iThis is my first RMT and I have been having a lot of fun with this team. It have been hovering around 1500-1600 with this team. Help is appreciated with its counters and especially EVs
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Defog
- Roost
This is the normal rain settler pelipper set. I opted for hurricane over scald due to troubles with grass types, especially Bulu and Tangrowth. I have no idea how to set my EVs on this so I just went with defensive to allow it to survive it longer.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Superpower
The typical bread and butter champion of rain teams. The almighty Mega Swampert. For this set, I opted for an adamant due to the added power that it gives. Ice punch to hit grass types and Superpower to 2hKO ferrothorn after an Earthquake. earthquake to hit Toxapex and waterfall to be spammed.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Hydro Pump
- Focus Blast
- Ice Beam
Instead of the typical Kingdra for the second swift swimmer, I chose Ludicolo. The main reason I chose Ludicolo was due to it being a decent switch in to every rotom wash that walls of my Swampert. It can absorb burn since it is a special attacker, absorb neutral damage volt switch decently and finally hit back hard with an energy ball or just spam some hydro pumps. I also feel like overall, Ludicolo is more versatile than Kingdra. The only reason I would switch this to Kingdra is to outspeed scarf Kartana.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
The grass absorber of the team. A Tornadus-T to switch in on every single Bulu and Tangrowth and remain healthy with regenerator. Spams hurricane in rain for that spicy damae and confusion. Knock off to get rid of item. I have no clue what item or EV to put on this though and I just choice to make it a speedy support that can pivot in and out with AV.
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Tail Glow
- Psychic
- Ice Beam
The wallbreaker of the team and my only check to Mega Venasaur. Without this, my entire team just crumbles against Mega Venasaur and against most stall teams. After replacing ash-greninja with a Manaphy, I am able to just tail glow on Chansey and just hydro vortex unaware Clefable. Overall, a much-needed wallbreaker for the team. Surf is used over scald for that little power it offers and psychic is used to blow through Venasaur.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- U-turn
- Hidden Power [Fire]
- Dazzling Gleam
This is the pokemon that I feel like is the most changeable in my time. I chose to use Tapu Koko as a band aid fix to most of my problems. First is scarf kartana OHKO everything with leaf blade. I used Koko to make sure that does not happen with HP fire. Secondly. My team has a huge problem with Mega Gyarados. It just sets up in front of my Swamper or basically anyone and just kills everyone with rain boosted waterfall. This is where Thunder comes in to stop it.
Overall, much suggestion is needed regarding EVs and maybe a way to fix rocks in this time. Thank you very much
Edit : How to add sprites?
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Defog
- Roost
This is the normal rain settler pelipper set. I opted for hurricane over scald due to troubles with grass types, especially Bulu and Tangrowth. I have no idea how to set my EVs on this so I just went with defensive to allow it to survive it longer.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Superpower
The typical bread and butter champion of rain teams. The almighty Mega Swampert. For this set, I opted for an adamant due to the added power that it gives. Ice punch to hit grass types and Superpower to 2hKO ferrothorn after an Earthquake. earthquake to hit Toxapex and waterfall to be spammed.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Hydro Pump
- Focus Blast
- Ice Beam
Instead of the typical Kingdra for the second swift swimmer, I chose Ludicolo. The main reason I chose Ludicolo was due to it being a decent switch in to every rotom wash that walls of my Swampert. It can absorb burn since it is a special attacker, absorb neutral damage volt switch decently and finally hit back hard with an energy ball or just spam some hydro pumps. I also feel like overall, Ludicolo is more versatile than Kingdra. The only reason I would switch this to Kingdra is to outspeed scarf Kartana.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
The grass absorber of the team. A Tornadus-T to switch in on every single Bulu and Tangrowth and remain healthy with regenerator. Spams hurricane in rain for that spicy damae and confusion. Knock off to get rid of item. I have no clue what item or EV to put on this though and I just choice to make it a speedy support that can pivot in and out with AV.
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Tail Glow
- Psychic
- Ice Beam
The wallbreaker of the team and my only check to Mega Venasaur. Without this, my entire team just crumbles against Mega Venasaur and against most stall teams. After replacing ash-greninja with a Manaphy, I am able to just tail glow on Chansey and just hydro vortex unaware Clefable. Overall, a much-needed wallbreaker for the team. Surf is used over scald for that little power it offers and psychic is used to blow through Venasaur.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- U-turn
- Hidden Power [Fire]
- Dazzling Gleam
This is the pokemon that I feel like is the most changeable in my time. I chose to use Tapu Koko as a band aid fix to most of my problems. First is scarf kartana OHKO everything with leaf blade. I used Koko to make sure that does not happen with HP fire. Secondly. My team has a huge problem with Mega Gyarados. It just sets up in front of my Swamper or basically anyone and just kills everyone with rain boosted waterfall. This is where Thunder comes in to stop it.
Overall, much suggestion is needed regarding EVs and maybe a way to fix rocks in this time. Thank you very much
Edit : How to add sprites?
