Thnx Shizzle,I Will Try To Use Vaporeon > Starmie Atm.Still Testing,Also,Why Cant I Used Toxic > Hp Electric?Also I Will Try Signal Beam Or Substitute > Wish At Jolteon ;)
I think that with your lead,
1. You're missing the point of most other leads, which is to set up as soon as possible and get out (except suicide leads, who set up as soon as possible and faint). Knocking them out in 2-3 turns is pointless, as you've let them accomplish their goal and yet you haven't set up anything of your own.
2. DynamicPunch has 50% accuracy, which is absolutely dreadful. It may be handy later in the game, but not as your leading move--as the opponent will use that turn to set up Stealth Rock or Spikes or Trick Room.
Take, for example, Aerodactyl. You use DynamicPunch, then Bullet Punch. In that time, Aerodactyl has thrown down Stealth Rock and accomplished everything it set out to do.
Not OHKO-ing Ninjask means it can get in a Substitute regardless of speed (and odds are, if it's a lead Ninjask, it's faster than Machamp), then proceed to Baton Pass its speed boosts to the opponent's sweeper and take you out.
Your lead isn't a sweeper. It's not just there to take out a Pokemon. You have to either actively stop them from setting up, or set up despite them.
Also, Trick Room would devastate this team, as most of them are pretty fast. It's good to have at least one slower Pokemon, usually something like Bronzong that's bulky enough to hold its own with low speed if Trick Room isn't used.