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if you need a website or spreadsheet just to build a team, that's probably doing too much.

Not trying to be a contrarian but you need the same resources for things like Cross Evo, Mix and Mega, and Frantic Fusions. If this is the only reason Chimera 1v1 isn't approved, there's a bunch of OMs that should be unapproved.
 
Not trying to be a contrarian but you need the same resources for things like Cross Evo, Mix and Mega, and Frantic Fusions. If this is the only reason Chimera 1v1 isn't approved, there's a bunch of OMs that should be unapproved.
You don't need any of those resources for those metagames, they exist to be a helpful reference and most experienced players don't use them. Also:

> All of them are able to (and do) have commands on PS that show the possibilities of the mechanic: /showevo and /crossevo, /mnm and /stone, and /fuse.

> All of those metagames have straightforward mechanics where either just stats are changing (basic addition or subtraction), Pokemon gain or lose a type, or Pokemon gain new movesets (which at a baseline, consists mostly of information people already know for each Pokemon).

This can't really be compared to Chimera 1v1, a metagame with guides and past tier leaders who literally recommend "Don't use the teambuilder to teambuild" and propose either writing everything out by hand or using a fully coded third party website just to keep track of that's going on. If even the people who are experienced have to go out of their way to use an extraneous setup every time they build a team, that's a clear outlier.
 
Just out of curiosity, has anyone ever made an OM that changes the damage formula? Like if you divide by 60 or 75 instead of 50, would that result in a metagame that's more defensive or bulky offensive than OU?
 
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Just out of curiosity, has anyone ever made an OM that changes the damage formula? Like if you divide by 60 or 75 instead of 50, would that result in a metagame that's more defensive or bulky offensive than OU?
That doesn't sound very exciting as it is essentially giving all the Pokemon the same offensive buff/debuff with no new strategies or niches formed.
 
I am pretty sure new niches would be formed. It's a deeper kind of change than just giving pokemon bigger movepools like a lot of OMs do.
 
I didn’t find what the difference is between an OM and a pet mod. Can’t this be an OM?
OMs typically have one consistent rule change. Skillmons makes many arbitrary/subjective rule changes, so it doesn't fit within our standards at all
 
Why are multiple items banned for OMs? I wanted to make an OM, equivalent exchange, where moveslots are also items slots and vice versa but saw the items rule. Is this because of knock off, switcheroo, trick, or pickpocket etc
 
Why are multiple items banned for OMs? I wanted to make an OM, equivalent exchange, where moveslots are also items slots and vice versa but saw the items rule. Is this because of knock off, switcheroo, trick, or pickpocket etc
I'm not sure what you're referring to here. What do you mean by multiple items being banned for OMs? Each OM's banlist depends on the type of metagame it is
 
I'm not sure what you're referring to here. What do you mean by multiple items being banned for OMs? Each OM's banlist depends on the type of metagame it is
I meant more more why multiple items are banned, my question was answered by someone saying there was a format where multiples items were tried and it wasn't good

I'm not sure if this means multiple items being part of an OM suggestion would be auto unaccepted like the idea I had for equivalent exchange

or if only muliple items as the suggestions is not allowed in OM suggestions An answer would be great
 
Leaving a post to inquire about the role of Regigigas and Slaking in SMPH. From just a glance they look like they struggle a lot into Wonder Guard, and defensively seem to compete with Arceus and Mega Audino as WG Normals themselves. So I'm very curious as to what's able to propel them into A.
Very new to the tier, so obviously I'm missing something, I'm very interested in using them, (mostly Regigigas) but unsure what their use is.
 
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Leaving a post to inquire about the role of Regigigas and Slaking in SMPH. From just a glance they look like they struggle a lot into Wonder Guard, and defensively seem to compete with Arceus and Mega Audino as WG Normals themselves. So I'm very curious as to what's able to propel them into A.
Very new to the tier, so obviously I'm missing something, I'm very interested in using them, (mostly Regigigas) but unsure what their use is.
Unlike other Normal-type Wonder Guards, Slaking and Regigigas primarily serve as offense threats in the metagame. They primarily rely on Sunsteel Strike with either Shell Smash or even Leppa Berry Extreme Evoboost + Recycle in order to overwhelm more defensive Pokémon. Their base 160 Attack, decent bulk, and not too low of Speed allow them to sweep plenty of teams in the right position. STAB Extreme Speed also helps to pressure a lot of Zygarde-Complete who could try to Haze boosts out. They're pretty good offensively compared to nearly any other viable Wonder Guard Gen 7 Pure Hackmons has to offer.

Wonder Guard allows them to have more opportunities to set up as well as act as some type of surprise to anyone thinking they could be Huge Power, giving the Regigigas/Slaking at least one free turn. You also still block No Guard Pokémon with OHKO moves, which is a plus for any offense Wonder Guard.

Last but not least, you can hardly go wrong with running a decently bulky Normal-type Wonder Guard in the metagame, as they serve as decent Moongeist Beam walls who can completely answer almost any Moongeist Beam attacker without Secret Sword.
 
I meant more more why multiple items are banned, my question was answered by someone saying there was a format where multiples items were tried and it wasn't good

I'm not sure if this means multiple items being part of an OM suggestion would be auto unaccepted like the idea I had for equivalent exchange

or if only muliple items as the suggestions is not allowed in OM suggestions An answer would be great
Any format where the premise is just that Pokemon can have more than one item is unlikely to get accepted, yes. There aren't enough interesting items for that to actually be a fun (or remotely competitive) metagame
 
Wasn't there a dual wielding OM a while ago where the entire premise was just that a Pokemon could hold 2 items? Did that one get archived because it wasn't fun enough?
 
Wasn't there a dual wielding OM a while ago where the entire premise was just that a Pokemon could hold 2 items? Did that one get archived because it wasn't fun enough?
There was and it doesn't exist anymore because nobody has taken up the mantle to attempt to revive it, but this was a question about Pokemon getting more than 2 items.
 
Hey peoples. My brain is weird but could an OM where all pokemon have 100 stats across the board, like mew, be good? IDK if anyone thought about this before but I think it sounds cool.
 
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Hey peoples. My brain is weird but could an OM where all pokemon have 100 stats across the board, like mew, be good? IDK if anyone thought about this before but I think it sounds cool.
Hey neat, I remember that in previous gens as Averagemons! Maybe try hammering that out in the Metagame Workshop (I believe it never made it to Gen 8) or posting it in OM Submissions if you want to lead?
 
Will the "Commonly Rejected Metagame Ideas" post ever be updated? It says that all Pokemon receiving an ability is not OM-worthy, yet Protean Palace is an OM, and it says that Sharing is Caring was a rejected idea, which is not true anymore. The ABCAB rejection also no longer applies, as Alphabet Cup is an OM.
 
Will the "Commonly Rejected Metagame Ideas" post ever be updated? It says that all Pokemon receiving an ability is not OM-worthy, yet Protean Palace is an OM, and it says that Sharing is Caring was a rejected idea, which is not true anymore. The ABCAB rejection also no longer applies, as Alphabet Cup is an OM.
It looks accurate to me.

I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
This says that metagames with this premise are commonly rejected, not that they're guaranteed to be rejected.

Sharing is Caring (foe edition): Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
I'm pretty sure that no metagame with this premise has been approved.

ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
Alphabet Cup only gives Pokemon moves starting with the first letter of their names, while ABCAB gives both moves and abilities.
 
This says that metagames with this premise are commonly rejected, not that they're guaranteed to be rejected.
Yes, that's an issue. The entire point of a list of rejected ideas is to prevent people from restating those ideas, likely due to their poor quality/creativity. However, an OM actually existing that fully uses that supposedly uncreative concept directly contradicts the list.

I'm pretty sure that no metagame with this premise has been approved.
Yeah I guess I didn't read that too well, but the rejection name is still the same as the existing Sharing is Caring OM, which is confusing.

Alphabet Cup only gives Pokemon moves starting with the first letter of their names, while ABCAB gives both moves and abilities.
So? How do you know when suggesting an OM idea that a more restrictive version of a commonly rejected idea would be an actually decent OM idea?
 
Yes, that's an issue. The entire point of a list of rejected ideas is to prevent people from restating those ideas, likely due to their poor quality/creativity. However, an OM actually existing that fully uses that supposedly uncreative concept directly contradicts the list.


Yeah I guess I didn't read that too well, but the rejection name is still the same as the existing Sharing is Caring OM, which is confusing.


So? How do you know when suggesting an OM idea that a more restrictive version of a commonly rejected idea would be an actually decent OM idea?
Generally these days we accept OMs if they don't have a comparable one in terms of concept. In addition we tend to avoid overly complex ones that have statistically shown to have far to high of a barrier to entry (chimera 1v1 in example). As the years have gone on, it is harder and harder to create authentic new ones.
 
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