Resource OU Teambuilding Workshop v4 (CLOSE)

AM

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Lol thanks! I know Gogoat isn't the best pkmn but I thought it would be hilarious to build a team around him, and I'm glad someone actually took it. How do you find baby goats crying as entertainment tho ;-;
Sounds like a battle cry to me. I don't speak goat though so I couldn't tell the difference between cries.


I would like to request a team that works around Mega Heracross.
Strong stallbreaker, decente coverage and isnane power.
I like Substitute because gives more security to hit. Also, Adamant nature allows 2HKO in standart Clefable with Rock Blast and safe 2HKO Skarmory after Rocks.
Mamoswine excellent offensive STAB, hit Landorus-T and other Flying type in super effective, becoming interesting against Pokémon with Intimidate (Landorus-T, Mega Manectric, Gyarados), helping Mega Heracross.

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naughty Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freezy-Dry
I'll take this but more than likely changing sets.
 

Band Tyranitar | SubCM Keldeo | Bulky Scizor-Mega
Playstyle: Offense
Hey, I really need a team around this amazing core. Tyranitar is my favourite Pokémon actually, it is pretty much viable with every set actually, anyways, I choose the Chice Banded Set because it can do a good amount of damage in any Pokémon, and it breaks Stall with ease. Keldeo is another good Pokémon, but I choose the Susbstitute + Calm Mind set because it can 5x0 Stall if Amoonguss is gone, no I don't hate Stall, but I need to be ready xD. Scizor-Mega can hold Gardevoir-Mega and Setup on some Pokémon, such as Jirachi (without Fie Punch).

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Serious Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

 

Band Tyranitar | SubCM Keldeo | Bulky Scizor-Mega
Playstyle: Offense
Hey, I really need a team around this amazing core. Tyranitar is my favourite Pokémon actually, it is pretty much viable with every set actually, anyways, I choose the Chice Banded Set because it can do a good amount of damage in any Pokémon, and it breaks Stall with ease. Keldeo is another good Pokémon, but I choose the Susbstitute + Calm Mind set because it can 5x0 Stall if Amoonguss is gone, no I don't hate Stall, but I need to be ready xD. Scizor-Mega can hold Gardevoir-Mega and Setup on some Pokémon, such as Jirachi (without Fie Punch).

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Serious Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Mio
 
Hey! I was wondering if I could get a team built around Sub+Roost+Toxic Kyurem

Kyurem @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Substitute
- Roost
- Ice Beam
- Toxic

I'm basically 100% sure that there's some better HP amount that lets you take less SR damage and set up as many subs as possible. I was thinking that the team to abuse this set would be a bulkier balance squad, so I think I'd like the team in that style. Thanks!
 
Feel free to say no, but I'd like to request a change to my core/team since nobody has taken it yet. Although I have a Zard-X core with Gliscor and Clefable, I'd like to request the change to a mono-Gen 2 team. I kind of wanted to base it around Heracross and maybe have Tyranitar and Azumarill thrown in. Which Mega idk, but Pokémon such as Gliscor would be "allowed" imo if you would (since it is based on a Gen 2 Pokémon) or Porygon2.

I'll drop some sets here I had in mind for ideas.


Heracross @ Heracronite/Expert Belt
Ability: Guts
252 Atk / 252 Spd / 4 HP
Adamant / Jolly Nature
- Rock Blast
- Close Combat/Arm Thrust
- Pin Missile/Megahorn
- Swords Dance


Azumarill @ Choice Band
Ability: Huge Power
252 Atk / 172 HP / 80 Spd
Adamant Nature
- Knock Off
- Play Rough
- Waterfall
- Aqua Jet


Examples of other Gen 2 Pokémon that could be used (and are viable in OU)

- Mamoswine *(based on Gen 2 Piloswine)
- Scizor
- Mega-Ampharos
- Celebi
- Raikou
- Weavile *(based on Gen 2 Sneasel)
- Blissey

Thanks gents if you take this one up. I definitely made my mind up and I hope it ain't a hassle since my tri-core hasn't been taken.
 
request:

requested by: CrystalRam

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 20 SpA / 232 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Volt Switch
- Sleep Talk
- Rest

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Recover

Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
mega amphy is really fun to build around. i had a few ideas with it, but this is the team that turned out the least gimmicky & most consistent. i started with a really simple dragon / ground / steel defensive core. originally, i had spdef jirachi as the steel here, but the team was extremely weak to offensive waters like manaphy and azumarill, so i had to go with ferrothorn. i wanted jirachi for the utility of wish passing to ampharos, but this would mean i'd almost definitely have to run a defensive grass (tangrowth / amoonguss) instead of latios, making the team much more passive. gliscor is here because i didn't need a ground that could set SR, nor did i need a ground to check electrics and torn-t (hippo) because of mega amphy!! gliscor has a bit more longevity than bulkier garchomp / lando-t sets thanks to roost, and it can effectively stallbreak & decently check the stuff other bulky grounds would check + mega sableye and clef. latios was added to relieve some stress for mega ampharos when checking things like volcanion and speedy electrics, to effectively check keldeo, and to provide defog support for talonflame. i went with specially defensive talonflame here to provide a nice, bulky wincon that can check serp, grasses that latios can't check, fairies that ferrothorn can't check, and certain offensive steels. also, priority and wisp support are always nice :3c. finally, i went with sub + CM keldeo to have a speedier & generally more offensive wincon than spdef talonflame / gliscor. keld does a good job of helping with certain ice types that can cause stress for this team like weavile and (to an extent) kyurem-b.

the team doesn't really like HP fire manaphy and HP fire kyurem-b. ferrothorn is your main check to both of these, and HP fire sets sorta hurt. ampharos can help if the manaphy isn't ice beam for some reason, and keldeo can help with kyurem-b (but not as a switch-in). if you see on on preview, you really just have to focus on removing it before anything else.

have fun ^~^
 
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Hey! I was wondering if I could get a team built around Sub+Roost+Toxic Kyurem

Kyurem @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Substitute
- Roost
- Ice Beam
- Toxic

I'm basically 100% sure that there's some better HP amount that lets you take less SR damage and set up as many subs as possible. I was thinking that the team to abuse this set would be a bulkier balance squad, so I think I'd like the team in that style. Thanks!
taking this but i'm not using toxic or that spread. that's simply a bad set. using epower / ice beam / sub / roost with special attack.
 

Nedor

thiccc
yo Posho, i'll try to make this post as short as possible, but i just wanted to touch on a few things about the core i took (terrakion + tyranitar). so originally when i took it, i knew it would be fairly restricting as both defensively & offensively, it requires a ton of support to function properly, but i felt it could be done. on the defensive side of things, being vulnerable to waters, grounds, fightings, fairies, grounds, & priority is frankly shit; forcing some sort of backbone to help manage a large majority of the tier ended up being extremely restricting to the offensive side of the build that is needed to apply some sort of pressure. i made about five versions of the team in total, testing out different options like sub sd terrakion that abuses switches, passive 'mons, sacks, etc. alongside scarf tyranitar to remove faster threats to the main win condition (think latis, mie, gengar, picking off a weakend serperior, m-metagross, thundurus, you get the drift). the main issue with this is that with a fast-paced metagame, many builds have ways of exploiting pursuit trappers for a setup opportunity which wouldn't be a bad thing if you could efficiently revenge kill or deal with them in another way, but again, this role is kind of troubling to fit considering the circumstances along with the fact that tyranitar doesn't hit a good speed tier anyways. if you do choose to go with something like scarf terrakion instead to help in revenge killing & giving a better offense mu, tyranitar is simply a wasted slot that a more optimal 'mon can fill. not to mention, keldeo > terrakion with this core specifically (obviously) works much better due to the defensive utility keldeo provides while not being as ground weak, making it far less restricting to build with. on the offensive side of things, the core still needed consistently break down fat grasses & grounds, especially cause sd terrakion is certainly not enough. the mandated backbone ended up forcing a fairly passive team that sort of relies on a secondary bulky win condition + hazards + scarf tyranitar to remove hazard removers, with taunt heatran & sd terrakion being the main ways of pushing past fatter teams, which i didn't find good at all despite working in some test matches. furthermore, the bulky route ended up being hella slow which is never good even for balance because it would then rely on your backbone to manage everything, which i don't personally like doing. even on a more offensive variant of the team, the forced rocker in landorus-t just gets easily overwhelmed & the rest of the fundamental roles the last few 'mons on the team have to fulfill is extremely restricting, simply getting fucked over by a bunch of threats or being too passive trying to check them.

sincerely sorry about making you wait these past few days with this result, but i did honestly try to make the core work in any way possible; didn't wanna post a team that i felt wasn't good enough. just shoot me a pm on smogon or ps! if you'd still like to see what i came up with to potentially work out different options, but ya, my bad dude x:
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
I don't have any tunes I'm listening to right now so here's a face.



Tio Chico

Core:

Team:
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Substitute

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Icicle Crash
- Earthquake
- Ice Shard
- Freeze-Dry

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 212 Def / 36 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This one was kind of hard to build just cause Mamo is kind of shitty now in the meta. Too many Scizors, the necessity to run a +Spe nature to cover Volcanion deterring its wallbreaking power, etc. I used a spread for M-Hera found on the analysis threads that comes close to 2HKO'ing Clefable so I went with that. I think M-Heras effectiveness is better when it's bulky and not fast since it can stomach hits from the likes of Lopunny and other anti-offensive mons. Originally I had Knock Off on Mamoswine but after seeing the Rotom-W weakness I went back to your original suggestion. Added Slowking for a more solid check to Keldeo and a potential win con with Calm Mind. Also a much more consistent switch in to Volcanion than Slowbro would be so there's that. 4 attacks Volcanion seemed basic enough here with Leftovers, the set bludz posted in creative sets which I think is great btw. Then I just threw on sand because I know I needed pursuit with Volcanion and friends but the other pursuiters threw the synergy off and the team was also weak to offense. TTar provides the pursuit support and Excadrill provides that anti-offense portion of the team.

Weak to Rotom-W, need to play around Loom sometimes, be careful with M-Scizor. That's about it.

Posho

Core:

Team:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Toxic

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Crunch
- Stone Edge
- Ice Punch
- Pursuit

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Draco Meteor
- Healing Wish

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- Thunder
- Fire Punch
- Stealth Rock
Goons. You're kidding yourself if you wanted anything else. Unlike Nedor I can not sit and enjoy the great wonder of trying to analyze every single flaw that needs to be covered in the meta. Plus the core is asking for every single fighting and water type to just rip it apart so like lol I think you might be more insane than myself not bad. M-Alakazam seemed right for its utility in trace to hold back sand offense and a speed tier to dent offense, alongside a cleaner / revenge killer in Scarf Kion, and the wall-breaker that is Band Tar. Latias seemed to fit here to for Keld switch in along with Healing Wish due to the more high octane nature of the offensive core. You have Rotom-W as your traditional pivot and Rachi as the rocker with Shuca Berry to not be total fodder against things like Excadrill. Mold Breaker Exca is annoying along with M-Sableye so if the M-Sableye issue persists (really only on stall) Psychic, Focus Blast, Knock Off, Dazzling Gleam can be a set used with everything else here to beat out those types of team. I figured going Calm Mind here would give you that end game to go for. Anyways enjoy and feel free to change w/e.

Edit: I had a version with M-Garde, Terrakion, TTar, Latias, Manaphy, Rachi but didn't like that too much fyi if you ever want to try different stuff out.
 
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AM

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Feel free to say no, but I'd like to request a change to my core/team since nobody has taken it yet. Although I have a Zard-X core with Gliscor and Clefable, I'd like to request the change to a mono-Gen 2 team. I kind of wanted to base it around Heracross and maybe have Tyranitar and Azumarill thrown in. Which Mega idk, but Pokémon such as Gliscor would be "allowed" imo if you would (since it is based on a Gen 2 Pokémon) or Porygon2.

I'll drop some sets here I had in mind for ideas.


Heracross @ Heracronite/Expert Belt
Ability: Guts
252 Atk / 252 Spd / 4 HP
Adamant / Jolly Nature
- Rock Blast
- Close Combat/Arm Thrust
- Pin Missile/Megahorn
- Swords Dance


Azumarill @ Choice Band
Ability: Huge Power
252 Atk / 172 HP / 80 Spd
Adamant Nature
- Knock Off
- Play Rough
- Waterfall
- Aqua Jet


Examples of other Gen 2 Pokémon that could be used (and are viable in OU)

- Mamoswine *(based on Gen 2 Piloswine)
- Scizor
- Mega-Ampharos
- Celebi
- Raikou
- Weavile *(based on Gen 2 Sneasel)
- Blissey

Thanks gents if you take this one up. I definitely made my mind up and I hope it ain't a hassle since my tri-core hasn't been taken.
Gen 2 team or ?????? be more specific less random ideas. Maybe I'll miss my morning coffee and bite.
 

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion
Drangonn.

Core:




Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 156 SpA / 220 Spe
Mild Nature
- Iron Head
- Icy Wind
- Thunderbolt
- Hidden Power [Fire]

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Charizard @ Charizardite X
Ability: Blaze
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Sludge Bomb
- Knock Off
- Earthquake


I'd been playing with lurerachi before i took this core and i gotta say its such an effective lure with all the lando-t's and garchomps that switch in thinking they are going to chip with rocky helmet and then get donked by icy wind, thunderbolt is also pretty cool since keldeo will come in after you reveal icy wind (its also got a decent chance to para which is always nice) I left the evs unchanged since they seem to work out nicely. I also left the lando set mostly unchanged expect i made lando rocky helmet to chip stuff like lop which makes it easier to revenge with stuff like excadrill or tangrowth. Rotom forms a volt-turn core with lando and spreads burns and grabs momentum pretty standard stuff, 44 speed evs to outspeed bd azu so you can revenge it if need be. DD Zard-X is the teams win-con with most other members forcing chip damage on normal checks like lando-t and fat waters, 96 hp gives you a good chance to avoid rotoms hydro pump so you can set up on it as long as no twave, if you dont end up liking the zard spread you can just change it to max max and will perform mostly the same. ScarfDrill is the teams hazard removal and decent revenge killer standard set overall. AV Tang is the special sponge and knock off support, sludge wave is nice for fairys such as gard and mega alt so you can hit them decently hard without dropping ur spatk with leaf storm, tang is ur main way of dealing with tg manaphy since it lives +3 ice beam and ohkos back with leaf storm. The team is a bit weak to offensive ice types like weavile and kyub, kyub a bit more since it come in on tang and rotom and start clicking ice beam. I like this team overall and had success in the games i used it in, Hope you enjoy!
 
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jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch


The idea of the core is that Slowbro pivots the whole game and then CM's up end game. Things that trouble Slowbro such as Latios, Thundurus, SD Bisharp, Serperior, Charizard-Y, Mew, Hydreigon etc are dealt with or heavily damaged by Tyranitar. Slowbro is able to hard wall things like Jirachi while taking little from any variant of Tornadus-T. Weavile is also easy to switch in on by Slowbro as it takes so little from Knock Off. I opted for Scarf since it outspeeds key things that Band Tyranitar doesn't. The team would need a decent status absorber such as Clefable or Gliscor. I would like to see an interpretation of this core in the form of balance. My version of the team was something like Slowbro-Gliscor-Tyranitar-Heatran-Talonflame-Latios. Thanks in advance for anyone who does! I am not one of those guys who are dying to get their team, I really appreciate what you people do for the community.
taking this

Hi, this is a core that I feel can work in the current metagame but for some reason I can't seem to get the build right. Would like a BO team based around these two Pokemon.



Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Substitute / Taunt

Breloom @ Lansat Berry
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Natural Gift


Mega Gyarados is countered by Grass-types such as Amoonguss and Tangrowth so I used a SD Breloom with Natural Gift to lure and OHKO these Pokemon. Breloom also helps to check Rotom-W and Azumarill which are very annoying for Mega Gyarados. In return, Mega Gyarados can beat up bulky Psychics such as Mew and Celebi which can neuter Breloom. It can also clean up faster Pokemon like Mega Metagross, Latios and Gengar if it gets to +1.
and this
 
Gen 2 team or ?????? be more specific less random ideas. Maybe I'll miss my morning coffee and bite.

Mono Gen 2 team based mons that originate from Gen 2 or evolved into a mon in or from gen 2 (I.E - Gliscor, Weavile, Scizor, Porygon2 and the usual gen 2 mons).

I definitely want Heracross to be the centerpiece of the team. Mega or not, I am not sure, but I definitely want that mon particularly on the team, preferably with the stall/wallbreaker moveset I listed above.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Mono Gen 2 team based mons that originate from Gen 2 or evolved into a mon in or from gen 2 (I.E - Gliscor, Weavile, Scizor, Porygon2 and the usual gen 2 mons).

I definitely want Heracross to be the centerpiece of the team. Mega or not, I am not sure, but I definitely want that mon particularly on the team, preferably with the stall/wallbreaker moveset I listed above.
*thumbs up
 

DennisEG

Civil Engineer
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Hello Waxman Zaggins i kinda put a core together with the idea of lure each other checks, so i started with the set up mon which is Manaphy, the idea of this is weaken Clef and lure Ferro for the other set up sweeper in the team, next as manaphy is checked by Mega Venu or bulky grass types, the mon you suggested is perfect to sponge hits and check grass types as well as gaining momentum for the sweepers. The third slot is my mega, as I said above Ferro is lured by Manaphy, so i went with Mega Altaria, i choose Heal bell in last slot because as you can see the team is vulnerable to status, you can go with EQ as well or a bulkyer spread with heal bell. Next choose Weavile because is paired well with the offensive u-turn Tornadus gives to team, Poison jab in last slot cuz the idea of lure fairy types for manaphy and Alt, although you can go with Low Kick for Ferro as well and Tyranitar , last team is looking kinda weak to fairys and Sand offense, also i lack of SR so Skarm give me all i needed, and last the glue of team Latios as well as my hazard control, I put Surf there to Lure Heatran for Alt as i lack of EQ, if you choose EQ on Alt, Latias with HW is better then. Enjoy!
Manaphy @ Leftovers
Ability: Hydration
EVs: 36 HP / 252 SpA / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off

Altaria-Mega @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Frustration
- Heal Bell / Earthquake

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Poison Jab / Low Kick

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Iron Head

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Surf
- Draco Meteor
 

Posho

local gaymer weeb
is a Tiering Contributoris the Smogon Tour Season 23 Championis a Past SCL Champion
Posho

Core:

Team:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Toxic

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Crunch
- Stone Edge
- Ice Punch
- Pursuit

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Draco Meteor
- Healing Wish

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- Thunder
- Fire Punch
- Stealth Rock
Goons. You're kidding yourself if you wanted anything else. Unlike Nedor I can not sit and enjoy the great wonder of trying to analyze every single flaw that needs to be covered in the meta. Plus the core is asking for every single fighting and water type to just rip it apart so like lol I think you might be more insane than myself not bad. M-Alakazam seemed right for its utility in trace to hold back sand offense and a speed tier to dent offense, alongside a cleaner / revenge killer in Scarf Kion, and the wall-breaker that is Band Tar. Latias seemed to fit here to for Keld switch in along with Healing Wish due to the more high octane nature of the offensive core. You have Rotom-W as your traditional pivot and Rachi as the rocker with Shuca Berry to not be total fodder against things like Excadrill. Mold Breaker Exca is annoying along with M-Sableye so if the M-Sableye issue persists (really only on stall) Psychic, Focus Blast, Knock Off, Dazzling Gleam can be a set used with everything else here to beat out those types of team. I figured going Calm Mind here would give you that end game to go for. Anyways enjoy and feel free to change w/e.

Edit: I had a version with M-Garde, Terrakion, TTar, Latias, Manaphy, Rachi but didn't like that too much fyi if you ever want to try different stuff out.
Aww thanks man, what a nice and colorful looking team, I've already tested it on ladder and works p well. Sab could be an issue but it doesnt come in on any of the team members. And again thanks man :)
 

Hello Waxman Zaggins i kinda put a core together with the idea of lure each other checks, so i started with the set up mon which is Manaphy, the idea of this is weaken Clef and lure Ferro for the other set up sweeper in the team, next as manaphy is checked by Mega Venu or bulky grass types, the mon you suggested is perfect to sponge hits and check grass types as well as gaining momentum for the sweepers. The third slot is my mega, as I said above Ferro is lured by Manaphy, so i went with Mega Altaria, i choose Heal bell in last slot because as you can see the team is vulnerable to status, you can go with EQ as well or a bulkyer spread with heal bell. Next choose Weavile because is paired well with the offensive u-turn Tornadus gives to team, Poison jab in last slot cuz the idea of lure fairy types for manaphy and Alt, although you can go with Low Kick for Ferro as well and Tyranitar , last team is looking kinda weak to fairys and Sand offense, also i lack of SR so Skarm give me all i needed, and last the glue of team Latios as well as my hazard control, I put Surf there to Lure Heatran for Alt as i lack of EQ, if you choose EQ on Alt, Latias with HW is better then. Enjoy!
Manaphy @ Leftovers
Ability: Hydration
EVs: 36 HP / 252 SpA / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off

Altaria-Mega @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Roost
- Frustration
- Heal Bell / Earthquake

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Poison Jab / Low Kick

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Iron Head

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Surf
- Draco Meteor
Thanks so much DennisEG, I'm excited to try it out!
 

p2

Banned deucer.

Umbreon @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
- Payback
- Moonlight
- Curse
- Heal Bell

Hello fellas! Requesting a Stall team around Umbreon. I know it is not a good pick, but I would appreciate if someone pick this up. Feel free to change the moveset to suit the team.
taking this, i'm almost done since i wanted to work on it without posting and i knew nobody else would want to take it. just gotta test it.
 
Thatwackycruton
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power (preferred) / Psychic
- Protect

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt

Kyurem @ Leftovers
Ability: Pressure
EVs: 64 HP / 252 SpA / 4 SpD / 188 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Flash Cannon (preferred) / Earth Power
- Substitute
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 248 Def / 8 SpD / 4 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
going to be my last team in a while, so wanted to make something nice & standard. before i get to explaining this team, substitute kyurem-b is honestly a fucking savage, & it would completely eclipse normal kyurem's role on this team because it has fusion bolt. i didn't want to take a stall path because that is honestly kind of lame, so i tried my best to build a kyurem balance for you. originally, this team started off with electric spam containing specs magnezone + manectric to pressure checks & counters with kyurem getting free switch ins onto hippowdon. however, the idea of fitting a defogger that doesn't lose to water-type calm minders (mantine is bad lol) was unappealing. mega gardevoir was a bit too pursuit weak since tyranitar has reached its peak in the current metagame. this led me to mega diancie which has a great typing & potential to shit on offense with its coverage & even balance if you use psychic to nail mega venusaur and amoonguss! scarf keldeo is a way to check bisharp & provide speed control against pokemon like serperior which gets out of hand if it has dragon pulse (not many of those these days). magnezone traps steel types for kyurem, latios, & diancie. this kyurem set has enough speed to creep modest / adamant base 100s while having power to be a threat. latios removes hazards & draco meteor + zardy / keldeo check is self explanatory. i needed a ground resist that beats zardx & lopunny. landorus-t is the perfect pokemon here.

so, now the big question is: how do i deal with clefable consistently. this team is pretty solid for the most part in terms of checking pokemon with dragon pulse serperior and calm mind slowking being the "true" threats, but with clefable everywhere, i adapted to it by switching up two sets.
a) flash cannon > earth power on kyurem is a cool option to nail it preventing it from setting up if it switches into ice beam after. it still hits tyranitar, and the only thing you really lose on is heatran (which you have diancie, keldeo, & landorus-t for). the only gain you really get is neutral damage on waters, which is an argument to make.
b) defensive swords dance landorus-t which i 100% recommend on this build. rocky helmet is cute and all, but with swords dance, you won't find yourself getting fucked in the ass everytime it manages to get a calm mind. and makes sure you play around it so it cannot get a calm mind.

this seems like a stretch in dealing one omnipresent threat, but it is a lot easier to do in practice, so don't sweat too much :]. if it ever gets too problematic, you can either run mega metagross, mega beedrill, or iron head mega aerodactyl over diancie.

have a nice day, and hope you enjoy the team. vertex out, will be back in a couple months.
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion

Requested by Fire Fist Ace

Core: Gen 2 Team with

Team:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 48 Atk / 104 Def / 92 SpD / 16 Spe
Impish Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Ice Punch
- Pursuit

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 212 Def / 36 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psychic
- Slack Off
- Calm Mind

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Heal Bell
- Nasty Plot

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Earthquake
- Fire Fang
- Swords Dance
- Stealth Rock

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
So I couldn't make Heracross this huge mon of importance the way you wanted it because Gen 2 has a lot of shitty options that don't synergise (this a word?) that well but it's there and it serves its revenge killing purposes pretty well I think. You wanted soley Gen 2 and originally I tried keeping it to just Gen 2 but had to deviate with using Togekiss and Gliscor (their preevos are Gen 2) to consolidate some problems with the team with Togekiss covering stall and Gliscor providing a rocker. The Bulky SD M-Zor set fit well I just went ahead and took the set bludz has on his other team and kept Superpower to offset match ups with certain things like other Scizors, Bisharps, and Ferrothorns a bit better. Scarftar serves the function of making the team not be demolished by Char-Y while pursuiting / threatening other balance breakers like M-Gardevoir, Kyurem-B, kind of a catch all crutch to a lot of mons on bulky offense. Same Slowking set as the other team serves as a good wincon to the team and wears down a lot of M-Scizors checks really easy. Togekiss is to help stall gives the team a secondary dragon switch in, ground immunity, clerical support, while pressuring defensive builds that the team may not be able to cover adequately. I went offensive SD / SR Gliscor for this build with Fire Fang cause steels were kind of a pain in the ass. It works similarly to the SD / SR sets by Lando-T just less power but invites Skarmory more easily due to their tendency to come in freely to Whirlwind you out after an SD. All this paves the way for the team to clean up with Scarf Heracross. You can revenge kill threats such as Mega Alakazam and below with the Scarf variant and if you pull it off right the snowball effect of Moxie can make it more useful. A tip using this team is to weaken the grounds and spike setters. Once you've put the ground types in kill range normally it's smooth sailing and pressuring the Spikers of the tier constantly where the good ones are usually steels can provide the team more longevity due to the teams lack of hazard removal. I wasn't using Donphan or Defog M-Scizor for hazard removal because they're terrible and you made the concept of the team way more difficult by sticking with Gen 2. Enjoy.
Requested by: Of Moose & Men

Core:

Team:
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Earthquake

Volcanion @ Splash Plate
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost

Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Earthquake
- Toxic
- Slack Off
- Stealth Rock

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I originally had Sub CM Latios so Ttar isn't retarded against it but I needed HP Fire for M-Zor since Volcanion wasn't enough along with Ferrothorn. Giga drain aboma makes you a liability to all CM defensive waters and I wasnt a fan of that so I went attack invested instead. You already know CM Clef by now Bold seemed more useful though since it makes you a more concrete Latios check and Diancies like running attack investment to no me gusta SENORA! All Out Attacker Volcanion not a whole lot else to say honestly you can change it to w/e you want personally. I mentioned the Latios point before, helps with Keldeo mostly. Rocky Helmet Hippowdon serves as the rocker, sand setter, and annoyer to contact attackers. I didn't want TTar here because I felt the team would be too electric and ground weak and I feel like Hippowdon has the luxury of fending a couple of these off. It's also a sand setter that can provide itself some more longevity. The standard Rapid Spin Exca set with Air Balloon this is one of the mons that I don't think you should change since it needs all the moves it has right now, Air Balloon included. This core was pretty garbage but I've made something out of worse so there you go.
Requested by: FireMonkeyGamer

Core:

Team:
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 HP / 240 Atk / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Volcanion @ Power Herb
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Solar Beam

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Thunderbolt
- Surf
- Psyshock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Mach Punch
- Force Palm
- Spore

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Swords Dance
- Stealth Rock
I mean there's so many Diancie + Volc teams I didn't know if you were actually expecting anything particularly unique here. It's just another offensive M-Diancie + Volcanion team where everything is to maintain constant offensive pressure with no breaks. Every set except Volcanions is standard with Power Herb deterring some of the Water Absorbers and water switch ins in the tier from setting up or taking advantage of you. SD Bish as a win condition I think Lum is good but Blackglasses / Life Orb is a viable option here as well if you want a bit more power. The Breloom set is just Spore / 3 attacks with Force Palm so that your way of pressuring Ferrothorn isn't relying on Focus Punch, adds the cool side effect of paralysis to switch ins 30% but hey Scald is 30% to so it's balanced!!! All out attacker Latios is an underrated set that can be catered to any offensive team depending on what it wants to lure in or hurt, with this team using Surf and Thunderbolt as its coverage options, you can run Twave on that last slot if you don't need Psyshock, yes I said it. Sash SD Chomp just as a basic rocker. The team is reliant on using M-Diancie to keep rocks off the field so make sure you play as such.
Requested by: Gareth de Voir

Core:

Team:
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Pursuit
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Focus Blast

Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Defog
- Healing Wish

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 80 SpD / 180 Spe
Careful Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
I'm going to play devils advocate here and just say that Mega Beedrill + Magnezone is a god awful core, there I said it let the sheep flock and hear me, then preach it weeks later across OU forum. It's a dumb as hell core because only a moron would consider using their steel as the M-Bee answer all the time when they know some brainless Magnezone + Bee is bound to be with it, 0 element of surprise. Not only that but Magnezone just constrains the team to using itself as the steel of the team when there are SO MANY more useful things you can be using with that slot like putting in Heatran or just partners that don't consolidate weakness to stuff like grounds and sand. Specs Keldeo provides the team its wallbreaker to cushion up stuff for Bee and Weavile. SD weavile is the actual wincon of the team I' considered just running Nevermeltice but it's probably weak as hell to begin with. Latias gives Defog support and Healing Wish support, water switch, keld check, etc. SpDef Lando-T provides you a better cushion against the likes of M-Kazam without enough speed for Volcanion. I feel like what I'm saying here isnt particularly useful cause what else do you justify using Latias as your team slot for other than HW and to act like it has some real usefullness over Latios lol. Oh I went pursuit Bee cause pursuit is great and no reason not to run it. Volt-turn is fortunately brainless enough to compensate any big weaknesses this team has so enjoy.
Enjoy and take an inside look at the teambuilders workshop.
 
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Lol, I wasn't expecting anyone to actually build around that core. Like I said in my post, Abomasnow is terrible, period, and Weather ball is pretty terrible too. I'm upset I let the hype get me to write that post up. Thanks though.
 

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