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NU Discussion Thread (Mark II)

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ScarfTank outspeeds Espeon but does not OHKO with Pursuit (Although you might with Aftermath, I think), just like ScarfTar vs Latias, lol. The ScarfTank set I run:

Skuntank @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk/4 SpA/252 Spe
Nature: Lonely
-Crunch
-Pursuit
-Explosion
-HP Ground

HP Ground is so Magneton gets a very nasty surprise if it decides to switch-in, lol.
 
I see, if you opt for flamethrower instead of hp ground do you still OHKO magneton? (yes HP Ground is better but what if your facing a sunny day team you hit stuff hard don't you)

also this whole ttar = skuntank and latias = espeon is serious de je vu >.>
 
Skuntank isn't to Espeon what Scarftar was to Latias, however.

Skuntank is more like... Scizor agaist Latias. Forces mind games with it's priority, and Persuit on Espeon. The 2HKO with BP on Lati.. is relevant to Espeon's Sub XD.

And, running Flamethrower isn't worth it in the event of a Sunny Day team. Firstly, those are rare as anything, secondly, they fare quite badly against Sucker Punch, unless Shiftry's out there, and thirdly, Rain is more common, and that weakens Flamethrower, and hits for NVE. Not to mention it hits Magmortar, Ninetails, Flareon and Entei for far less damage.

HP Grouund is hardly surprising nowadays, actually. May Skuntanks run it, to geta harder hit on the Broken Fires [Bar Charizard]
 
Skuntank is more like... Scizor agaist Latias. Forces mind games with it's priority

If you run Scarf on Skuntank it becomes almost exactly like ScarfTar, lol. HP Ground is generally more useful because most Steels in NU are Rock/Steel or Electric/Steel anyway.
 
Skuntank @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk/4 SpA/252 Spe
Nature: Lonely
-Crunch
-Pursuit
-Explosion
-HP Ground

This set is nice. I'd preferable run Poison Jab over HP Ground, since Steel Pokémon in the NU environment can be easily checked by other Pokémon, such as Magmortar, Ninetales and Typhlosion. Poison Jab seems to offer that little more due to the STAB I think. Nonetheless, this is an awesome set and I'm eager to try it out myself TBH
 
This set is nice. I'd preferable run Poison Jab over HP Ground, since Steel Pokémon in the NU environment can be easily checked by other Pokémon, such as Magmortar, Ninetales and Typhlosion. Poison Jab seems to offer that little more due to the STAB I think. Nonetheless, this is an awesome set and I'm eager to try it out myself TBH

If you run Poison Jab over HP Ground, things like Probopass set up on you. Not good. Also, it could let Magneton get in a Substitute or something if for some odd reason they don't run Scarf.
 
It seems likly Slowking will move down, so he qualifyes.

Dusclops puts a full stop to 'Ape.

Bulky Waters in general

Prediction.

In general, no scarfer has a counter. It's like asking what counters CB Scizor... he'll just U-Turn to scout, like Scarfape.

Scarfed Primape lacks the brute power needed to cause mayhem anyway, especially on resisited hits.
 
It seems likly Slowking will move down, so he qualifyes.

Dusclops puts a full stop to 'Ape.

Bulky Waters in general

Prediction.

In general, no scarfer has a counter. It's like asking what counters CB Scizor... he'll just U-Turn to scout, like Scarfape.

Scarfed Primape lacks the brute power needed to cause mayhem anyway, especially on resisited hits.

Oh, alright, cool. I think I'll give dusclops a try, see how it meshes on my team. Thanks a lot =)
 
Dusclops is a full stop to Ape until it gets U-Turned off and Skuntank comes in. Espeon is 2HKOd by CC so lol.

But yeah, the best Primeape counter is arguably Nidoqueen since it has STAB EQ / Earth Power to smash Skuntank with and isn't 2HKOd by anything.
 
Sorry if this is the wrong place, but I have an idea. Wouldn't it be really good to use trick in combination with bug bite? What I know of, only 2 pokemon can learn both those moves (volbeat and shedinja). The enemy would lose an item and you'd gain an item. You could have a shedinja carry a liechi berry, then use trick, then bug bite, to get both leftovers and a power boost, while the enemy loses their leftovers, not to mention the damage from bug bite.

Is it a good idea? Just wish some better pokemon could learn the 2 attacks
 
Is Dunsparce actually feasible in NU? I really like the poor guy and wouldn't mind building a team around him.
@lumpor: With proper entry hazard support and scouting to make sure Sheddy won't die instantly it could work. Without entry hazards they'll just switch.
 
I don't know about viable, but what I do know is that my (sub-par) team was paraflinched to death by it.

Question: Is Lairon viable in NU? Head Smash makes up for its 90 base attack, imo.
 
Dusclops and Drifblim.

Dusclops can Will-O-Wisp fighting-types, and set up Trick Room, which is good for Dunsparce if you don't wanna spam T-Wave.

Driftblim can sponge fighting-type attacks, and a Salac-Berry Unburden set with Baton Pass and Stockpile would actually work wonders with Dunsparce...

Why? Dunspace has Base 100 HP... so upping those lower defences makes Dunsparce shockingly bulky! At +2 Speed, who needs Thunder Wave when you have a 60% chance at flinchax, and massive defences?

Also, if you're not doing anything fancy... anything with Thunder Wave that can spread it reliably.


At the topic of Lairon, it's not the Base 90 attack, it's the poor Sp.Def, and x4 weakness to Fighting-types that kills it, as well as the poor speed.
 
I don't know about viable, but what I do know is that my (sub-par) team was paraflinched to death by it.

Question: Is Lairon viable in NU? Head Smash makes up for its 90 base attack, imo.

Wouldn't Relicanth work better mostly due to its overall better stats (aside from lower Defense and equal Attack)? Lairon does have no Electric weakness, no Grass weakness, and some useful resists, but Relicanth can take a Fighting/Ground move or use STAB Waterfall. Both have Rock Head and Head Smash so ability doesn't matter much for these.
 
Relicanth would always be the better choice. Water/Rock yields one unfortunately common 4x weakness in NU, Grass. Lots of stuff resist it 4x in NU so that's perfectly fine. On the flipside, Relicanth is VERY bulky physically, so he's taking Fighting/Ground like a true pro.
 
The problem with Lairon is that outside of Head Smash it's pretty much useless, so it struggles with all of the Quagsire/Sandslash/Nidoqueens running around that resist it. Rhydon is another poke who is usually a better choice, who while we're on the subject is horribly underrated. I can't believe it's all the way down at #103 on PO ladder stats lol, 130 base attack in NU is huge beaten by only Rampardos and Slaking, combined with perfect coverage in QuakeEdge and natural physical bulk it's an absolute monster. The sub set especially I've found to be really effective.
 
Looking at Lunatone and Solrock they learn interesting skills for a Dunsparce Baton Passing. Rock Polish, Cosmic Power and Baton Pass. Out of the two which would be better inclined to BP to a Dunsparce?
 
Relicanth is cool because it has Water STAB to take out common bulky Ground-types. The problem with Relicanth and Rhydon is that they make bad walls compared to the likes of Quagsire / Sandslash / Nidoqueen / Gligar because they're weak to Fighting - a real issue when considering that one of the best uses for your physically bulky mon is to take on stuff like Primeape reliably. This also restricts the abilities of either to get in and set up SR / Sub / RP.
 
^ yes as a revenge killer.

Hmm rhydon is actually amazing on paper. I think maybe the typing is a let down for it since quarsire walls its and with all the bulky waters to counter the fires. It never seems to get usage.
 
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