includes this set and it could easily break 1900.)
While I was writing this, Baloor made another big point I wanted to make. While I haven't seen every meta, I have been playing pokemon for at least 15 years and competitively since the end of gen 5. Some people say the meta now is a bit boring, and I will admit its not as proliferative as a time DLC1 was for unique sets, but it is by far the most stable meta gen 8 has seen, which provides a stability that I think allows setmakers to feel comfortable exploring untried but true sets and teams. We are less than a month away from gen 9, and I have heard it may bring big changes to the way battles work; to this end, while gen 8 will no doubt decrease drastically in usage and moderation, it may stay a popular alternative to gen 9. A surprising number of people are arguing that one can't predict the meta in a mon's absence, which of course to a specific degree is true but only bad players will say that you can't make estimations. Nonetheless I am not overtly worried about Lele, Kart, or Clef, moreso Weavile and a specific Dragapult set which shall not be named. If Melmetal is to be banned I absolutely would like a soon after suspect on Weavile, which I have been arguing is the most toxic mon in the teir for the past year or so (though lately the meta has balanced and is fine, but certainly won't be without Melmetal). In general, any suspect will cause a large change for the meta, and I would like to urge the council and ban voters to consider waiting until December to repoll for suspect testing.
With all this under consideration I am voting to not ban Melmetal.
Little rant:
I know there are always pro-banners that will combine arguments, i.e. pretend that Melmetal can act as a banded set, an AV set, and a prot pads set all at the same time. This is how they think, and it has been an issue every time a ban has been discussed this gen. Another issue is when an unconventional counter to a suspect mon is brought up, its unconventionality will be referred to as "bad." I.e. discussing the Spectrier situation, apparently Snorlax is a "bad mon" simply because its unconventional. If a mon has a use case, however niche, it doesn't make it bad; in fact the contrary. I don't deny it can be tiered by its versatility, but this sort of mindset, which only comes from low- to mid-level players, needs to stop. And to say its not reinforced by the council would be a lie. Another issue with the braindead council is their inability to enact even the most basic, 'complex' bans. This is referring to the inability to make contextual bans, such as banning a specific item on a specific mon, rather than the item or mon as a whole. The only logical defence I've heard is the confusion it would cause for new players, but there's already this in droves that setmakers will notice, i.e. the confusion even earlier in this thread about WishPort Blissey. (The technical ban of Articuno was also braindead; we should have just been able to use it without an ability). I can also understand not wanting to start going down a rabbithole as more and more complex bans would be enacted, but I don't see this being an issue if it was approached with equal or more scrutiny than the way this suspect is being carried out right now. I wonder how many people would have rather banned boots on Cinderace than Cinderace as a whole.
On boots:
I know Storm Zone wants boots to be banned as a whole, but I can only assume that part of that reason is that Cinderace otherwise likely would not have been banned (or would hence be unbanned). I do like hazard strats (I wish steelspike was a regular move), but I also hate rocks in particular and I'm glad some mons like Rotom-Heat, Volcarona, and some flying types like the legendary birds are able to be used to a more interesting fashion. Defoggers are typically flying and that makes for painful hazard removal without boots. Especially with mons like Forretress and Gliscor being unavailable, hazards would probably be the entire meta if boots weren't around. I do hate the use of boots in the context of stall-based teleporting/regenerating mons that aren't even weak to rocks, but hazards still deal a lot of damage to the rest of teams, and there are enough wallbreakers (Melmetal included) that help balance this out right now. DIB's flinch is a major reason why stall teams aren't as prevalent as they have been. And yet they still are as annoying as ever; Melmetal isn't an oppressive force. It's not overpowered.
Post scriptum:
I hope my post is well-recieved; I don't want to start any unhealthy argument over the suspect or the council in general but as Storm Zone notes above there is a lot of weird defences and dumb reasoning people use in their arguments and it is frankly annoying to constantly hear. Feel free to let me know if you think I made a weird defence or dumb argument.
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