Also, I consider in the Trapinch replay that I played garbage for most of the game, and should have trapped Toad about 50 or more turns before I finally did...
In fact, with my current play I would have trapped Toad on turn 1, as I now lead with Trapinch against Toad teams (for fun and interactive gameplay). If I had predicted the obvious Stealth Rock, I would have trapped Toad on turn 2. I was doing pretty badly I thought, and was even in danger of losing, until Trapinch nailed Toad, then Corv was able to neutralise Clef and Hydreigon by setting up without fearing Scald burns, then Vish came alive, and I had a won game from there. In fact if I'd wanted, I could have got 3 kills with Pinch that game (moonblastless Clef, Hydrei and ofc Toad), but I preferred Vish running the team over.
As for chipping Toad down, he had Wish passing and I had no practical way of dealing more than 30% bar Clef's Moonblast, which you may notice I fired off just a few times, and ofc Pinch.
(Quick shoutout to Iron Defence Corv for using a Dragon Dance Gyarados as setup fodder while also being my Defogger I never used lol.)
I had another game where Eject Pack Rotom-H worked to perfection, but I managed to misplay my way out of a Vish 6-0. I was so upset I forgot to save the replay, and promptly tilted my way down the ladder...
As for the Diglett replays:
1: Yeah, bad opposion, but as the saying goes: "You can only beat what's put in front of you". When Diglett comes out, the optimal play is actually to sac Duggy, as none of the opposing mons switch in safely to Diglett. But just on matchup, it's a miracle it did anything really. It can't trap and beat anything on the opposing team with Webs up.
252+ Atk Diglett Earthquake vs. 0 HP / 0 Def Mew: 105-124 (30.7 - 36.3%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Choice Band Diglett Earthquake vs. 0 HP / 0 Def Mew: 157-186 (46 - 54.5%) -- guaranteed 2HKO after Stealth Rock (Mew is forced to attack without setting up)
2: Not how I would have played the Pex trap (I'd have personally weakened Pex, but he found it more useful to force damage on Pex). Also lowkey, if magik is using my Pinch set and doesn't go hard into Hydreigon earlier (wtf, he could have just sacced the Hat or gone into Pex), Pinch kills Rotom-W with First Impression then does its thing on the Toad to win the game.
3: Again, in this matchup it's a miracle it does anything, let alone providing the priority that takes down a rampaging sweeper (also the opponent was good enough to predict the Hippo switch-in)
4: 252+ Atk Choice Band Diglett Earthquake vs. 40 HP / 0 Def Tyranitar: 288-342 (82 - 97.4%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Diglett Earthquake vs. 0 HP / 0 Def Tyranitar: 288-342 (84.4 - 100.2%) -- 81.3% chance to OHKO after Stealth Rock
Unlucky.
5: From Team Preview 4 of Finch's mons are untrappable (two flyers, a Ghost and a Rotom) and Kommo is out of reach for any Arena Trap mon. The fact it forces Finch to not use Drill after it's taken the hit and forces out Aegi (as well as beating it with a bit more outplay) is silly. This is a matchup where it is literally useless on paper, yet it ends up doing things anyway. Lol. Ban this garbage. And the reason he lost is two of his mons got Tricked and crippled, nothing to do with Diglett being dead weight (In fact Diglett puts in more work than Corv and Dragapult lol).
On another note, @ everyone who said "Why isn't trapping being used in lower tiers?" From the RU metagame thread:
Finally this satanic piece of garbage is perhaps the other main reason for sun being so crazy good. Since the entire meta is built around Gigalith being the main rocker in the tier, sun teams with Trapinch can just trap Gigalith and with 2 EQs they just remove the main counter meassure opposing teams have, which is Gigalith's Sand Stream. Trapping proves to be as dumb stupid as it has always been.