Bloopyghost
guging
da dinosaus
Typing:
Abilities: Mold Breaker | Galvanize
Stats: 67 HP / 105 Atk / 40 Def / 40 SpA / 30 SpD / 68 Spe / 350 BST
New Moves: Fake Out, Thunder Wave, Wild Charge
Removed Moves: Ancient Power, Earth Power, Stone Edge
Role: dunderhead more like thunderhead
Abilities: Mold Breaker | Galvanize
Stats: 67 HP / 105 Atk / 40 Def / 40 SpA / 30 SpD / 68 Spe / 350 BST
New Moves: Fake Out, Thunder Wave, Wild Charge
Removed Moves: Ancient Power, Earth Power, Stone Edge
"Fossilization rendered its electrical attributes inert. In its true form, it builds up electricity in its legs before headbutting, charging with the speed and power of a lightning bolt."
Typing:
Abilities: Mold Breaker | Galvanize
Stats: 97 HP / 145 Atk / 60 Def / 75 SpA / 50 SpD / 68 Spe / 495 BST
New Moves: Fake Out, Thunder Wave, Wild Charge
Removed Moves: Ancient Power, Earth Power, Stone Edge
Role: With Galvanize, Rampardos holds a unique niche as a physically offensive Electric-type wallbreaker and revenge-killer. Galvanize grants Rampardos a powerful Electric-type STAB Return (or Double-Edge if power is wanted over longevity) along with Fake Out to delete Aerodactyl, Ghoulpion, Omastar, and Kabutops before they can move. Rampardos also has a wide array of coverage options such as Earthquake for Torkoal and Ice Punch for Cradily, along with Swords Dance to boost its Attack to monstrous levels.
With 68 Speed, Jolly Scarf Rampardos outspeeds Aerodactyl, allowing it to KO Aero without Fake Out.
However, a lowered Attack stat with no Sheer Force means Rampardos' coverage options pack less of a punch. Its unchanged mediocre bulk also leaves it helpless without Fake Out against faster offensive threats.
Pressures: (Earthquake or SD only)
Checked By:
(cannot switch-in to Head Smash or Fire Punch)
Abilities: Mold Breaker | Galvanize
Stats: 97 HP / 145 Atk / 60 Def / 75 SpA / 50 SpD / 68 Spe / 495 BST
New Moves: Fake Out, Thunder Wave, Wild Charge
Removed Moves: Ancient Power, Earth Power, Stone Edge
"Herds of ancient Rampardos migrate to stormy canyons, seeking lightning strikes to recharge themselves. Conflict often stirs amongst them, the sounds of their skulls clashing are akin to that of a thunderclap."
With 68 Speed, Jolly Scarf Rampardos outspeeds Aerodactyl, allowing it to KO Aero without Fake Out.
However, a lowered Attack stat with no Sheer Force means Rampardos' coverage options pack less of a punch. Its unchanged mediocre bulk also leaves it helpless without Fake Out against faster offensive threats.
Pressures: (Earthquake or SD only)
- 252 Atk Life Orb Galvanize Rampardos Double-Edge vs. 248 HP / 252+ Def Eviolite Kabuto: 299-354 (95.5 - 113%) -- 68.8% chance to OHKO
- 252+ Atk Life Orb Galvanize Rampardos Double-Edge vs. 248 HP / 252+ Def Eviolite Kabuto: 330-390 (105.4 - 124.6%) -- guaranteed OHKO
- 252 Atk Life Orb Galvanize Rampardos Fake Out vs. 0 HP / 4 Def Kabutops: 281-330 (96.5 - 113.4%) -- 75% chance to OHKO
- +2 252+ Atk Kabutops Aqua Jet vs. 0 HP / 4 Def Rampardos: 198-234 (59.1 - 69.8%) -- guaranteed 2HKO
- 252+ Atk Life Orb Galvanize Rampardos Fake Out vs. 0 HP / 0 Def Omastar: 257-304 (82.6 - 97.7%) -- guaranteed 2HKO
- 252 Atk Life Orb Galvanize Rampardos Fake Out vs. 0 HP / 0 Def Aerodactyl: 299-354 (99.3 - 117.6%) -- 93.8% chance to OHKO
- 252+ Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 0 HP / 4 Def Rampardos: 148-174 (44.1 - 51.9%) -- 13.3% chance to 2HKO
- 252 Atk Life Orb Rampardos Earthquake vs. 248 HP / 252+ Def Torkoal: 177-208 (51.6 - 60.6%) -- guaranteed 2HKO
- 252 Atk Life Orb Galvanize Rampardos Return vs. 248 HP / 252+ Def Dodrumb: 199-234 (53.6 - 63%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Life Orb Galvanize Rampardos Return vs. 248 HP / 252+ Def Ghoulpion: 377-447 (109.9 - 130.3%) -- guaranteed OHKO
- 252 Atk Life Orb Galvanize Rampardos Fake Out vs. 0 HP / 0 Def Ghoulpion: 205-244 (72.9 - 86.8%) -- guaranteed 2HKO
- 252+ Atk Life Orb Galvanize Rampardos Double-Edge vs. 0 HP / 4 Def Blossobite: 90-107 (29.7 - 35.3%) -- 17.4% chance to 3HKO
- 252 Atk Life Orb Blossobite Knock Off (97.5 BP) vs. 0 HP / 4 Def Rampardos: 281-331 (83.8 - 98.8%) -- guaranteed 2HKO
- 252 Atk Choice Band Blossobite Knock Off (97.5 BP) vs. 0 HP / 4 Def Rampardos: 322-381 (96.1 - 113.7%) -- 75% chance to OHKO
Typing:
Abilities: Bulletproof / No Guard | Swift Swim
Stats: 64 HP / 63 Atk / 103 Def / 68 SpA / 45 SpD / 32 Spe / 375 BST
New Moves: Pierre Shores, Rapid Spin
Removed Moves: Ancient Power, Meteor Beam
Role: Baby turtle takes shotgun blast at point-blank range and keeps charging
Abilities: Bulletproof / No Guard | Swift Swim
Stats: 64 HP / 63 Atk / 103 Def / 68 SpA / 45 SpD / 32 Spe / 375 BST
New Moves: Pierre Shores, Rapid Spin
Type:
Category:
Pow: 110
Acc: 80
PP: 5
Contact?: No
Channeling the power of the primeval sands, the user strikes the target with a cyclone of sand.
Has a 30% chance to lower the target's Attack by 1 stage.
Category:
Pow: 110
Acc: 80
PP: 5
Contact?: No
Channeling the power of the primeval sands, the user strikes the target with a cyclone of sand.
Has a 30% chance to lower the target's Attack by 1 stage.
"Its tough shell offers protection against the many predators of the primeval oceans. Tirtouga itself was also a predator, using its razor-sharp beak to crunch down on Omanyte."
Typing:
Abilities: Bulletproof / No Guard | Swift Swim
Stats: 84 HP / 93 Atk / 133 Def / 98 SpA / 65 SpD / 42 Spe / 515 BST
New Moves: Pierre Shores, Rapid Spin
Removed Moves: Ancient Power, Meteor Beam
Role: With a solid defensive typing and huge physical bulk, Carracosta acts as a blanket physical wall that can tank hits from nearly all of the meta's offensive threats. Its resistance to Stealth Rock and Fire-type damage (which is often seen in Scorching Pebbles spam) lets it switch-in repeatedly to clear hazards with Rapid Spin, set up Stealth Rock itself, or launch a strong attack. No Guard lets Carracosta abuse powerful attacks in Hydro Pump, Blizzard, Focus Blast, Stone Edge and its signature move Pierre Shores; giving it unresisted coverage and a notable offensive presence.
Aside from running physically defensive sets, Carracosta can also act as a powerful wallbreaker with Specs. Carracosta can also turn into a frightening mixed or special sweeper with Shell Smash, with Modest/Naive sets outspeeding Aerodactyl at +2.
Carracosta is however, worn down easily due to its lack of recovery. Carracosta also suffers from poor special bulk and having Grass as its kryptonite (i.e. Blossobite).
Switch-ins: (if defensive, offensive only pressures) (if defensive, offensive only pressures) (if defensive, offensive only pressures)
Pressures: (cannot switch-in to Scald if offensive)
Checked By:
(cannot switch-in to Blizzard or Pierre Shores)
Abilities: Bulletproof / No Guard | Swift Swim
Stats: 84 HP / 93 Atk / 133 Def / 98 SpA / 65 SpD / 42 Spe / 515 BST
New Moves: Pierre Shores, Rapid Spin
Type:
Category:
Pow: 110
Acc: 80
PP: 5
Contact?: No
Channeling the power of the primeval sands, the user strikes the target with a cyclone of sand.
Has a 30% chance to lower the target's Attack by 1 stage.
Category:
Pow: 110
Acc: 80
PP: 5
Contact?: No
Channeling the power of the primeval sands, the user strikes the target with a cyclone of sand.
Has a 30% chance to lower the target's Attack by 1 stage.
"Both the seas and the land was its turf, it can swim to bone-crushing depths and then roam the beaches for prey. Omastar's venomous spit slides off its shell without harm, allowing to close in and earn its lunch."
Aside from running physically defensive sets, Carracosta can also act as a powerful wallbreaker with Specs. Carracosta can also turn into a frightening mixed or special sweeper with Shell Smash, with Modest/Naive sets outspeeding Aerodactyl at +2.
Carracosta is however, worn down easily due to its lack of recovery. Carracosta also suffers from poor special bulk and having Grass as its kryptonite (i.e. Blossobite).
Switch-ins: (if defensive, offensive only pressures) (if defensive, offensive only pressures) (if defensive, offensive only pressures)
- 252+ SpA Life Orb Carracosta Pierre Shores vs. 0 HP / 0 SpD Kabutops: 266-316 (91.4 - 108.5%) -- 50% chance to OHKO
- 0 SpA Carracosta Pierre Shores vs. 0 HP / 0 SpD Kabutops: 148-175 (50.8 - 60.1%) -- 36.7% chance to 2HKO after Poison Heal
- 252+ Atk Kabutops Play Rough vs. 0 HP / 0 Def Carracosta: 117-138 (37.8 - 44.6%) -- guaranteed 3HKO
- 252+ Atk Kabutops Play Rough vs. 248 HP / 252+ Def Carracosta: 88-105 (23.7 - 28.3%) -- possible 5HKO after Leftovers recovery
- 0 SpA Carracosta Pierre Shores vs. 0 HP / 4 SpD Omastar: 294-348 (94.5 - 111.8%) -- 68.8% chance to OHKO
- 252+ Atk Omastar Liquidation vs. 0 HP / 0 Def Carracosta: 103-123 (33.3 - 39.8%) -- 22% chance to 3HKO after Leftovers recovery
- 252+ Atk Omastar Liquidation vs. 248 HP / 252+ Def Carracosta: 78-93 (21 - 25%) -- possible 5HKO after Leftovers recovery
- 0 SpA Carracosta Hydro Pump vs. 0 HP / 4 SpD Aerodactyl: 278-330 (92.3 - 109.6%) -- 56.3% chance to OHKO
- 252+ Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 248 HP / 252+ Def Carracosta: 117-138 (31.5 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
- 252+ Atk Life Orb Sheer Force Aerodactyl Terror Soar vs. 0 HP / 0 Def Carracosta: 153-183 (49.5 - 59.2%) -- 99.6% chance to 2HKO
- 0 SpA Carracosta Pierre Shores vs. 0 HP / 0 SpD Mamoswine: 282-332 (78.1 - 91.9%) -- guaranteed 2HKO
- 252 Atk Life Orb Mamoswine Icicle Crash vs. 0 HP / 4 Def Carracosta: 142-168 (45.9 - 54.3%) -- 47.3% chance to 2HKO
- 252 Atk Choice Band Mamoswine Icicle Crash vs. 248 HP / 252+ Def Carracosta: 123-145 (33.1 - 39%) -- 99.9% chance to 3HKO
- 252+ Atk Life Orb Ghoulpion Poltergeist vs. 248 HP / 252+ Def Carracosta: 118-140 (31.8 - 37.7%) -- 0.1% chance to 3HKO after Leftovers recovery
- 252+ Atk Choice Band Ghoulpion Poltergeist vs. 248 HP / 252+ Def Carracosta: 135-160 (36.3 - 43.1%) -- 98.5% chance to 3HKO after Leftovers recovery
- 252+ Atk Life Orb Ghoulpion Liquidation vs. 248 HP / 252+ Def Carracosta: 91-109 (24.5 - 29.3%) -- possible 5HKO after Leftovers recovery
- 252+ SpA Life Orb Carracosta Pierre Shores vs. 248 HP / 8 SpD Eviolite Kabuto: 160-188 (51.1 - 60%) -- guaranteed 2HKO
- 252 SpA Choice Specs Carracosta Pierre Shores vs. 248 HP / 8 SpD Eviolite Kabuto: 168-198 (53.6 - 63.2%) -- guaranteed 2HKO
- 0 SpA Kabuto Scald vs. 0 HP / 0 SpD Carracosta: 102-121 (35.2 - 41.8%) -- guaranteed 3HKO
- 252 Atk Life Orb Blossobite Knock Off (97.5 BP) vs. 248 HP / 252+ Def Carracosta: 442-530 (119.1 - 142.8%) -- guaranteed OHKO
Typing:
Abilities: Flustered Bluster
Stats: 65 HP / 45 Atk / 92 Def / 65 SpA / 64 SpD / 70 Spe / 401 BST
New Moves: Breaking Swipe, Draco Meteor, Dragon Rush, Hail, Haze, Hurricane, Rain Dance, Sunny Day, Twister
Removed Moves: Ancient Power, Earthquake, Earth Power, Head Smash, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Stone Edge
Role: birb
Abilities: Flustered Bluster
If this Pokémon has 1/2 or less of its max HP remaining, its Defense and Special Defense stats are halved.
New Moves: Breaking Swipe, Draco Meteor, Dragon Rush, Hail, Haze, Hurricane, Rain Dance, Sunny Day, Twister
Removed Moves: Ancient Power, Earthquake, Earth Power, Head Smash, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Stone Edge
“Urvogel Archen is even more aggressive than its restored counterpart, fearlessly pouncing onto potential prey. It is however more squawk than bite, as its teeth and claws are not as sharp as restored Archen.”
Typing:
Abilities: Flustered Bluster
Stats: 85 HP / 65 Atk / 120 Def / 85 SpA / 102 SpD / 110 Spe / 567 BST
New Moves: Breaking Swipe, Draco Meteor, Dragon Rush, Hail, Haze, Hurricane, Rain Dance, Sunny Day, Twister
Removed Moves: Ancient Power, Earthquake, Earth Power, Head Smash, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Stone Edge
Role: BulkyCheops: Draconic Boogaloo. With a slew of useful resistances, overall great bulk, attractive set of utility moves and high Speed; Archeops acts as a bulky utility mon that can switch-in to eat hits before proceeding to harass the opposing team and support its allies. Archeops can pivot with U-turn, remove items with Knock Off, set up Stealth Rock, clear hazards with Defog, deny status moves with Taunt, phaze with Dragon Tail, shut down sweepers with Haze, and force out foes with the weak but debilitating Breaking Swipe or with its decently strong Draco Meteor and Hurricane. Archeops’ resistance to Water lets it check Omastar and Ghoulpion, but it’s most notable for being able to wall Armaldo's STABs and OHKO it, beating one of the meta's biggest threats.
While all of these traits combined may appear overwhelming, Archeops' wings are clipped by its ability Flustered Bluster, which makes Archeops easy prey if it falls below half health. This makes Archeops reliant on both Roost and Heavy Duty Boots to maintain its bulk, limiting its item choices and moveslots. Speaking of, Archeops also suffers from 4MSS, as it is unable to run all of the utility moves and attacks it'd like to be able to. The loss of Earth Power and Meteor Beam in addition to its risky STAB attacks means it has a harder time applying offensive pressure as well.
Switch-ins:(cannot switch-in to Stone Edge and would prefer not to Knocked Off)
Pressures:
Checked By: (shaky MU, resists Liquidation, but is threatened by Play Rough)
Abilities: Flustered Bluster
If this Pokémon has 1/2 or less of its max HP remaining, its Defense and Special Defense stats are halved.
New Moves: Breaking Swipe, Draco Meteor, Dragon Rush, Hail, Haze, Hurricane, Rain Dance, Sunny Day, Twister
Removed Moves: Ancient Power, Earthquake, Earth Power, Head Smash, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Stone Edge
“By far the most intelligent ancient Pokemon. Learning from its behavior as an Archen, Urvogel Archeops is much more hesitant towards confrontation. It gathers in packs to have a better chance in the primeval world.”
While all of these traits combined may appear overwhelming, Archeops' wings are clipped by its ability Flustered Bluster, which makes Archeops easy prey if it falls below half health. This makes Archeops reliant on both Roost and Heavy Duty Boots to maintain its bulk, limiting its item choices and moveslots. Speaking of, Archeops also suffers from 4MSS, as it is unable to run all of the utility moves and attacks it'd like to be able to. The loss of Earth Power and Meteor Beam in addition to its risky STAB attacks means it has a harder time applying offensive pressure as well.
Switch-ins:(cannot switch-in to Stone Edge and would prefer not to Knocked Off)
The following spread used is 248 HP / 188 Def / 72 Spe with a Bold nature. This allows Archeops to outpace Jolly Band/Life Orb Armaldo while maximizing its bulk.
- 252+ Atk Life Orb Omastar Venom Drain vs. 248 HP / 188+ Def Archeops: 140-165 (37.5 - 44.2%) -- guaranteed 3HKO
- 252+ Atk Life Orb Omastar Liquidation vs. 248 HP / 188+ Def Archeops: 57-68 (15.2 - 18.2%) -- possible 6HKO
- 0 SpA Archeops Draco Meteor vs. 0 HP / 4 SpD Omastar: 154-183 (49.5 - 58.8%) -- 98.8% chance to 2HKO
- 252+ Atk Choice Band Armaldo Close Combat vs. 248 HP / 188+ Def Archeops: 104-123 (27.8 - 32.9%) -- guaranteed 4HKO
- 252+ Atk Choice Band Armaldo Stone Edge vs. 248 HP / 188+ Def Archeops: 232-274 (62.1 - 73.4%) -- guaranteed 2HKO
- 252+ Atk Life Orb Ghoulpion Poltergeist vs. 248 HP / 188+ Def Archeops: 133-157 (35.6 - 42%) -- guaranteed 3HKO
- 252+ Atk Life Orb Ghoulpion Liquidation vs. 248 HP / 188+ Def Archeops: 51-61 (13.6 - 16.3%) -- possible 7HKO
Checked By: (shaky MU, resists Liquidation, but is threatened by Play Rough)
- 252 Atk Kabutops Play Rough vs. 248 HP / 188+ Def Archeops: 182-216 (48.7 - 57.9%) -- 94.9% chance to 2HKO
- 0 SpA Archeops Hurricane vs. 0 HP / 0 SpD Kabutops: 132-156 (45.3 - 53.6%) -- guaranteed 3HKO after Poison Heal
Typing:
Abilities: Motor Drive | Snow Warning
Stats: 77 HP / 50 Atk / 50 Def / 65 SpA / 63 SpD / 67 Spe / 372 BST
New Moves: Borealis Bolt, Pain Split, Parabolic Charge, Rising Voltage, Thunder, Volt Switch
Removed Moves: Ancient Power, Freeze-Dry, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Stealth Rock, Stone Edge
Role: ice ice baby
Abilities: Motor Drive | Snow Warning
Stats: 77 HP / 50 Atk / 50 Def / 65 SpA / 63 SpD / 67 Spe / 372 BST
New Moves: Borealis Bolt, Pain Split, Parabolic Charge, Rising Voltage, Thunder, Volt Switch
Type:
Category:
Pow: 60
Acc: 100
PP: 20
Contact?: No
Calling upon magnetic fields from the cold sky, the user lets loose a shimmering bolt.
If the current weather is Hail, this move gains +1 priority.
Category:
Pow: 60
Acc: 100
PP: 20
Contact?: No
Calling upon magnetic fields from the cold sky, the user lets loose a shimmering bolt.
If the current weather is Hail, this move gains +1 priority.
“It dwells in distant tundras, protected by Aurorus. It appears that ancient Amaura had adapted to these cold climates only recently. Over many generations, they may bear a closer resemblance to the restored Amaura of modern times.”
Typing:
Abilities: Motor Drive | Snow Warning
Stats: 123 HP / 72 Atk / 70 Def / 92 SpA / 90 SpD / 84 Spe / 531 BST
New Moves: Borealis Bolt, Pain Split, Parabolic Charge, Rising Voltage, Thunder, Volt Switch
Removed Moves: Ancient Power, Freeze-Dry, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Stealth Rock, Stone Edge
Role: As the meta's first weather setter, Aurorus uses Snow Warning to abuse perfectly-accurate Blizzards, set up Aurora Veil, and utilize its signature priority attack Borealis Bolt; which is an excellent revenge-killing tool against Aerodactyl and the meta's ubiquitous Water-types. Aurorus' STAB BoltBeam combo makes it a strong anti-meta threat as nothing in the meta resists both of its STABs. Its good speed tier lets it get the jump on Omastar and Ghoulpion, and being able to pivot with Volt Switch is icing on the cake.
Unfortunately, Aurorus' resistances are rarely seen (aside from Flying which is only seen on the Rock-type Aerodactyl) and its weaknesses are incredibly common. Notably, it is outpaced by Relicanth and Scarf Armaldo, who are both able to shrug off a Borealis Bolt or two and KO Aurorus with their STAB attacks.
Pressures:
Checked By:
Abilities: Motor Drive | Snow Warning
Stats: 123 HP / 72 Atk / 70 Def / 92 SpA / 90 SpD / 84 Spe / 531 BST
New Moves: Borealis Bolt, Pain Split, Parabolic Charge, Rising Voltage, Thunder, Volt Switch
Type:
Category:
Pow: 60
Acc: 100
PP: 20
Contact?: No
Calling upon magnetic fields from the cold sky, the user lets loose a shimmering bolt.
If the current weather is Hail, this move gains +1 priority.
Category:
Pow: 60
Acc: 100
PP: 20
Contact?: No
Calling upon magnetic fields from the cold sky, the user lets loose a shimmering bolt.
If the current weather is Hail, this move gains +1 priority.
“Magnetospheric plasma flows through its bright, flowing sails. It channels this plasma and combines it with its subzero breath to unleash a spectacular shower of hail and lightning.”
Unfortunately, Aurorus' resistances are rarely seen (aside from Flying which is only seen on the Rock-type Aerodactyl) and its weaknesses are incredibly common. Notably, it is outpaced by Relicanth and Scarf Armaldo, who are both able to shrug off a Borealis Bolt or two and KO Aurorus with their STAB attacks.
Pressures:
- 252 SpA Aurorus Borealis Bolt vs. 0 HP / 0 SpD Kabutops: 198-234 (68 - 80.4%) -- guaranteed 2HKO after hail damage
- 252 SpA Choice Specs Aurorus Borealis Bolt vs. 0 HP / 0 SpD Kabutops: 294-348 (101 - 119.5%) -- guaranteed OHKO
- 252 SpA Aurorus Borealis Bolt vs. 0 HP / 4 SpD Omastar: 198-234 (63.6 - 75.2%) -- guaranteed 2HKO after hail damage
- 252 SpA Choice Specs Aurorus Borealis Bolt vs. 0 HP / 4 SpD Omastar: 294-348 (94.5 - 111.8%) -- 68.8% chance to OHKO
- 252 SpA Choice Specs Aurorus Borealis Bolt vs. 0 HP / 4 SpD Aerodactyl: 278-330 (92.3 - 109.6%) -- 56.3% chance to OHKO
Typing:
Abilities: Anger Point | Iron Barbs
Stats: 58 HP / 89 Atk / 75 Def / 50 SpA / 45 SpD / 50 Spe / 367 BST
New Moves: Body Press, Flash Cannon, Heavy Slam, Swords Dance
Removed Moves: Ancient Power, Dragon Dance, Rock Blast
Role: angy
Abilities: Anger Point | Iron Barbs
Stats: 58 HP / 89 Atk / 75 Def / 50 SpA / 45 SpD / 50 Spe / 367 BST
New Moves: Body Press, Flash Cannon, Heavy Slam, Swords Dance
Removed Moves: Ancient Power, Dragon Dance, Rock Blast
"Ancient Tyrunt truly was different from its resurrected counterpart, as it is covered in a metallic down. When it throws a tantrum, the scraping of its metal feathers produces an irate rattling."
Typing:
Abilities: Strong Jaw | Iron Barbs
Stats: 82 HP / 121 Atk / 110 Def / 74 SpA / 65 SpD / 74 Spe / 526 BST
New Moves: Body Press, Flash Cannon, Heavy Slam, Swords Dance
Removed Moves: Ancient Power, Dragon Dance, Rock Blast
Role: Apex Tyrantrum is able to utilize both the offensive and defensive qualities of its typing to good effect. Dragon + Steel offers solid neutral coverage that's bolstered by Swords Dance and additional coverage options such as Earthquake and Close Combat. Tyrantrum can act as a strong cleaner using Scale Shot, allowing it to sweep effectively. On the defensive side, Tyrantrum's great physical bulk in tandem with its many resistances lets it full-on wall Omastar while also being able to check Kabutops, Aerodactyl, and Ghoulpion. Tyrantrum is also able to set up Stealth Rock and phaze with Dragon Tail, lending it great utility as well.
However, Tyrantrum is heavily pressured and checked by Armaldo. Armaldo not only outspeeds Tyrantrum by a single point, Armaldo's nuclear Close Combat well over 2HKOs defensive Tyrantrum while offensive Tyrantrum gets OHKO'd. Armaldo also has the bulk to directly switch-in to defensive Tyrantrum and retaliate. And even with EQ, Tyrantrum requires SD or Choice Band Adamant to break past Torkoal and Lava Plume/Scorching Sands 2HKOs in return. Finally, Tyrantrum's lack of recovery can make it easy to wear down, and it especially hates being burned.
Switch-ins: (if defensive) (non-Earthquake sets)
(defensive needs Crunch to do anything back)
Checked By: (cannot switch-in but pressures with Superpower)
Abilities: Strong Jaw | Iron Barbs
Stats: 82 HP / 121 Atk / 110 Def / 74 SpA / 65 SpD / 74 Spe / 526 BST
New Moves: Body Press, Flash Cannon, Heavy Slam, Swords Dance
Removed Moves: Ancient Power, Dragon Dance, Rock Blast
"Coated entirely in shimmering metallic feathers, the king of the ancient world is equal parts magnificent and terrifying. It claims volcanic areas as its kingdom, taking down prey of any size with its steel-rending fangs."
However, Tyrantrum is heavily pressured and checked by Armaldo. Armaldo not only outspeeds Tyrantrum by a single point, Armaldo's nuclear Close Combat well over 2HKOs defensive Tyrantrum while offensive Tyrantrum gets OHKO'd. Armaldo also has the bulk to directly switch-in to defensive Tyrantrum and retaliate. And even with EQ, Tyrantrum requires SD or Choice Band Adamant to break past Torkoal and Lava Plume/Scorching Sands 2HKOs in return. Finally, Tyrantrum's lack of recovery can make it easy to wear down, and it especially hates being burned.
Switch-ins: (if defensive) (non-Earthquake sets)
- 252+ Atk Kabutops Play Rough vs. 248 HP / 252+ Def Tyrantrum: 100-118 (27.2 - 32.1%) -- guaranteed 4HKO
- 0 Atk Tyrantrum Heavy Slam (120 BP) vs. 0 HP / 4 Def Kabutops: 192-226 (65.9 - 77.6%) -- guaranteed 2HKO after Poison Heal
- 252+ Atk Life Orb Omastar Liquidation vs. 248 HP / 252+ Def Tyrantrum: 58-69 (15.8 - 18.8%) -- possible 6HKO
- 0 Atk Tyrantrum Dragon Claw vs. 0 HP / 4 Def Omastar: 106-126 (34 - 40.5%) -- guaranteed 3HKO
- 0 Atk Tyrantrum Earthquake vs. 0 HP / 4 Def Omastar: 176-208 (56.5 - 66.8%) -- guaranteed 2HKO
- 252 Atk Life Orb Sheer Force Aerodactyl Rock Slide vs. 248 HP / 252+ Def Tyrantrum: 60-71 (16.3 - 19.3%) -- possible 6HKO
- 252 Atk Life Orb Aerodactyl Earthquake vs. 248 HP / 252+ Def Tyrantrum: 166-198 (45.2 - 53.9%) -- 39.5% chance to 2HKO
- 0 Atk Tyrantrum Heavy Slam (100 BP) vs. 0 HP / 0 Def Aerodactyl: 338-402 (112.2 - 133.5%) -- guaranteed OHKO
- 252 Atk Life Orb Ghoulpion Poltergeist vs. 248 HP / 252+ Def Tyrantrum: 122-146 (33.2 - 39.7%) -- 100% chance to 3HKO
- 0 Atk Tyrantrum Crunch vs. 0 HP / 4 Def Ghoulpion: 124-148 (44.1 - 52.6%) -- 19.9% chance to 2HKO
Checked By: (cannot switch-in but pressures with Superpower)
- 252+ Atk Armaldo Close Combat vs. 248 HP / 252+ Def Tyrantrum: 284-336 (77.3 - 91.5%) -- guaranteed 2HKO
- 252 Atk Armaldo Close Combat vs. 0 HP / 0 Def Tyrantrum: 354-416 (116 - 136.3%) -- guaranteed OHKO
- 0 Atk Tyrantrum Heavy Slam (80 BP) vs. 0 HP / 4 Def Armaldo: 102-120 (33.8 - 39.8%) -- guaranteed 3HKO
- 252 Atk Life Orb Tyrantrum Earthquake vs. 248 HP / 252+ Def Torkoal: 153-182 (44.6 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
- 0 SpA Torkoal Lava Plume vs. 0 HP / 0 SpD Tyrantrum in Sun: 160-190 (52.4 - 62.2%) -- guaranteed 2HKO
- 0 SpA Torkoal Scorching Sands vs. 248 HP / 0 SpD Tyrantrum: 186-222 (50.6 - 60.4%) -- guaranteed 2HKO
- 252 Atk Life Orb Mamoswine Superpower vs. 248 HP / 252+ Def Tyrantrum: 205-242 (55.8 - 65.9%) -- guaranteed 2HKO
- 252 Atk Life Orb Mamoswine Superpower vs. 0 HP / 0 Def Tyrantrum: 278-330 (91.1 - 108.1%) -- 50% chance to OHKO
- 0 Atk Tyrantrum Iron Head vs. 0 HP / 0 Def Mamoswine: 246-290 (68.1 - 80.3%) -- guaranteed 2HKO
Last edited: