Just tested using GIMP and a 1080p screenshot from Serebii + a 720p screenshot (handheld mode) from my own game.How many pixels does the health bar in sword & shield have? I know it isn't 48 because all the vgc games for sword and shield have an /100 denominator. Bulbapedia doesn't seem to have an answer, and I can't find anything on it very easily.
At 1080p, the health bar is 400 pixels long.
At 720p (exactly 2/3 of 1080p per dimension), it is unfortunately downscaled with compression artifacts to 266 pixels long (plus the compression artifacts). 400 is not a multiple of 3.
EDIT: Just tested because I coincidentally found an HD screenshot on Serebii with exactly 15/22 HP left.
- If the game uses percentages, this should turn into ~68.2/100 -> 68/100 -> 272 pixels.
- If the game uses 48ths, this should turn into ~32.7/48 -> 32/48 -> 266 or 267 pixels depending on compression artifacts (or 275 if not rounding down).
- If the game uses all 400 pixels, this should turn into ~272.7/400 -> 273/400 -> 273 pixels.
EDIT #2: Wanted to do a stronger test to ensure there was no pixel gradient like LA. SwSh's HP bar animations last 30 frames for an OHKO and most other hits. This video conveniently has footage of Lv100 Dynamax Blissey going from 1428/1428 HP down to 1395/1428, which is a change of more than 30 HP. However, the animation only lasts 9 frames. 1395/1428 HP is 391/400 pixels, so this confirms that there is no internal HP bar with a different number of pixels (contrast BDSP and LA) and that SwSh really does use 400 pixels.
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