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NU Discussion Thread (Mark II)

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I've been using that exact lead, except with a focus sash to take grass and electric attacks, and with Waterfall instead of Aqua Tail. It is very effective, most games I don't have time to get rocks down because I'm busy OHKOing half of their team. The only leads you really "lose" too are fighting types.
 
Has anybody ever tried Choice Band Sneasel?

The thing has great speed, and with CB, it reaches high attack (Base 95 isn't too bad)

Sneasel @ Choice Band
Adament-Inner Focus
252 Atk/252 Spe/4 HP

Ice Punch
Brick Break
Return/Double Edge
Shadow Claw/Pursuit

Idk about the moveset, but it seems to have decent coverage. What's more impressive to me though is that Sneasel reaches 475 Atk and retains 329 Speed. A good late game revenge killer no?

Another option I could see for Sneasel is Focus Sash and Swords dance.

Sneasel @ Focus Sash
Jolly--Inner Focus
252 Atk/252 Spe/4 HP

Swords Dance
Ice Punch
Brick Break
Double-Edge/Return/Shadow Claw/Ice Shard/Pursuit

Focus sash allows Sneasel to survive long enough to Swords Dance. After one Swords Dance Sneasel will have 578 Atk and 361 Spe. That seems to be pretty formidable in the NU tier I think.

Finally. LO Electabuzz.

Electabuzz @ Life Orb
Modest--Static
252 SpA/252 Spe/4 HP

Thunderbolt
Charge Beam
Focus Blast
Hidden Power Ice

Life orb boosts Electabuzz's SpA to 412. If he lands a Charge Beam boost, his SpA will reach high levels. His moves provide great coverage. The only worry for him is this outclassed by Manectric? Modest Manectric has 309 Spe and 339 SpA. It has access to all the same moves as Electabuzz except Focus Blast. Idk!
 
Is SashRelicanth still a better lead than LOCanth+Vileplume (waiting to switch into a Grass/Electric/Fighting attack)? I fear Relicanth might lose too much power without LO.
Oh, and Manectric does that better in all ways. Flamethrower >>>>>>>>>>> Focus Blast.
 
Real men use Lum Berry on their Relicanths! Reli shouldn't be staying in on anything that would OHKO it, and having 'Vileplume' - or preferrably Exeggutor which can actually hurt things and also resists Ground - helps to mitigate the common weaknesses.
 
Vileplume actually has a Special Defense stat, also isn't Eggy getting the boot to UU/BL2/whatever soon?

Also uh... Is status really that big a deal in NU? Or is LO not that big a difference? (I play in Lv50 battles)
 
Eggy is likely to get up to UU through usage, sadly, yeah.

Status is kinda annoying with leads like Venomoth and Persian running around, plus it's always useful when random stuff tries to Toxic you or whatever.
 
Are everyone forgetting that Relicanth outspeeds Vileplume and very likely OHKOs her with Head Smash??

Anyway, I've been playing around with a Stall team lately and it's actually working!! STALL IS NOT IMPOSSIBLE IN NU. While I admit it isn't "full" stall (Since I have Jumpluff in it), it has virtually no offensive power apart from probably Skuntank. My team currently is Nidoqueen/RestTalk Roar Wailord/Spinner Hitmonchan/Dusclops/Skuntank/SubSeed Jumpluff.
 
Stall without Spikes is incredibly pointless though because you just sit there... walling shit? Your team is taken apart by a lot of scary stuff like Dodrio as well as Magmortar.
 
Are everyone forgetting that Relicanth outspeeds Vileplume and very likely OHKOs her with Head Smash??

Anyway, I've been playing around with a Stall team lately and it's actually working!! STALL IS NOT IMPOSSIBLE IN NU. While I admit it isn't "full" stall (Since I have Jumpluff in it), it has virtually no offensive power apart from probably Skuntank. My team currently is Nidoqueen/RestTalk Roar Wailord/Spinner Hitmonchan/Dusclops/Skuntank/SubSeed Jumpluff.
Vileplume is the teammate I chose for my Relicanth, covering his weaknesses pretty well and it has a good special defense stat. Exeggutor would've been my first choice but really low special defense + it going to UU soon. I don't want to breed for a good Exeggutor for it to move up to UU the next day.
 
I've been using RP Relicanth and it's a great late game sweeper. I run Jolly LO to outspeed Adamant Scarf Primeape(haven't had the chance to face one with it yet), and i'm pretty sure it 2HKOs all of the NU metagame after SR(without 252/252 Regigigas survives with lefties i think). It Regularly takes out 3-4 pokes after setting up. sometimes it's utterly useless though. anyways i doubt that reli is of more use as a lead than it is as a late game sweeper, i'll try it out though.
 
With Quagsire / Sandslash / Nidoqueen / Gastrodon absolutely everywhere - they're relied on to deal with so much stuff, particularly Fighting- and Electric-types - offensive Grass-types can be really, really scary.

Cacturne is very hard to stop after a Swords Dance - those powerful Sucker Punches rip holes in a lot of things, and fast resists are usually frail (eg Primeape). It helps to have a STAB which hits most of the tier's physical walls (predominantly Water- and/or Ground-type) hard. Entei and Espeon going makes it even easier for Cacturne to shine, too.

Exeggutor I'm going to miss if and when it goes up - it has bulk, hits so hard and if you can get it in your opponent is probably going to lose something. Its Psychic-typing lets it check the likes of Medicham, and Pursuit isn't too much of a problem either seeing as Skuntank is OHKOd by Specs Leaf Storm after Stealth Rock.

Seconding the offensive Grasses being great. I'm useing SD Sub Salac Meganium [Think Agility SubPeteya Emploeon], and it's FRIGHTENING. Standard Sandslashes cannot break it's subs, nor can Quagsire/Gastrodon without Ice Beam.

Not to mention the priceless reaction when Meganium throws up a sub, and DOSEN'T use Leech Seed, and instead Sword Dances.

Flail, with 200 BP at +2 is mighty as anything, and OverGrow +2 Seed Bombs destroy anything that dosen't resist it. If Meganium gets to set up, it basically 2HKO's the whole of NU, barring Shedinja...


About Eggy... what you've put there almost sounds like evidence to put Eggy up for BL2... I mean, that's what made Mance Uber... not that it matters, Eggy's gonna be UU anyway.


Anyone else finding Gardevoir good in this meta? It's like a slower, bulkier Espeon, with a better movepool. Sending in a Specially bulky Gardevoir against most special attackers allows you to set Calm Mind up on them, and then sweep with Psychic and Signal Beam.

The fact that there's less Skuntanks helps too.
 
Problem with the 'Eggy is broken' argument is that it's slow and, while it gets a kill a game, it rarely gets more than that (partly because it's vulnerable to Pursuit trapping, partly because dangerous threats like Sharpedo can revenge and be really hard to switch into). It's really good though.

Gardevoir gets a lot of cool options. I want to test a Psychic / Thunderbolt / Will-o-Wisp / filler (Encore?) set.
 
I'm considering a LO Rock Polish Relicanth for my team, looking at his attack with Adamant + the base power of his moves he'll completely own like the entire tier... but now I have an issue, who would be a good lead to get SR on the field?

Also what would be good teammates for a LO Rock Polish Relicanth?
 
RP Relicanth is okay, I guess. It has a STAB that hits bulky ground-types SE which is pretty cool.

As for teammates, Gligar is a great one to take on Primeape etc. and set up Stealth Rock. Relicanth also tends to lure in Grass attacks, so something to take those which could also soften up physical walls is appreciated - maybe Dodrio? Quagsire is incredibly annoying for Relicanth so it might be useful to have something like Exeggutor to come in on it and wreak havoc.
 
I'm considering a LO Rock Polish Relicanth for my team, looking at his attack with Adamant + the base power of his moves he'll completely own like the entire tier... but now I have an issue, who would be a good lead to get SR on the field?

Also what would be good teammates for a LO Rock Polish Relicanth?

Quagsire Lure and just regular damage spread. Relicanth can't OHKO everything bulky with Head Smash, but it can get pretty close. Medicham is kinda cool to get solid hits on everything that has a def stat.
 
At risk of derailing the topic a little, I have to ask what people are using to counter MixPedo in particular and as a safeish initial switchin? He's been tearing a few of my teams a new one recently...
 
MixPedo yields quite a bit less strength than a dedicated one. Looking at sheer speed and such, Tauros isn't hit super effectively and seems to hold good bulk, and is faster.
 
MixPedo yields quite a bit less strength than a dedicated one. Looking at sheer speed and such, Tauros isn't hit super effectively and seems to hold good bulk, and is faster.

No, not really.

Dusclops: Crunch
Sandslash: Surf
Regice: Crunch
Grumpig: Crunch
Hypno: Crunch
Gardevoir: Crunch
Vileplume: Ice Beam
Aggron: Surf
Bastiodon: Surf
Walrein: Crunch
Shuckle: Surf
Gligar: Surf
Probopass: Surf
Ampharos: Crunch
Cloyster: Surf/HP Grass
Leafeon: Ice Beam
Articuno: Crunch
Muk: Crunch
Quagsire: Crunch/HP Grass
Gastrodon: Crunch/HP Grass
Slowking: Crunch
Mantine: Crunch
Munchlax: Crunch

The list is the defensive threats from the front page, with the most powerful move for each of them. From this list you can assume it's best to go with 252 Atk / 4 SpA / 252 Spe. You could use Hydro Pump > Surf and retain the power that you'd lose with less investment, but it's not really necessary. The physical walls of the tier get destroyed by Surf or HP Grass. By investing in Attack, you're able to hit things like Mantine, Articuno, and Walrein that much harder.

EDIT: The spread is already explained in the analysis, for the most part.
 
Tauros would still be a good counter I think, unless Sharpedo's Special Attack is way higher than I thought, considering Tauros has Intimidate to protect him there.
Why would you attack Gligar with Surf over Ice Beam?
 
MixPedo can't afford to run Ice Beam. It needs Aqua Jet for late cleaning, killing off fire-types and 2HKOing Primeape.

I believe the standard set is Crunch / Aqua Jet / Hydro Pump / HP Grass @ Life Orb with 252 Atk / 80 SpA / 176 Spe Lonely.

Tauros takes 42.3% - 49.8% from a Lonely, max Attack Intimidated Crunch with Life Orb. If it's at all weakened, it dies to Aqua Jet and Rocks. 80 SpA Hydro Pump, meanwhile, does a hefty 80.4% - 94.8%, OHKOing with Aqua Jet. Basically, bulky waters are the only real counters, and they have to be bulky on both sides (Politoed's 2HKOd by Crunch with Rocks).
 
The version onsite is Heysup's UU version; the NU standard (also popularised by him) is optimised for a different tier. In UU, Sharpedo is concerned with bulky Grass- and Fighting-types as well as Registeel. Also, there are more pokemon in and around Sharpedo's speed tier, necessitating Hasty and max Speed.
 
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