Metagame Passive Aggressive

Primeape, the only Stealth Rock mon who threatens Kingambit and Weavile, since it gets acess to Fighting Stealth Rock, Iron Treads will get nailed by it. Like Hisuian Avalugg takes damage from Fighting Stealth Rock and Steel Spikes, its HP gets completely deleted.
 
Primeape, the only Stealth Rock mon who threatens Kingambit and Weavile, since it gets acess to Fighting Stealth Rock, Iron Treads will get nailed by it. Like Hisuian Avalugg takes damage from Fighting Stealth Rock and Steel Spikes, its HP gets completely deleted.
:puts on nerd glasses:
Technically fire rocks since fire is its primary typing but still good for gambit and weavile (but weavile is usually in boots). Iron treads, if it's lead, can outspeed it since most leads are booster and prob do a eq to sash hp and rspin it befor eit can blitz and die. And finally h-avalugg usually uses boots but you can try and knock off its boots later in the game.

P.S
Not tryna downplay your post but just wanna mention some oversights in your part

Edit: Spelling mistakes
 
Like how unique is a Fighting type Stealth Rock; Normal, Rock, Steel, Dark and Ice are weak to it, Flying, Bug, Poison and Fairy resist it, Ghost types are immune to it.
 
Like how unique is a Fighting type Stealth Rock; Normal, Rock, Steel, Dark and Ice are weak to it, Flying, Bug, Poison and Fairy resist it, Ghost types are immune to it.
Annihilape is banned and primeape is kinda mid, best fighting type hazards that we can get is from meowscarada and greninja spikes due to protean but both prefer other moves to use when making spikes.
 
For Meowscarada, it has to first use Aura Sphere or Low Kick, Greninja also needs to use Low Kick as well before clicking Spikes.

Meowscarada and Greninja can also make Ghost-type Spikes:

:meowscarada:: It has to use either Shadow Ball or Shadow Claw first.

:greninja:: It has to use Shadow Sneak before clicking Spikes.
 
:sv/heracross:
Heracross has a unique trait of being a Guts Pokemon that resists its own self inflicted Burn, only sharing with trait with Luxray and Lavitar (and Flareon with Toxic Orb). So basically the only real Guts user as all 3 of those Pokemon are trash. This resistance to its own burns means that Heracross only takes 1/32 damage each turn. This effectively gives Heracross a x4 resistant Life Orb but significantly stronger, with barely any more damage taken each turn, not having to worry about status, and can hit hard with Facade. In addition, Heracross has other unique traits as well.
:gliscor:
Being a Bug type, it resists the extremely common Ground type Spikes set up by Gliscor. And unlike Flying types, Heracross will at least take neutral damage to Ice, Electric, and Rock type Stealth Rock that is paired often with Ground Spikes. You also completely resist most of Gliscor’s attacks too while dealing at least 50% with Facade.
252 Atk Guts Heracross Facade (140 BP) vs. 244 HP / 36 Def Gliscor: 178-210 (50.5 - 59.6%) -- 30.5% chance to 2HKO after Poison Heal
:Rillaboom:
Your typing completely walls Rillabooms not using Acrobatics, resisting Woodhammer, Grassy Glide, Knock Off, U-turn, Low Kick, and High Horsepower. On top of this, Grassy Terrain outheals the burn damage you take, and Jolly often gets the jump on Adamant Rillabooms.
:Darkrai:
Being a Fighting type, you naturally resist Dark. But as a Bug/Fighting type, you also resist Fighting as well. Fairy has this trait inherently, but this does come at the cost of a Poison weakness. This is why Dark/Fighting/Poison is a pretty common for Dark types to have as coverage. Heracross is unique in that it can actually switch into Dark Pulse/Focus Blast and not be threatened by Sludge Bomb. This also applies to several other Dark offensive types.
 
:sv/heracross:
Heracross has a unique trait of being a Guts Pokemon that resists its own self inflicted Burn, only sharing with trait with Luxray and Lavitar (and Flareon with Toxic Orb). So basically the only real Guts user as all 3 of those Pokemon are trash. This resistance to its own burns means that Heracross only takes 1/32 damage each turn. This effectively gives Heracross a x4 resistant Life Orb but significantly stronger, with barely any more damage taken each turn, not having to worry about status, and can hit hard with Facade. In addition, Heracross has other unique traits as well.
:gliscor:
Being a Bug type, it resists the extremely common Ground type Spikes set up by Gliscor. And unlike Flying types, Heracross will at least take neutral damage to Ice, Electric, and Rock type Stealth Rock that is paired often with Ground Spikes. You also completely resist most of Gliscor’s attacks too while dealing at least 50% with Facade.
252 Atk Guts Heracross Facade (140 BP) vs. 244 HP / 36 Def Gliscor: 178-210 (50.5 - 59.6%) -- 30.5% chance to 2HKO after Poison Heal
:Rillaboom:
Your typing completely walls Rillabooms not using Acrobatics, resisting Woodhammer, Grassy Glide, Knock Off, U-turn, Low Kick, and High Horsepower. On top of this, Grassy Terrain outheals the burn damage you take, and Jolly often gets the jump on Adamant Rillabooms.
:Darkrai:
Being a Fighting type, you naturally resist Dark. But as a Bug/Fighting type, you also resist Fighting as well. Fairy has this trait inherently, but this does come at the cost of a Poison weakness. This is why Dark/Fighting/Poison is a pretty common for Dark types to have as coverage. Heracross is unique in that it can actually switch into Dark Pulse/Focus Blast and not be threatened by Sludge Bomb. This also applies to several other Dark offensive types.

The only flying Stealth Rock user in passive aggressive is Bombirdier (not counting Copycat Flamigo), Heracross must watch out if Bombirdier sets up Stealth Rock, or it will take 1/2 damage on switch-in.

Cramorant's Whirlpool inflicts Flying type damage at the end of each turn and even more if it holds a Binding Band, meaing if Heracross gets hit by Cramorant's Whirlpool, it will take a lot of chip damage. However, Cramorant is 2HKOed by Facade, even at max defense (However, it will have a 13.3% chance to 3HKO after Leftovers recovery through Reflect / Aurora Veil)

Darkrai can also have Psychic and Psyshock which nails Heracross, and OHKOing it with Life Orb boost, Psyshock has better chance for the OHKO.
252 SpA Life Orb Darkrai Psychic vs. 0 HP / 0 SpD Heracross: 276-325 (91.6 - 107.9%) -- 50% chance to OHKO (81.3% chance to OHKO after burn damage)
252 SpA Life Orb Darkrai Psyshock vs. 0 HP / 4 Def Heracross: 294-348 (97.6 - 115.6%) -- 87.5% chance to OHKO (guaranteed OHKO after burn damage)

Gliscor sometimes runs Acrobatics and Fling, after it loses Toxic Orb from Fling (or by other means as well), Heracross goes down after a single Acrobatics.

Moltres can be problem for Heracross if isn't running Stone Edge, Moltres will attempt to burn Heracross with Will-O-Wisp before it's Flame Orb has a chance to activate, meaning that Heracross will be weak from burns from Moltres, taking more burn damage than usual.

For Slither Wing, it is a different story than Heracross, it relies on Protosynthesis, it can use U-Turn, First Impression, Flare Blitz, Flame Charge.
 
Probably never playing this meta again but happened to get slotted into it for HGPL and built a team that I thought was really cool;
:avalugg-hisui::iron-treads::gliscor::reuniclus::slowking-galar::zoroark-hisui:

I glanced through this thread a bit before diving too far into the builder and saw Anchor9 built a really similar structure that seemed nice, I wanted a bit more out of the last two slots so instead of Hydrapple + Zama I decided Life Orb Reun + Treads was nice, giving me a bit more pressure offensively with another Future Sight user while doubling up on removal and providing another Knock Off option as well. Ultimately the team did well for me, I went like 7-0 in a couple ladder games before winning in HGPL pretty nicely. I could be convinced to play this more if there was a reason to, seems like a really cool concept.
 
:Sandy Shocks: + :Froslass:/:Mamoswine: could also be interesting, because Electric-type Rocks combined with Ice-type Spikes sounds like a nasty combination to deal with. Does thud into :Gliscor: incredibly hard, and it would likely be restricted to just HO comps because of the fragility of the pokemon, but it could be a legitimate threat if you can take out Gliscor.
wouldn't ice rocks + electric spikes be better into scor and still hit everything except steel birds just as hard
 
wouldn't ice rocks + electric spikes be better into scor and still hit everything except steel birds just as hard
Yes. I forgot to mention the second half of the combo there, because Shocks could either be SR or Spikes, with Froslass providing Spikes and Mamo providing SR. With actual meta experience under my belt(iirc my theorizing was from before the format was coded), I can confidently say that Spikes Sandy Shocks plus SR Mamoswine is the much stronger of the two combos listed.
 
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