Speaking of the suspect ladder.
Now that Greninja is banned I'm seeing less and less scarf keldeo who acted as a sort of check... I suppose for it and me too like
Gary2346 am starting to see orb keldeo's benefits.
In a way Keldeo might seem greninja's heir, though much weaker without his speed, spikes, gunk shot stab on everything and so on, he still has that lovely Secret Sword coupled with powerfuls Scalds and hydro Pump, though the problem with him is that being choiced he's pretty much locked, so he can be played around more easily on defensive teams.
Keldeo-Resolute (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 30 Atk / 30 SDef
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Taunt
- Hidden Power [Ghost]/Scald/ Icy Wind
Now, taunt might seem strange on Keldeo but it allows him to stop a great deal of threats for using Keldoe as set up fodder, and keeping up pressure against defensive teams.
For example iron defense or crobro is completely stopped by taunt, so is tail glow+rain dance manaphy, who now has troubles recovering health and being a threat in general, stuff like amoonguss cannot use keldeo as "spore fodder", seed bomb less chesnaughts while also taunting mew in order to stop it from recovering hydro pump's damage.
Orbdeo's problem is mostly the fact that here he cannot spam scald freely just like the choice sets, and that hydro pump may sometimes miss on you causing you a great deal of mental pain, but still hydro pumps retain fantastic firepower, allowing you to 2hko even calm 96 sdef clefable.
Great partners are pursuit mega megagross, able to trap latwins easily for keldeo, scarftar (though sandstorm damage is a pain with orb).
Scarf Lantherian also needs a mention, having great sinergy with Keldeo, while also being able thanks to intimidate, coverage and scarf to force switches, allowing an easier "entry" for Keldoe to start.
It is also fun when Sableye switch ins on Secret Sword, only to get a shitload of damage after that.
I prefer mostly hp ghost because it allows me to hit for good damage latwins, starmie on the switch and megabro but Icy Wind is also a great option, allowing you to take on better latwins who switch on Keldeo, scald is also an okay option if you don't want to rely on hydro's accuracy.