I finished up reqs a bit ago and I just want to drop my initial thoughts. As a precursor, I have not yet played high ladder with it nor has the mon been legal for long, with roughly two weeks left.
There's been lots of talk about it and I've seen tour players be very polarized on where it stands and after some games, it's fine i guess. In certain instances it does feel like a stat check mon but it's largely contained by whatever is in the meta. Dragons, waterpon, tera water, pech, apple, sinistcha are all common and good options to check the pokemon, and different sets get stifled by different mons. Band is linear where you scout and play from there while bulk up is slightly more annoying when trying to figure out if it's taunt or 3a and what item it is at times. Regardless, team structure gives away the set just like kyurem and zama and from there you just play around it. A lot of the concerns of it running away with games (for the bulk up set) is largely during to player error not containing it which is not at all dissimilar to existing threats like gambit, kyurem, roaring moon or zamazenta. Its always going to be a constant threat that should be accounted for but can be planned around for sure. If anything it falls on the latter side of those mons where it's more consistently able to be stopped unlike gambit or kyurem which can run away with games with an SD or 5th spear hit, respectively.
Another thing people seem to handwave is just how bad that babyfin turn is. Leading palafin is a huge momentum sink that immediately puts you on the back foot while trying to get it in later for free is near impossible. Often times it feels like you have to sack a perfectly healthy mon or give up major hp just to get the dolphin in successfully. It pigeonholes you into certain plays or to play very aggressively to not be stuck with a borderline lc pokemon. The aforementioned manaphy analog is very accurate imo because just like Palafin, it needs a free turn but is far too easily punished. In manaphy's case it makes it a fringely viable pokemon, in palafin's case, it's a good mid-upper tier pokemon (probably comparable to A- or lower end of A) that forces you to play with 5 pokemon until it becomes a real pokemon.
There's been lots of talk about it and I've seen tour players be very polarized on where it stands and after some games, it's fine i guess. In certain instances it does feel like a stat check mon but it's largely contained by whatever is in the meta. Dragons, waterpon, tera water, pech, apple, sinistcha are all common and good options to check the pokemon, and different sets get stifled by different mons. Band is linear where you scout and play from there while bulk up is slightly more annoying when trying to figure out if it's taunt or 3a and what item it is at times. Regardless, team structure gives away the set just like kyurem and zama and from there you just play around it. A lot of the concerns of it running away with games (for the bulk up set) is largely during to player error not containing it which is not at all dissimilar to existing threats like gambit, kyurem, roaring moon or zamazenta. Its always going to be a constant threat that should be accounted for but can be planned around for sure. If anything it falls on the latter side of those mons where it's more consistently able to be stopped unlike gambit or kyurem which can run away with games with an SD or 5th spear hit, respectively.
Another thing people seem to handwave is just how bad that babyfin turn is. Leading palafin is a huge momentum sink that immediately puts you on the back foot while trying to get it in later for free is near impossible. Often times it feels like you have to sack a perfectly healthy mon or give up major hp just to get the dolphin in successfully. It pigeonholes you into certain plays or to play very aggressively to not be stuck with a borderline lc pokemon. The aforementioned manaphy analog is very accurate imo because just like Palafin, it needs a free turn but is far too easily punished. In manaphy's case it makes it a fringely viable pokemon, in palafin's case, it's a good mid-upper tier pokemon (probably comparable to A- or lower end of A) that forces you to play with 5 pokemon until it becomes a real pokemon.