The current mega Heracross Ev's spread reaches 219 Speed wich is slower than both mon you mention, and in set details only recommend max max Jolly. You have been confuse with something else.Hey 4 EVs should be moved from attack or HP into speed on the Mega Heracross analysis to prevent adamant Bisharp from tying with it, because it currently has a 50% chance of being able to pick off Mega Heracross with Iron Head. Same goes for adamant Breloom if it carries Natural Gift or Rock Tomb. This is problematic because Mega Heracross should be able to check them consistently with it's typing, having a 50% chance to take unnecessary damage (especially a potentially boosted hit) is kinda detrimental to this aim.
Oh I've just checked and I forgot to account for the speed drop when it megas when I was looking at it in the teambuilder. My bad :sThe current mega Heracross Ev's spread reaches 219 Speed wich is slower than both mon you mention, and in set details only recommend max max Jolly. You have been confuse with something else.
I like your idea of outspeeding those mon before mega evolv, but the current EV's on attack and HP play a really good rol, attack investment secure the 2hko on clef with rock blast, while decreasing 4 evs on this stat to put it on speed the roll decrease a lot, from 87 to 67. And the hp is for make 4 subs and survive a 1 hp. However Loom and Sharp runs Jolly nowondays and Mega Hera is so bulky that can take hits from those mons confortably.Oh I've just checked and I forgot to account for the speed drop when it megas when I was looking at it in the teambuilder. My bad :s
Yeah my post was based on me forgetting to account for the speed drop due to the fact that I build with the base form as opposed to the mega; you wouldn't realistically be in a position where the tie would matter too much pre mega unless you desparately need Heracross as healthy as possible as you will be mega'd already once it is in range of being KOed anyway (unless NG Fly Breloom, in which case it will matter), and even then if you are still at that point in the match they would probably just switch out of you anyway (once again, assuming no NG Flying or jank Aerial Ace set on Bisharp). Technically speaking you could get a more efficient Sub number which would leave you with 3 HP after 4 subs as opposed to 1 while hitting this pre-mega benchmark by moving a further 4 EVs to attack, which doesn't directly affect this roll in particular but may affect another one (or speed creeping in the teambuilder and taking it out of HP), which is technically better to prepare for than risking the speed tie on the off-chance that they do stay in for whatever reason to potentially crit and happen to be running adamant>jolly.I like your idea of outspeeding those mon before mega evolv, but the current EV's on attack and HP play a really good rol, attack investment secure the 2hko on clef with rock blast, while decreasing 4 evs on this stat to put it on speed the roll decrease a lot, from 87 to 67. And the hp is for make 4 subs and survive a 1 hp. However Loom and Sharp runs Jolly nowondays and Mega Hera is so bulky that can take hits from those mons confortably.
ironically, i like to use EQ + MB in mega pisnir, set up sd on the switch without mega evolve, 9/10 of the players will think that you miss clicked and than lose their rotom-w to a +2 eartquake with mold breakerPinsir
I think eq should be moved to other options or maybe just unslashed. In such a rotom and ttar heavy meta theres very little reason not to use close combat. Earthquake's tiny little niche of OHKOing heatran isn't enough to justify a slash imo when it leaves you comfortably walled by one of the best and most common mons in the metagame, rotom-w. Its not like heatran is taking the close combat well anyways, and megagross isn't as common as it used to be.
Feint should probably be slashed with quick attack, its a decent option for talon weak teams and it has the added bonus of being able to pick off stuff like weakened lando without taking rocky helmet damage. The power difference isnt super noticable anyways.
I would personally reorder the sets Offensive Stealth Rock>Mega Swords Dance>Substitute + Swords Dance>Tank Chomp>Mixed Attacker>Choice Scarf. The specific order is gonna be a little disputed probably but i think most people would agree that tank chomp should not be the first set anymore and that chomp is best suited to an offensive role.
Substitute + Swords Dance should probably be renamed "Salac Berry" with the slash for lefties removed. I would then slash substitute with endure. Would it be feasable to merge this with the other swords dance set?
I think Mega Swords Dance should simply be labled something like "Swords Dance + 3 Attacks" (or just swords dance if this is merged with the salac set), and the item slot should be changed to Life Orb / Garchompite. I think regular garchomp pulls this set off just fine even if mega does have some perks. I would also slash fire fang with fire blast because while fire fang might not have the same damage output as fire blast before boosting, after boosting to +2 its going to be doing more to everything except like physdef skarm and it also has a handy flinch chance and doesnt miss.
I would slash chople berry with smooth rock. Idt i really need to explain what this does but yeah its definitely a very decent option.
I would reccomend moving av and pursuit trapper into other options. Tyranitar is just a better prusuit trapper that takes dracos much better than bish could ever hope to. Much more suited to be actually coming in on latis.
I think the analysis should use some sort of slashing that emphasizes that psyshock is not mandatory and only has a few select targets. It is nice neutral coverage on faries and such and hits mega venu/amoonguss but i really dont think its mandatory. Below is just a general reccomendation from me, probably not perfect, of what i would make it look like.
- Draco Meteor
- Psyshock / Surf / Thunderbolt
- Hidden Power Fire / Surf / Thunderbolt / Roost
- Defog / Roost
Also pretty minor thing but from what i understand and my personal experiences surf has been overall better than earthquake and it also has a few niches like letting you 1v1 gliscor and hippo more effectively and ohko mega diancie. Im fine if it replaces eq or not. I think tbolt deserves a slash because imo its a solid option to take on water types like volcanion, slowbro, and manaphy without special attack drops. It also lets you break spdef skarmory and sometimes even slowking.
On the spdef set i would slash stealth rock with toxic and body slam, as jirachi is one of the few seters with good matchup against latis. Additionally i would change the slashing lower down to include healing wish and u-turn as primary options, as they have been seeing much more usage recently. something like this (possibly with different slash order)
- Iron Head
- Stealth Rock / Toxic / Body Slam
- Healing Wish / Wish
- U-Turn / Protect
Maybe restochesto should be moved to other options. Its pretty niche and not needed anywhere near as often as a slash would make you think.
why does the slowbro analysis have t wave as a main move and then psyshock slashed with CM? :o Psyshock should be the mandatory move because you aren't going to use t wave + CM as if you are using CM, you need psyshock so you don't have mono water coverage and ignore opposing spD boosts, that what makes Slowbro an awesome calm mind user, you defeat opposing calm mind users and hit pokes like Amoonguss and Venusaur, CM (with psyshock of course) is objectively the best set for Slowbro and the analysis as it is now seems plain wrong and misleading, please change to this:
Slowbro @ Leftovers
EVs: 252 HP / 232 Def / 24 SpD
- Slack Off
- Calm Mind/Thunder Wave
I have heard mentions of the usage of Psychic on Latios instead of Psyshock. I think the targets were Azumarill and some other mons, but I am unsure if that still stands in today's metagamethats way too many slashes imo
for me the ideal one would be
- psyshock (with a mention of extra coverage in moves if the team isn't venu weak)
- defog / surf / hp fire
eq and tbolt can get a mention afterwards in moves
i would also say recover is basically mandatory on latios right now anyway since otherwise it's just a really shitty keldeo check
also the dex has been having issues, so we've been unable to submit changes and get stuff uploaded / merged :s