OM Teambuilding Shop V4 - under new ownership!

  • Metagame: Almost Any Ability
  • Service: 1
  • Playstyle: Bulky Offense
  • Short Description: I want to start getting into AAA but have no idea where to start teambuilding, so I would like to see if anyone here could possibly help me out by constructing a pretty standard team for me that is easy to use and understand. I'm looking for possibly a team that is built around bulky offense, as that is my preferred playstyle. I'm not sure which mons would work for that, but by the look of the VR it seems like Snorlax + Tyranitar seem like that could work well as bulky attackers.


Thanks in advance to whoever does this :)
 
Metagame: Enchanted Items
Service: 2 (Tune Up)
Sprites:

(With the OMotM being different, there's not much need for a tune-p)


Slowbot Fighter (Slowbro) (M) @ Qualot Berry [Unaware]
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Psyshock
- Slack Off

Quetzal (Dragonite) (M) @ Air Balloon [Aerilate]
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Fire Punch
- Dragon Dance

The Hulk (Venusaur) (M) @ Grip Claw [Desolate Land]
Ability: Chlorophyll
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Growth
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

RhyFEARior (Rhyperior) (F) @ Rawst Berry [Sap Sipper]
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Bluh Huge Bliss (Blissey) @ Figy Berry [Regenerator]
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Toxic
- Seismic Toss

DRILL BREAKER (Excadrill) (F) @ Root Fossil [Water Absorb]
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic


Short Description:
The Team: Slowbro and Blissey form a defensive core, taking on physical and special attacks respectively, and with both having Regenerator, damage only accumulates if I mispredict and get hit with the wrong attack. Additionally, Blissey can Wish-pass while not missing out on recovery itself thanks to the added ability, and status is easily ignored with Natural Cure. Rhyperior acts as a lead, setting up Stealth Rock and trying to either attack or Toxic whoever else is out. Solid Rock reduces damage while Sap Sipper enables it to absorb Sleep Powder, ignore Grass Knot coverage moves from foes, and stop Grass type sweepers like Contrary Serperior and any Chlorophyll Pokemon. Aerilate Dragonite's obvious enough - Extreme Speed to revenge kill and Dragon Dance on anyone who's forced to switch. It helps with countering Extreme Speed Togekiss (unless it's already a Nasty Plot up). Venusaur is a Desolate Land-Chlorophyll sweeper. Force a switch and use Growth, then KO the enemy team (unless they're packing priority). Excadrill is present to Rapid Spin hazards, and Water Absorb eliminates a weakness.

The Problems: Primordial Sea is very difficult to beat, as most Pokemon that use it (water types) also pack Ice attacks that can KO Venusaur when it switches in. Most problematic is Manaphy, whose Hydration prevents status from whittling it down and enables Rest to act as perfect recovery. Venusaur can't KO after a switch in, because Manaphy easily Tail Glows and then OHKOs after surviving Giga Drain. Stealth Rock and other hazards are also a problem - Excadrill doesn't switch in very well, as many Pokemon have Fighting type coverage in either Aura Sphere or Focus Blast, which 2HKOs Excadrill. With hazards up, Slowbro and Blissey gets whittled down more easily, and Dragonite's multiscale is broken.

Playstyle: Though I lean offensive, this is my first attempt at a Balanced team with set up sweepers.
 
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OR

Metagame:
STABmons
Service: 1
Playstyle: Offense
Short Description: Water/Dark STAB is insane in the current metagame, often being able to clean late game with very little problems. The only common resist to both these types is Keldeo (and Amoonguss, sort of), which are hit hard by Zen Headbutt on Sharpedo or Dragon Ascent on Gyarados. I've been messing around with Mega Sharp, but now I'm starting to think Gyara totally outclasses. I definitely want reliable hazards on this team.

Sets: Protect/Waterfall/Crunch/Zen if Mega Sharp
Dragon Dance/Crunch/Waterfall/Dragon Ascent if Mega Gyara
 

WhiteLion

Banned deucer.
OR

Metagame:
STABmons
Service: 1
Playstyle: Offense
Short Description: Water/Dark STAB is insane in the current metagame, often being able to clean late game with very little problems. The only common resist to both these types is Keldeo (and Amoonguss, sort of), which are hit hard by Zen Headbutt on Sharpedo or Dragon Ascent on Gyarados. I've been messing around with Mega Sharp, but now I'm starting to think Gyara totally outclasses. I definitely want reliable hazards on this team.

Sets: Protect/Waterfall/Crunch/Zen if Mega Sharp
Dragon Dance/Crunch/Waterfall/Dragon Ascent if Mega Gyara
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Dragon Ascent

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Brave Bird
- Swords Dance
- Roost

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Oblivion Wing
- Thunderbolt
- Focus Blast

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Diamond Storm
- Pursuit
- Ice Beam

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off



I started of with your given set dd 3 attacks gyara I decided to pair it with Np 3 attacks Thundy Coz the combo of these mons make a strong Offensive core.I decided to use ttar as my rocker and paired it with excadrill aka the classic sand core.I added spdef Talon coz i was kinda weak to Zard Y. The move set is pretty standard.Finally i added Drum azu as a late game sweeper.Ignore my explation i suck at that
 

ggopw

Banned deucer.
I have a request for a 1v1 team built around counter mirror coat pert, this is the set :
giphy.gif
Swampert @ Rindo Berry
Ability: Damp
EVs: 252 HP / 112 Atk / 84 Def / 60 SpD
Impish Nature
- Counter
- Mirror Coat
- Earthquake
- Protect

idk what is the eve spread for i just know that the spdef is so it can take a modest solar beam from char y
U can modify the set just keep the idea of counter miror coat and im fine with any two mons added to the team just make them cover each other's weaknesses.
 

DEG

The night belongs to you
is a Community Contributoris a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
I have a request for a 1v1 team built around counter mirror coat pert, this is the set :
View attachment 64918
Swampert @ Rindo Berry
Ability: Damp
EVs: 252 HP / 112 Atk / 84 Def / 60 SpD
Impish Nature
- Counter
- Mirror Coat
- Earthquake
- Protect

idk what is the eve spread for i just know that the spdef is so it can take a modest solar beam from char y
U can modify the set just keep the idea of counter miror coat and im fine with any two mons added to the team just make them cover each other's weaknesses.
Taking this I guess

e: the mega set is far more superior but this has its niche, i'll be building two teams.
 

ggopw

Banned deucer.
Ty .I know i have one m pert team but i thought to try this since it lures zard y i will still appreciate both teams ofc.
 

Service 1
Metagame
: Anything Goes
Playstyle: Balance
Sets: Defensive Primal Groudon + Paradancer Primal Groudon
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 196 Atk / 48 SpD / 12 Spe
Adamant Nature
- Thunder Wave
- Swords Dance
- Precipice Blades
- Rock Slide

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Roar
- Lava Plume
- Precipice Blades

Description: Even though these Pokemon share the same weakness, they create an amazing core. The defensive Groudon beats GeoXern, and other set up sweepers that Paradancer Groudon fears. Paradancer Groudon beats Klefki, Darkrai, and other annoying statusing pokemon. A cool thing is that if the opponent has Primal Kyogre or Surf Mega Rayquaza, you can just switch out one Primal Groudon into another Primal Groudon to keep the desolate land up.
 
Eevee General
Tornadus-Therian @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Dragon Ascent
- Superpower
- Knock Off

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 132 HP / 124 SpA / 252 Spe
Hasty Nature
- Pursuit
- Stealth Rock
- Dark Pulse
- Ice Beam

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 132 HP / 56 Atk / 196 Def / 4 SpD / 120 Spe
Impish Nature
- Smack Down
- Precipice Blades
- Swords Dance
- Roost

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Swords Dance
- Extreme Speed
- High Jump Kick
- Fake Out

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 176 Def / 40 SpD / 40 Spe
Careful Nature
- Nuzzle
- Will-O-Wisp
- Volt Switch
- Pain Split

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psystrike



with the set given, i started off with a lando-i lure which was special Tyranitar with ice beam to catch landos off guard and also do decent damage to mega slowbro since those are the main pokemon that are able to check/counter band Tornadus-Therian. Secondly i decided to run a bulky sweeper which was lando-t, i wanted it bulky enough to be used as a fakespeed check/counter and a potential sweep since with moves like smack down+Precipice Blades can take out pokemon such as skarmory/rotom-w. now my choice of a mega was mega lopunny because it pairs well with band tornadus-t helping it remove those trouble-some steels/ghosts and revenging alot of pokemons along the way with its amazing fake-speed combo then rotom-w was added to provide with a suitable ice resist while giving your team alot of momentum along the way while latias serves as a hazard removal along with being a way to recover your pokemon.


since no one was taking it :/ Whydon

Snorlax @ Toxic Orb
Ability: Poison Heal
EVs: 88 Atk / 168 Def / 252 SpD
Relaxed Nature
- Facade
- Protect
- Curse
- Earthquake

Tyranitar @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Skarmory @ Sharp Beak
Ability: Gale Wings
EVs: 156 HP / 192 Atk / 84 Def / 76 Spe
Adamant Nature
- Brave Bird
- Whirlwind
- Roost
- Swords Dance

Blastoise @ Toxic Orb
Ability: Poison Heal
EVs: 240 HP / 208 Def / 56 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Protect
- Roar

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 248 HP / 80 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Focus Blast
- Psyshock
- U-turn
- Knock Off

Hippowdon @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 148 Def / 104 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off


with the given sets, curse lax is already pretty standard and really good and Tyranitar helps it alot since levitating ghosts are one hell of a counter for curse lax though that can be fixed with a simple change to your movesets. skarmory was chosen since getting up a sword dance is really easy along with tyranitar support and lax, zapdos isnt scaring you. blastiose is a great addiction to this team since it provides removal and gets easy burns on pokemon that loves to spin block you (doublade), it is also good for roaring out potential threats to the team such as fighting spam. meloetta helps with the special areas as it allows you to wall most special attacks while hippowdon helps with the hazards while giving you a easier time with fighting types or physical attackers in general


enjoy!
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Sure thing :) Deo-A's a good mon regardless so a Sash set is fine.
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Had a lot of fun with this one, Deo is a really cool mon. Rather than specs I went with just the standard sash set which is far more optimal right now thanks to it needing to revenge a priority user once every few games. Giratina was added immediately as the requisite ghost to check things like ekiller arceus and ray, plus I'd been wanting to test out hex sets for a while. At this point I had defog on it, so I figured why not make the team fully hazard control based and add a Mega Diancie+Ho-Oh core, giving the team a good hazard control game and adding two solid offensive mons for deoxys to support plus hooh is good for taking on CM arc formes here. Then Ferrothorn came on as another ekiller check, a way to get don reliably chipped, SR user, and Pogre check, and Waterceus rounded off the team since I needed a better megaray and Pdon check. This also lets you shift defog onto it and free up a slot on giratina, but you could optionally run defog>dragon tail on giratina and go judgement+ice beam waterceus. The team generally works with selecting your best wincon early on and using everything else to chip away at opponents, ferro is good at forcing certain things in to chip with leech seed and giratina's para support is pretty nice for hooh. I never found many large weaknesses other than certain spam archetypes being a bit annoying (like 4 SD arceus and one of them is ground). Enjoy!
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 244 SpA / 12 Spe
Modest Nature
- Hex
- Draco Meteor
- Thunder Wave
- Dragon Tail

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 232 HP / 196 Atk / 52 SpD / 28 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Gyro Ball
- Stealth Rock

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Defog
- Ice Beam
 
View attachment 65098 View attachment 65094 View attachment 65096 View attachment 65095 View attachment 65093 View attachment 65097
Had a lot of fun with this one, Deo is a really cool mon. Rather than specs I went with just the standard sash set which is far more optimal right now thanks to it needing to revenge a priority user once every few games. Giratina was added immediately as the requisite ghost to check things like ekiller arceus and ray, plus I'd been wanting to test out hex sets for a while. At this point I had defog on it, so I figured why not make the team fully hazard control based and add a Mega Diancie+Ho-Oh core, giving the team a good hazard control game and adding two solid offensive mons for deoxys to support plus hooh is good for taking on CM arc formes here. Then Ferrothorn came on as another ekiller check, a way to get don reliably chipped, SR user, and Pogre check, and Waterceus rounded off the team since I needed a better megaray and Pdon check. This also lets you shift defog onto it and free up a slot on giratina, but you could optionally run defog>dragon tail on giratina and go judgement+ice beam waterceus. The team generally works with selecting your best wincon early on and using everything else to chip away at opponents, ferro is good at forcing certain things in to chip with leech seed and giratina's para support is pretty nice for hooh. I never found many large weaknesses other than certain spam archetypes being a bit annoying (like 4 SD arceus and one of them is ground). Enjoy!
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 244 SpA / 12 Spe
Modest Nature
- Hex
- Draco Meteor
- Thunder Wave
- Dragon Tail

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 232 HP / 196 Atk / 52 SpD / 28 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Gyro Ball
- Stealth Rock

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Defog
- Ice Beam
Thanks for pulling through with the team, man! I'll be using it as soon as I can.
 

Mq

It's Megaqwer's Time!



Shedinja Stall: Anything goes

Service:2

Angel (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Sneak
- Will-O-Wisp
- Toxic
- Protect

Fiary Godmother (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Primal clash (Latias) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Grass Knot

LLW's Legecy (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind

Groudon @ Red Orb
Ability: Drought
Shiny: Yes
EVs: 200 HP / 252 SpD / 56 Spe
Careful Nature
- Lava Plume
- Precipice Blades
- Rest
- Stealth Rock

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Defog
- Toxic
- Whirlwind


After Erotic penguin (Yuga42 ) peaked with shedinja, it gave me a feeling to use it.This team is basically stall based and the main objective are to get ensure to get my rocks up, while mainting opposing hazards to be removed as quicky as possible(I used two deffoger instead on one because having an extra deffoger always comes handy when the other one dies to bad plays or shitty lure which you dont expect ever)
The problem with the team is, it finds itself in a bad position whenever mega rayquaza switches in.It destroys my team mates one after another while swicthing out continious which keeps me under pressure.I know shedinja isnt even a vialable pokemon, but i wanted to see if any AG builder could make something like this more interesting/more effective for me to use.Well, if it's just a straightforward "no". Then just quote me post and reply "no" (no need to explain why you deny it though)

Yours faithfully
Justin beiber
Megaqwer
 
aesf



here is team #1 based around what i feel to be the better sharpedo set. so basically we need stuff to take on water-types; latios, thundurus, and tangrowth cover this. then we need a wallbreaker that can soften things up; terrakion, check. we need stealth rock to help sharpedo function; heatran, check. then we need to cover up fakespeed weakness; terrakion, heatran, and tangrwoth. check. then we need speed control for if you're forced to mega evolve early; thundurus. those are the basic things i think need to be covered in a sharpedo team. azumarill checks too, which have been covered. so i decided on special sharpy because steam eruption from 110 spa is really solid. like the third strongest, behind volcanion and keldeo. however, it's not really expected from sharpedo. yeah, you don't get to abuse strong jaw which sucks, but it's still only helpful on like... one move. but anyways, i chose cb terrakion for wallbreaking. toxic to bop bulky water-types too. latios because psychic/fight/dark rocks and defog rocks. thundurus is a backup sweeper. heatran is good for being heatran and provides srock. i chose tangrowth since something needs to check speeders solidly and it provides a nice fallback. plus, spore. so yeah. eliminate scarf keldeo, thundurus, mega lopunny, and azumarill, and you're set to just: win with sharpedo.

team 2™ featuring physical sharpedo to come
 
Presenting the fourth iteration of the Other Metagames Teambuilding Shop!

With the departure of Eevee General, I decided it might be worthwhile to revamp this project, especially given the recent popularity of Neon Town.

Meet the built team of teambuilders:

baconbagon Betathunder BIAF Chloe. Dream Eater Gengar Kingslayer2779 Kris LaxLapras Megazard motherlove OM room Quantum Tesseract WhiteLion wishes Uselesscrab...

...and maybe you! If a request is lingering for 10 days (this is subject to change), it is open to the public to complete. In addition, if you feel you are qualified to build for this shop, please PM me and you may well be added. A good way to prove your worth is by building unbuilt teams based on lingering requests.

ALSO NEW: Teams for past and present Other Metagames of the Month and Leaders' Choices of the Month can be requested. However, these may take longer, especially for less popular metagames, so it is generally wiser to request a team for a current ladder or challenge format on Pokemon Showdown.

Past teams are still stored in the second post, and future ones will be soon! I have abolished Service 3 because not many people were using it and we are not exactly known for our speed in the OM community. In addition, all outstanding requests have been cleared.

With that, requests are now open!
 
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Laxpras

One small yeet for man, one giant yeet for mankind
I'll get it started fam


Service 1
Anything Goes
MMY + Arceus Ground

I think MMY is a really cool attacker that (From my extremely limited experience in AG) does not have a huge amount of common checks due to Psystrike. Arc-Ground seems good to me since PDon is omnipresent and Swagkeys are the reason I don't play AG more. I like balanced offense builds if possible :~)
 
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drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Hi first, I mean second

  • Metagame: Almost Any Ability
  • Service: Comprehensive teambuild
  • Sprite(s) of Pokemon:
    yeh why not
  • Sets: nop
  • Short Description: Genesect go U-turn well
  • Playstyle: I'm looking for a team that's heavy on the momentum and effective with hazards. I make this sound like straightforward hazard offense or HO, but I'm looking for something bulkier than that. I want something that can switch around a lot, place pressure to switch, and wear down the opponent with Stealth Rock and Spikes. So on the team I would like, at a minimum:
  1. A bulky hazard setter (or 2) and hazard removal
  2. A volt-turn core including Genesect (because Genesect is cool)
If this is too much let me know and I can switch it up, I just remember trying something similar in UU with Alomomola, Chesnaught, and I think Gligar and really enjoying it. Also I've never played AAA but want to get into it so this is how I do.
 
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Metagame: Sketchmons
Service: Comprehensive Teambuild
Sprites of Pokemon:

Sets:
N
Playstyle: Probably going to turn into pivot offence given that role that these guys play.

Who doesn't love a bit of genie spam? I don't know if there's anyone who can actually build this for me, but I needed a gimmick and this seemed like one that would work. Never played Sketchmons, but looking forward to having a go in SuMo. Don't worry about it if there's no one who can build it.
 

Chloe

is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnus
NUPL Champion
I'll get it started fam


Service 1
Anything Goes
MMY + Arceus Ground

I think MMY is a really cool attacker that (From my extremely limited experience in AG) does not have a huge amount of common checks due to Psystrike. Arc-Ground seems good to me since PDon is omnipresent and Swagkeys are the reason I don't play AG more. I like balanced offense builds if possible :~)
I'm going to try and keep on top of requests this time. This request seemed easy to fulfil so I think I'm already done.

Started off with Offensive MMY; standard coverage, standard set, the coverage allows it to hit all top metagame threats, while only missing out on some rarities such as Aegislash and Sableye; however, the remainder of the team has no issues with these Pokémon. Backed up with a solid defensive Arceus-Ground, as you stated you were looking for a Balanced Offense team, my mind immediately jumped to the fact that I'd probably be slotting Ho-Oh on here somewhere to deal with CM Arceus formes that Balance struggles at checking without. Defog Support Ground Arceus allows Ho-Oh to come in nicely, while checking the threats you mentioned above. Switching between Regenerator Ho-Oh & Defensive Arceus-Ground is also a possibility as it can PP stall Klefki to the point where Klefki can't win even if it gets every single coin flop. After that, the team seemed quite weak to EKiller Arceus, SD Ghost Arceus and Mega Rayquaza so Defensive Yveltal seemed like a given. Kyogre remained to be the only thing that wasn't taken care of, hence I added Ferrothorn (after initially adding PDon and realising how redundant it was with Ground Arceus already there). Ferrothorn also provided a back up check to the majority of Xerneas sets if Ho-Oh were to fall early in the match. It also allowed for a secondary check to Extreme Killer Arceus if Yveltal were too weak after a Banded Ascent or whatnot. Due to the realisation that this wasn't dealed with efficiently, thus I added Fast Support Fairy Arceus, a Pokémon that checks all Rayquaza sets bar Life Orb on the Dragon Ascent + Extreme Speed max roll. This also helped patch the developing Yveltal weakness and provided the extra Defog due to the reliance of Ho-Oh and Yveltal to check things. Overall there shouldn't be any noticeable issues with the team; however, if you find yourself unable to check Darkrai with MMY efficiently enough you have a few options.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk

This Xerneas set can be run over Fairy Arceus if you find Darkrai is too much of a threat, and that Support Fairy Arceus really isn't needed. The EVs enable it to live a Banded Ascent from Mega Rayquaza, outspeeding Darkrai, living a +6 Arceus Extreme Speed (I would advise not letting Arceus get that many Swords Dances though :L)

OR

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk

This provides a back up Darkrai check; however, then makes Ho-Oh a less reliable Xerneas check, regardless it can still do both functions.

If it's not as offensive as you'd like I can redo it, I'm just scared of how offensive I'd end up making it. Up to you tho, I can try again.

Some examples:
http://replay.pokemonshowdown.com/anythinggoes-454901987
http://replay.pokemonshowdown.com/anythinggoes-454905300

Enjoy!
 

Service 1
Metagame
: Anything Goes
Playstyle: Anything but Stall
Sets: Defensive Primal Groudon + Paradancer Primal Groudon
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 196 Atk / 48 SpD / 12 Spe
Adamant Nature
- Thunder Wave
- Swords Dance
- Precipice Blades
- Rock Slide

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Roar
- Lava Plume
- Precipice Blades

Description: Even though these Pokemon share the same weakness, they create an amazing core. The defensive Groudon beats GeoXern, and other set up sweepers that Paradancer Groudon fears. Paradancer Groudon beats Klefki, Darkrai, and other annoying statusing pokemon. A cool thing is that if the opponent has Primal Kyogre or Surf Mega Rayquaza, you can just switch out one Primal Groudon into another Primal Groudon to keep the desolate land up.
Just going to bump my request from before.
 

Pigeons

pidge pidge
is a Tiering Contributoris a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
  • Metagame: Anything Goes
  • Service: 1

Life Orb Mixed Xerneas + Ingrain Substitute GeoXern

Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 72 Atk / 248 SpA / 188 Spe
Rash Nature
- Moonblast
- Close Combat
- Rock Slide
- Grass Knot

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 152 HP / 24 Def / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Ingrain
- Substitute
- Geomancy

I've tried to build around this core with Thimo before, but it didn't turn out too great. The idea is that LO Xern lures in checks to Geoxern such as Ho-Oh, Blissey or PDon and either KOs them or chips them to the point where they can no longer check Geoxern. The EVs on LO Xern ensure Ho-Oh is 1HKOd with Max SpA to chip PDon as much as possible and the rest in Speed. For the team, I'd like something either offense or balanced, full HO isn't a playstyle I'm great with so please avoid that if possible. Whoever takes this can change spreads or moves as they see fit. I also had the idea of using a Pursuit user on here to beat MGar but that's just an idea.
 

lepton

im fragile, but not that fragile
is a Tiering Contributor
Metagame: Balanced Hackmons
Service: 1

PH Quiver Ogre + Shift Gear Pdon
Description:

I've always liked this core, but I can't build to save my life so here I am. Ogre and Pdon beat up on and wear downeach other's checks such as Giratina.
Playstyle: balance or bulky offense
 

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