I'm not advocating for a Shadow Tag clause because I can't handle it myself. I'm pushing for one because, above all else, I care about the ubers metagame that I have fallen in love with and about the ubers community that I want to share a beautifully deep and expressive game with.
And I care in the sense that banning Shadow Tag would destroy the one principle of Ubers that I believe inviolate. Banning Shadow Tag destroys the integrity of Ubers. You might have the illusion that the metagame might be better without it, but there's no point in playing Ubers just because there's something that remotely unadaptable. You might think KFC would taste better if we introduced beef into the menu, but I care that KFC stays with chicken.
It is the same. The difference is whether or not you recognize the illusion of choice as an actual choice. Opting to use Shed Shell on every one of your pokemon to avoid Shadow Tag may seem like you have a choice but, in reality, the extremely terrible team that you would be using has an extremely diminished shot at winning in comparision to just yoloing it and hoping you don't get fucked over by the Shadow Tag matchup. The illusion of choice is a very valuable concept in game design to help compensate for the physical limitations of video games and, yet, still give the player the impression that he is in control of their actions and that those actions have meaning. However, it's not very useful in a competitive environment like we have here where the players explicitly search every nook and cranny of the game's design to find the options that have the highest rate of success. The option that has the highest rate of success is trying to bullshit your opponent in the team builder with Shadow Tag. I think that has been pretty clearly demonstrated by the arguments of the XY ubers metagame's best players and in its tournaments so I won't repeat it.
Actually, it's not the same. I didn't say anything about Shed Shell or making your team more Shadow Tag-proof. I said that you are in the same position to use Shadow Tag against your opponent in exactly the same way. My definition of uncompetitive is that the game strategy or aspect is inherently discriminatory, as explained in the luck example. Luck discriminates between games and gives one person an advantage that the other person cannot retaliate in return. Shadow Tag, on the other hand, is free to be used by both sides. My definition of uncompetitive has nothing to do with choice but fairness that both players get the same tools to operate with.
Your argument is fallacious because you automatically assume that when both players have Shadow Tag, the best player wins. This becomes a circular argument where you demonstrate it's a skilled based strategy because you have already assumed in your argument demonstrating so that it is skill based. The reality is that when two tag players play eachother, the one with the better team matchup will win consistently because it takes zero skill to apply your shadow tag strategy before the other guy when it already matchup in it's favor starting the game off with that player in the favorable position to do so. You using Shadow Tag abuser of your own doesn't allow you to reverse the ineeitable anymore than you could have without it. You just give yourself a shot at being that guy with the ez team matchup win instead of your opponent.
Look at the bolded part. Tell me why we are talking about banning ST again. You just recognised the problem, and it's not Shadow Tag. What you're telling me, is that team matchup make it difficult for skilled players to beat not-so-skilled players, and your solution is to ban Shadow Tag. That totally makes sense o_0. I acknowledge that Shadow Tag exacerbates the problem, but if it is like you say, the main problem is not Shadow Tag but team matchups themselves (which again, like I said, no amount of banning will ever fix). Again it's like blaming violent video games for mass shootings. Sure, those shooters might desensitise the population to violence, so let's ban those to stop our mass shootings. Never mind the socioeconomic problems, high rates of depression, easy access to guns and poor parenting habits, it's totally the video games and banning those video games is totally the answer. If you don't like the video games example, let's do another one. It's like taxing alcopops to help against Australia's binging problem. Never mind the vodkas and spirits and all the other drinks, never mind the actual binge drinking culture, we'd solve the problem by taxing alcopops. Good idea.
Yes, you are free to choose your own actions as long as there isn't bullshit like Shadow Tag. Certain choices may imply more risk but sometimes those higher risk choices are the right choices because of there higher risk and the fact the cover options the lower risk choice does not. There is no objectively right choice when you are playing against another human being and his choices impact yours as much as your impact his. That illusion of choice occurs when you remove the power of choice from the other player with bullshit like Shadow Tag.
By what you have described, your choices are already limited as it is, so do you actually have the ability to "follow a law that you set yourself" (autonomy)? Of course not. Sure, you have one or two options that you realistically choose from, but how much of a choice is that? Does it matter whether you vote for Republicans or Democrats when your government is taken over by corporate and military oligarchs? You might think you do, but there really isn't change how things are going to be run. I'm not going to berate this point since your definition of uncompetitive includes choice and mine doesn't so we can agree to disagree here.
See earlier points. It's not about fair, it's about expressing ourselves and our abillities through the power of choice.
Also your video game example is bullshit because we can show the direct impact Shadow Tag which you can't do with video games and shooting.
What direct impact? All you've made clear is that Shadow Tag makes things worse, but isn't the actual problem. You acknowledged that yourself just a few lines ago!
No we aren't trying to completely remove team matchup, just remove an element that pushed that factor to the point of eliminating that power of choice from the player. Yes, we have demonstrated that by all sorts of talks about the metagame based on extensive experience and logic. Unless you want us to speculate on what a Tag free metagame would look like? We could run a tournament for that!
But the problem is still there. Even if you have no Shadow Tag, team matchup still wrecks you whether you like it or not. A person who isn't as good as you can still beat you if they counterteam you whether Gengar is around or not. You might think you have extra choice in the matter, but the result is still the same - they have a higher chance of beating you than vice versa. What would banning Shadow Tag achieve in that situation?
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