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Project NU Teambuilding Competition [Voting Stage]

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I actually just started replaying NU (haven't since BW).
I was looking for a Sawk//Haunter core and I stumbled upon this team. I started using team 4. At first I switched up the set on Haunter and Sawk(Keep testing if I like sturdy or moxie. Also debating on poison jab for Audino but I'm not sure), but I reversed it back to haunter. The only thing is Mega Audino hurts ALOT. If you don't take care of it, it can sweep. Also steelix isn't a problem persay but you can end up in tough situations since this team isn't too bulky (rhydon is 2HKO and outsped by steelix)


Also I vote for team 4 lmao
 
Team 4 takes this week pretty convincingly so congrats to Disjunction and his extra spooky haunter team.
time for round 19!
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Barbaracle is a Pokemon that has made a big comeback in NU as of late, It's seen a fair amount of success in big tours going on right now like the NU League and SPL. Shell Smash sets are still as big a threat as always while Scarf and Focus sash are two other equally useful sets for Barbaracle. Same drill as last week, Friday will be the last day to send in teams so be sure to get them in.

Also I've updated the archive with all the past winners so check that out as well!
 
Alright so I only got one team for this round which is appreciated and all but that does not a competition make so no voting period unless I get more teams overnight or something. In the meantime, I'll take this post to tell everyone that the next round will be for an old generation of NU. Whether that is for GSC, ADV, DPP or BW is left to be determined so feel free to give me suggestions on PS for which gens you prefer. Also, after the old gens round I'll be making changes to how people submit teams for each round since the current method has gotten a bit stale as of late. So yeah, some pretty cool stuff coming up soon so keep an eye out for that!
 
Ok time for the old gens week, the tier is DPP NU and here is the Pokemon to build around
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A combination of Pure Power + respectable coverage options makes Medicham one of the most threatening wallbreakers in the tier, only being held back by its low speed compared to more offensive threats.
Here is an overview of DPP NU to see what is effective in this old gen, be sure to take it into consideration when building teams. Also fyi don't just post any of the sample teams, but using them as another reference is fine.

Alright so that out of the way, I'm making some changes to the building period. Starting this round you do not have to pm me teams, simply post them in this thread during the building period. I've updated the OP with how to post teams with this change in mind. The old thread used this format for some time and I'm making a return to it. While there were some concerns about bandwagoning during the voting period, I'll assume that most users on here can distinguish which teams make the most out of each core every week and vote accordingly.
Here are some example posts - Post 1, Post 2, Post 3

Building period ends Friday, so post teams until then. Hope to see some creative teams this round, good luck n_n
 
An NU mod wanted me to revive this thread so here's one more try at it.
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The strongest drop to NU in a while, the amount of sets this thing can viably run is unbelievable. Specs, Life Orb, Scarf, and itemless all have their uses on teams.

Same as last post, just post your teams in here before Friday night, don't message me or I'll just tell you to post them in the thread n_n Hope to see some heat teams this round.
 
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Charizard
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Swords Dance
- Earthquake
- Roost

Pyroar (M) @ Flame Plate/Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Hidden Power [Grass]
- Flame Charge

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Ice Punch
- Rapid Spin
- Drain Punch

Muk @ Choice Band
Ability: Sticky Hold
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Gunk Shot
- Shadow Sneak
- Focus Punch
- Explosion

Altaria @ Life Orb
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Flamethrower
- Power Swap
- Roost

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 168 Atk / 84 SpD / 12 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar

This was more a fun team centered around a Dual-Fire Core of SD Zard and Flame Charge Pyroar. Even though it may not seem very solid and incorporates odd sets it has one a few room tournies and had decent success on the ladder. SD zard is meant to lure in Fire checks like Lanturn and Yama for Pyroar to sweep later however with Item preview implemented it may not work as well and be as deceiving. I had Flame Plate on pyroar to bluff a choice item until it needed to sweep late-game however the lack of damage from Hyper VOice/Hp grass was disappointing at crucial times. Chan was added to help with scary SS sweepers and spin support as well as to threaten other Fire types barring Zard which threatened the team ironically. CB Muk was added cause people were hyping it at the time and was a nice check to Sceptile since it needs to run Rock Slide for Zard as well as Shuca Skunk being so popular as well as a wallbreaker, priority, and a way to lure threats to SD Zard like Lix/Rhydon or Bulky Poisons with Focus Punch or Explosion respectively. Speed is to get off explosion on fast weezing for zard and Sticky Hold is for weak Knock offs. Power Swap Altaria was another fun wallbreaker and another Fire/Rotom check that could mess with sweepers by stealing their boosts and giving them -2 Spatk drops from Draco. Flamethrower is there over Fire Blast so CM sweepers couldnt stall me out of PP as easily (since Power swap only steals Atk/Spatk). Steelix was added as a rocker, normal/flying/electric check and another way to deal with sweepers alt couldnt handle with Roar. This spot used to be Mes however the lack of normal/fly resist bothered me yet the team doesnt have the most solid answer to +1 Malamar barring Explosion Muk. Not the most solid team but definitely a fun one to try out that performs better than you think!

http://replay.pokemonshowdown.com/nu-331785158
Team in action (Needed some hax to win and ironically the guys name was zebrishhateshax :])
 

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big thanks to my bae nv for the biggest part of this team :o

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Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Giga Drain
- Blizzard
- Ice Shard
- Earthquake

Omastar @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Signal Beam
- Stealth Rock
- Healing Wish

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 224 Atk / 68 Def / 72 SpD / 144 Spe
Adamant Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Taunt

this team is based around an AbomaStar core, with a lot of great support. WispZard is so so good at just annoying entire teams as the things that eat up WoW's, mostly don't like taking 110 BP Acrobatics (think Magmortar, Pyroar). SS Omastar also enjoys things like Steelix getting Wisped, as it breaks the sturdy and allows Omastar to set up a lot easier. Charizard also beats most Hitmonchans which the team really struggles with, especially with the choice of offensive Mesprit on the team. Hitmonchan is kind-of a wannabe check to Sceptile and Fire-types and can also chip those mons a bit with Mach Punch to the point where it allows Omastar or Abomasnow to sweep a bit easier. Healing Wish on Mesprit is a really nice addition to the team as it allows Skuntank to get back in the field and wittle something some more, being the annoying mon it is. The rest of the team pretty much speaks for itself.
 
Super Nova


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Super Nova (Charizard)
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
IVs: 0 Atk
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Forest Dragon (Sceptile) @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Focus Blast

Mafioso (Skuntank) @ Shuca Berry/Life Orb
Ability: Aftermath
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Defog
- Hidden Power [Grass]
- Dark Pulse
- Fire Blast

Underworld Slug (Sliggoo) (F) @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpD
Careful Nature
- Curse
- Outrage
- Rest
- Sleep Talk

Vento no Litoral (Omastar) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Spikes
- Scald
- Hidden Power [Electric]

Aztec (Xatu) @ Colbur Berry
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 180 Def / 80 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Signal Beam
- Roost

Started with bulky SD Zard, wow helps zard to setup on things more easily, Scep enters to cover zards weakness checking Waters, rocks and ground types for Zard. Skuntank for hazard control and psychic check shucka helps when checking Scep and also against SR setters while LO gives extra power, Sliggoo is the main Grass/Fire check and also the second wincon, Omastar sets hazards, check normal types and physical Flying attackers. Xatu enter as a needed Fighting and Malamar check while still acts as a further wincon.​
 
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Shadestep wins this round, congrats to him! Here's your next subject to build around.
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Grumpig! What was considered a rather niche choice in nu a couple months ago, its usage and viability have both risen because of its ability to check threats in nu like Charizard and Sceptile. It finds its place on balance and stall mainly but could certainly function on offense due to its useful resistances with Thick Fat. Below are some sample sets for those unsure of what Grumpig commonly runs in nu. Voting for this round will take place Friday night so enter teams before then.
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Psychic / Psyshock
- Focus Blast
- Signal Beam

Grumpig (F) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Signal Beam
- Power Gem
 
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Sawk (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Stone Edge
- Earthquake

Grumpig (F) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Signal Beam
- Power Gem

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Aromatherapy
- Synthesis

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Stealth Rock
- Stone Edge
- Heat Wave

Skuntank @ Life Orb
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog

Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Leaf Blade
- Earthquake

ok so I started off with a defensive core of
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and
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, as it looked like they covered eachothers weaknesses quite well. Next up, i put Choice Scarfed
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and
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on there for some solid offensive presence. later on I changed
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to scarfed
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, as its overall a more consistent and reliable scarfer than Tauros, even though the surprise factor isn't there. with Grumpig and Archeops on the team, a Defog user would be really nice. I added a Defog user that also lures in Lix and Weezing being checks to Archeops and Sawk,
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. Last off, I wanted another late-game sweeper, and I decided to go with SD
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. SD Samu works well here too but I like speeeed so I went with Sceptile.
 
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So we're starting off with Grumpig, the mon for this week. I'm starting off with the standard stallbreaking set. I have an idea in mind already with where I wanna go with this team. I'd love to support an SD Sceptile and Grumpig can help in that process. Possessing a relatively fast taunt, good coverage with only two moves and respectable bulk it helps out in stopping some of those fatmons that could stall/hinder a sweep and having Focus Blast is great for hitting any steel types that think they get a free switch on you.

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Now I'll get to our teams offensive core.
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I'm going with the standard bulky SD spread for Sceptile. I'll run some creep but how much you run is up to you, so I'll just go with the smogon dex spread. Sceptile has a few problems, namely with steel types. RN Rock Slide is the optimal coverage move alongside Leaf Blade and Acrobatics, so you miss out on all the stuff that EQ would hit like Steelix, Garb, Klinklang, etc. Sawk has for the longest time been the tiers poster boy for offensive power and right now we could really use what it's got to offer! Offering impeccable coverage in CC/Knock Off/Zen Headbutt/EQ it's able to deal with all those things we don't want Sceptile to have to deal with! Everything is either a 2hko or OHKO. I'm going to be running the Jolly banded set. I really appreciate the power it achieves with band, but I also would like to have the extra speed that you get with a positive nature.

The team so far:
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Now we're going to wanna run something to set up rocks. I've always thought Camerupt was pretty dope and it fits pretty well so far. This team can have some trouble with Rotom if it's played well and SpD Camerupt really puts a stop to it. It checks a few strong mons besides Rotom like Pyroar, Lilligant, Skuntank, Combusken and Magmortar. Grumpig might be running full hp and Thick Fat but it will appreciate having some pressure taken off of it. I'm going with an Air Balloon so it makes my match up against Steelix better. Even without any SpA investment both coverage moves are a clean 2hko. My choice for the last move slot is wisp, but there's a few other things you can run like Roar, Toxic or even some more niche tech moves like Rock Tomb, Sleep Talk (ehh, Lilligant..?) or Yawn.

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Even though our team is meant to be more offensive I wanted to make sure I had a way to deal with fighting types, Malamar and MDino so we're going with Weezing. I'm running enough speed to outspeed 4 Spd Malamar. What Weezing does is pretty self explanatory. Its a pretty splashable wall. If you decide to go the SpD route you can check Sceptile pretty well but thats not what I'm going for.

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I'm rounding out the team with Kangaskhan. Due to our preparation in handling steels for Sceptile we also aid Kangaskhan which has suffered in the past few mons with the dropping of stuff like Steelix and Omastar. I think having some sort of priority on a team is pretty important and Kangaskhan brings a damn strong fake out. It also hits most of the tier for a good amount of damage and can slow down the enemys roll if you feel like you're getting behind.

So here's our team

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Then I was like oh shit Sawk's banned right now and I can't test this team. Also I could use some form of hazard removal just to make switch ins a little smoother so I subbed in Hitmonchan.


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It's honestly putting in a ton of work. I'm going with CC>Drain Punch and Thunder>Ice. The damage output catches everyone by surprise and I don't find it too inconvenient to have to pivot out often if I wanna spin. In most match ups from team preview I can tell if its worth it for me to spin and most of the team it isn't but the option being there is nice. I've played a few games since making this team and so far its got an 86% win ratio. I think all the individual traits the team members bring to the table work so well together. I think if anyone on this team is swappable its Kanga, but it's also saved me more than once from losing multiple mons to a sweeper that I didn't take seriously enough.

no (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Toxic

more (Hitmonchan) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Mach Punch
- Rapid Spin
- Thunder Punch

parties (Sceptile) @ Sitrus Berry
Ability: Unburden
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Rock Slide

in (Camerupt) @ Air Balloon
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Will-O-Wisp

LA (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 144 Def / 112 Spe
Bold Nature
- Will-O-Wisp
- Taunt
- Flamethrower
- Sludge Bomb

.mp3 (Kangaskhan) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Earthquake
 
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Alright not gonna lie this team is basically just Grumpig + 5 sets I wanted to use so it definitely has some noticeable flaws, but let's hop into the teambuilding process. I started off with AV Grumpig since I wanted to use something with immediate power and bulk rather than a booster. From there I added Special Steelix since I just wanted to use it I wanted to get rocks out of the way and Steelix does a good job of role compression. From there I added SD Samurott because I wanted to use it since Special Steelix can lure in some of the things that SD Samurott has a hard time with. I proceeded to add Sceptile as another way of whittling things like Skuntank and luring Scyther to free up some nice opportunities for Grumpig. I went on to complete the FWG core with AV Magmortar since the team benefited from something to sponge special attacks and switch in on Ghosts like Mismagius, Rotom, and Gourgeist. Last but not least I threw on a Choice Scarf Tauros because it seems cool.

Team has no fighting resist outside of Grumpig which forces you to basically sack something to Hariyama or Gurdurr but the team does a good job of whittling them both. No hazard removal is a pain in the ass but the team does an okay job of preventing hazards inherently through Magmortar + Steelix + Grumpig + Samurott.
http://imgur.com/HuO6UFm Did some testing with it and it did surprisingly well in practice. Can't completely attest to the validity of the team but hey 16-2 isn't that bad right!

Grumpig (F) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Signal Beam
- Power Gem

Steelix @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Rash Nature
- Flash Cannon
- Earth Power
- Thunder Fang
- Stealth Rock

Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Megahorn
- Aqua Jet
- Swords Dance

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Rock Slide
- Hidden Power [Ice]

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Mild Nature
- Fire Blast
- Focus Blast
- Earthquake
- Thunderbolt

Tauros @ Choice Scarf
Ability: Intimidate
EVs: 96 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Earthquake
- Pursuit
- Facade
 
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