Another thing to note about Porygon2, he can counter-trap Scarfed Magnezone locked into any move (except volt switch obviously) and Specs Magnezone locked into HP Fire thanks to trace, and also counter-trap the rarer Dugtrio.
While it can trace Zone's ability and trap a choice'd one lock into a undesirable mon none of the common moves P2 runs particularly threatens Zone either (boltbeam coverage, t-wave and toxic) so I'm not sure it's such a hot advantage. Trapping Dugtrio sounds pretty cool though ^^Another thing to note about Porygon2, he can counter-trap Scarfed Magnezone locked into any move (except volt switch obviously) and Specs Magnezone locked into HP Fire thanks to trace, and also counter-trap the rarer Dugtrio.
While it can trace Zone's ability and trap a choice'd one lock into a undesirable mon none of the common moves P2 runs particularly threatens Zone either (boltbeam coverage, t-wave and toxic) so I'm not sure it's such a hot advantage. Trapping Dugtrio sounds pretty cool though ^^
Swords Dance is probably the better move. That means the only time you aren't getting speed priority is when you go fire, and that usually means going against an uninvested Scizor or Ferrothorn.252+ Atk Talonflame Steel Wing vs. 252 HP / 252+ Def Clefable: 108-128 (27.4 - 32.4%) -- 65.3% chance to 4HKO after Leftovers recovery
252+ Atk Talonflame Brave Bird vs. 252 HP / 252+ Def Clefable: 138-163 (35 - 41.3%) -- 75% chance to 3HKO after Leftovers recovery
252+ Atk Talonflame Steel Wing vs. 248 HP / 252+ Def Tyranitar: 84-100 (20.8 - 24.8%) -- possible 6HKO after Leftovers recovery
252+ Atk Talonflame Brave Bird vs. 248 HP / 252+ Def Tyranitar: 53-63 (13.1 - 15.6%) -- possibly the worst move ever
252+ Atk Talonflame Flare Blitz vs. 0 HP / 24 Def Weavile: 432-510 (153.7 - 181.4%) -- guaranteed OHKO
252+ Atk Talonflame Steel Wing vs. 0 HP / 24 Def Weavile: 170-200 (60.4 - 71.1%) -- guaranteed 2HKO
Steel wing helps when?
Um your speed benchmark is jolly excadrill outside of sand? That's great but it means your roost and U-turns are gonna be outspeed quite often. Drop the 4 hp on sceptile and put it on a def cause it gives it an odd HP number making subs and entry hazard damage do extra. Also energy ball has more PP yay... You have dragon pulse as a secondary stab don't forget use either giga for recovery or Leaf Storm for power.
Just wanted to pop in quickly to give my thoughts on Metagross. I feel like this guy is honestly one of the best megas in the current meta (obv excluding sal, fucking asswipe broken fuck stupid piece of shit), boosted speed to outspeed and ko keldeo/terrakion and tie with the latis, massive boost in bulk lets it actually switch in on moves, unlike many other new megas, who require free switches to do shit. The combination of improved bulk, speed and its cool defensive typing gives it plenty of opportunities to wreak havok on offensive teams. Unfortunately though, Ferrothorn and Skarm wall it to hell and back and bc of the prevalence of shed shell, even using zone isnt the most reliable way of beating them. Speaking of Zone and trappers in general, it is fucked up how much they have surged in popularity recently, every second team has either zone, duggie, wobb, goth or even a combination of them but considering the amount of new megas walled by steel types it's not surpising that theres a sudden increase in popularity, though it will probably die down as the meta dies down and new counters are discovered.
Thought you shoulld know that Gunk Shot is a physical move. It is great for Greninja though, especially because a lot if fairies are Specially Defensive.Wow, loving gunk shot on Greninja. Fairies will pretty much have a hard time. Getting outsped and considering greninja's base 103 spa which is pretty high, it's going to be so awesome.
So, Char X seems to only be discussed when being compared to new DD users, does he have a role in the new meta? Dat 100 base speed is weak compared to Mega Mence, so he needs time to set up, even then, is he fast enough?
Mega Zard X is pretty much outclassed by Mega Mence in every sense aside from burn immunity, but most everyone here considers that a moot point since 'mence is 99% gonna get banned so w/eSo, Char X seems to only be discussed when being compared to new DD users, does he have a role in the new meta? Dat 100 base speed is weak compared to Mega Mence, so he needs time to set up, even then, is he fast enough?
I just wanted to drop my thoughts on the Gourgeist line's acquisition of Synthesis....
If you have enough balls, you can run refresh mence. Burn is now no longer a major problem. The sub that you sacrifice in terms of boosting to make up for that constant threatening flying stab Aerilate boosted move that has little fear for burns is pretty decent.Mega Zard X is pretty much outclassed by Mega Mence in every sense aside from burn immunity, but most everyone here considers that a moot point since 'mence is 99% gonna get banned so w/e
honestly if mence is banned zard X should still keep a very good place in OU; perhaps not quite as good as before due to having a new check or two, getting nothing new and competing for the Mega slot with a lot of others, but it's still gonna be a very dangerous threat to prepare for.
Gourgeist is one of those pokes that is somewhat tier agnostic; by that I mean that it performs its role fairly consistently across tiers. A few (especially defensive) pokes are like this; Hippowdon (OU & UU), Alomomola (RU, UU, OU), etc. In your calcs, I think you used Gourg-L, which IIRC is completely outclassed by Gourg-XL (just like Gourg-M is worse than Gourg-S).
I think Synthesis helps, BUT Gourg's niche is still pretty small because Gourg-Small is mostly outclassed as a fast WoWer by Sableye, who obvs has Prankster, so its niche is really "WoW + Leech Seed + nifty typing".
I'm not a huge fan of the set you posted because it kind of just sits there; having only Shadow Sneak as an attacking move is almost unacceptably passive. Maybe Seed Bomb would work better? It hits T-Tar, M-Pert, Hippo, Exca, and waters much better than Shadow Sneak, which is good against... Zam? Gardevoir? I may be missing something; if so, point it out.
I agree completely that Gourg looks a lot better for stall with reliable recovery, esp. because its typing allows it to bother Lando (bar Knock Off), most Water-Types (bar Greninja), and Sand Offense in general.
I'm a bit conflicted about Gourg in OU, to say the least.
As for Gourgeist v. Sableye, while priority WoW is nice, I feel like the sheer bulk of Gourg gives it an advantage. Now of course Sableye could be mega, in which case Gourgeist still holds its niche as it doesn't take up a Mega slot.
Now with the set I posted: you're definitely right, Seed Bomb is definitely a better choice and I meant to put Gourgeist-Super but it seems I wasn't paying much attention. I've included new set details and calc(s) below. I felt that Flamethrower and Fire Blast with a Relaxed were worth at least noting as it does dent Ferrothorn and Scizor. If people can include it on Blissey sets, then I can include it on a Gourgeist set dammit.
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Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish / Relaxed Nature
- Will-O-Wisp
- Leech Seed
- Synthesis
- Seed Bomb/Flamethrower/Fire Blast
Just as an idea of what this thing can take/dish out, here's some calcs:
252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 252+ Def Gourgeist-Super: 185-225 (49.4 - 60.1%) -- approx. 88.3% chance to 2HKO after Leftovers
252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 212-252 (56.6 - 67.3%) -- guaranteed 2HKO after Leftovers
+2 252+ Atk Charizard Dragon Claw vs. 252 HP / 252+ Def Gourgeist-Super: 90-106 (24 - 28.3%) -- possible 5HKO after Leftovers
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Gourgeist-Super: 126-150 (33.6 - 40.1%) -- 35% chance to 3HKO after Leftovers
0 SpA Tyranitar Ice Beam vs. 252 HP / 4 SpD Gourgeist-Super: 158-186 (42.2 - 49.7%) -- guaranteed 3HKO after sandstorm damage and Leftovers
252 Atk Mega Tyranitar Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 198-234 (52.9 - 62.5%) -- guaranteed 2HKO after sandstorm damage and Leftovers
0 Atk Gourgeist-Super Seed Bomb vs. 0 HP / 0 Def Mega Swampert: 316-376 (92.6 - 110.2%) -- 50% chance to OHKO
0 Atk Gourgeist-Super Seed Bomb vs. 248 HP / 252+ Def Tyranitar: 116-140 (28.7 - 34.7%) -- 99.8% chance to 4HKO after Leftovers recovery
0 Atk Gourgeist-Super Seed Bomb vs. 252 HP / 252+ Def Quagsire: 276-328 (70 - 83.2%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Gourgeist-Super Seed Bomb vs. 252 HP / 252+ Def Slowbro: 116-140 (29.4 - 35.5%) -- 100% chance to 4HKO after Leftovers recovery
0 SpA Gourgeist-Super Fire Blast vs. 248 HP / 100 SpD Mega Scizor: 184-220 (53.6 - 64.1%) -- guaranteed 2HKO
0 SpA Gourgeist-Super Flamethrower vs. 248 HP / 100 SpD Mega Scizor: 156-184 (45.4 - 53.6%) -- 34% chance to 2HKO
0 SpA Gourgeist-Super Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 156-188 (44.3 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery
0 SpA Gourgeist-Super Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 132-156 (37.5 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
Why is it Charizard not Mega Charizard X? And why isn't it using a fire move? Flare Blitz will definitely OHKO and idk about Fire Punch.
Why is MegaTar not @ +1 if it's Jolly?
So with all this new toy syndrome, I'd like to talk about some old Megas that still play well. Time to break out the bullet points!
Ignored the obvious Gyara and Absol, because they got new moves or new legal move combos. Anyone else use anything from XY?
- Mega Scizor: I'm now convinced Mega Scizor will never not adapt to a new meta. It fits on basically any team, and it's bulk allows it to check a lot of the new Megas out there. Checks Mega Lopunny, Mega Sceptile, DD Mega Altaria, Mega Metagross, Mega Beedrill, Mega Diancie, and non-HP Fire Mega Lati@s. It can also come in on Sharpedo if it goes for the Speed Boost-Protect. Heck, it even beats Gallade 1v1 and can break Slowbro and that CM Latias set with SD+Bug Bite. All of that is using the offensive SD set, Arceus only knows what the bulkier sets can check/counter.
- Mega Aerodactyl: Similar to Scizor, Aero checks a ton of new threats. It can emergency check some Mega Salamence and counters Mega Beedrill. It can beat max Special Attack Timid/Naive Mega Sceptile 1v1, and solidly checks basically every Sceptile out there. It can also check/revenge a ton of more common threats and new Megas. Aero's always been a little underrated, but it may finally rise to OU in the ORAS meta.
- Mega Heracross: Sub Mega Hera breaks both of the new Stall Megas, Mega Slowbro and Mega Sableye, very easy. Mega Medi hates both of them and really got hurt with the shift imo. Gardevoir also breaks both, but the new Mega that Heracross hates (Mence) is probably gone, while the new Mega Gard hates most (Metagross) is going to be common but not broken. Heracross doesn't like Metagross either, but Hera can at least dent it on the switch (both STABs cross 50% damage easily). Gallade's better than all three overall, but Medi got really screwed.
- Mega Manectric: Plays really well in the wide open HO ladder, and also checks/revenges a lot of the new toys similar to Aero. Pretty decent Mega Salamence check outside of Earthquake. Does the exact same thing it did before, but it really didn't get outclassed by anything new (no new Electric type Megas? makes me think they aren't all revealed because they did one for every type in XY).
What has everybody found to be a solid response to M-Swampert? I want to replace my Rotom-W with Lanturn so opposing Rotom-W don't give me hell, but that leaves me incredibly susceptible to a Mega Swampert sweep, as I need Azumarill alive at high health to have a chance to revenge. This thing is a monster late game under rain.
Guys, what about the little M-Sharpedo? What do you think about it?
Skyark Why would you say stall is dead then bring up that Mega Slowbro is too bulky lol. Stall isn't dead, people are just going nuts over the new Megas right now. As the metagame settles and the obvious departure of this Kite looking thing, stall will be more common. Anyway I found that Hyper Offense has got harder to consistently win with. There's just too many threats to account for. It's pretty much a game of who massacres each other's team first. So yeah bulky offense/balanced is my favorite playstyle right now.
While i dont play stall i have played against other stall players on the higher ladder(1500+), so i dont think it is dead, especially msableye stall semms to be very viable.