OU Suspect Testing Round 5 Voter Identification and Suspect Nominations

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Yeah, yeah, didn't get reqs, but I didn't even try, so whatever.

I feel passionately enough for this that I'll just duplicate my 1500 word essay on Excadrill (So yeah, nominating Excadrill). Thundurus is auto-suspect, so I'm not going to nominate it, obviously.

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I know that Excadrill's been through Suspect testing countless times and have been discussed to death already, but if you listen, you might learn something.

Basically, this is another "Excadrill is broken" rant. I'll carefully outline why and attempt to dismantle the existing arguments on why it is not.

Reasons why Excadrill is broken:

It completely and utterly renders fast/hyper/heavy/rapid offense (whatever you want to call it) unplayable

Eh, I used to hate this argument, but I've kind of changed my mind on that.

So yeah, I decide to try and get on PO to try (again) and make an ultra fast offense team last night (I mean, they are fun to play, your matches end quickly) and just simply cannot finish making it. Why? Because Excadrill completely walks over it, and if I were to put in a Pokemon to try and counter it, it would completely destroy the team's momentum.

The biggest reason I have heard on why Excadrill is not Uber material is that it is hard countered by a number of Pokemon, and it has a decent amount of checks. I'll go ahead and list them:

- Gliscor
- Skarmory
- Bronzong
- Tangrowth
- Hippowdon
- Conkelderp (+0 EQ 2HKOs, so you can only switch in once)
- Azumarill (See Azumarill)
- Politoed (Needs Choice Scarf, and is a check at best)
- Ninetales (Cannot switch in)

Out of those Pokemon, which one of those Pokemon belongs on the type of team that is in the title? In other words, which one of those Pokemon could sweep a team? The first five Pokemon cannot sweep (Gliscor hits like a girl, and cannot sweep anything apart from a full stall team). Conkeldurr, Azumarill and Politoed are revenge killers at best, and aren't what you call Pokemon that gain you momentum. Conkeldurr is, from my experiences, too easily walled. Azumarill and Politoed are complete and utter hazard fodder. That leaves Ninetales, which admittedly can actually hurt things with Nasty Plot and sun boosted Fire attacks with a decent base 100 Speed... if only that it doesn't lose to Excadrill's primary weather inducer more often than not, and base 81 SpA is kind of mediocre. So basically, the idea is that IF you want to run an offensive team, you HAVE to run one of the Pokemon listed above (if not then Excadrill can just waltz in and rape you). You have to waste a teamslot just to stop yourself getting swept by the mole, a teamslot which can be filled by a much more competent Pokemon, a Pokemon that doesn't lose you the momentum as soon as you bring it out.

If you want a comparison to something we know, try to compare Excadrill with 4th gen UU Yanmega. Both Pokemon destroyed offensive play. Yanmega was as easily walled as Excadrill. You stuck a Pokemon called Chansey in front of it and Yanmega couldn't do a damn thing. Registeel could check it once of twice, and if you had Stealth Rock off the field, SpD Altaria and Moltres kept it down reasonably well. Did that stop Yanmega being the most broken Pokemon 4th gen UU had ever seen? No. Stopping Yanmega meant putting a Pokemon that could not gain you a single kgms-1 of momentum (except maybe Moltres, but he had massive problems). Now, same thing for Excadrill. Stopping the mole meant putting something that was completely irrelevant to the goal of the team. I think the perfect example is PK and Jabba's Enter the Dragon team (http://www.smogon.com/forums/showthread.php?t=3448743). For what purpose does Politoed serve other than to revenge Excadrill with? It says in the description that "it helps deal with Sandstorm teams better". Sandstorm teams = Excadrill for the most part. Instead of something that fits the slot better (Such as say, sweeper Deoxys-S to clean the mess that Haxorus and Latios shat behind, or even DD Mence to make the team even more epic), they had to use a Scarfed weather inducer when they already had a revenge killer.

I think this somes it up pretty well (From http://www.smogon.com/forums/showpost.php?p=2131525&postcount=225):
Bug Buzz, Air Slash, HP Ground, Protect @ Life Orb.

That absolutely rapes pure offensive teams, the only thing out of all your counters that can fit an offensive team is Moltres, who can't switch in with SR down anyway. The point I made two pages ago I think is that Yanmega forces your offensive team to slap a Milotic, Registeel, whatever in there JUST for Yanmega, kinda fucking up a play-style. Of course there's other option, which is carrying a shitload of priority, and even then Yanmega will eventually get in one of your pokes and get at least one kill.

Change to:

Swords Dance, Earthquake, Rock Slide, Return @ Life Orb.

That absolutely rapes pure offensive teams, the only thing out of all your counters that can fit an offensive team is Choice Scarf Politoed, who can't do diddly squat to anything apart from Excadrill. The point I made two pages ago I think is that Excadrill forces your offensive team to slap a Gliscor, Skarmory, whatever in there JUST for Excadrill, kinda fucking up a play-style. Of course there's other option, which is carrying a shitload of priority, and even then Excadrill will eventually get in one of your pokes and get at least one kill.

So please, do not give me crap such as "Excadrill is counterable" or "Excadrill is easily walled", as it is not a be all and end all to whether a Pokemon is broken or not. Garchomp was counterable. Blaziken was counterable. Arceus is counterable. Does not stop them being broken.

Another point is that Excadrill can revenge virtually anything on an offensive team. DD Mence, DD Gyarados, NP Thundurus, sweeper Deoxys-S, whatever you want, Excadrill will kill it for you. While if it was just your average Choice Scarf revenge killer, I wouldn't be complaining. Something like Choice Scarf Latios, Choice Scarf Jirachi are balanced by 1) They are easily setup on by something else after they've revenged the mon, and 2) They are likely to be trapped by Wobbuffet, or Tyranitar, or whatever. Excadrill does not fall into either of those categories. It can easily come in, kill your sweeper, switch out, and kill something else just as easily, or even sweep before you know it. Having a double resistance to Stealth Rock and usable bulk helps it too. If your opponent does not have something like RP Landlos or Terrakion, and you can be sure that the sand stays up (which is easy, since Tyranitar wins lots of weather wars all by himself), unless you're stupid and let someone get a bunch of Dragon Dances or something, you can just bring in Excadrill and kill that Pokemon without much prediction at all.

In fact, you can run a very good stall team with Excadrill as an offensive spinner, and watch it decimate offense all by itself. Anything that Excadrill cannot take on (Gliscor, slower, bulkier sweepers) are easily walled by something else on the stall team. If you can find one Pokemon on a stall team that can easily destroy an entire playstyle by itself, you have a problem.


But wait, it's not limited to just offense!

Excadrill doesn't just annihilate full-blown offense. It causes problems for Stall, to a certain extent too. This is due to his ability to pull off Rapid Spin extremely easily. There is not a single spin-blocker in playable OU that can take on Excadrill and stop it from spinning (hell, you'd be hard pressed to find a spin-blocker in Ubers that can do it, too). So, you have your normal stall team, spending a number of turns trying to set up entry hazards... only to have Excadrill come in and spin it all away for nothing. While Excadrill does find it harder to actually sweep a stall team, it causes quite some problems nonetheless.


Excadrill messes up Speed tiers

This was originally pointed out by Snunch, so I'm not going to talk too much about it. You can find his post somewhere earlier in the last megathread, IIRC. The main points were:

- Massive gap between Excadrill and the next fastest Pokemon
- No-one runs Scarfers anymore
and uh...
- Speed tiers are all clustered around 100-111 because there's no point running faster (I think)

So, while we don't use the Uber characteristics any more, they are still a good reference to try and prove a Pokemon's power. I would like to remind you all on what it is:

Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.

It can sweep offensive teams with little effort already, just like I have mentioned. It also gives significant inconveniences to stall and balance, by spinning away hazards easily, and since weather is quite easily kept by Tyranitar, it puts a lot of pressure on those teams anyway. Destroy offense + Cause trouble for both balance and stall ~ Significant portion of teams in the metagame in my eyes.


tl:dr
Now get that mole out o_0
 
confirming taylor

edit:

Nominating

I'm writing this asking if it's possible to nominate Garchomp and Blaziken be tier-changed down to Standard OU, as to me everyone complains at everything with valid reasons no matter how you look at it. Primarily Weather, Thundurus, Latios, Dragonite, Shell Smash, Excadrill, and the like. Hardly chaotic either way you look at OU with Blaziken and Garchomp included or not.

Thundurus' Thunder under rain conditions, a standard 252 / 252 spread (HP Ice / FB / NP) supported with Lum Berry, forces similar responses from the opponent dealing with said pokemon as the likes of Blaziken under Drought or Garchomp behind Sand. Then Dragonite / Excadrill / Volcarona / Latios are to be considered under common weather conditions and how they quite frankly unfair to deal with if you want to expand the different plausible team playstyles as oppose to what is actually broken individually.

I'm content on BW OU being as open as possible, and I don't think we can afford to remove the vast majority of playstyles by nominating all these suspects when to be fair and as honest as possible, there's always going to be pokemon that are just too good to pass up. When you continue to play this game, these styles will undoubtedly clash with one another for the better or worse in ridiclous ways and it is that reason I have no suspects this round.
 
confirming as ShinyAzelf

I laddered so hard on my alt I WUV SCOFIELD to try to get that to reqs in honour of the best user on Smogon, but got haxed down from 1460 to < 1400. oh well!

Nominating:

No suspects!


The Cheetos Trainer why can't you read...

This is not a debate thread. I do not want to see a single post that does not contain an identification and/or a suspect nomination.
 
I am Razza

Nominating:


Shell Smash

This move is ridiculous, yielding +6 in stats that are perfect for sweeping and even counting in the drops in defense has an overall total of +4.
Things such as gorebyss and cloister can run straight up sweeper sets that can devastate teams with one turn of set up or set up a sub and pass to something like dragonite or another recipitent which is basically gg. With dual screens support it is not that hard to get off a pass and you can even run a dual attacking set to take out a skarmoury hoping to phase the recipetint with a boosted surf before passing. I would nominate shell smash and baton pass but I doubt a complex ban such as that would happen


Shadow tag/ Wobbuffet

Wobbuffet is not something you see very often but shadow tag is a very uncompetitive ability the prevents switching and I think it should be banned just on that principle. With counter mirror coat a choice locked pokemon will always be killed by Wobbuffet as even a bandtar crunch can be survived with the right evs. Not only that Wobbuffet can use encore to kill non choice locked pokes or turn then into set up fodder for a powerful sweeper.


Unban garchomp/ ban sand veil/ ban snowcloak

At first this seems like a strange nomination as garchomp will still be banned. Garchomp is a very versatile pokemon that can check a number of powerful threats in a number of roles, particularly scarf. It was banned solely due to the sub sd set abusing sand veil. This nomination will allow garchomp to be played in the dreamworld tier which gets a fair amount of usage and mean that when rough skin is released it can return immediately back to it's rightful place in ou rather than have to wait on what will probably be a long decision or test for it's reinstating in ou.

Secondly this will ban the abilities snow cloak and sand veil which break evasion clause. It was stupid that the round after brightpowder an item granting 10% evasion was banned that it was garchomp and not sand veil ( which grants double that evasion boost and leaves the user free to hold an item such as leftovers) that got the boot. A 100% percent accuracy move
should always hit and so these abilities must go.
 
Confirming as Milliarde (#16), Naddleh (#38), Feldt (#80) and Seravee (#84).

Nominating Excadrill. He is the best late game sweeper, the best rapid spinner and the best revenge killer in the entire game while also sporting respectable resistances and bulk (at least for something that fast and strong) and being almost imprevious to passive damage (there's spikes but he can remove those). He is to good at everything he does and can do it all with only one moveset. His only downside is being easy to counter/check while being unable to wear down these counters/checks, but that doesn't keep him from spinning and revenge killing effortlessly while also being able to sweep later. Summing it up, he's perfect and is the only pokemon for which you must have a reliable counter because there's no alternative way to deal with him like you could do with other threats via passive damage/revenge killing/trapping and even if you do have one or two counters he'll still reward his user in some way.


I also feel that Drizzle deserves a nomination, but Excadrill has to go first and i don't want to risk one or two months of free Excadrill with Drizzle banned, so for now i'm just nominating Excadrill.
 
I'm cesc fabregas. at #6.

Nominating:

Multiscale: It's surprises me that no one has ever thought that. Everyone is arguing about banning Excadrill due to the fact it has only 3 counters or a bit more. But Dragonite reminds me so much of Salamence in Gen 4; while every set has a shaky counter, Dragonite can easily OHKO them with the apropriate move. If you send your Scarf Latios to check Dragon Dance Dragonite, you run the risk of switching on CB Outrage. If you send Heatran to counter Bulky DD Nite, you can end up switching on DD Lum Berry Nite and get Earthquaked. Physical Walls such as Skarmory and Gliscor are shaky counters as well because Dragonite can learn Fire Blast, Thunder, Surf, Ice Beam and Draco Meteor to deal with them. Dragonite's movepool can allow it to OHKO 100% of the metagame. Sure it can only use 4 moves. But what makes Dragonite Uber in my opinion, is its trait Multiscale. That trait allows Dragonite to survive attacks from 51 of the 53 OU pokemon and setup in front of them. Sure, Multiscale is nullified by Stealth Rock and Sandstorm, but that's not a reliable way of countering it, because Dragonite sometimes has Roost and often times has Rapid Spin support on its team, because Spinning on BW is much easier due to the lack of the ghosts (aproximately 90% of the teams don't have ghosts), as well as the existence of powerful spinners such as Excadrill and Starmie. The difference is that Salamence didn't setup as easily as Dragonite. However, I think a Multiscale ban should happen instead of a full Dragonite ban, because Inner Focus Dragonite is perfectly balanced (and useful with CB Extremespeed), and banning Multiscale wouldn't really affect other pokemon, since Dragonite is its only user.

Baton Pass on more than 2 pokemons of the team: I know this is complex as hell, but I just can't stand annoying Baton Chains and I didn't find another way to nominate it. With the advent of Baton Pass Magic Bounce Espeon, Phazing them is impossible, and they can just keep boosting. Perish Song atempts are nullified by Mr.Mime, and etc.

I would also nominate Thundurus, but i think that's irrelevant because it's an auto suspect.
 
Confirming as ShakeItUp

Nominating:

Excadrill: Since we've nominated it for the past rounds, something must be wrong with it right? This thing only has a couple of pokemon that can actually counter it; Bronzong has no reliable recovery move, Tangrowth and Slowbro get 2HKO'd by X-Scissor, Skarmory is just prone to getting haxxed by it because it can't do anything to Excadrill. Gliscor is the only reliable counter, and even that is 2HKO'd by +2 Return; 1 Rock Slide flinch and you lose the entire game most of the time. It also resists Bullet Punch from Scizor, the strongest priority in OU; Conkeldurr's Mach Punch can't OHKO without a boost.

Shell Smash: It's just too easy to set up a pokemon with this and sweep. You can have a pokemon locked into a move like Ice Beam, only to have a Cloyster come in and suddenly be a complete pain to take down. With White Herb, it doesn't even lose any stat points; it's even more ridiculous on Gorebyss, who can now run HP Grass and annihilate Quagsire. SmashPass is just as broken; being able to power up pokemon like Nidoking to astronomical levels in a mere 2 turns.
 
confirming that i'm betterthanfolg

noms:
Baton Pass: I'm not really sure how we'd go about banning this as a whole, as I personally don't feel that the move itself or even Smashpass is broken in any way (just overhyped as hell). However, Baton Chains cross the border into uncompetitive - a team either has one of the two tools necessary to beat it (a Hazer and something with Taunt + Dragon Tail) or it doesn't. Since those two things don't exactly just fit onto any team, I'd like to see Baton Pass somehow banned or limited for some of the reasons Shrang wants Excadrill gone -- it renders certain playstyles inefficient / borderline unplayable, and unlike Baton chains of previous gens, it's not enough simply to run a Taunter).
 
Molly and Polly

ahh i remember when i always missed these confrimations.. finally i get to it

Noms: Baton Pass: any mindless baboon can play with it and most likely win against the toughest player, aka me.

Excadrill: for always ruining my hail offense teams or dragons and forcing me to run a bronzong or something.

Thundurus: Really? 111 speed just to troll us. and to top it off with 125 spatt and 115 att? PRANKSTER taunts?

Weather Starters: for creating dullness to a team, example: Hmm what should i lead with, ah politoed, now something for sr, ferrothorn, now some sort of dragon that abuses in rain, latios, hmm now i need something when latios gets pursuited, toxicroak, stall breaker thundurus!, hmm now i need something for TR reuiniclus, ahh scizor.

Now for suns: Ninetails, ooh stupid trans and ttar, Dugtrio, now to abuse some good ol'e volcarona, needa get rid of sr or something, espeon? oi now a stall breaker, darmanitan, oiii now a steel type for latios!! heatran.

hmm how many times have i seen these teams?
 
Confirming: blarajan

Nominations for Ubers: Volcarona and Excadrill

Volcarona
Volcarona is, in my opinion, the current most broken force of the metagame. While it takes 50% from Stealth Rock, and is susceptible to Spikes and Toxic Spikes, that does not mean, as many people seem to believe...Stealth Rock checks Volcarona. It doesn't. Volcarona doesn't even necessarily need Rapid Spin support to sweep (though, honestly, it can get that really easily...only about 10% of teams run a Ghost-type, apparently), as Rapid Spin is ridiculously easy in the current metagame. The primary reason for Volcarona's brokenness is its diversity for the final move. A successful Volcarona only needs these three things: Quiver Dance/Bug Buzz/Fire STAB. With those in mind, it gives it a free final moveslot. While many Pokemon have room in their moveslots for a filler move, the difference with Volcarona is its filler move completely and utterly destroys the checks/counters it has for its other moves. If your Volcarona is the ChestoResto or Morning Sun variant, then by god, Heatran with Roar hard counters your Volcarona!! So when you see that Volcarona, you switch your Heatran in, expecting it to take nothing...and then get smacked hard in the face with a +1 HP Ground. Okay so if it has HP Ground, Bug Buzz, and a Fire-type move...then my Dragonite can beat it easily! False. You just got hit with an HP Rock (which also hits Heatran pretty hard). Okay so he's running Quiver Dance/three attacking moves? My Chansey/Blissey/whatever can take that! Lies it has ChestoResto and uses you for set-up fodder. If a single, superfluous moveslot on Volcarona allows it to eliminate its primary checks and counters, then I think Volcarona is broken. It's really only hard countered by Snorlax and maybe Toxic Jellicent. So pretty much, to handle Volcarona, you have to run Choice Scarf Pokemon with Rock-type attacks, or have an Excadrill with the sand up or something. The problem with this is you risk the possibility of being hit with the corresponding Fire-type move or something on the switch-in. Likewise, Drought makes Volcarona hit way too hard.

252 +1 SpAtk Volcarona Fiery Dance vs 0 HP/0 SpDef Terrakion: 51.08% - 60.37%

While this is just an example, a +1 Volcarona 2hkoes Terrakion in the Sun with Fiery Dance. Terrakion is probably the most reliable thing you have to a "Volcarona counter" on standard teams, meaning this is kind of ridiculous. Add all of this to the move Fiery Dance, which also provides the possibility for further boosts, and you have a Pokemon that, with minimal support, sets up too quickly and is impossible to stop outside of Choice Band priority.

Excadrill
I don't really think Excadrill is broken, though I think its instant agility, high attacking stats, access to Rapid Spin, great offensive typing, and ability to singlehandedly restrict team building and render some play styles unplayable to be suspect worthy.
 
Confirming as toshimelonhead

No new nominations but I think the people nominating Baton Pass are up to something. I'll expand later.
 
Confirming as Pearl.

Nominating:

Excadrill: It has already been mentioned lots of times, and for a good reason. My reasons are the same reasons others (with shrang and Snunch being the most relevant ones amount those "others") used, but I'll bring another thing to the table, because I don't feel like doing this for the sake of bandwagoning. I've used almost any viable move and item combination Excadrill can use, and even though it's only one moveslot / item (I'm speaking about the forth one, BTW, where Return, Rapid Spin and X-Scissor are slashed together, and the choice between Life Orb / Air Balloon), it can change some of its checks, those that (bulky) offensive teams where Skarmory / Gliscor doesn't fit use. For example: Tangrowth can check Return Excadrill, but X-Scissor with Adamant, Life Orb and +2 does 78.2% - 92.6%. Bronzong can stop a Life Orb Excadrill to an extend, but what if its has Air Balloon, X-Scissor and a boost? Simple, it gets 2HKOd (47.9% - 56.2%). I know people who say Rapid Spin-less Excadrill is eaten alive by (Rain) Stall with Gliscor / Skarmory, and will not probably pull its weight on the battle, but when used on the right moment, a boosted Return can dent Gliscor hard enough to the point where it just can't take more hits (and having in count Excadrill is paired with stuff like Landorus and Terrakion, that's huge). According to this damage calculator, a +2 Adamant Life Orb Return does 59.6% - 70.3% to a Gliscor with 252 / 184 +. It's one of the few reasons why Gliscor users even consider Protect on it, since Taunt is obviously 87656789865789 times better. I don't feel there is anything else to add here.

Baton Pass: I'm too lazy to write a lot about this, since everything important has already been covered. I do, however, think that banning the move from metagame would be the best solution, since it'd cover both Smash Pass and full Baton Pass teams, both of whom are overpowered and easy to pull off.
 
Confirming as DC

Baton Pass: The most uncompetitive thing out there right now. It's just ridiculous and Espeon took it to a whole new level. And the reason for this isn't even smash pass, bp chains are incredibly hard to stop and it usually the battle comes down to couple of 50/50s.

Excadrill: It's about time Excadrill goes. Seriously it's incredibly annoying that to be half prepared for a pokemon you need to have either gliscor, skarm or bronzong(and zong sucks) and even if you have one of these youre not even guaranteed to beat it.

Deoxys-E: This thing has been broken for a while and i was sad when it didnt get banned last round. Seriously, this thing can set up screens or SR+Spikes so easily and if you mispredict you will either lose a monster or give it one extra layer.
 
Dark_Azelf is me

Reuniclus : Nothing apart from Sp.Def Scizor and Jirachi handle this this well at all whilst still actually being useful. Spritomb and Escavlier are scarcely used which are the next best things to actually dealing with it and both suck to be honest. Tyranitar is also not a counter or a good check, for a start it cant actually KO Reuniclus and is also at risk from Focus Blasts and then there is the Trick Room set which also KO's it. The Calm Mind set is far too bulky and is ridiculously hard to take out and stop it sweeping and this is amplified against stall whilst the Trick Room set rips though offense and most checks to the CMer with Shadow Ball (Sup CM Roar Latias/P-Song Celebi, whom are Pursuit bait anyway) whilst still being really bulky. Reuniclus simply being in the metagame is NOT healthy.

Sandveil/Snowcloak : Yeah, we have enough luck in the metagame. If you outplay your opponent the whole match, this can still cost you, that really should not be the case. Its my own fault if my Fire Blast misses as there are alternative moves, but i cant do anything to stop this even when i have something to deal with it. It adds nothing viable to the game skill wise and when you have crap like Sub Gliscor subbing down fishing for misses you know its broken. There was a reason evasion was banned and its to stop stuff like this ridiculousness. Want proof of how broken it is ? Eo Ut Mortus got to #1 with a team abusing Sub Cacturne and Sub SD SV Gliscor and winning many matches simply by fishing for misses.

Baton Pass:
SmashPassing is broken. Shell Smash on its own isnt. So its logical to ban the Baton Pass part of it. Phazers fail as Espeon lols at all attempts as its on every BP team (Espeon isn't broken otherwise tbh, but what it does on BP teams IS), Sub lols at Dragon Tail attempts which is on all good BP teams and even SmashPassing teams on Gorebyss. This is the one move that forces teams to run Perish Song, Haze, Clear Smog or Ghost typed Curse or be swept (unless you want to press your luck and get a load of crits :\) all of which can be taunted, again which all good BP teams have.

Volcarona: Nothing beats/checks Volcarona consistently apart from Scarf Terrakion/Landorus. Chesto Rest sets up all over its so called "counters" like Blissey and Bulky Waters and in the sun nothing is going to want to take its hits. Volcarona is alot like Blaziken in that is has essential like 1 good 100% counter (Snorlax, which no one really uses) and rips everything else to absolute bits. Even Gyarados, Salamence and Dragonite lose to a RESISTED +1 Fire Blast in the sun with SR Up. "But SR makes Vocarona not broken!" no horrible argument 101, it doesnt stop HO-Oh being broken nor does it stop Volcarona from being either, that and you know "go Espeon/Rapid Spin". Only sp.def Heatran 'beats' the Chesto Rest set with Roar who loses to HP Ground on the more offensive versions. Even then you can just save Volcarona until last Poke so you cant be phazed and just stat up and beat Heatran with +6 Bug Buzzes on the Chesto Rest set, which ive seen done. Quiver Dances are just too easy to set up with this thing too.
 
Confirming as Zeusmemnon.
Also, yeah I appear twice. U mad ?

I'd like to nominate Excadrill.
This thing is totally broken. Not having many counters is not what makes it broken.
A combination of Metagross raw power with a STAB Earthquake and access to SD is much, but people have learnt to deal with it. Despite its godly strength, it's not as slow as a Tyranitar or a Metagross is. It reaches 606 speed, which is more than Scarfed Jolly Dugtrio. A combination of those two points makes it broken, because it hinders the metagame development so bad it's not fun.
Without Excadrill, some Pokes would be moar likely to be used, like Infernape.
Banning Excadrill would allow offense to exist. Therefore it would split the absolute majority of bulky offense teams (known as bulky rain vs bulky ss WAR) into a more stable metagame.
That's something I'd like to see.

I'd also like to nominate Baton Pass.
Yes, the move. As you could deduce with the Excadrill part, I'm the advocate of a stable metagame with multiple non-broken gameplays.
A Baton Pass chain is totally unbreakable if you don't have the exact tools to counter it. It's not what people expect for a good team. A good team is something you can play around with, and which can destroy you if you make mistakes, but that you can annihilate if you overwhelm your opponent.
Just like Excadrill, the BP chain needs specific counters that are nearly irrelevant outside of it.
 
Too busy with school to make reqs, but I'll still make nominations, and attempt for special permissions

Firstly, I nominate Drizzle/Politoed for Ubers. We've all seen the massive influence that rain has on the metagame, and while we have all certainly made ourselves prepared for it, we often have to go to great lengths to handle rain. Politoed's extreme jump in usage demonstrates the dominance of rain, as does the rise of many now-prominent Pokemon that were deemed lesser before Drizzle came about, such as Celebi (who has gone from being in UU to top 20 OU) and Gastrodon (who has gone from being a forgettable RU Pokemon to #33 in OU). There's also the fact that Drizzle is one of the largest factors contributing to Thundurus' suspect status. Without it's insanely powerful Thunder, Thundurus becomes more manageable. There's also the large rise in Tyranitar usage, while other Sand team staples such as Excadrill and Landorus have not kept up the same usage. This shows that Tyranitar is being run as an anti-weather Pokemon, one of the only viable ones. Overall, Drizzle is the face of the metagame, and it's really sending the metagame in the wrong direction; it's preventing the meta from developing further. All of these problems Drizzle causes are bad, but combined, they make it very ban-worthy.

As well, I'd like to nominate Excadrill yet again. The arguements are the same as ever, and therefore, are still just as strong. Having to run at least one of only about 10 Pokemon on your team to be able to handle it is ridiculous, and makes teambuilding harder, and less enjoyable. While many of his checks are good Pokemon, having to use them every time, even if it doesn't fit the team otherwise, it really lame. As has been said before, he breaks speed tiers and makes many good Pokemon unviable just by existing. If he were banned, I think the metagame would make a healthy turn for the better. Weather as a whole would be more balanced, many new Pokemon could see use, and creativity could blossom without being laughed at by this obnoxious mole.
 
Confirming as Mynism.

Multiscale (or keeping Dragonite Inner Focus OU): With Fire Punch, Waterfall and Earthquake as coverage move, there is no real counter. He doesn't need any weather to shine. But what makes him so broken is his ability. Most dangerous threats can be RK'd (think about Thundurus, any Scarfed mon can kill him, and without any sacrifice. Between Focus Blast low acc, ground types immune to Electric and the weak HP Ice, if you anticipate well you can easily bring your RKer in) but Dragonite can't. It also has acces to Extreme Speed which make him even harder to take out. He is able to setup on anything, resists both Water and Fire (weather). I won't even mention the sets that abuse Multiscale with Roost + Substitute. Everyone in here know that's cheap.

Shell Smash: Because this move win games. You use it and sweep a whole team. I think we can consider this broken.
 
Confirming as anarmt.

Nominating :

Excadrill : Snunch has already said almost anything. Excadrill isn't only a too good sweeper, it's a pain to consider it during the teambuilding, and it doens't allows to play HO. Seriously, i agree the Snunch post on everything he said. Excadrill lacks common prio move weakness, doens't havea bad bulk, is very powerfull and has a bad influence for the scarf and team's thema.

Baton Pass : This move doesn't really deserve a ban, it could be a great strategy, but generally, the players abuse it with Espeon/chain pass or dual screen/smash pass. It's brainless at all, needs very specific counter and you almost have nothing to think or predict when you play with it. It's just about set-up/baton pass and Togekiss/Espeon sweep/random bp receiver. You can't do anything since the sub are quite bulky to take hit/dragon tail under screen/boosted stats. It's not a good strategy, it's a broken one.
 
I'm gonna go ahead with Shrang and apply for a special application (PM already sent), and if it doesn't get accepted well, I'll consider this a lobbying effort. I would like to say that I run a Hyper Offensive weatherless team and the many things that are broken in OU and have hampered similar teams in OU has made me care about this round a lot:


1) I nominate Auto-Weather

It seems to me we all agree on the core problem but it's the solution we are fussing about. Some are suggestion banning exadrill as they did with Chomp before, others want Sand Stream + Sand Rush to be put under the sword (which technically opens up the doors on Clorphyl + Drought as well since Venusaur + Sleep Powder is beyond broken and makes it have technically no counters), Snow Cloak/Sand Veil + appropriate weather while other here will later suggest a Clear Skies tier.

Why not ban Drought, Sand Stream, Snow Warning and Drizzle and kill a few broken stuff with one stone?

I have absolutely no problem is someone came in, set up Rain Dance with damp rock and then brought in a Kingdra. The same with any weather abusing ability out there. Neither does anyone in OU, since:

A) It's not free, it requires a set-up turn and then further maintenance when it withers down

B) Cloud nine is gimped beyond belief and is given to utterly useless pokemon too

C) It's countered by other weather set-ups without having to bring an automatic weather inducer to ruin your efforts (example having to set-up rain dance only to have a 1 HP Tyranitar saved by RNG wreck you).

D) Auto-Weather + Entry Hazards = 2 dead pokemon before you actually start playing. Many teams get caught up in the confusion on who to get rid of first, the weather or the rocks/spikes/t-spikes being set-up.

Keep drill, keep Volca, and yes even bring down chomp, just ban Auto Weather. Technically that means unbanning Chomp as well.

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It also says in the OP:
"You may not nominate an ability + Pokemon combo, OR an item + Pokemon combo."

But since Ability + Item combo isn't mentioned I'm nominating this as well:

2) White Herb + Shell Smash

All variants of Shell Smash + any given item (Lum, Sash, etc.) can be dealt with but having a move that gives you +2 to all attack stats plus speed without any given negative effects is too much, and once they setup on the right pokemon, its all over.

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3) Having more than one Sleep inducing move on a team


This in particular is brought up because banning Baton Pass will be technically difficult and I suspect mods will have to be called constantly to report violations. Baton Pass teams were fine before some fine gentlemen/gentlegirl thought up the current evolution of it, that of the double sleep combo (Venomoth with Sleep Powder, Smeargle with Spore). Espeon was just salt on the injury.

I only had trouble with Baton Passing when the Venomoth + Smeargle with sleep powder/spore came about. I had only one lum berry user in the team, and both of those mons had sashes, you figure that out. By the time I had an appropriate pokemon to face them they already got 2 to 3 boosts.

Simply put, ban having more than one sleep inducing move on the same team.

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