Pokemon Rose Red / Iris Blue (<----- links to the detailed metagame document)Hello, everyone! I'm new to the Pet Mod community, so hopefully here is the place to share this.
Gen 1 has always held a special place in my heart, ever since my childhood. Years later, RBY OU became the first metagame I took up competitively. However, the metagame is inherently flawed because Gen 1 was born in a time where metagame balancing wasn't a mainstream, highly valued topic. But that changes today. Inspired heavily by the Pokemon (Ultra) Violet mod from the Pokemon Perfect forums, I bring to you...
With the title a symbolism of an old generation budding anew, the goal of Rose Red/Iris Blue (an RBY-based proposed pet mod) is to make near every pokemon a viable pick at minimum (pokemon can have low viability however, but this still implies being usable), while still allowing teams to have at least adequately good matchups against all reasonably viable threats. A criteria to change decisions is also to avoid “gimmicky threats” and stick to what pokemon already do. This keeps the matchup-based aspect of the metagame to a minimum, makes it beginner-friendly, and allows teambuilding to be reasonable in adequately covering most or all threats. If you guys like what you see and are interested in seeing more, make sure to check out the metagame document in the title! I am currently working on making this metagame playable and am still doing some internal testing, so things are definitely subject to change if need be.
The current RBY meta is awful, with horrid centralization around specific threats and most typings being utterly outclassed by the prominent ones. However, this new metagame will feature mechanic changes to make the metagame more approachable, such as...
- A modernized type chart (without dark, steel, or fairy types)
- Removed 1/256 miss rate on everything
- Recovery moves not failing at specific hp numbers
- Nerfed sleep
- Nerfed freeze
- Offensive attack buffs for previously shit types
- PARTIAL-TRAPPING NERFS
- TEAM PREVIEW
and more!
Here is just a taste of the new threats added to the meta:
HP:80
Attack:105
Defense:65
Special:60
Speed:130
whirlwind is buffed (80 bp flying stab)
gains rock slide (85 bp)
Aerodactyl becomes a potent cleaner now that it can actually use its stabs. It’s walled by golem/rhydon, but can use fire blast to fish for a 30% burn. I expect this to be a top tier offensive threat, with nice dual stab and a nasty 25% crit rate, as well as a normal resistance and ground immunity.Bug/Psychic type
HP:60 -> 70
Attack:45 -> 55
Defense:50 -> 70
Special:80 -> 95
Speed:70 -> 80
Heavily inspired by Pokemon Violet, Double powders, decent speed, and virtually unresisted dual stab makes Butterfree a great status spreader and decent attacker. Butterfree is notably one of the hardest counters to psychic types as a whole, switching well into psychics and healing off all the damage with leech life. Being a hard psychic counter is a valuable niche, though the increased viability of flying and fire types mean that Butterfree can’t heal as freely as it would like... even if it has ways to punish these switch-ins.Fire/Dragon
HP:78
Attack:84 -> 94
Defense:78
Special:85 -> 95
Speed:100
Gains Thrash (110 bp dragon move, lasts 2-3 turns then confuses)
Unique typing that grants it useful resistances and alleviates typical bad matchups for fire or dragon types, Charizard is a versatile breaker that can use swords dance, slash, fire blast, earthquake, or the unresisted thrash to poke holes into teams for teammates. Probably a situational pick that may struggle to fit onto teams, but I think this one can make a breakthrough in the format if placed on the right team comp.
HP:95
Attack:70
Defense:73
Special:85 -> 95
Speed:60
The ORAS queen is back with her incredibly annoying bulk, power, and versatility. Being able to run a 3 attacks (physical or special) + heal set, status spreader, or reflect/light screen wall set makes Clef the annoyance it’s known to be in current generation play. A very wide movepool and high splashability means that this may very well be a staple pick of the metagame, and I expect a lot of creativity when it comes to making this shine.
HP:50
Attack:105 -> 110
Defense:79
Special:35 -> 110 (!)
Speed:76
Access to buffed submission, 100 bp 90 acc
Access to boosted elemental punches, all 95 bp 100 acc
Hitmonchan is finally able to use its elemental punches to some degree, and has a similar feel to a boxer in that you can take hits and hit hard in return by exploiting weaknesses. However, its seemingly good bulk is undermined by a low 50 hp and its special attacking prowess is hurt by not having any stab on special moves. It’s also somewhat walled by psychics, but can do a number to ones with exploitable secondary typing. Hitmonchan still seems like a fun pick, and will probably surprise foes if used on a great team that supports it.
HP:90
Attack:82
Defense:87 -> 97
Special:75
Speed:76
Gains softboiled
Nidoqueen has great bulk, which is bolstered immensely by its new access to softboiled. Being the only ground type with recovery is a huge boon, making it a reliable switch-in to many flying type threats, and electric ones too. It’s also a good fighting type check, which is nice when considering the immense buffs they’re gaining. Nidoqueen is also by no means passive (nothing truly is in rby anyway), having a fantastic attacking movepool with high bp stabs and coverage. I expect nidoqueen to become a top tier threat in the new rby meta.fire/psychic
HP:73
Attack:76
Defense:75
Special:100
Speed:100
Gains psychic
Gains thunder wave
Ninetales is an unconventional psychic type. It lacks recovery and doesn’t spread sleep. Rather, it can lock down the foe by utilizing parafusion and has an amazing dual stab combo, functioning primarily as an offensive threat that can check threats courtesy of its great typing. I expect this to be a high tier threat at minimum.In closing...
HP:70
Attack:60
Defense:125
Special:115
Speed:55
Gains recover
Omastar gains recover, which is a HUGE niche in being the only rock type with reliable recovery. It has stellar 70/125/115 bulk which makes it an very sturdy counter to terrifying birds like Articuno, Moltres, and Aerodactyl. Access to body slam also lets it punish common water/ice resists. It’s held back by its horrid movepool and low speed though, but a well-supported Omastar will make for an excellent anti-bird/normal threat.
My goal is to showcase the potential RBY has when properly balanced, its deceptive depth within simplicity, and especially how fun it is! I legitimately believe that this version of RBY, when perfected, will surpass RBY OU in terms of competitiveness, tournament suitability, and ease of approach to get into. It will be a long road to work on this metagame, but a rewarding and enjoyable one. If you took the time to read this all, thanks! I really appreciate it, feel free to leave some thoughts about the potential mod.
It's been a while since I posted about this RBY mod, but I never stopped cracking at it. The metagame now has a playable custom client where most of the changes are visualized! Now that the format is playable, I am looking for players willing to try out this more balanced take on gen 1 while leaving its "feel" intact. New additions to the format are always in the works too, so things are sure to stay fresh with testing and metagame development.
No metagame thread yet, so we will have to be discord-based for now The discord with all resources needed to play this metagame is here: https://discord.gg/vEjZ4er
Unsure of what teams to run in this metagame? Don't worry, your vanilla RBY OU teams are still intact! They will play the same but won't be prepared for many of the new threats however, so keep that in mind as you test the waters. What's more, there has been some playtesting completed and there are now some sample teams as well! Have a look:
Aerodactyl + Tauros Balance
Blastoise + Articuno Bulky Offense
Gyara-Jolt Offense
Arcanine Normal Spam
I'm looking forward to working with you all. Let's have fun with this one :]