But in this situation NEITHER player is winning. So long as you continue the loop, you can't win either because a winner is determined by whoever knocks out their opponent's mons first, and the instigator is making zero progress towards this goal. Further, if the player continuing the loop decides to stop, this doesn't even guarantee that the player will come out of it with an advantage over the opponent. This tactic does not change the state of the game and focuses solely on wearing out the opponent's patience, not his team, which makes this an uncompetitive tactic. Hence, measures are taken to ensure that this tactic can't be used.