ProfessorMasterChief
Core: Meta + Hydra
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Alright, so to get started I immediately noted that this team would be tricker to build compared to Hydreigon + Jirachi, which is a similar core but I think overall slightly better since bulky rachi doesn't mind twave clefable as much, and it provides a really solid pivot with rocks and doesn't take up the mega slot, which makes the rest of the building easier. I knew that considering this, I would want to focus on the assets of mmeta -- namely its very powerful offensive presence -- to the fullest. I decided on Rotom-W as its defensive synergy is great and its wonderful as a pivot for hydra and meta to start breaking. I chose chomp as my rocker to make my team more solid against strong physical sweepers like sciz and bish, and it also helps with stuff like lopunny which can be tough to take on. Azu fit in nicely to help me out against dragons, sab, weavile, and also provide a better keldeo answer than rotom. Torn adds some speed and builds upon the breaking potential of hydra and metagross; especially with knock off and superpower, it can really work well with hydra to break stall. I would definitely consider u-turn on it though as rotom often comes in on torn and hydra loves to use rotom to fire off a strong attack. I chose TPunch on Metagross over zen as I didn't think it would be missed too much, and hitting waters, most notably slowbro, is very valuable when breaking some teams. Definitely feel free to toy with some sets though. I'm using Iron Tail on azu so it can pressure clefable a lot, as meta doesn't want to come in on a t-wave, although taunting it with hydra can help with that as well.Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Thunder Punch
- Hammer Arm
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 16 Atk / 216 Def / 28 SpD
Impish Nature
IVs: 29 Spe
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- Superpower
- Knock Off
Azumarill @ Assault Vest / Lum Berry
Ability: Huge Power
EVs: 152 HP / 252 Atk / 16 SpD / 88 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Iron Tail
Thanks a lot bro. The team looks really cool, can't wait to play around with it.