Rayman94
Core:
I changed hera to bulky over your spread which allows you to get subs on more stuff and live stuff like psyshock from latios. Bulk Up talonflame is pretty good since its really hard to stop once it gets going late game, most games you just come in click wisp and switch until the end when you can get your boosts going. Suicune is for other water types like keldeo and volcanion, you can use roar over sleep talk if you want to force out slowbro and clefable. Spdef rachi for gardevoir and lati@s which threaten the rest of the team pretty hard, its also got wish for healing up hera in a pinch and is the team rocker, the speed outspeeds neutral nature base 70's. Rocky Helmet tangrowth is for excadrill and ground types in general, 56 spdf evs are for something that i can't remember but they are helpful. Latios rounds out this team like it rounds out most of my teams since its just such a good glue mon checking keld, defoging, and generally being a useful af mon to have on a team. One thing you could change is make tangrowth into lando-t and making rachi into body slam over rocks, but then your weaker to azumarill and bisharp to an extant. Hope you enjoy!
Core:








Heracross-Mega @ Heracronite
Ability: Guts
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 48 Atk / 224 SpD / 12 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Protect
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Sleep Powder
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Ability: Guts
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 48 Atk / 224 SpD / 12 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Will-O-Wisp
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Protect
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Sleep Powder
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
I changed hera to bulky over your spread which allows you to get subs on more stuff and live stuff like psyshock from latios. Bulk Up talonflame is pretty good since its really hard to stop once it gets going late game, most games you just come in click wisp and switch until the end when you can get your boosts going. Suicune is for other water types like keldeo and volcanion, you can use roar over sleep talk if you want to force out slowbro and clefable. Spdef rachi for gardevoir and lati@s which threaten the rest of the team pretty hard, its also got wish for healing up hera in a pinch and is the team rocker, the speed outspeeds neutral nature base 70's. Rocky Helmet tangrowth is for excadrill and ground types in general, 56 spdf evs are for something that i can't remember but they are helpful. Latios rounds out this team like it rounds out most of my teams since its just such a good glue mon checking keld, defoging, and generally being a useful af mon to have on a team. One thing you could change is make tangrowth into lando-t and making rachi into body slam over rocks, but then your weaker to azumarill and bisharp to an extant. Hope you enjoy!