Sleep is super interesting.Sleep isn't luck based but it's still banned for being uncompetitive so obviously your definition is flawed.
Hugendugen has to set A LOT of permissions so voting thread will take a bit. (he's also got a busy schedule so yeah, patience please)
milkyway, Sleep isn't luck based but it's still banned for being uncompetitive so obviously your definition is flawed.
minority, your comparison of Tag to moves like Taunt is flawed. Taunt and co. limit your options that you have to choose from. Your Pokemon that's Taunted can either attack or you can choose to switch out to something else. Shadow Tag goes beyond simply limiting the number of options and removes the fundamental mechanic that allows the player to make interesting choices in the first place.
Quick reminder that it's not at all against Ubers philosophy to ban a Pokemon. It is against the Ubers philosophy to allow some element to render the metagame uncompetitive.
I do not acknowledge that Gar's 50/50s make it uncompetitive but sleep is luck based, like I already said, there are more reasons than just this as to why it is uncompetitive, obviously I acknowledge that sleep is uncompetitive.Saying sleep is luck based is as stretched as arguing Gar's 50/50s are what makes it uncompetitive. Looks like a case of misinterpreting a made-up word and then trying to retroactively have the things it was made up to describe matchup with the new meaning it was given. btw, if sleep isn't uncompetitive your definition of uncompetitive is bunk.
Well... if the conservative definition of uncompetitive is bunk, then maybe....Saying sleep is luck based is as stretched as arguing Gar's 50/50s are what makes it uncompetitive. Looks like a case of misinterpreting a made-up word and then trying to retroactively have the things it was made up to describe matchup with the new meaning it was given. btw, if sleep isn't uncompetitive your definition of uncompetitive is bunk.
Saying sleep is luck based is as stretched as arguing Gar's 50/50s are what makes it uncompetitive. Looks like a case of misinterpreting a made-up word and then trying to retroactively have the things it was made up to describe matchup with the new meaning it was given. btw, if sleep isn't uncompetitive your definition of uncompetitive is bunk.
No I think he is trying to say the main arguments for each ban are not luck, but both the sleep talk rolls and the 50/50s are trying to force in luck as the uncompetitive argument, so that they nicely fit the precedent all the rest of our bans have shown.So what are you trying to argue? Are you trying to say that sleep isn't luck based and therefore ST's 50/50's are therefore uncompetitive (because you're saying sleep being luck based is wrong), or are you saying that sleep IS luck based and ST's 50/50s aren't uncompetitive (the reverse)? You can't have your cake and eat it you know.
*Fuck this is so hard to word properly*
Also, I've explained why the whole ST causes 50/50s argument is bs. Read Minority's post about sleep being luck based. Really though, if you could choose the move Sleep Talk picked, and you knew how long the sleep counter lasted, I'd have been all for Sleep Clause being removed in Ubers (or even OU and lower, in fact).
hmmm... I guess you're right. Certainly about the other options for dealing with sleep. And probably about the historcial use of the word uncompetitive too. That's a little weird because the definition I've always seen shouldn't really capture "sleep." Maybe the most likely thing is that when people define "uncompetitive" they never give the full definition?You do realize uncompetitive was a term coined to describe sleep as well as a couple other elements that were already banned? If your "conservative" definition doesn't describe a word it was created to describe then your definition is bullshit. Furthermore, you realize Sleep Clause existed before Sleep Talk even existed and that you also couldn't wake up and attack in the same turn so there wasn't any risk of a surprise wake up? Even if you want to ignore its origins and talk about Sleep Clause in terms of the gen 5 testing there's a lot of things wrong with that claim. There were, for starters, other "alternatives" to dealing with sleep like Lum Berry or Insomnia that weren't luck based as well as substitute for the sleep abusers to handle surprise wake ups. What's more, all these "solutions" were the only options as a by-product of what really made unlimited sleep uncompetitive. The most obvious proof of this is the fact that these are still the options most teams use to deal with limited sleep so if the luck involved was what was wrong with sleep we did a very bad job of handling it. No, what limiting sleep changed is that now you can switch to a new Pokemon after one of them has been put to sleep. Unlimited sleep doesn't allow that option because it'd just donk the new Pokemon with the status and you remained in the same situation as before. This ridiculously indiscriminate punish essentially removed switching as an option and thus removed the interesting choices in the metagame and reduced it to a crapshoot of surprise Lum Berries and lucky sleep turns. Which is why arguing sleep is luck based is about as ass backwards as arguing Tag is luck based because it reduces the metagame to pre-game scouting and team matchup as well as lucky 50/50s during the game itself. These things are symptoms not the root cause.
(so yeah shrang, I'm not trying to have my cake and eat it. I think the 50/50 arguments for Tag are bs as well.)
btw, fixed, this confusion of symptoms with the actual issue is what's flawed with that second paragraph of yours. I forget the term for it but it's not an argument that you can work backwards.
We (Smogon) has a standardized definition for this that is kinda good regardless of the fact it's from OU. Anyone who says "uncompetitive" I assume they mean this definition or something very close to it, otherwise they would be running around calling oranges apples.Maybe the most likely thing is that when people define "uncompetitive" they never give the full definition?
You do realize uncompetitive was a term coined to describe sleep as well as a couple other elements that were already banned? If your "conservative" definition doesn't describe a word it was created to describe then your definition is bullshit. Furthermore, you realize Sleep Clause existed before Sleep Talk even existed and that you also couldn't wake up and attack in the same turn so there wasn't any risk of a surprise wake up? Even if you want to ignore its origins and talk about Sleep Clause in terms of the gen 5 testing there's a lot of things wrong with that claim. There were, for starters, other "alternatives" to dealing with sleep like Lum Berry or Insomnia that weren't luck based as well as substitute for the sleep abusers to handle surprise wake ups. What's more, all these "solutions" were the only options as a by-product of what really made unlimited sleep uncompetitive. The most obvious proof of this is the fact that these are still the options most teams use to deal with limited sleep so if the luck involved was what was wrong with sleep we did a very bad job of handling it. No, what limiting sleep changed is that now you can switch to a new Pokemon after one of them has been put to sleep. Unlimited sleep doesn't allow that option because it'd just donk the new Pokemon with the status and you remained in the same situation as before. This ridiculously indiscriminate punish essentially removed switching as an option and thus removed the interesting choices in the metagame and reduced it to a crapshoot of surprise Lum Berries and lucky sleep turns. Which is why arguing sleep is luck based is about as ass backwards as arguing Tag is luck based because it reduces the metagame to pre-game scouting and team matchup as well as lucky 50/50s during the game itself. These things are symptoms not the root cause.
(so yeah shrang, I'm not trying to have my cake and eat it. I think the 50/50 arguments for Tag are bs as well.)
btw, fixed, this confusion of symptoms with the actual issue is what's flawed with that second paragraph of yours. I forget the term for it but it's not an argument that you can work backwards.
btw, fixed, this confusion of symptoms with the actual issue is what's flawed with that second paragraph of yours. I forget the term for it but it's not an argument that you can work backwards.
I kinda already have before so I won't go into too much details. Basically, the problem with working the argument backwards is obviously that a lot of things could be attributed with causing team matchup factor to shoot up. I don't think that's inherently uncompetitive much like you claimed in your post. However, it's certainly a symptom for something and in this case it comes down to how Tag removes choice. You misunderstood the argument that I had been presenting and confused the root issue (the removal of choice) with the end result (extremely amplified team matchup) which makes it a lot easier to simply dismiss. The root issue in this case violates the fundamentals of the game which is a very different animal as an argument.Umm, can you explain this?
lol, that's what's happening on this thread though.We (Smogon) has a standardized definition for this that is kinda good regardless of the fact it's from OU. Anyone who says "uncompetitive" I assume they mean this definition or something very close to it, otherwise they would be running around calling oranges apples.
Darkrai was not even close to unbeatable during the end of the Sleep Clause test. In fact, people overprepared for Darkrai so much that you were better off not even bringing one. The only time Darkrai was of much use was at the beginning of the test, when most people on the ladder didn't even know there was a suspect test happening. The way I remember it, Sleep Clause was reinstated mostly for the purposes of making the metagame less reliant on team matchup and less Darkrai/Genesect-centric. I imagine that keeping some type of continuity with previous Uber metagames was also one of the reasons why so many people voted to keep Sleep Clause, and perhaps that is why Species Clause was never tested (someone can correct me if I'm wrong).The other reason to ban things is when they are blatantly overpowered to the point they dominate everything else. This applies to stuff like RBY Mewtwo and Sleep clause. I'm treading on thin ice here, but I'd predict that without Sleep clause Darkrai would be pretty close to unbeatable: it could sleep something, Substitute while fishing for 2- or 3-turn sleep, and recover health with Dream Eater. Enemy sleep talkers would be taking 12% damage every turn from Bad Dreams, and are likely to be slower than Darkrai. So if every team has to have Darkrai, then the strategy is overwhelmingly powerful and it's better to ban it.
I kinda already have before so I won't go into too much details. Basically, the problem with working the argument backwards is obviously that a lot of things could be attributed with causing team matchup factor to shoot up. I don't think that's inherently uncompetitive much like you claimed in your post. However, it's certainly a symptom for something and in this case it comes down to how Tag removes choice. You misunderstood the argument that I had been presenting and confused the root issue (the removal of choice) with the end result (extremely amplified team matchup) which makes it a lot easier to simply dismiss. The root issue in this case violates the fundamentals of the game which is a very different animal as an argument.
I beg to differ and I already have elaborated on why. My point was simply that you shouldn't confuse the two arguments and group them together the way you did....
Team matchup reliance isn't a symptom of the uncompetitiveness of Gengarite, it is the reason why Gengarite is arguably uncompetitive in the first place.
While I agree with the majority of what you said I find that your argument of not using something on your team is a little flawed. If you have a pokemon on your team that is used to check/counter multiple threats in the meta game and the opponent brings in a threat then you will either be forced to sack something or switch in your counter. The opponent can then double-switch out to M-Gengar and trap that wall effectively punching a hole in your team's core. So by not using something until Mega-Gengar is taken care of, isnt the best strategy. I do see where you are coming from though and the strategy can be employed to a certain extent.It looks like I'm too late to quality to vote, but I just thought I'd post my opinion.
Correct me if I'm off. I personally always thought of uncompetitive as a luck based element of the game. That is to say, it is close to impossible for your opponent to win if you're just lucky enough. Double Team could make any move miss except the few always hit moves like Swift and Aura Sphere. Sheer Cold can knock out any Pokemon in one hit except those with Sturdy or a Focus Sash (and Wonderguard, if I have to be that specific). A Sleep inducing move + Substitute can render the enemy team immobile depending on how many turns the sleep lasts. Moody along with Substitute and protect can also activate evasion, giving it the same problem as Double Team.
I suppose you could make the argument that this applies to a lesser extent to paralysis and moves that induce flinching, so you could say Togekiss is ban worthy under the same logic, but it seems to me that this applies that there are more viable ways around these problems (Ground Types, faster Pokemon), and the odds of flinch/paralysis occurring tend to be capped at a much lower amount that Double Team.
I've always seen the trapping caused by Mega Gengar as at least partially skill dependent. Sure, there's some element of luck involved in predicting, but the same could be said of any Pokemon. I also don't know why there is such an obsession over "counters". Yes, they're important but they're not everything. Team Viewer is an extremely useful tool. I don't leave out a Skarmory when my opponent has Magnezone and I don't leave out a Heatran when my opponent has Dugtrio. That's just asking for trouble. Similarly, I try to avoid putting myself in a situation where I would even have to switch out if Mega Gengar were to come out. Rather than trying to "counter" Mega Gengar I try to not use a Pokemon that would have to switch out against Mega Gengar in the first place. That, or keep access to U-Turn, Volt Switch, or Shed Shell. Though in the unfortunate event that does happen, Pursuit Spiritomb is an option as a revenge killer, which is good in its own right for handling Mewtwo and Deoxys as well. The one turn delay before Gengar can obtain Shadow Tag is worth mentioning as well. Ubers is a fast paced metagame with a lot of fast and heavy hitters. There are a lot of Pokemon that Gengar shouldn't really switch into in the first place like Darkrai, Mewtwo, Deoxys-A/S. Shed Shell/Shadow Ball is also an option for bulkier Pokemon like Blissey/Lugia.
I honestly never saw Mega Gengar as anymore of problem than Arceus, Kyogre, Darkrai, or any of the common Ubers. I personally don't think "removing the option of switching" is reason enough to classify it as "uncompetitive" or ban it from Ubers.
Yeah, that's fine. There's no strict right or wrong way to do the paragraphs, just clearly explain why you are voting the way you are and make sure there's a solid logic behind it.While I agree with the majority of what you said I find that your argument of not using something on your team is a little flawed. If you have a pokemon on your team that is used to check/counter multiple threats in the meta game and the opponent brings in a threat then you will either be forced to sack something or switch in your counter. The opponent can then double-switch out to M-Gengar and trap that wall effectively punching a hole in your team's core. So by not using something until Mega-Gengar is taken care of, isnt the best strategy. I do see where you are coming from though and the strategy can be employed to a certain extent.
Also in our paragraphs for the suspect test, can we give credit to people in them sort of like a bibliography? Because some people have stated arguments that I hadnt thought of but I agreed with or they expressed it much better than I did. So I guess I'm wondering if I can quote people or give them credit at the end so it isnt plagiarism? Ex: "Quote" explanation of why I agree with said person.
You do realize uncompetitive was a term coined to describe sleep as well as a couple other elements that were already banned? If your "conservative" definition doesn't describe a word it was created to describe then your definition is bullshit. Furthermore, you realize Sleep Clause existed before Sleep Talk even existed and that you also couldn't wake up and attack in the same turn so there wasn't any risk of a surprise wake up? Even if you want to ignore its origins and talk about Sleep Clause in terms of the gen 5 testing there's a lot of things wrong with that claim. There were, for starters, other "alternatives" to dealing with sleep like Lum Berry or Insomnia that weren't luck based as well as substitute for the sleep abusers to handle surprise wake ups. What's more, all these "solutions" were the only options as a by-product of what really made unlimited sleep uncompetitive. The most obvious proof of this is the fact that these are still the options most teams use to deal with limited sleep so if the luck involved was what was wrong with sleep we did a very bad job of handling it. No, what limiting sleep changed is that now you can switch to a new Pokemon after one of them has been put to sleep. Unlimited sleep doesn't allow that option because it'd just donk the new Pokemon with the status and you remained in the same situation as before. This ridiculously indiscriminate punish essentially removed switching as an option and thus removed the interesting choices in the metagame and reduced it to a crapshoot of surprise Lum Berries and lucky sleep turns. Which is why arguing sleep is luck based is about as ass backwards as arguing Tag is luck based because it reduces the metagame to pre-game scouting and team matchup as well as lucky 50/50s during the game itself. These things are symptoms not the root cause.
(so yeah shrang, I'm not trying to have my cake and eat it. I think the 50/50 arguments for Tag are bs as well.)
btw, fixed, this confusion of symptoms with the actual issue is what's flawed with that second paragraph of yours. I forget the term for it but it's not an argument that you can work backwards.