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np: XY UU Stage 2 - Light Em Up

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Can I ask what NP actually stands for?
NP = Nasty Plot

I hate to be this guy, but someone else will probably reprimand you for asking this, so I'll just say it before anyone else, use the simple question simple answers thread.

tbh I don't care if people post questions like that over here, but some of the people are really stringent about their rules imo kek
 
NP = Nasty Plot

I hate to be this guy, but someone else will probably reprimand you for asking this, so I'll just say it before anyone else, use the simple question simple answers thread.

tbh I don't care if people post questions like that over here, but some of the people are really stringent about their rules imo kek
I think he's talking about the "np" in the title.

Guys, in case you haven't noticed, this is UU. Don't talk about the how well Quagsire can hand Mega Zard X its fiery ass; this isn't the place.
 
Quag is good. Stall teams use it cause Unaware lets it beat Bisharp, Mega T-Tar, X-zard, and a bunch of other stuff that sets up.
Well then... I guess i dont play enough ou/stall Ill just exit stage right on that statement then its not like this is even an ou thread lol :p
 
I think NP stands for "No Purpose". I was giving this some thought the other day.

Now everybody, what volcarona sets have you been ruining the metagame with
 
NP = Nasty Plot

I hate to be this guy, but someone else will probably reprimand you for asking this, so I'll just say it before anyone else, use the simple question simple answers thread.

tbh I don't care if people post questions like that over here, but some of the people are really stringent about their rules imo kek
I hate to be that guy, but it was obviously referring to the title. Delibird isn't new here, and he knows his shit.

anyways, im really excited about using infernape in uu, that ape has so many different things he can do in UU its not funny. SR anti lead, choice acarf/band/specs, LO mixape, hell even a nasty plot or SD set can be viable.
napes biggest problem in OU was he had to fight against terrakion and keldeo for a slot, and terrak was better at physical and keldeo was better at special, but nape will be able to use his amazing moveslot to the fullest in UU.
 
I hate to be that guy, but it was obviously referring to the title. Delibird isn't new here, and he knows his shit.

anyways, im really excited about using infernape in uu, that ape has so many different things he can do in UU its not funny. SR anti lead, choice acarf/band/specs, LO mixape, hell even a nasty plot or SD set can be viable.
You forgot the best one, Scarfed Mixed Nape. There are better Specs (Chandy, and even Megadoom outclasses it as a special attacker) and Band (Darm, Tini) users, but only Mienshao gives it any sort of competition as a scarfer. SR anti-lead isn't as good, as koko pointed out, Nape loses out on even touching lass and can't do anything to Azelf. The boosting sets are viable though, but Mixed Scarf man B].
 
whats the point in not running max hp blissey?

im pretty sure its fundamentally sound to max hp on anything defensive before you begin using the defenses unless you're EV'g to specifically not get 2-3hko'd or w.e
Since Blissey's HP stat is so high, running max SpD/max Def allows it to take certain special hits better than max HP/max Def, but at the same time, you don't take physical hits as well.

252 SpA Hydreigon Draco Meteor vs. 4 HP / 252 SpD Blissey: 133-157 (20.3 - 24%) -- possible 6HKO after Leftovers recovery
252 SpA Hydreigon Draco Meteor vs. 252 HP / 4 SpD Blissey: 160-189 (22.4 - 26.4%) -- possible 5HKO after Leftovers recovery

252 Atk Jirachi Iron Head vs. 4 HP / 252+ Def Blissey: 198-234 (30.3 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Blissey: 198-234 (27.7 - 32.7%) -- 76.6% chance to 4HKO after Leftovers recovery

Yeah, that's impressive and all, but it can't do much back. It gets worn down so fast and can't break much on its own. Goodra is good, but its flaws are consistent regardless of the tier it's in just because of it's lack of "status" movepool, by which I mean boosting moves/Recover

Not saying Goodra is bad though
It can't do much back to walls, but it can come in on most special attackers, sponge a SE hit, and threaten to KO back. I agree though, similar problems, mainly lack of recovery and inability to do much to bulkier Mons, plagued it back in OU and will continue to do so in UU.
 
Honestly, I have been using fletch and its been doing really well against the new threats. Apart from blissey and goodra all the new pokemon are fast frail threats that once weakened are easily taken out by an acro or are even outright KO'd or very close (volc & nape). Bulky fletch is great because nape can't doo too much withought coveredge and fletch can either roost, acro to take out or sd. It can wisp incoming pokemon and is actually great against offence. And ive been using bulky volc and specs luc (its actually good lol) aswell as sd luc which is great with crunch (still walled by gligar).
 
Quag is good. Stall teams use it cause Unaware lets it beat Bisharp, Mega T-Tar, X-zard, and a bunch of other stuff that sets up.
Yea I meant OU, but I've found that Leafeon is actually a great counter to Luke, even though it's NU. It's abilities are useless unless you're running a sun team, but base 130 defense and 110 attack With Wish and Leaf Blade destroys physical Luke


Make U Cry (Leafeon) (F) @ Leftovers
Ability: Leaf Guard
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Curse
- Heal Bell
- Wish
- Leaf Blade
 
Yea I meant OU, but I've found that Leafeon is actually a great counter to Luke, even though it's NU. It's abilities are useless unless you're running a sun team, but base 130 defense and 110 attack With Wish and Leaf Blade destroys physical Luke


Make U Cry (Leafeon) (F) @ Leftovers
Ability: Leaf Guard
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Curse
- Heal Bell
- Wish
- Leaf Blade
Ummm...

0+ Atk Leafeon Leaf Blade vs. 0 HP / 0 Def Lucario: 77-91 (27.4 - 32.3%) -- guaranteed 4HKO

+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252 Def Leafeon: 328-386 (98.2 - 115.5%) -- guaranteed OHKO after Stealth Rock


Luke has no problems getting to +2 when the worst that Leafeon set can do to him is only a 3HKO (factoring in LO recoil), while he basically OHKOes Leafeon after set up.

You might want to check what a counter is before you post. True counters can take anything Luke throws at them and KO him in return.
 
Since BW1 this has always been my favorite Volcarona set:
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Volcarona @ Chesto Berry
Ability: Flame Body
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: NaN Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Rest
Steps on how to use it:
Step 1: Bring the OP moth when all of the opponent's Rock types and fletchinder are severly weakened.
Step 2: Quiver dance until your opponents brings his <insert special wall with toxic> to status you.
Step 3: Quiver dance until the point toxic is going to kill you and use rest
Step 4: See how it destroys your opponent's team
 
I've been beat to the punch it seems, but really, someone would've pointed the Leafeon thing out sooner or later. But yeah as the definition of a Counter is:
"Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."

Due to Leafeon being unable to so, it cannot be considered a Counter to Lucario, nor can it be considered even a Check. The Definition of a Check is:
"Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax."

As Leafeon cannot defeat Lucario even if given a free switch, it cannot be considered a Check to Lucario either.

Sorry if I sounded cruel, I really don't mean to offend anyone.
 
Ummm...
0+ Atk Leafeon Leaf Blade vs. 0 HP / 0 Def Lucario: 77-91 (27.4 - 32.3%) -- guaranteed 4HKO

+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252 Def Leafeon: 328-386 (98.2 - 115.5%) -- guaranteed OHKO after Stealth Rock


Luke has no problems getting to +2 when the worst that Leafeon set can do to him is only a 3HKO (factoring in LO recoil), while he basically OHKOes Leafeon after set up.

You might want to check what a counter is before you post. True counters can take anything Luke throws at them and KO him in return.
I don't know if any of this was taken into consideration because I'm kind of tired and I'm having trouble understanding but...
- Leaf Blade has a high crit ratio to where I hit crit about 60% of the time idk if I'm luck or... But it raised Damage to around (Calculations aren't exact because I'm in a hurry) 45-53ish % after +1 off curse
- Setting up curses can reduce damage to that +2 can deal

And I may be wrong about what I'm saying but I'll try to get some battles to show how Leafeon can deal with Lucario
 
I found what seems to be a really destructive Goodra stall set:
Goodra @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 216 SDef / 44 SAtk
Calm Nature
- Substitute
- Infestation
- Toxic
- Fire Blast
http://replay.pokemonshowdown.com/uu-126801995
This set is extremely punishing to special attackers, making it difficult for them to get past Goodra's subs and are likely to be stalled to death with an infestation + Toxic combo. Fire Blast punishes steel types that try to get past Toxic, though it can use Earthquake to hit non-Levitating or Flying Steel and Poison types. The set could possibly use some physical defense investment, but I think it's fine for now. Assault Vest Goodra isn't everything folks.
Also, consider this: 252+ SpA Choice Specs Goodra Sludge Wave vs. 252 HP / 252+ SpD Florges: 160-190 (44.4 - 52.7%) -- 82.4% chance to 2HKO after Stealth Rock and Leftovers recovery
And that's fully invested Florges. Choice Specs Goodra needs to be used more.
 
i dont really see how Leafeon even beats Lucario unless its in first... and if so why would the opponent be using Lucario to beat Leafeon when this tier is infested with Fire types that shit all over Leafeon
 
i dont really see how Leafeon even beats Lucario unless its in first... and if so why would the opponent be using Lucario to beat Leafeon when this tier is infested with Fire types that shit all over Leafeon
Yea ik I was using Leafeon earlier and I managed to take down a few Lucarios with it, I was just saying because it happened. I was probably getting lucky
 
Lucario is the most absurdly deadly sweeper I have ever used in UU.

lol volc is 2x more potent, especially chesto rest and bulky, luc is frailer and struggles to find ops to set up, volc has superior typing, is stopped by almost nothing and is just broken asf in UU and is more borked than manaphy. Also volc stops luc lol.
 
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