in fact most offensive teams -rely- on it trying to set up
Lol, what!? Who in their right mind is NOT going to attack Gallade with an OFFENSIVE team? Even if it doesn't KO he is in revenge kill range. Also, how is the ability to revenge kill not relevant? If we were to look at it that way... Salamence is unbeatable because he has no solid counters and therefore should be tested. Revenging is irrelevant then these so called "checks" that people use aren't actually viable because you know... the pokemon "can just switch out."
Basically what you're saying is "run stall and you lose to Gallade, so don't run stall"
When did I imply that? If you are a competent stall player you will make damn sure Gallade or any other top threat has a hard time pulling off a sweep, if he even gets the chance to. Also on a side note, since when is it a requirement for a metagame to be able to run stall teams? As long as it ain't broke then there ain't a problem... I've been seeing a lot of "Gallade
almost qualifies for this characteristic," if he doesn't meet the charecteristic head on than HE ISN'T BL WORTHY.
"in UU there's no Salamence"
Nope and if there was anything close to it people would cry and it would be gone in a heart beat.
there's no punishability for me just switching out and trying again
Right, because entry hazards are far from common and to difficult to setup and keep up. I see your point. Yes, it goes both ways but lets not fall into that petty arguement.
Revenge killing isn't a valid argument unless that Pokemon is more threatening than the Pokemon it is forcing out.
For whatever reason you allowed Gallade to setup here are Pokemon that can effectively outspeed and hit him hard.
Gallade vs...
Swellow: Facade OHKO's
Dugtrio: LO EQ: 79.1% - 93.1%, CB EQ 91.0% - 107.2%
Ambipom: LO Double Hit: 95.4 Min
Raikou: LO T-Bolt: 59.6% - 70.4%, LO Shadow Ball: 67.1% - 79.4%
Scyther: AA: OHKO's
Arcanine: FlareBlitz: 97.8% - 115.9%
Houndoom: LO Fire Blast: 72.6% - 85.6%
Moltress: LO Fire Blast 79.4% - 94.2%
Nidoking: LO Earthquake: 85.9% - 101.8%
Milotic: LO Hydro Pump: 68.2% - 80.5%
I don't know... I think a major problem is that people are unwilling to change/ adapt to metagames. A prime example of this is that people think that stall teams have to be viable otherwise the metagame isn't "stable."