a +2/+2 boost is great since it's a one turn set-up, and chloropyll is a +2 in speed, so you bassicly got a shell smash whit no defense reduction, and with the chance of using a lot more bulk, again, i'm not saying victini is not broken in UU, i'm saying that people is letting sun slip easily since all they see is Victini, i've run into two victini-less sun teams that tear my team apart, just whit leafeon and tangrowth to sweep, immunity to status and SD/Growth to boost it's power, i managed to stall them for a while but it was damn hard, i can manage victini but so many things are just to much
That's completely true. Maybe there are too many things that benefit from sun. However that does not mean we should ban it. Maybe if we eliminate what may be broken first (Victini) it will let you free up the space on your team to counter those other Pokemon.
3. Wobbuffet... works pretty much like in last gen OU. Countercoat if you try to attack, encore if you don't. Espeon/Xatu only make matters worse if he comes into a support pokemon. His defenses may not be enough in OU, but theyre good enough for most of UU (just stuff like v-create, sun boosted fire, and kyu blizzard/meteor).
Fun fact, if you take what I believe to be the standard Wobbs EV spread (4 HP / 252 Def / 252 SpD) and shift 4 EVs from SpD to HP, it is guaranteed to survive 1 CB Victini V-Create or 1 non CB Sun boosted V-Create if it is at full HP. Kinda Ridiculous for no resistances.
 
 
		



 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		 
 
		