Well-played anything "cannot be stopped until it is allowed to kill something first."
The thing is that it doesn't always work like that. Your opponents have access to the same pokémon, you can't both be unbeatable unless every battle is a draw. Yachechomp will lose to surprise Scarfchomp. (Why would anyone use non-Yache Garchomp when Yachechomp is so broken?!) Gliscor's Sand Veil will occasionally out-hax it. Intelligent use of Skarmory to block Garchomp until it can be handled later can prevent it from killing anything, much like the ol' bird did to Curselax in GSC. Maybe your opponent predicted you switching it in against his Heatran and smacks you with HP Ice, eliminating the Yache Berry and forcing you to switch out of the 2HKO. Hell, maybe he just got lucky and BRN-ed with Flamethrower, or crit with Overheat, or Exploded on you. Just like Gengar missing Hypnosis twice in a row or unfortunately having Weavile switch in on the same turn (Scarfgar, oops!), a million things can happen to ANY pokémon that prevents them from showcasing their supposed absolute power every single match.
If you admit you don't play, then why do you even bother? Statments like the above show you're out-of-touch with how actual OU battles work.
I mean to start with, your claim that anything well-played cannot be stopped is just flat-out wrong. Standard Lucario is always walled by Gliscor no matter how well-played it is. A well-played Deoxys-E (the standard offensive spread) is always walled by Bronzong. A well-played Gyarados won't get through Porygon2, etc etc etc. A well-played Garchomp, on the other hand - which isn't at all hard to do, since most of OU is forced to run the moment he enters the field - will kill something before he gets killed. If you honestly think any of the other Pokemon you mentioned come anywhere close to Garchomp then you simply don't get it.
Looking at your second paragraph: You seem to be confusing "Always gets a kill" with "Unbeatable", Garchomp always killing something doesn't mean every battle has to end in a draw lol; Let's hope my Garchomp doesn't choose to attack the turn you switch in ScarfChomp!; I don't care how intelligent your use of Skarmory is when it's taking 48%-57% from Garchomp's boosted Fire Fangs; I wouldn't call switching Garchomp into HP Ice "playing him well", would you?; lol relying on random Burns and Crits to deal with the metagame's biggest threat; Yes lots of stuff happens every match, but relying on something lucky to happen on those particular two-to-three turns it takes for Garchomp to have killed something is hardly a case for Garchomp not being overpowered.
Seriously, play the game before commenting on Garchomp.
umbarsc said:
That's the flaw in your argument. This is assuming you're right about the topic you're debating about. This is circular logic. "You need a counter to stop a Pokemon because you can't send anything else in on a Pokemon because it isn't a counter which you need to stop Pokemon"
What are you even talking about? Gengar can't switch in on Garchomp without getting itself killed unless Garchomp has already lost its Yache. I'm hardly "assuming" anything, Gengar really is a poor switch-in to Garchomp.
Who cares if Gengar can only come in on Earthquake? (or, you know, Swords Dance) Does that occur to me when I send in Sceptile while you Swords Dance to OHKO with Leaf Storm?
I'm not sure how these two sentences even relate or what point you're trying to make with them, so whatever.
Anyway moving onto OP Part 2:
Tangerine said:
The fact that people are so worried about losing their Pokemon to Garchomp shows that people are indeed stuck in this mentality. Sure, Garchomp took down one of your Pokemon, but then again, you are taking Garchomp down the next turn, aren't you?
I don't think that's it, though. People aren't worried so much that they can't counter Garchomp, they're worried that they can't actually do a damn thing to stop it until something has died. This obviously entails the fact it has no counters, but it definitely goes a bit further than that: People don't like that their only option against Garchomp is to "play around it", and that "playing around it" pretty much always involves choosing something to sacrifice. Every other OU threat in the game can be played around to the extent where the threat is neutralized, but Garchomp is going to tear something to shreds no matter what.
I think theKooch actually brings up a valid point: Perhaps the title of this thread should not be "
You should all", but rather "
We should all". After all, countering is a strategy Smogon endorses all over the place and people (especially newer players) can hardly be blamed for putting more emphasis on countering major threats than on building a solid, adaptable team that can work around problems and function even when up against something it isn't specifically built to handle.