It's actually moving slow because of the massiveness of the Compendium. It's a lot of sprites to load. The sprites however don't make it slow itself.
For example : - Snow's arsenal takes a while to load because of all the teams she made along with the dozens of spoilers to load.
I thought so too at first, but I don't think the number of sprites themselves is necessarily the problem. The link that SketchUp posted earlier contains a full version of the compendium with the same number of images, but it still loads very quickly in comparison to the first page of this thread. Maybe this forum software just handles large numbers of images less effectively than the dropbox? Even then, I've got a private chat from OrdA that contained full images for a few different compendiums (including mine) and it still loaded reasonably quickly, so I kinda doubt it's the forum.
Why is Bish a GSI for Bish when it loses to low kick? Smae for MDos. If ee're ignoring low kick variants Bish still really doesn't check itself unless it's carrying... the ignored move? Makes no sense to me.
Also, I don't see a section for Mew's checks and counters anywhere on this list.
There's a difference between ignoring a move for a check and ignoring a move for a threat. Moves (and other set details) are ignored for checks if they're not considered viable enough to be used at all (if a moveset isn't good, then there's no point in recommending a player use it to check something else). However, they are ignored for threats mainly if they're not common enough to actually be a major concern (why prepare specifically for a threat that you almost never see?). In the case of Bisharp, Low Kick is rarely ever seen on Bisharp, so you usually don't have to worry about running into Low Kick Bisharps. Meanwhile, I personally consider Low Kick a viable move despite its low usage, so I find it reasonable enough to run Low Kick on Bisharp to check other Bisharps (and I guess a couple of other things) if your team needs it. Therefore, since your own Bisharp can reasonably run Low Kick to beat the common forms of opposing Bisharp, it fits as a GSI. Of course, you might argue that Low Kick isn't a viable move on Bisharp, but that's a whole other discussion. Just know that the criteria for analyzing checks and threats is not necessarily the same.
As for Mew, do people use offensive Mew? Because if so I'll add it, but if all that's really out there are the passive standard defensive sets, then that won't be added right now.
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Okay, so about all these changes. I just want to apologize for all the inactivity lately. I've been slammed these past couple of weeks, and it doesn't look like my schedule is going to let up any time soon. I'll try to get around to the recent changes and to making Hoopa and Hoopa-U entries when I can. Might take me a while, but I'm trying to get something sorted out, don't worry.