will check this out
Medicham cannot learn Swords Dance so it's clearly a mistake.
tdp edit: i just went ahead and assumed they meant mega gallade here so i changed it to that, reckon it might be removed altogether bc not super viable but that's not my call to make
heatran has yet to have changes submitted which ill do shortly, protect is decent though, roar blows.Yeah, they certainly messed up Medi with Gallade but if the thing is being viable, then just put "Mega Medicham", no?
More things that need some tweaks:
On the Heatran analysis, adapt the first set to the fast support variant and mention the spD spread on set details and i'd deslash Protect and Roar too as they aren't viable and common enough to be slashed.
On the Weavile analysis try to insert CB there, say something like "If Pursuit is being used, Choice Band instead of Life Orb is an option, it becomes unable to switch moves but doesn't have the recoil from Life Orb and becomes a more effective Pursuit trapper overall since it can use this move against healthier targets or pokemon with more physical bulk and helps with its damage output in general, scoring the 2HKO with Icicle Crash against Clefable for example."
On the Tyranitar analysis i found a few things. Ice Punch should not be slashed with Crunch on the Choice Scarf set, i find it silly to sacrifice a STAB move like that, it doesn't seem a great move on it but if anything, put over Superpower but even then, you lose precious coverage, i think you should deslash the move and change it from x to y.
X: Ice Punch can be used to hit Gliscor, Garchomp, and Landorus-T if a reliable secondary STAB move is not needed.
Y: Ice Punch can be used in the place of Superpower to hit Gliscor, Garchomp, and Landorus-T but this isn't very recommended since Tyranitar loses the ability to reliably revenge kill threats such as Bisharp and Lucario and it gives it a harder time against Ferrothorn and Keldeo for example.
Also, on the Support set, the items should appear as Chople Berry/Smooth Rock, Chople currently only appears on Set Details and is considered more useful than Smooth Rock as it helps with Focus Blast users and Superpower Tornadus-T for example plus Smooth Rock is counterproductive on Mega Charizard Y teams, which are fairly common. I'd also mention Rock Slide somewhere on the support set due to higher accuracy and it seems better on Thunder Wave variants due to ParaFlinch and speaking about T-Wave, it certainly seems more slash worthy than Crunch imo, i think paralyzing threats like Keldeo or Mega Lopunny on the switch is valuable.
I think Diancie's main spread should be changed to max atk and posts like this seem to explain it pretty well.
cb weavile is really garbage and overrated, i'm completely against putting a mention
0 idea why ice punch is slashed with crunch of all things on ttar, must have been a thing when tankchomp was really dominant
i already submitted stuff for chople berry
diancie is fine with max spa max speed right now, max atk has a strong mention in set details anyway.
i don't like this spread, the one i use the most is max speed, enough special atk to ohko keld after rocks and the rest in hp, 248 hp seems a bit ridiculous.Just a small mention about this guy's AV set:
This is its dex set:
Tornadus-Therian @ Assault Vest
EVs: 96 HP / 160 SpA / 252 Spe
- Superpower / Focus Blast / Heat Wave
- Knock Off
Putting Heat Wave as the first slash has definitely been mentioned before so I won't go on about it.
ericaroselia also suggested that Focus Blast should be removed, and I agree with him on this because no one ever uses it.
What I want to talk about is its other EV Spread:
248 HP / 8 SpD / 252 Spe
I'm not exactly sure what this set achieves yet but I have heard many good comments about this so I'll get back to this thread later.
Here I am, back with some calcs:
It can be seen from this calcs that the extra HP investment makes quite a big difference when it comes to taking some priority or moves Torn-T might like to switch into.Latios' Psyshock
252 SpA Life Orb Latios Psyshock vs. 96 HP / 0 Def Tornadus-T: 207-243 (64 - 75.2%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Latios Psyshock vs. 248 HP / 0 Def Tornadus-T: 207-243 (57.3 - 67.3%) -- guaranteed 2HKO after Stealth Rock
(Adamant) Bisharp's Sucker Punch
252+ Atk Life Orb Bisharp Sucker Punch vs. 96 HP / 0 Def Tornadus-T: 220-259 (68.1 - 80.1%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 0 Def Tornadus-T: 220-259 (60.9 - 71.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 96 HP / 0 Def Tornadus-T: 233-275 (72.1 - 85.1%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 0 Def Tornadus-T: 233-275 (64.5 - 76.1%) -- 12.5% chance to OHKO after Stealth Rock
Bulky MZor's +2 BP
+2 44 Atk Technician Mega Scizor Bullet Punch vs. 96 HP / 0 Def Tornadus-T: 229-270 (70.8 - 83.5%) -- 68.8% chance to OHKO after Stealth Rock
+2 44 Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 0 Def Tornadus-T: 229-270 (63.4 - 74.7%) -- guaranteed 2HKO after Stealth Rock
As for the nature, I think Timid should be the first slash because AV Torn-T hates losing physical bulk. This drop in Def just makes it ultra-prone to getting revenge killed and pursuit trapped, something that it just hates straight down to the core. Also, you need Timid>Hasty to ensure that those calcs up there are effective.