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NU Discussion Thread (Mark II)

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Analysing average defenses in NU isn't the same as in any other tier. It would be better to analyse the OU of NU - say the top 30-50 used pokes.

If Trapinch's goal is to force Skuntank to Explode, I'm sure there are pokes with more utility and power that can do so just as easily. Scarf Primeape, for example, can be sacrificed to take out a Life Orb Skuntank.

DD Crawdaunt is frail, extremely difficult to set up, and so slow it's easily revenged by any Scarfer. Being Bug-weak, with low defenses, Primeape can easily come in and U-Turn, while most other common Scarfers OHKO it as well. With support, however, AgiliDance Kingler is extremely effective - having that good defense to take Sucker Punch is quite nice and it gets excellent coverage with Crabhammer and Return. Scarf Manectric is a really annoying stop to it, though - it means you either risk getting comprehensively checked by an elusive Scarfer or have to lose bulk for extra speed. We ran some EV numbers on Project NU a few weeks ago about this.
 
Note:These were taken before the last tier changes with typhlosion, Espeon, Magmortar, and the like. Nowadays there's probably a bit more spatk.
NU Pokemon only
*begin not my stuff.*
HP 73
Attack 84
Defense 77
Special Attack 76
Special Defense 77
Speed 68

NU and all NFEs together

HP 61
Attack 67
Defense 64
Special Attack 61
Special Defense 62
Speed 58

NU and competitive NFEs*

HP 68
Attack 77
Defense 73
Special Attack 70
Special Defense 72
Speed 65

*Competitive NFEs, for the purposes of this spreadsheet are at least 1 of the following:

- 2nd stage evolution (in the case of 3 stage chains)
- Not a NFE of a current NU (unless they're a special case)
- Distinct to their evolution

An example of a 2nd stage evolution is Charmeleon, meaning that Charmander wasn't counted in this average. A NFE of a current NU would be something like Flaafy, since Ampharos is currently also NU. An exception to this would be Anorith, who is much different than Armaldo due to a huge speed difference. In most cases, if something is distinct to its evolution, it's already counted as NU, but just in case they weren't, they're still listed.
*end not my stuff.*
Kudos to Bologo for putting these up on another forum I frequent, these are awesome. counting competitve NFE's, Adamant band Digglet an effective base 122 attack. Though as choice banders go, this is pitiful, for a one move revenge killer it works fairly well in comparison to average. Trapinch's attack is obviously well above average, but how exactly does it plan to get a hit in? base 10 speed barely outspeeds munchlax, and 45/45/45 defensive stats don't exactly let him survive any hits. I consider trapinch better than digglett, but I'm not particularly iclined to use either of them.

Thanks for that. :)

I was actually thinking, we could go a step further. We could work out the average stats for each Pokemon on the ladder, then multiply the stats by the usage the Pokemon gets, do the same with each Pokemon on the ladder, sum them, and then divide the result by 12 times the number of battles. Then we'd get the actual average raw stats for each tier.

Then, say in OU, the some of the average stats were:

Attack - 300
Defense - 325
Special Attack - 300
Special Defense - 275

And in NU, some of the average stats were:

Attack - 250
Defense - 225
Special Attack - 150
Special Defense - 175

And then say there was a Dugtrio in OU with 284 Attack, and we wanted to compare it with a Diglett in NU with 229 Attack.

We could work out the ratios of each.

So for Dugtrio, it would be 284:300, which is .95, and for Diglett it would be 229:250, which is .92, so we could say that, in comparison to other Pokemon in their respective tiers, Dugtrio's Attack stat is higher than Diglett's.

And you could do Attack:Defense aswell, so for Dugtrio it would be .87 (284:325), and for Diglett it would be 1.02 (229:225). So in this scenario, Diglett would do more physical damage to the average NU Pokemon than Dugtrio would do to the average OU Pokemon.

And you could perhaps do the same with Haunter and Gengar. So if Haunter had 361 Special Attack, and Genagr had 394, you could do the Special Attack:Special Attack values, which give:

Haunter in NU - 2.41
Gengar in OU - 1.31

And the Special Attack:Special Defense values would give:

Haunter in NU - 2.06
Gengar in OU - 1.43

So those values would say that Haunter's Special Attack in comparison to the average NU Pokemon is better than Gengar's Special Attack in comparison to the average OU Pokemon, and also that Haunter does more special damage to the average NU Pokemon than Gengar does to the average OU Pokemon.

Obviously, this would really be a bit more complicated, as HP would have to be factored in, and the numbers would not be so nice, but it would help a lot to put things into perspective, and it would help to map this metagame to OU to make comparisons, as we're more familiar with OU.

I would do it myself, but I can't think of a quick way to do it.
 
DD Crawdaunt is frail, extremely difficult to set up, and so slow it's easily revenged by any Scarfer. Being Bug-weak, with low defenses, Primeape can easily come in and U-Turn, while most other common Scarfers OHKO it as well. With support, however, AgiliDance Kingler is extremely effective - having that good defense to take Sucker Punch is quite nice and it gets excellent coverage with Crabhammer and Return. Scarf Manectric is a really annoying stop to it, though - it means you either risk getting comprehensively checked by an elusive Scarfer or have to lose bulk for extra speed. We ran some EV numbers on Project NU a few weeks ago about this.

Thanks for that synposis Ice-eyes.
The Speed versus bulk consideration is a bit of a pickle for Kingler.
When I was considering Kingler for OU that issue came up as well.
You can outrun scarf Gengar, but do you want to bother?
 
If Trapinch's goal is to force Skuntank to Explode, I'm sure there are pokes with more utility and power that can do so just as easily. Scarf Primeape, for example, can be sacrificed to take out a Life Orb Skuntank.
Actually I'm quite stupid because I just remembered about Protect. With Protect/Earthquake, you win 2/3 of the time. Of course it's very prediction reliant, but hey, you can go out of there with a Trapinch that can still hurt something with Quick Attack.
 
I'm new to the competitive NU environment, and I was wondering what really counters the following in NU, and how well it works:

Haunter @ Leftovers/Life Orb
Timid Nature
252 Spa/ 252 Spe/ 4 Def

Substitute
Shadow Ball
Sludge Bomb
Hidden Power Ground/Pain Split

Life Orb Pain Split Gengar works great in OU, not sure about the same case for Haunter here in NU. thoughts?
 
I use it with:

Haunter @ Expert Belt
levitate / Timid
252 SpAtk / 252 Speed / 4 Def
Substitute
Shadow Ball
HP Fighting
Thunderbolt

Small tweaks. Expert Belt + HP Fighting because of perfect coverage. Thunderbolt for bulky waters, though you could switch it out for Pain Split.
 
Perfect coverage in NU with HP ground / Sludge Bomb / Shadow Ball (the only resistor of those three, Skarmory, is OU anyway...)
 
Recover is always the superior option. If you use pain split you will rarely ever heal more then 50% and it is almost always useless.
 
Is Gastrodon better with Recover or Pain Split in each of these tiers: NU, UU, and OU?

Gastrodon has high HP so you'll only heal a decent amount if you're severly low on health or use it on Chansey/Blissey. Max HP Gastrodon has almost twice the HP of min HP Hitmonlee, so even if it were to switch in at full health while you're at half health, it wouldn't do much.
 
So, I have noticed that Magmortar is more or less broken like shattered glass in NU, or I'm not doing something right, so my thing is, are there any outright counters to it, or is my best bet just to weaken it and revenge kill?
 
Magmortar is like Salamence in the NU tier. Nothing can safely switch into him if he predicts correctly. Specs Magmortar can pretty much 2HKO everything at worst (I think). So yeh, play against him like you play against Salamence, put Stealth Rock up pronto, and weaken him for a revenge kill.
 
Actually there is a counter for Magmortar that no one ever mentions, Thick Fat Grumpig. Furthermore, if Magmortar lacks EQ or is running a Choice set and you predict correctly, a special defensive Flareon works too.
 
Yeah, me and my friend were talking about it last night and did some testing with Grumpig, the only attack that really threatens it is Thunderbolt but its fairly easy to bait another move for the switch.
 
With Hunter, Espeon, and Slowking all being common, Hidden Power Dark isn't stupid, actually, even less so because you keep perfect IV's while using it.

It may be inferior to HP Grass, which strikes Quagsire, and Slowking, or HP Ground which deals with Skuntank, but HP Dark could be good for a revenge killing Magmortar.

And, yeah, first NU Suspect Test come Shoddy 2, Magmortar all the way.
 
Charizard is currently NU, isn't he? I've been wanting to make some NU Charizard teams, does anyone have any suggestions for usage (outside of the obv Bellyzard, of course) and teammates that would go well with him?

I heard of someone who used him as a lead, which I was kind of curious to hear about.
 
Charizard is currently NU, isn't he? I've been wanting to make some NU Charizard teams, does anyone have any suggestions for usage (outside of the obv Bellyzard, of course) and teammates that would go well with him?

I heard of someone who used him as a lead, which I was kind of curious to hear about.

Personally, I've used Sunflora with Typhlosion on a SunnyDay set that Charizard can also pull off. I wouldn't say it's the best but it's definitely something.
 
With Hunter, Espeon, and Slowking all being common, Hidden Power Dark isn't stupid, actually, even less so because you keep perfect IV's while using it.

It may be inferior to HP Grass, which strikes Quagsire, and Slowking, or HP Ground which deals with Skuntank, but HP Dark could be good for a revenge killing Magmortar.

And, yeah, first NU Suspect Test come Shoddy 2, Magmortar all the way.

And Skunktank and Espeon. Might as well put in Slowking too. Curse Slowking is pretty much unstoppable. Since it already laughs at special attacks so with Curse, it just laughs off physical attacks.
 
you wanna remove skuntank and slowking? it is the only thing countering some of the broken pokes in NU.
 
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