Dodrio's LO Brave Bird to Max/Max Impish Miltank: 44.2% - 52%. No 2HKO - even with Stealth Rock, you're looking at a pretty low chance accounting for Leftovers recovery (not to mention that you're going to be pretty much KOing yourself with recoil in the process.
 
Swords Dance Victreebel is really strong in Sun - it gets Sucker Punch, which is something.
		
		
	 
Ah, that explains why, I checked with the person I played after reading this post, and the Miltank wasn't Max/Max. It was a Cursetank, and thus, ran Sp.Def, to aid in taking Special Hits.
52% with SR is a VERY slim chance of a 2HKO with rocks down. It's so small it's negligable, however, you'd basically need max damage twice.
Anyway, played a bit more with my team, and due to the large amount of Mid-Game SR users, I might change one of my team for Sandslash, probobly Gligar. Having a spinner makes Floatzel less needed as well.
I know Swords Dannce Victreebel is strong, go back in the thread, and you'll see me raving about it, and how Skuntank was basically the only counter, back at the start. Swords Dance Cacturne, however, has a far stronger Sucker Punch, and can switch in on Espeon. Encore is fun too, but Victreebel gets that as well.
Both Victreebel and Cacturne have pros and cons. Victreebel fairs better against Fighting-types, and on Sun teams. It also has Sleep Powder. Back in the day, STAB Sludge Bomb, even with 0 EV's [Albeit, with Life Orb] was a OHKO on Leafeon as well, although it was more common on Sunny Day sets. Victreebel also has Leaf Blade, which is better than Seed Bomb.
Cacturne has STAB on Sucker Punch, fairs better against Skuntank and Espeon, and, as we all know, is a pain on Sand teams.
It's really down to what you want to handle better, and the rest of your team. My team lacks a Psychic resist, so I use Cacturne. I also don't want be to revenged by Skuntank every single time.
I've been seeing more Dodrio recently. Aside from my own. Most are Choice Band right now, by the looks of things.
A combination of the fact that the Metagame is Flying-weak, Dodrio's high Attack and Speed, and the fact it seems to be commonly Banded, makes Persuit very useful on Life Orb sets. I've scored a fair few kills on things which see Dodrio, and switch out.
Also, although I'm unsure about the EV's of the Sandslash, Return 2HKO's it, meaning Sandslash can't switch in, and Stone Edge you.