Team Full Metal
Introduction:
Hello Smogon! My name is Nestle and this is a team I've been playing for a few weeks now. I've been using Hyper Offense teams almost exclusively since I started playing OverUsed, but eventually I became frustrated by how unreliable they were. I decided to build a team that focuses more on defense than offense so that I would have the least possible number of "Oh shit" moments while playing.
This is my first stall team, and although it has enjoyed some success, I think it has hit its plateau. (I can't get beyond 47 on PokemonOnline's Beta Server.)
It could use a bit of tuning up before I take it to the top, and that's where you come in!
The name is based on Full Metal Alchemist, a manga which I just finished. It was amazing, you should probably pick it up!
At A Glance:
Introduction:
Hello Smogon! My name is Nestle and this is a team I've been playing for a few weeks now. I've been using Hyper Offense teams almost exclusively since I started playing OverUsed, but eventually I became frustrated by how unreliable they were. I decided to build a team that focuses more on defense than offense so that I would have the least possible number of "Oh shit" moments while playing.
This is my first stall team, and although it has enjoyed some success, I think it has hit its plateau. (I can't get beyond 47 on PokemonOnline's Beta Server.)
It could use a bit of tuning up before I take it to the top, and that's where you come in!
The name is based on Full Metal Alchemist, a manga which I just finished. It was amazing, you should probably pick it up!
At A Glance:
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1 Weak to Stealth Rock
4 Neutral to Stealth Rock
1 Resistant to Stealth Rock
3 Vulnerable to Spikes
2 Vulnerable to Toxic Spikes
1 Absorbs Toxic Spikes
0 Immune to Hail
2 Immune to Sandstorm
4 Neutral to Stealth Rock
1 Resistant to Stealth Rock
3 Vulnerable to Spikes
2 Vulnerable to Toxic Spikes
1 Absorbs Toxic Spikes
0 Immune to Hail
2 Immune to Sandstorm
An In-Depth Look:
"Izumi"
Nature: Timid (+Spe, -Atk)
Ability: Natural Cure
EVs: 252 Sp. Atk / 252 Spe / 6 HP
Much like the ass-kicking housewife, Roserade is both beautiful and deadly. Sleep Powder incapacitates opposing leads, preventing them from setting up, and giving me the momentum I need to place the Toxic Spikes which will support my goal of winning through residual damage.
Leaf Storm is a powerful STAB attack that takes down the likes of Swampert and Hippowdon while breaking the Focus Sashes of Azelf and Aerodactyl as they Taunt to prevent Sleep Powder. Hidden Power Fire is useful against Forretress and Scizor that think they can come in and spin away my Toxic Spikes or get a free Swords Dance.
"Sloth"
Nature: Impish (+Def, -Sp. Atk)
Ability: Sand Stream
EVs: 252 HP / 168 Def / 88 SpD
All Sloth wants to do is lounge about. Fighting is so troublesome, after all.
With its impressive defenses and typing, Hippowdon makes a great physical wall. I get ample opportunities to set up Stealth Rock, heal with Slack Off, and shuffle my opponent's team with Roar. Earthquake is a powerful STAB move that deals with Heatran, Lucario, Electivire, and Tyranitar. The Sandstorm also supports the goal of my team by chipping away at the Health of opposing Pokemon over time.
"Alphonse"
Nature: Impish
Ability: Keen Eye
EVs: 252 HP / 252 Sp. Def / 6 Def
Alphonse's armor-like body is extremely capable of taking punishment, and so is Skarmory's! Without a strong Fire Blast or Thunderbolt hitting his blood seal, Alphonse can set up Spikes, Roost of damage, and shuffle my opponent's team all day. I chose a specially defensive EV set to help it take special attacks better, since even without heavy investment into Defense, it is still capable of walling many physical attackers such as Gyarados and Gliscor.
I chose Shed Shell to escape from Magnezone; although Skarmory appreciates all the healing it can get, I felt as if Roost would be sufficient by itself. The ability to escape from Magnezone is far more important to me.
I chose Brave Bird over other options like Torment and Taunt because I like being able to KO Machamp, Breloom, and other low-HP Pokemon that stay in and attack despite their low health, expecting me to Roost or Whirlwind.
"Winrey"
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Winrey is always fixing Edward's automail after he gets his ass kicked, and that's what Blissey does for the team. Wish helps to keep my team healthy, Protect is great for scouting for Trick or Explosion and guarantees that Blissey will survive to gain the benefits of Wish. I chose Thunderwave over Toxic because I don't like Toxic's Accuracy, and Thunder Wave allows me to do something against Pokemon like Salamence and Jirachi who are immune to Toxic Spikes. Flamethrower was chosen because Lucario, Scizor, and Forretress seem to be popular switch-ins against Blissey.
"Edward"
Nature: Timid
Ability: Levitate
EVs: 252 Sp. Atk / 252 Spe / 6 HP
Small, fast, and full of surprises; these words describe Edward Elric AND Choice Scarf Rotom-C.
With Choice Scarf, Rotom-C is able to outspeed Gyarados (even after a Dragon Dance), Starmie, and Gengar, and kill them with Shadow Ball or Thunder Bolt. Leaf Storm deals with Hippowdon, Swampert, and to some extent Tyranitar (depending on health), who like to switch in to take Thunder Bolt or Shadow Ball.
Trick is a useful move against Pokemon like Blissey, Crocune, and Snorlax. It's much easier to break down defensive Pokemon with residual damage when they no longer have the versatility to switch moves. (Ever seen a Blissey locked into Softboiled with two layers of Toxic Spikes down? It's pretty funny.)
"Scar"
Nature: Impish
Ability: Intimidate
EVs: 248 HP / 248 Def / 12 Spe
Scar spends a lot of time trying to get revenge for his fallen Ishvalan people, and Gyarados spends a lot of time sitting around not giving a shit about damage as it recovers and shuffles my opponent's team around. Also, now that it has evolved, it is going to get its revenge on humanity for laughing at it while it was a Magikarp.
Gyarados has absolutely amazing physical bulk, and can easily take on Pokemon like Heatran, Infernape, Lucario, and Scizor. Waterfall is a given, allowing me to deal a decent amount of damage and sneak a few surprise hits in while Gyarados is asleep.
Rest and Sleep Talk are here to keep Gyarados alive longer (which is important due to his weakness to Stealth Rock and the fact that he's one of the most important members. Without him I'd be vulnerable to a sweep by Pokemon like Infernape.)
Finally, I chose Roar because I like phazing my opponent's team and racking up Entry Hazard damage and end-of-turn Sandstorm damage. Also, when Gyarados uses Sleep Talk, he sometimes chooses Roar, which ignores negative Priority and can sometimes blow away slow Pokemon like Swampert, Vaporeon, and Breloom before they have a chance to act.