And then there's the matter that it doesn't counter perish song Azumarill anyways:
Anyways, my issue with perish song is that it's one of those "gimmicks" that has a 25% chance of winning against anyone (nothing really OHKOs Azumarill and Meloetta anyways), but is STILL just as viable, if not more viable, than most of the things in the metagame.
I'd like to bring up another perish song user, somewhat easier to deal with, but still a huge threat:
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Spe
- Perish Song
- FeatherDance
- Roost
- Taunt / Substitute
Do you rely on Taunt Gyara to beat perish song? Yeah, have fun. This thing can taunt opposing taunters first turn, mainly mega gyarados, and proceed to spam featherdance until the time is right for perish song. Murkrow is surprisingly bulky, being able to do impressive stuff like take on Zard X 1v1. Just haven't seen any discussion about this at all.
EVs are pretty simple; 48 SpD allows Murkrow to use perish song and spam roost against Scarfed Ice Beam Kyurem-B. The rest is dumped into Defense for bulk.
Terrible speed tier makes it not the most optimal choice for perish song, however.
1) Mawile doesn't have SD. Azumarill uses Perish Song first turn, while Mega Mawile uses play rough first turn, and Azumarill uses dive the next turn to prevent further damage.
Basically in this situation, Mega Mawile has 2 chances to attack it with Play Rough
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Azumarill: 231-273 (57.1 - 67.5%) --guaranteed 2HKO Is a 50% to 2HKO after sitrus
Using Play Rough doesn't even secure the kill, meaning that if you don't have SD mawile, it's still a 50/50 (let's not factor crits and misses for the sake of convenience)
2) Mawile has SD. Mega mawile uses SD first turn, Azumarill uses perish song, and then Azumarill attempts to triple protect.
Even with Swords Dance, Azumarill still has a 25% chance of winning.
Basically in this situation, Mega Mawile has 2 chances to attack it with Play Rough
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Azumarill: 231-273 (57.1 - 67.5%) --
Using Play Rough doesn't even secure the kill, meaning that if you don't have SD mawile, it's still a 50/50 (let's not factor crits and misses for the sake of convenience)
2) Mawile has SD. Mega mawile uses SD first turn, Azumarill uses perish song, and then Azumarill attempts to triple protect.
Even with Swords Dance, Azumarill still has a 25% chance of winning.
Anyways, my issue with perish song is that it's one of those "gimmicks" that has a 25% chance of winning against anyone (nothing really OHKOs Azumarill and Meloetta anyways), but is STILL just as viable, if not more viable, than most of the things in the metagame.
I'd like to bring up another perish song user, somewhat easier to deal with, but still a huge threat:
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Spe
- Perish Song
- FeatherDance
- Roost
- Taunt / Substitute
Do you rely on Taunt Gyara to beat perish song? Yeah, have fun. This thing can taunt opposing taunters first turn, mainly mega gyarados, and proceed to spam featherdance until the time is right for perish song. Murkrow is surprisingly bulky, being able to do impressive stuff like take on Zard X 1v1. Just haven't seen any discussion about this at all.
EVs are pretty simple; 48 SpD allows Murkrow to use perish song and spam roost against Scarfed Ice Beam Kyurem-B. The rest is dumped into Defense for bulk.
Terrible speed tier makes it not the most optimal choice for perish song, however.