matthewc20090
Core: SD Talonflame + DD Tyrantrum
I've always liked double sweeper cores and smth about yours drew me in. Oftentimes, Talonflame and Tyrantrum's sweeps are stopped cold due to their checks surviving that 1st boosted hit. And while I could use one to pave the way for the other, I figured why not use a mon that could do the job by itself and keep your sweepers intact. Enter AoA Mega Metagross. What gross does is destroy or weaken almost every answer to your core thanks to its high power and insane coverage. Also, its ability to beat the two unaware mons is just amazing. Next up, I put Latias on cause: A) hazard removal with Talonflame is kinda a must, B) I was looking pretty water weak, and C) it gave me an answer to electrics. T-Bolt + Dragon Pulse is to hit Skarmory, waters and electrics. D Pulse > Draco is because this team can't afford to give Zard X a chance to set up. Latias's Healing Wish means you can play much more recklessly with your Tyrant/Tflame.
TankChomp was fitting here for a Stealth Rocker cause I didn't want mr. momentum sapper (Hippo) or mr. "not a Bisharp check" (Landorus-T). Moreover, it's a great buffer against some offense wreckers in M-Sciz, M-Lop, and Bisharp. Finally, for the last spot I tried out Clefable but that made me way too sand weak. So the final dude had to have a good match up vs sand offense teams and be a decent electric switch in/answer. Azumarill had potential especially with it beating Zard X and doing good vs sand but the electric weakness was unappealing. After some brainstorming I went with the legendary AV Conkeldurr. Not much to say; it's great vs sand, great vs offense, it checks electrics really well w/ AV, and it gives me extra priority. Not to mention Conkeldurr makes Weavile a tad less scary. So yeah this is the squadron. I must say be very, very careful around Zard X, as in do not let it set up. I think the team overall doesn't give it too much wiggle room + the double priority should amount to counter play, I hope. If you're not good at not letting Zard X set up, and are confident you can outplay electrics, do run Azumarill in the last slot. (I ran Watmel Berry + Natural Gift to lure Scizors / Ferros for Metagross and Tyrantrum but CB or AV can be run). Also, M-zam is annoying but there is counter play.
Replay w/ the team
A more offensive minded Conk is the Life Orb + Sheer Force set. It breaks Slowbro, Skarmory and a ton of walls at the cost of no longer checking electrics (trades bulk for power). This set makes Grass Knot less valuable on Megagross seeing how Sheer Force boosted attacks body all the fat stuff. You can perhaps run Bullet Punch or even Rock Polish over GK. If you prefer this Conk, I recommend pairing it with a bulkier Latias as electrics will annoy the hell outta u. Here's the set if you're interested:
That was lengthy oml. Enjoy :D






Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Dragon Claw
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Zen Headbutt
- Meteor Mash
- Grass Knot
- Hammer Arm
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Healing Wish
- Defog
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Dragon Claw
- Earthquake
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Zen Headbutt
- Meteor Mash
- Grass Knot
- Hammer Arm
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Healing Wish
- Defog
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch
I've always liked double sweeper cores and smth about yours drew me in. Oftentimes, Talonflame and Tyrantrum's sweeps are stopped cold due to their checks surviving that 1st boosted hit. And while I could use one to pave the way for the other, I figured why not use a mon that could do the job by itself and keep your sweepers intact. Enter AoA Mega Metagross. What gross does is destroy or weaken almost every answer to your core thanks to its high power and insane coverage. Also, its ability to beat the two unaware mons is just amazing. Next up, I put Latias on cause: A) hazard removal with Talonflame is kinda a must, B) I was looking pretty water weak, and C) it gave me an answer to electrics. T-Bolt + Dragon Pulse is to hit Skarmory, waters and electrics. D Pulse > Draco is because this team can't afford to give Zard X a chance to set up. Latias's Healing Wish means you can play much more recklessly with your Tyrant/Tflame.
TankChomp was fitting here for a Stealth Rocker cause I didn't want mr. momentum sapper (Hippo) or mr. "not a Bisharp check" (Landorus-T). Moreover, it's a great buffer against some offense wreckers in M-Sciz, M-Lop, and Bisharp. Finally, for the last spot I tried out Clefable but that made me way too sand weak. So the final dude had to have a good match up vs sand offense teams and be a decent electric switch in/answer. Azumarill had potential especially with it beating Zard X and doing good vs sand but the electric weakness was unappealing. After some brainstorming I went with the legendary AV Conkeldurr. Not much to say; it's great vs sand, great vs offense, it checks electrics really well w/ AV, and it gives me extra priority. Not to mention Conkeldurr makes Weavile a tad less scary. So yeah this is the squadron. I must say be very, very careful around Zard X, as in do not let it set up. I think the team overall doesn't give it too much wiggle room + the double priority should amount to counter play, I hope. If you're not good at not letting Zard X set up, and are confident you can outplay electrics, do run Azumarill in the last slot. (I ran Watmel Berry + Natural Gift to lure Scizors / Ferros for Metagross and Tyrantrum but CB or AV can be run). Also, M-zam is annoying but there is counter play.
Replay w/ the team
A more offensive minded Conk is the Life Orb + Sheer Force set. It breaks Slowbro, Skarmory and a ton of walls at the cost of no longer checking electrics (trades bulk for power). This set makes Grass Knot less valuable on Megagross seeing how Sheer Force boosted attacks body all the fat stuff. You can perhaps run Bullet Punch or even Rock Polish over GK. If you prefer this Conk, I recommend pairing it with a bulkier Latias as electrics will annoy the hell outta u. Here's the set if you're interested:
Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Ice Punch
- Thunder Punch
- Mach Punch
- Superpower
Ability: Sheer Force
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Ice Punch
- Thunder Punch
- Mach Punch
- Superpower
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