But Moonlight is much less reliable. It has only 8 PP, what is bad on stall teams, not to mention it heals only ~30% of Clefables health under Sandstorm.I wouldn't call it too much of a blow. you still have Moonlight, after all.
For the record, why wouldn't you run 4 HP on this for 502 Counter damage? Not like 4 SpD EVs matters on Zam anyway, much less Sash Zam.Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Counter
Simple oversight.For the record, why wouldn't you run 4 HP on this for 502 Counter damage? Not like 4 SpD EVs matters on Zam anyway, much less Sash Zam.
psst what are offensive fighting checks/pivots? my current raptor HO has 0 fighting switchins and that needs to be fixed D:
For some reason, one of the most slept on Pokemon in UU:
Most Scizors I've seen have been the bulky SD set, which I feel doesn't take advantage of Scizor's capabilities at all even though it can be a decent pivot. It's stuck between Roosting off moderate attacks like Aerodactyl's Stone Edge, is completely taken advantage by tons and tons of stuff from Keldeo to Tentacruel, and always fears HP Fire from Latias and Flamethrower from Clefable and that kind of stuff. However offensive SD Scizor is an extremely potent sweeper on bulky and hyper offense and doesn't get nearly the usage it deserves. It tanks a hit from most offensive stuff to set up and then proceeds to just run through shit, including nearly any soft check to the bulky SD variant, and I'd say offensive SD is actually Scizor's best set. As a bonus you can also get 2 SDs up when your opponent does something like switch in their own Scizor or Gliscor.
ok, before i get into the raptor, i have a few things to say on the current state on the meta overall. i know i am going to get a lot of shit and call me stupid etc etc etc for the first part but its honestly how im feeling so whatever.
i think its pretty safe to say that clefable is by far one of the, if not the most splashable and probably the best mon in the meta. it has a lot of sets it can run without having any inherent flaws off the bat, and has literally everything at its disposal to break through a lot of cookie cutter teams depending on your coverage. with that being said a lot of people have been wanting to ban it....
..but with that being said i actually think its healthy for the meta, in a way similar to scizor - it blanket checks such a huge number of threats in the tier, some being fairly overbearing otherwise thus making it really easy to fit on a team. ive also found that there is a pretty good amount of counterplay to it - the nidos are pretty much your best bet vs every variation of clef unless you let it set up too much (lets be realistic, no one is going to run psychic coverage, way too inconsistent for it to be worth it in almost every scenario), offensive checks like gengar, volcanion, cobalion, scizor, and magneton are commonplace in the meta (and i think more are bound to crop up in popularity as the meta develops, i.e. talonflame and entei), and it has trouble breaking through things like amoon / tenta. depending on its spread it opens it up to other things as well - physically defensive sets have trouble vs stuff like prima stoise specs keld lo zam etc and more specially defensive sets cant switch into maero (hone claws is underrated as shit btw that thing is really good at breaking balance) and mega shark as reliably. now obviously like i said earlier it has its ways of getting through the above answers but there are enough ways of dealing with it that make it not as insane as a lot of people (including myself) thought when it dropped.
i think a lot of people are just having problems adapting to it, given how fairies in the past have been, including in oras. everything except maybe sylveon has had some pretty big flaw that is easy to take advantage of, but given how clef can take on its answers its a little hard to get used to teambuilding wise. i mean u cant just slap a zor or a bisharp or whatever and call it a day in terms of prep lol because at that point you are bound to fuck up and lose eventually...as the metagame develops it'll become easier and easier to deal with and prepare for in the builder.
however if there is one thing in particular that i think is pretty fucking stupid about clef, it's its presence on stall teams. unaware sets just patch up so many of the problems that stall teams had that its annoying to break through without certain breakers like infernape. the stall team that Arifeen (i think) used to qualify for ult matches up extremely well vs most teams in the metagame despite being weak to stuff like togekiss, the aformentioned nape, etc. if there is anything that makes me lean towards banning it, its how it makes stall pretty bonkers to face.
i dunno. this post has basically been me rambling but i have been swaying a lot about this thing as of the past few days. maybe the other council members will ban it come next tier shift, maybe i will, maybe it'll move up back to ou ( i dunno how common it is but that toxapex stall team with it chansey dug etc seems to be pretty consistent, but thats besides the point). i just wanted to give my stance on it since i know there are probably some who are adamant on its departure.
The Choice Scarf set is good vs offense, but it's a complete liability against bulky teams because it can't switch into anything, gets worn down and it dies in every trade in which it doesn't get the OHKO.
Additionally, even offense has some fairly reliable ways of playing around it, like priority (even if you don't get the OHKO, Staraptor kills itself), Bisharp, Metagross, Doublade, Mega Aerodactyl (can't directly switch-in if rocks are up), faster scarf users, every Pokemon Staraptor can't OHKO at full.
Scarf Staraptor is really good at forcing trades and revenge killing without becoming a setup fodder to some major threats, but it is far from being anything but just another threat. Honestly, you don't even need to get out of your way to prepare for it, or run "weird" sets or Pokemon.
The Choice Band set has some ridiculous power (stronger than Crawdaunt, for reference), but it really isn't particularly threatening against offense, especially when you compare it with faster / less priority weak power houses. However, against balance it can be pretty damn scary if you are not prepared for it, but you can prepare for it without running being "forced to run bad Pokemon". Stealth Rock is your step 1, as long as those are up Staraptor can't switch into anything and kills itself faster, so your opponent is automatically forced to get rid of those, which isn't as simple as clicking Defog when you are running offense (the only playstyle in which Raptor fits in).
Offensive checks like Metagross,Bisharpand Doublade work in balance too and this playstyle can afford running more defensive checks, like Bronzong, Gigalith, Rhyperior, Dianice, Steelix (which is actually pretty decent rn, as it checks stuff like Clefable, Latias, Raikou, and Staraptor. And fwiw, Mega Steelix gets released next month, which means it'll be UU in April) and bulky Metagross. Once again, every trade in which Staraptor doesn't get the OHKO ends with it dying, but for obvious reasons the numbers of Pokemon that can pull that off here are smaller than on the Scarf set. Another thing is that Gliscor and Hippowdon, two of the few Pokemon that let Staraptor switch in for free, can Roost / Slack Off stall it while it kills itself in 3 turns and stay reasonably healthy; however this depends on EVs, but it's less about running max def and more about nut running max sdef. And for last, faster stuff like Keldeo, Raikou or Mega Aerodactyl
will either force Raptor out (which is crippling) or OHKO.
Err, basically what you just said was that even in bad matchups Raptor can trade 1:1 which isn't even bad. A lot of top scarfers in tier (such as Keldeo, for example) can't even trade 1:1 vs. stall and rarely get as many kills as consistently as Ratpor does vs. other playstyles.
Also with proper support Raptor can do a ton vs. stall. One of my friends owned stall with Band Raptor because he had it paired with Healing Wish Lati. All he had to do was play smart and wait for the right time to bring it in and he collected a kill every time... then when it was low he brought it back to full and finished the game.
252 Atk Staraptor Close Combat vs. 0 HP / 0 Def Bisharp: 496-584 (183 - 215.4%) -- guaranteed OHKO
252 Atk Staraptor Close Combat vs. 0 HP / 0 Def Aerodactyl-Mega: 141-167 (46.8 - 55.4%) -- 74.2% chance to 2HKO
Two of the four switch ins you named can't even switch in (Mega Aero can't switch in reliably even if rocks *aren't* up) and the other two are frankly niche mons that aren't particularly good right now outside of checking Raptor -- and I would argue being forced to use mons like that purely out of the need to check one threat is proof Ratpor is broken.
If you're saying Raptor can be pursuit trapped by those two then it can't be done reliably. Pursuit can only force a 50/50 and even if the Pursuit user gets the 50/50 right Raptor doesn't die. Mega Aero's pursuit does 50~% if Raptor switches out and AV Sharp's does 60~%. So basically for Bisharp and Mega Aero to be your team's Raptor "check" you have to sack a mon to get them in for free since they can't switch in AND get a 50/50 right AND even then Raptor is probably still going to be alive and easily can get at least one more kill later on.
Given that Bisharp and Mega Aero are extremely shaky and unreliable "checks" I would argue you do.
Alright, there are a couple issues I have with this paragraph. First when talking about Raptor's rock weakness, specifically how it can be used against it when running balance, you fail to mention that Raptor gets a free switch in vs. balance's most common rockers! Hippo commonly carries no move to hit Raptor, Stealth Rock Gliscor usually carries no move to hit it (after Rocks / Roost / EQ it's usually one of U-Turn / Taunt / Toxic), Cobalion and Empoleon both are OHKOed by Band CC and neither can OHKO Raptor anyways, even if it is Scarf. So for balance getting up rocks vs. Raptor, particularly band Raptor, is fundamentally hard to do to begin with without allowing Raptor in for free to collect a kill.
Also it is completely untrue that Raptor only fits on offense. It's perfectly viable on balance. My aforementioned friend had it on a balance team with Healing Wish Lati which enabled it to brutally punish opposing balance and stall. I myself have used Scarf Raptor on a a sand balance team where it put in a ton of work.
I would argue Bisharp is not a real offensive check for the reasons I outlined above, the next five I bolded are borderline unviable mons that are only used to check Raptor which I would argue is proof it's broken (Diance can also be used on Trick Room teams but is only used outside of Trick Room for its potential to check Raptor.) Talking about what the meta will be like in April or whether Megalix will even be UU (I think it has potential to stay OU because meta changes from ORAS to SUMO have been very favorable for it but I don't want to go off on a tangent) are theory moning and should not be relevant.
For the last part I bolded this isn't true. Hippo has to run 172 SpDef to wall Raikou and with that spread takes 75% from band CC. SpDef Gliscor takes 85+% and even PhysDef Gliscor takes 70~%.
In conclusion ban this garbage. Bless up.
Damn bro thanks for adding that calc vs bisharp. I thought for sure it would live a CC.I don't usually contribute to these types of threads but I felt compelled to give my two cents and respond to this post because Raptor is honestly the most broken mon I've ever seen in UU discounting alpha.
(emphasis mine)
Err, basically what you just said was that even in bad matchups Raptor can trade 1:1 which isn't even bad. A lot of top scarfers in tier (such as Keldeo, for example) can't even trade 1:1 vs. stall and rarely get as many kills as consistently as Ratpor does vs. other playstyles.
Also with proper support Raptor can do a ton vs. stall. One of my friends owned stall with Band Raptor because he had it paired with Healing Wish Lati. All he had to do was play smart and wait for the right time to bring it in and he collected a kill every time... then when it was low he brought it back to full and finished the game.
(emphasis mine)
252 Atk Staraptor Close Combat vs. 0 HP / 0 Def Bisharp: 496-584 (183 - 215.4%) -- guaranteed OHKO
252 Atk Staraptor Close Combat vs. 0 HP / 0 Def Aerodactyl-Mega: 141-167 (46.8 - 55.4%) -- 74.2% chance to 2HKO
Two of the four switch ins you named can't even switch in (Mega Aero can't switch in reliably even if rocks *aren't* up) and the other two are frankly niche mons that aren't particularly good right now outside of checking Raptor -- and I would argue being forced to use mons like that purely out of the need to check one threat is proof Ratpor is broken.
If you're saying Raptor can be pursuit trapped by those two then it can't be done reliably. Pursuit can only force a 50/50 and even if the Pursuit user gets the 50/50 right Raptor doesn't die. Mega Aero's pursuit does 50~% if Raptor switches out and AV Sharp's does 60~%. So basically for Bisharp and Mega Aero to be your team's Raptor "check" you have to sack a mon to get them in for free since they can't switch in AND get a 50/50 right AND even then Raptor is probably still going to be alive and easily can get at least one more kill later on.
(emphasis mine)
Given that Bisharp and Mega Aero are extremely shaky and unreliable "checks" I would argue you do.
(emphasis mine)
Alright, there are a couple issues I have with this paragraph. First when talking about Raptor's rock weakness, specifically how it can be used against it when running balance, you fail to mention that Raptor gets a free switch in vs. balance's most common rockers! Hippo commonly carries no move to hit Raptor, Stealth Rock Gliscor usually carries no move to hit it (after Rocks / Roost / EQ it's usually one of U-Turn / Taunt / Toxic), Cobalion and Empoleon both are OHKOed by Band CC and neither can OHKO Raptor anyways, even if it is Scarf. So for balance getting up rocks vs. Raptor, particularly band Raptor, is fundamentally hard to do to begin with without allowing Raptor in for free to collect a kill.
Also it is completely untrue that Raptor only fits on offense. It's perfectly viable on balance. My aforementioned friend had it on a balance team with Healing Wish Lati which enabled it to brutally punish opposing balance and stall. I myself have used Scarf Raptor on a a sand balance team where it put in a ton of work.
(emphasis mine)
I would argue Bisharp is not a real offensive check for the reasons I outlined above, the next five I bolded are borderline unviable mons that are only used to check Raptor which I would argue is proof it's broken (Diance can also be used on Trick Room teams but is only used outside of Trick Room for its potential to check Raptor.) Talking about what the meta will be like in April or whether Megalix will even be UU (I think it has potential to stay OU because meta changes from ORAS to SUMO have been very favorable for it but I don't want to go off on a tangent) is theory moning and should not be relevant.
For the last part I bolded this isn't true. Hippo has to run 172 SpDef to wall Raikou and with that spread takes 75~% from band CC. SpDef Gliscor takes 85+% and even PhysDef Gliscor takes 70~%.
In conclusion ban this garbage. Bless up.
Damn bro thanks for adding that calc vs bisharp. I thought for sure it would live a CC.
No what I said what that if you don't get the OHKO with Staraptor, it get KOed; also known as "x Pokemon traded hits with Staraptors and came out on top". I didn't say "trade kills", which isn't necessarily good when that's not even guaranteed.
Emphasis mine. You are talking about Band to argue against a statement that literally starts with: The Choice Scarf set
Yes, the offensive Pokemon with x4 Fighting-type weakness tends to dislike switching into Close Combat. That's kinda why I said "check" and not "hard counters".
Again, every trade in which you don't get the OHKO you die and Close Combat is by far Staraptor riskiest move in that aspect, so are you going to click Close Combat vs the Specs Keldeo predicting the Bisharp switch in? if Keldeo stays in you lose what is likely to be your only scarfer. Another thing is that Close Combat is the only move that keeps Staraptor in the field; U-turn switches it out and its STAB make it kill itself in two turns. Maybe that sounds good on paper, but one of the reasons Scarf Staraptor is good vs offense is the fact that it rarely becomes setup fodder, and getting locked into unSTABed unboosted Close Combat is the easiest way of not using that trait.
Pokemon is way more complicated than "my opponent's Pokemon has 25% chance of clicking any of its 4 moves". That's why I didn't mention Gengar as a check, despite the fact it's immune to half of its moves and x4 resists U-turn.
Also who mentioned Pursuit? if checks were based on "can this Pokemon Pursuit trap this Pokemon", Ribombee would be A+ in the viability ranks and Hydreigon would be king of UU again.
Staraptor is a Pokemon that kills itself in two turns, it's weak to Stealth Rock, and has almost no switch in opportunity. Forcing it out is cripples it and then something else of your team has to tank a hit / deal with +2 Bisharp / etc anyway
If your offensive team has none of these things (which are all commonly seen in offense and most run multiple of them):
- Any of the Pokemon I mentioned
- Pokemon with priority
- Pokemon that can tank any hit and KO
- Sash Alakazam
- Faster Scarf user
- Mega Sharpedo
You act as if I suggested you to run Stunfisk or Intimidate Luxray in offense.
I failed to mention what????
Quoting myself: "Another thing is that Gliscor and Hippowdon, two of the few Pokemon that let Staraptor switch in for free, can Roost / Slack Off stall it while it kills itself in 3 turns and stay reasonably healthy; however this depends on EVs, but it's less about running max def and more about nut running max sdef."
Emphasis mine.
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 84+ Def Hippowdon: 244-288 (58.2 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
Max Brave Bird does 68.7% (288 HP), which means Staraptor takes 96 HP recoil (30.8%) + 6.25% (switch in) + 6.25% from SandStorm for a total of 43.3%. That means Staraptor 3HKO itself if it is at 100%, 2HKO if it takes Stealth Rock damage. So best case scenario, you get 3 Brave Bird off vs Hippowdown
68.7% - 50% - 6.25% = 12.45% x 3 = 37.35%
You are trading Staraptor for 37.35% damage if you get max rolls 3 times in a row.
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 184+ Def Gliscor: 216-255 (61 - 72%) -- guaranteed 2HKO after Poison Heal
Max Brave Bird does 72% (255 HP), which means Staraptor takes 85 HP (27.33%). Staraptor 4HKOes itself if it is at 100%, 3HKO after Stealth Rock or if it switches into Toxic.
72% - 50% - 12.5% = 9.5 x 4 = 38%
You are trading Staraptor for 38% damage if you get max rolls 4 times in a row
Those are the "safe switch-ins"
0 SpA Empoleon Scald vs. 0 HP / 0 SpD Staraptor: 144-169 (46.3 - 54.3%) -- 53.1% chance to 2HKO
252 Atk Cobalion All-Out Pummeling (190 BP) vs. 0 HP / 4 Def Staraptor: 322-379 (103.5 - 121.8%) -- guaranteed OHKO
252 Atk Cobalion Close Combat vs. 0 HP / 4 Def Staraptor: 204-240 (65.5 - 77.1%) -- guaranteed 2HKO
Those are the others. That's not a "safe switch in".
I don't see the "fundamentally hard" part anywhere.
Bronzong checks/counters Mega Aerodactyl, Alakazam, Clefable, Crobat, Flygon, Latias, Metagross, Necrozma, Sylveon, Togekiss and Staraptor.
Gigalith checks/counters Mega Aerodactyl, Alakazam, Arcanine, Azelf, Crobat, Gengar, Hydreigon, Latias, Mandibuzz, Hydreigon, Necrozma, Alola Nineteas, Raikou, Togekiss and Staraptor.
Rhyperior checks/counters Mega Aerodactyl, Mega Absol, Arcanine, Crobat, Magneton, Mandibuzz, Raikou, Togekiss and Staraptor. Lots of exploitable weaknesses, as usual, but it is a Stealth Rock user with strong offensive presence.
Diancie checks Mega Absol, Mega Aerodactyl, Arcaninee, Bewear, Chandelure, Conkeldurr, Crobat, Hydreigon, Infernape, Kommo-O, Latias, Mandibuzz, Mega Sharpedo, Togekiss. Additionally provides Heal Bell support and if you want to run a shitty gimmick, you can run Trick Room + Explosion.
Steelix checks Mega Absol, Mega Aerodactyl, Bisharp, Clefable, Crobat, Decidueye, Latias, Raikou, Scizor, Sylveon, Togekiss and Staraptor. Also in case you didn't realize it, I mentioned Steelix as part of my argument. The Mega Steelix mention was a side note; saying Mega Steelix is going to be released in a couple months and that it'll be a better version of Steelix, which is viable right now (literally pointed that out in my post) isn't "theorymon", it's a fact.
Those Pokemon are viable. If you don't want to use them you still have Doublade, which literally works in any playstyle.
Try fact checking before claiming something is untrue. Took me 3 min to do and add to this post the math needed to prove Staraptor doesn't beat standard Hippo or physically defensive Gliscor if it switches into them.
Uh, then you said something factually incorrect since Raptor failing to get a OHKO does not kill it? Especially not vs. stall? Assuming you bring it at the right time, i.e. on something that can't stay in on it you can BB the switch in and have huge potential to 2HKO something with a little prior damage. Also you don't die to recoil after one attack? Not even close.
Also your sentence could have been interpreted to mean either the Scarf set or Raptor in general, I don't know why you're getting snippy with me when your own sloppy grammar caused the misunderstanding.
It doesn't check it, which was my point. Even if it gets a free switch neither Pursuit or Sucker Punch OHKO so grats you do 50% with Pursuit or 50% with Sucker IF you get the 50/50 right and 0% if you get it wrong. Nice "check.
Uh, yes if you mispredict and play like an idiot you won't win. That's true of every single single mon on the planet. You could drop Ho Oh to UU but if I bring it on Stone Edge I could still lose while using it. I don't see how "if you get outpredicted you lose" is a coherent argument that Raptor isn't broken.
Also Bisharp takes nearly 50% from Scarf BB so you need only a teensy bit of prior damage to not even need to predict. Additionally if it's not Pursuit Sharp you can easily just BB anyways.
I have no idea what this is supposed to mean. Nowhere in my comment did I treat this like it was the case.
Once again I was having trouble understanding what exactly you were saying because of your sloppy grammar. I simply covered all my bases by refuting every possible argument I thought you might be attempting to make.
-Addressed in my previous comment
-Common priority users like Bisharp don't come anywhere close to OHKOing Raptor and as such do not revenge reliably.
-If you leave your Raptor in in this situation you're a moron. Like I said earlier "if the Raptor user plays like an idiot it's not a threat" is not a good argument.
-Sash Alakazam is a good offensive check, yeah, but it literally offensively checks every single physical attacker in the tier now. That does not mean Raptor isn't broken.
-Faster Scarf user (=Keldeo) forces Raptor out, yeah, I don't know why this is an argument it's not broken. Sash Zam and Scarf Keld both forced out Victini too (and Victini didn't get a free switch in vs. common Rockers like Raptor does.)
-Mega Shark is a threat to offense. News at 11.
No, I acted as if you asked me to run regular Diancie, regular Steelix, and Rhyperior.
You mentioned it in a different context, not in relation to how easy it was to get up rocks vs. Raptor where it was relevant.
Jolly Band??? Why are you calcing with bad sets. Literally all you have to do is click on "Starpator (ORAS OU Choice Band)" and it comes up as Adamant because that's literally the only good nature on Band (precisely because of these calcs you just showed.)
You edited calc to be a bad nature so yeah, I don't either.
There would essentially never be a reason to run any of these mons over other more widely viable mons if not for Raptor.
It took you three minutes to edit the calc to be a bad set and then c/p? I'd think that'd take thirty seconds tops. Did you need a few minutes to come up with the idea of changing the calc after the initial calc showed I was right?
I'm not sure why I'm saying this in 2017, but don't threaten users when using our subforum please.I think this discussion has reached the limits of productivity (and probably did so before my last reply.) I only wanted to give my two cents about Raptor. I shouldn't have lost my temper in my second reply (although tbf it was in response to Hikari getting snippy for no reason.)
I'll just say whoever leaked a completely out of context log from a private Discord in an attempt to start drama should be ashamed of themselves (I am already aware of who it was, and they will be dealt with in an appropriate fashion to ensure such incidents do not happen in the future.)
Derailing aside, I think Raptor, while somewhat flawed when compared to other clearly BL Pokes, has hit a level where almost any team benefits from using it, as there are very few reasons not to. The raw power of BOTH sets create a ripple effect in stale teambuilding, which in my opinion is the biggest problem with this tier right now. I'm not going to go into an in-depth analysis because it's all be said already, but my decision to (likely) ban Staraptor is because I think UU needs more variety, both in strategy and 'mon diversity. nuff said.