Right, so, basically, on the subject of LO Magmortar vs Slowking:
If Slowking switches in on a Thunderbolt, Magmortar Wins. No two ways about it. Slowking is 2HKO'ed before it can do anything.
If Slowking switches into Fire Blast, there is still a chance it could lose. If Slowking is Burnt by Fire Blast, that will, of course, make it tke addittional damage, and, possibly lower it into Thunderbolt KO range [Or, even then, it would be crippled massivly after KO'ing Magmortar]
If Slowking switches into any move, there's always the chance for a Critical Hit from Thunderbolt, which would OHKO Slowking with any prior damage.
If Slowking switches into anything but Thunderbolt, is not Burned, T-Spikes is not down, and dosen't get critted, Slowking wins.
Oh, and let's not forget, that 10% chance Slowking is also Paralysed by Thunderbolt, in which case, Magmortar wins in speed, and will defeat Slowking [Slower, deals 50%, then faster, KO's]
The simple, but sad fact is, however, to defeat Magmortar one of NU's best Special Walls, a bulky water at that, has to stall until paralysis strikes and avoid status, crits, and thunderbolt switch-ins.
Bearing in mind, Slowking has to stall, and wait for the right time, the chance of Magmortar turning things around gets better the longer it stays in.
And, why people are using SR as an argument for Magmortar in NU is beyond me. If you're using SR weak pokemon in NU, it's near-effortless to keep it of your feild. Floatzel outspeeds ANY SR lead in the teir, and is useful in it's own right. Electrode does the same. If I was running LO Maggy, I'd happily use Floatzel or something to lead, gives Magmortar 2 extra attacks.
I'm quite sure it's a similar, if not grimmer, story with LO Espeon. You have to avoid Shadow Ball like the plauge.
If Slowking switches in on a Thunderbolt, Magmortar Wins. No two ways about it. Slowking is 2HKO'ed before it can do anything.
If Slowking switches into Fire Blast, there is still a chance it could lose. If Slowking is Burnt by Fire Blast, that will, of course, make it tke addittional damage, and, possibly lower it into Thunderbolt KO range [Or, even then, it would be crippled massivly after KO'ing Magmortar]
If Slowking switches into any move, there's always the chance for a Critical Hit from Thunderbolt, which would OHKO Slowking with any prior damage.
If Slowking switches into anything but Thunderbolt, is not Burned, T-Spikes is not down, and dosen't get critted, Slowking wins.
Oh, and let's not forget, that 10% chance Slowking is also Paralysed by Thunderbolt, in which case, Magmortar wins in speed, and will defeat Slowking [Slower, deals 50%, then faster, KO's]
The simple, but sad fact is, however, to defeat Magmortar one of NU's best Special Walls, a bulky water at that, has to stall until paralysis strikes and avoid status, crits, and thunderbolt switch-ins.
Bearing in mind, Slowking has to stall, and wait for the right time, the chance of Magmortar turning things around gets better the longer it stays in.
And, why people are using SR as an argument for Magmortar in NU is beyond me. If you're using SR weak pokemon in NU, it's near-effortless to keep it of your feild. Floatzel outspeeds ANY SR lead in the teir, and is useful in it's own right. Electrode does the same. If I was running LO Maggy, I'd happily use Floatzel or something to lead, gives Magmortar 2 extra attacks.
I'm quite sure it's a similar, if not grimmer, story with LO Espeon. You have to avoid Shadow Ball like the plauge.