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NU Discussion Thread

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Hm. Pinsir with SR, X-Scissor, Close Combat, and EQ?
Fixed. At least thats what ive been using. Close combat hits ice harder, and flying types are already hurt by stealth rock and pinsir shouldn't be staying in anyway, while close combat hits normals, and more importantly, allows you to do over 50% to like max/max bastiodon/aggron. But then your walled by drifblim, so watch out!
 
clsoe combat + EQ = redundant coverage. Drop EQ for close combat. With mold breaker EQ is probably better though.
 
In NU there isn't much he'll be hitting with Mold Breaker EQ(X-Scissor hits all the levitators super effective), so go with Close Combat. Either way, he is a lead, so you should tailor it to what your team has problems with from the lead standpoint, just know that Close Combat is superior in almost every circumstance.
 
Has anyone had any great success with hail? Originally it was though to be extremely broken. Yet with regice, medicham and other weather teams running around i am kinda underwhelmed
 
I have been testing a NU hail team and agree that it is underpowered. To start off even in NU Snover is a bad pokemon and soon becomes dead weight. Stallrein, one would think, would be the best pokemon one the team with hail. Yes it still does its purpose but there are so many risks with using it. Charge Beam Regice sets up on it, and everything from Tangrowth to Rapidash can set up sun and destroy Walrein as set up bait. Even sweepers like Glaceon are still not to powerful, and not powerful enough to fight a hail team.
 
Yes, Snover has pretty poor stats, even in NU. I also feel that I'm making too much of a sacrifice, when there are Pokemon such as Persian and Sneasel that I could be using as leads instead.
 
The threat of a Stallrein is the reason by Tangrowth has Sunny Day.

haha, yeah its useful to get rain, hail and sandstorm out of the way but the main reason would to get its speed doubled thanks to chlorophyll and have reliable recovery thanks to synthesis which heals 66% in sunlight

it also gets pseudo stab on hp fire which gets great coverage with power whip (or solar beam).
 
The threat of a Stallrein is the reason by Tangrowth has Sunny Day.

This is the very same reason that I have Sunny Day on my Probopass. I have Earth Power/Power Gem and Thunder Wave, and Stealth Rock duty is already taken up by lead Bibarel, so instead of Rest (which I've tested and not used very often at all), I put Sunny Day on just so that Weather teams don't rape me.

I also have Tangrowth and Flareon to benefit from the Sun, so it's not completely wasted.

The fact that Snover and Hippopotas are the only auto-weather 'mon in the tier means that everyone should be going around with a weather changer; so many people sacrifice their auto-weather 'mon as a lead, so KOing them and then setting up your own weather is very easy and ruins their plans.

Without that though, weather is very threatening in this tier.
 
Personally, I find weather, at least sand and hail, underwhelming. The fact that you have to resort to Snover and Hippopotas already cripples your team, and you only have 5 team slots to make up for it. Sure, Walrein can set up his cycle of hail stall, but hail stall is just a little harder to pull off in NU then it was in UU. There are less good spikers and spinners, and even rapid spin blockers. The only Pokemon that worry me when I see a hail/sand team are Walrein and Cradily respectively. Otherwise, its still possible to power through them.
 
Personally, I find weather, at least sand and hail, underwhelming. The fact that you have to resort to Snover and Hippopotas already cripples your team, and you only have 5 team slots to make up for it. Sure, Walrein can set up his cycle of hail stall, but hail stall is just a little harder to pull off in NU then it was in UU. There are less good spikers and spinners, and even rapid spin blockers. The only Pokemon that worry me when I see a hail/sand team are Walrein and Cradily respectively. Otherwise, its still possible to power through them.

i agree, and its not that weather teams are incapable but that dedicated weather teams just dont work as well due to overlapping thanks to the limited number of pokemon.

I really think that heysups team has the right idea with it still having glaceon for late game sweeping and to try to stall out other teams yet still has pokes that can sweep in their own right. Also the worst mistake made by weather teams atm is that their hippotas or snover is normally their lead, yet its easily fainted and then the opposing team can easily change the weather without interferance.
 
I hear talk about an NU ladder being put up when the new tier lists come out.

Anyways. Has anyone noticed how Toxic Spikes own almost everything in NU? The only poison types I've seen are Venomoth and Qwilfish, and Venomoth is commonly a lead, while Qwilfish is on rain teams, which Toxic Spikes don't really help against much.

Toxic Spikes allows you to weaken most walls that don't carry rest or aren't part flying. Nobody carries a rapid spinner, and poison types are rare except for Venomoth. Speaking of Venomoth, it can set up Toxic Spikes with ease, either as a lead, or with a bulkier spread.
 
Talking about Poison-types, I think Muk will be NU in a few days. It's been performing realy badly in UU usage lately. Last month, it came only 80th!

And, I'm hearing rumours about an NU ladder too, but they're just rumours. I'm hoping a staff member can confirm what's actually happening. I just want to let them know that I'm not going to be angry if the NU ladder doesn't start this month, and I don't want to pressure them, but I just want to know what's happening. Is there even plans for an NU ladder?
 
They'll probably wait until UU stabilises before making a NU ladder. After suspect testing, most likely.

Yeah, Toxic Spikes is like the SR of NU.
 
Im definitely making sure to have a poison to absorb Tspikes.

And ive found stall isnt as bad as i thought. Maybe it is, but I just made a team that can handle it. Ill see though as I dont think ive played it enough to be 100%.
 
I dont think so, there are many poison type pokemon @ nu.

I find TS more threatening @ OU than NU (if you got at least 2 ghost to block spin)

Are you kidding? Not to be rude, but a lot of pokemon hate Toxic Spikes in NU(Tangrowth, Leafeon, Bibarel, Regice, etc), while in OU, plenty of things are immune/can switch out to get rid of it. Zapdos, Scizor, Heatran, Flygon, Blissey, Celebi, Zapdos, Salamence, Scizor, there are so many.
 
Are you kidding? Not to be rude, but a lot of pokemon hate Toxic Spikes in NU(Tangrowth, Leafeon, Bibarel, Regice, etc), while in OU, plenty of things are immune/can switch out to get rid of it. Zapdos, Scizor, Heatran, Flygon, Blissey, Celebi, Zapdos, Salamence, Scizor, there are so many.

The point is @ NU you have many pokemon that can absorb them, while in ou you have pokemon that can switch @ TS, BUT if you switch them to another pokemon (for example you switch to flygon and your oponent switch to walrein) you've to switch to another pokemon and that pokemon will get poison'd, that doesn't happen at all in NU
 
As said above, only two decent Pokemon can absorb TS - Qwilfish, and Venemoth. And they generally set up TS, they don't generally get used to absorb them.
 
The point is @ NU you have many pokemon that can absorb them, while in ou you have pokemon that can switch @ TS, BUT if you switch them to another pokemon (for example you switch to flygon and your oponent switch to walrein) you've to switch to another pokemon and that pokemon will get poison'd, that doesn't happen at all in NU

My point is every team in OU can consist of poison immune pokemon, so you just wasted 2 turns when your opponent could have Gyarados, Blissey, Flygon, Celebi, Skarmory, and Rotom-A.
 
As said above, only two decent Pokemon can absorb TS - Qwilfish, and Venemoth. And they generally set up TS, they don't generally get used to absorb them.

"Decent"? What about victreebel? Swalot? they may not be the "NU OUs" but they also very good.

And for me even Dustox and Beedrill are pretty good.
 
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