Can we not turn the super happy forums into an arguement centre
Also wtf random comma Oi smh
Also wtf random comma Oi smh
Can we not turn the super happy forums into an arguement centre
Also wtf random comma Oi smh
Yeah, I was more directing that to mlg.r.i.p me using comma's properly
ANd don't worry, I don't argue, my decisions are final. I ave no reason to fret or worry or argue.
I've posted a shit ton here. Well, for 4 pages.Most active member?
Did I miss something ?
What megas suggestion? Only suggestions I made were the original smough&ornstein post. Also, god damn, 7 users viewing thread.Oh, I had thought you meant on the server.
That being said, you do realize Oi disregarded your megas suggestion ages ago, right ? It was inevitable.
That was what I meant?What megas suggestion? Only suggestions I made were the original smough&ornstein post. Also, god damn, 7 users viewing thread.
Poison is looking like a very good offensive type now, especially on the special side with coverage like Acid. Hitting 5 types super effectivly, including Fighting, Water, and Steel is no laughing matter.Acid - 70 BP, 100 Acc, hits Steel-types super effectively (16 PP)
Acid Spray - 40 BP, 100 Acc, 100% chance to lower target's SpD by 2 stages, hits Steel-types super effectively (16 PP)Venoshock - 90 BP, 100 Acc, Deals Poison and Electric Damage. Can hit Ground and Steel types. (16 PP)
Um, there is a move just like this that already exists, and has a wider distribution. It's called Overheat.Blast Burn - 140 BP, 90 Acc, lowers user's SpA by 2 stages
Do these also effect Levitators?Bone Club - 70 BP, 100 Acc, hits Flying-types super effectively (16 PP)
Bone Rush - 25 BP, 100 Acc, hits Flying-types neutrally, hits 2-5 times
Bonemerang - 50 BP, 90 Acc, hits Flying-types neutrally, hits twice
Do these keep their old effects as well?Charge - Heals 50% of the user's HP
Withdraw - Heals 50% of the user's HP (32 PP)
An accurate, decently powered Rock type move? Blasphemy!Chip Away - 90 BP, 100 Acc, Rock type, ignores target's stat changes
Maybe Siglyph can forgo Roost on its mono attacking set, and replace it with coverage against Dark types.Cosmic Power - Heals 25% of user's health, and raises the user's Defense and Special Defense by one stage each (16 PP)
Sheer Force Bravary thanks you.Crush Claw - 85 Bp, 100 Acc, Flying type, 50% chance to lower target's Def
With all the buffs to perfect accuracy moves, are you thinking of allowing Evasion of some sort?Electric Bomb - 60 BP, -- Acc, Physical, no contact, never misses, 40% chance of paralysis (16 PP)
I was going to suggest that it do flying OR fighting type damage, but I guess this works too.Flying Press - 90 BP, 100%, deals Fighting and Flying damage. can hit Ghost-types (8 PP)
I was going to suggest that it increse the number of hits every turn for five turns, so that Scizor and Syther could still gain a Technician bonus on it.Fury Cutter - 45 BP, 100 Acc, Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Any intended users for this move? Because right now, there is nothing that can use it effectively outside of Gravity.Sheer Cold - 120 BP, Special, 50 Acc, 30% chance to freeze
Just make this into a plain U-Turn clone.Springy Kick - 80 BP, 100 Acc, Physical, makes contact, +1 priority, switches out user
Does the Stockpile count still exist? I feel like Stockpile based movesets could be interesting if Spit Up and Swallow were more reliable, and only reduced the count by one.Stockpile - Raises user's Defense and Special Defense by one stage each, no limit
This is an improvement.Synchronoise - 50 BP, 100 Acc, The type chart for this move is inverted. (8 PP)
Could you give this a -1 priority? As it is, it's just a worse BP that can't pass subs or Ingrain. With -1 prioroty, it would let the passer tank a hit for the recipient, and also scout out Phazing moves.Teleport - User switches out, passing all stat changes (and nothing else) to next switch-in (16 PP)
This seems like too many types for one hit. Would it be possible to make it a 3 hit move that dealt Ice type damage on one hit, Fire type damage on the second, and Electric type damage on the last?Tri Attack - 80 BP, 100 Acc, Deals Ice, Fire, and Electric Damage. Has 20% chance to freeze, burn, or paralyze the target. (8 PP)
Really interesting, but probably a gimmick. Normal types would like it, but still need coverage for Fairies.Wonder Room - Inverts the type chart for 5 turns. Affected by Wonderful Stone.
Well, this is now awful. Muscle Band and Wise Glasses give more of a boost than this does, to all moves of their respective category. The only reason I can think of that you would want to nerf this so hard, is because you're planning on giving Espeon Adaptability, and Adaptability Psychic/Psyshock+Syncronoise would be too powerful without nerfing this. But now it really doesn't seem worth using on anything that has any other option, even on things that run two or more STAB moves. Even Espeon is gonna be far better off with Magic Bounce than with a 6.67% damage boost on its STABs, unless it really needs that damage to get a specific KO.Adaptability: Powers up STAB moves by 1.6x instead of 2x
Does this include Teravolt and Turboblaze? (The notifications for these abilities being active is, "{Pokemon} is radiating a bursting aura")Aura Break: The effects of aura abilities are reversed, any Pokemon with an aura ability takes 12% damage every turn
Dang son. Big Pecks Mandabuz = Best physical wall ever. And unlike Fur Coat, Big Pecks' boost isn't negated by Mold Breaker.Big Pecks: User's Defense cannot be lowered, and in addition, the user gets +1 Defense every time it switches in
Reason for nerfing these?Competitive: This Pokemon's Special Attack is boosted by 1 for each of its stats that is lowered by a foe.
Defiant: This Pokemon's Attack is boosted by 1 for each of its stats that is lowered by a foe.
I think 1/8th, or maybe even less would be more appropriate. Unless you plan to give Archeops sky high defenses, its frailty and many weaknesses will make it easy enough to knock over, especially with all the new priority moves.Defeatist: Takes away 1/6th of user's HP after every KO
Sub-Salic Swallot w/ STAB Belch FTW?Gluttony: Healing berries heal twice the norm (say, Sitrus Berry heals 50%), and stat-up berries raise stats by twice as much (say, Salac Berry raises Speed by 2 stages)
This is the same as in standard. Was this a mistake?Iron Fist: Boosts the power of punching moves by 1.2x
Now better than adaptability. More than 1 and a half times better. (srsly, y?)Normalize: Boosts the power of all Normal-type moves by 1.5x (stacks with STAB)
Does this include the damage from Burn and Poison?Shield Dust: User is immune to the negative effects of being burned, poisoned, and paralyzed
Any way to activate this that doesn't rely on your opponent or multi-turn attacks?Tangled Feet: Raises user's Speed by 1.5x when confused, and user cannot hit self in confusion
IMO, Unnerve would be more fitting than Intimidate.Raticate
Normal/Dark
105/101/77/50/85/137 (BST: 555)
Strong Jaw/Intimidate/Moxie (HA)
Movepool: +Knock Off, + Fire Fang, + Thunder Fang, + Ice Fang, + Play Rough
Dat STAB coverage. Even without Tinted Lens, it still hits most things for neutral. Sad to see the loss of BP though.Venomoth
Bug/Psychic
100/70/105/125/100/100 (BST: 600)
Magic Guard / Levitate / Tinted Lens (HA)
Movepool: +Psyshock, +Cosmic Power, +Stored Power, +Thunderbolt, -Baton Pass
Okay, didn't think High Tide would be used by anything other than Lunatone, but w/e. It definatly has the movepool for it, with things like Hydro Pump, Bliz, Thunder, Cross Chop, and U-Turn.Golduck
Water/Psychic
95/92/88/120/95/110 (BST: 600)
High Tide/Swift Swim/Cloud Nine (HA)
Movepool: +Thunder, +Thunderbolt, +U-Turn, +Psyshock, +Swords Dance
Water Veil would be a better fit than Poison Heal flavor wise, and still give the same amount of recovery when pared with Leftovers.Poliwrath
Water / Fighting
110/125/125/70/100/70 (BST 600)
Poison Heal / Water Absorb / No Guard (HA)
Movepool: +Drain Punch, +Aqua Jet, +Close Combat, +Slack Off
Big Pecks+STAB Drain Punch+Assault Vest=Best Tank evarMachamp
Fighting
80/145/125/55/110/65 (BST 580)
No Guard / Guts / Big Pecks (HA)
Movepool: +Drain Punch, +Slack Off, +Meditate
This is all cool, and I approve. Victreebel now has Fire type coverage on both sides of the spectrum for Chlorophyll sets, and Strong Jaw is a viable ability on it, with its high attack, good STAB, and boosted coverage.Victreebel
Grass / Poison
80/140/65/125/70/100 (BST 580)
Chlorophyll / Leaf Guard / Strong Jaw (HA)
Movepool: +Fire Fang, +Ice Fang, +Thunder Fang, +Poison Fang, +Gunk Shot, +Work Up
Did not expect to see Magneton. Charge, Parabolic Charge and Levitate should let Magneton use its bulk and typing to great effect as a wall. Psychic and Psyshock seem odd, not really sure why they've been added.Magenton
Electric / Steel
70/55/95/120/80/80 (BST 490)
Magnet Pull / Amplify / Levitate (HA)
Movepool: +Charge, +Psychic, +Psyshock, +Electroweb, +Parabolic Charge, +Venoshock
Sad that this isn't something that is Crit reliant, because that would have matched well thematically. This is just a generic glass cannon with sky high offenses and good STABs.Farfetch'd
Fighting/Flying
50/140/55/140/55/140 (BST 580)
Keen Eye/Vital Spirit/Defiant (HA)
Movepool: +Sacred Sword, +Secret Sword, +Hurricane, +Razor Wind, +Aura Sphere, +Focus Blast, +Close Combat, +Brave Bird, +Gust
Fully aprove of this type change, it's about time we get something that can effectively use Ground/Flying STAB other than FlingAcrobatics Gliscor.Dodrio
Flying/Ground
80/125/80/70/80/145 (BST 580)
Speed Boost / Klutz / Tangled Feet (HA)
Movepool: +Earthquake, +Switcheroo, +U-Turn, +Drill Run, +Dig, +Acrobatics
Interesting stat spread, it seems like it relies on Bad Dreams to deal a lot of damage, and its bulk to do the rest. Magic Guard users are weak to its Dark STAB.Hypno
Psychic / Dark
105/73/98/93/145/62 (BST 580)
Bad Dreams / Insomnia / Keen Eye (HA)
Movepool: +Recover, +Dark Void, +Dark Pulse, +Knock Off, +Ice Beam, +Blizzard
Like the thematic direction on this. I approve.Marowak
Ground / Ghost
100/100/130/60/90/75 (BST 555)
Rock Head/Technician/Parental Bond (HA)
Movepool: +Head Smash, +Shadow Sneak, +Shadow Punch, +Shadow Claw, +Spikes, +Slack Off, +Phantom Force, +Dual Chop, +Will-o-Wisp
I don't really like the change from Unburden to Moxie, because it removes Hitmonlee's niche. It was an effective cleaner in the lower tiers because of Unberden+Fake Out letting it double its speed without setting up. Admittedly, you probably did this to differentiate it from Hawlucha, which is a good reason, but I still don't like it.Hitmonlee
Fighting
90/140/83/35/120/112 (BST: 570)
Limber/Reckless/Moxie (HA)
Movepool: +Agility
Invisible Box is a great ability, which basically doubles Mr. Mime's bulk, but this actually saddens me, because it replaced Sound Proof, which in standard is the only reason to use Mr. Mime. Immunity to Roar and Parish Song are both great assets for BP teams, and now there is nothing with the BP + Soundproof combination, (although that is changeable). Technician is good for offensive sets too, boosting Hidden Power and Disalarming Voice substantially.Mr. Mime
Psychic / Fairy
60/45/85/120/140/110 (BST 560)
Invisible Box/Filter/Technician (HA)
Movepool: +Draining Kiss, +Disalarming Voice
I hope that this plays differently from Heracross, because its struggles before then were largely because of it being a worse Hera.Pinsir
Bug/Fighting
80/135/105/60/90/85 (BST 560)
Hyper Cutter / Intimidate / Moxie (HA)
Movepool: +Drain Punch, +Slack Off, +Megahorn
What is the point of boosting any of the stats other than HP? The only time that it will have to use those stats is when the opponent has a sub up or has transformed. I had a Ditto submision almost ready, and I was boosting its non HP stats just for aesthetic reasons, but that clearly was not a consideration here.Ditto
Normal
69/69/48/47/48/89 (BST 370)
Imposter
Movepool: +Parting Shot, +Memento, +Explosion
Eevee
Normal
55/55/50/45/65/55 (BST 325)
Run Away / Adaptability / Anticipation (HA)
Movepool: +ExtremeSpeed, +Slack Off, +Focus Blast, +Boomburst, +Superpower
Vaporeon
Water
145 / 65 / 55 / 120 / 100 / 75 (BST 555)
Water Absorb / Adaptability / Hydration (HA)
Movepool: +Eevee's Movepool, +Freeze Dry
Jolteon
Electric
75 / 100 / 55 / 120 / 65 / 145 (BST 555)
Motor Drive / Adaptability / Amplify (HA)
Movepool: +Eevee's Movepool, +Earth Power
My Eeveelution submissions were a bit OTT to say the least, and I'm kinda glad that these aren't like those. My only real complaint is the Adaptability nerf, and the fact that all three of these Eeveelutions have better options.Flareon
Fire
120 / 145 / 55 / 75 / 65 / 100 (BST 555)
Flash Fire / Adaptability / Reckless (HA)
Movepool: +Eevee's Movepool, +Earthquake
This is just cruel. Amplify, on a Flying type? Who is immune to the effects of Electric Terrain, because it is a Flying type? Especially when both of its siblings get actual weather abilities, and it could have STAB Hurricane and Thunder in the rain. How could you be so heartless Sims? How?Zapdos
Electric / Flying
95/90/95/125/95/120 (BST: 620)
Amplify / Pressure / Lightningrod (HA)
Movepool: +Defog (level-up), +Spark, +Heat Wave (level-up), +Shock Wave (level-up), +Razor Wind, +Oblivion Wing
No brokemons disscussion has been going on for the last few days, and all of the Gen 1 Pokemon up through Moltress have been added to the Pastbin, so I'll talk about some of those.
Poison is looking like a very good offensive type now, especially on the special side with coverage like Acid. Hitting 5 types super effectivly, including Fighting, Water, and Steel is no laughing matter.
Um, there is a move just like this that already exists, and has a wider distribution. It's called Overheat.
I was going to nerf Overheat so that Blast Burn would be preferable. Someone else had other ideas.
Do these also effect Levitators?
Yes, the Bone moves affect levitators.
Do these keep their old effects as well?
No, they don't.
An accurate, decently powered Rock type move? Blasphemy!
Maybe Siglyph can forgo Roost on its mono attacking set, and replace it with coverage against Dark types.
Sheer Force Bravary thanks you.
With all the buffs to perfect accuracy moves, are you thinking of allowing Evasion of some sort?
Sorry, but no. Electric Bomb wasn't even my idea.
I was going to suggest that it do flying OR fighting type damage, but I guess this works too.
I was going to suggest that it increse the number of hits every turn for five turns, so that Scizor and Syther could still gain a Technician bonus on it.
Lol fury cutter scizor 2 stronk pls nerf
But seriously, just think about how strong that would be.
Any intended users for this move? Because right now, there is nothing that can use it effectively outside of Gravity.
I have no idea. Not my idea to buff it like that.
Just make this into a plain U-Turn clone.
Not my idea either.
Does the Stockpile count still exist? I feel like Stockpile based movesets could be interesting if Spit Up and Swallow were more reliable, and only reduced the count by one.
No, it doesn't, but Spit Up and Swallow... I am thinking of changing Spit Up to a Poison move that can hit Steels (like acid, b/c stomach acid) and Swallow to a reliable recovery move.
This is an improvement.
Could you give this a -1 priority? As it is, it's just a worse BP that can't pass subs or Ingrain. With -1 prioroty, it would let the passer tank a hit for the recipient, and also scout out Phazing moves.
I meant that it allows Baton Pass to pass good things but not bad things.
This seems like too many types for one hit. Would it be possible to make it a 3 hit move that dealt Ice type damage on one hit, Fire type damage on the second, and Electric type damage on the last?
Also, is this still a "Normal" type move for STAB purposes? If so, how would that work with the _ate abilities?
Honestly, I haven't the foggiest idea. I didn't buff it like that.
Really interesting, but probably a gimmick. Normal types would like it, but still need coverage for Fairies.Well, this is now awful. Muscle Band and Wise Glasses give more of a boost than this does, to all moves of their respective category. The only reason I can think of that you would want to nerf this so hard, is because you're planning on giving Espeon Adaptability, and Adaptability Psychic/Psyshock+Syncronoise would be too powerful without nerfing this. But now it really doesn't seem worth using on anything that has any other option, even on things that run two or more STAB moves. Even Espeon is gonna be far better off with Magic Bounce than with a 6.67% damage boost on its STABs, unless it really needs that damage to get a specific KO.
I think I should make it 1.8x instead of 2x or 1.6x... should I? Thoughts?
Does this include Teravolt and Turboblaze? (The notifications for these abilities being active is, "{Pokemon} is radiating a bursting aura")
Nope.
Dang son. Big Pecks Mandibuzz = Best physical wall ever. And unlike Fur Coat, Big Pecks' boost isn't negated by Mold Breaker.
But there's always Chip Away!
Reason for nerfing these?
Bisharp, maybe? I didn't nerf those.
I think 1/8th, or maybe even less would be more appropriate. Unless you plan to give Archeops sky high defenses, its frailty and many weaknesses will make it easy enough to knock over, especially with all the new priority moves.
Good point, but we were gonna rip Defeatist away from Archeops and give it to other, more overbroken Pokemon. This means that those 'mons can NEVER 6-0 a team if they have even a lick of prior damage and no Lefties.
Sub-Salic Swallot w/ STAB Belch FTW?
This is the same as in standard. Was this a mistake?
I think it should be by 1.3x or 1.4x. Thoughts?
Now better than adaptability. More than 1 and a half times better. (srsly, y?)
Because almost nothing should get Normalize.
Does this include the damage from Burn and Poison?
Yes.
Any way to activate this that doesn't rely on your opponent or multi-turn attacks?
I don't know...IMO, Unnerve would be more fitting than Intimidate.
Good idea!
Dat STAB coverage. Even without Tinted Lens, it still hits most things for neutral. Sad to see the loss of BP though.
Well, Baton Pass would be a bit too much. Terrifying STAB coverage? Fine. Terrifying STAB coverage with a good boosting move? You're pushing it. Terrifying STAB coverage with a good boosting move and sleep? Still pushing it. Terrifying STAB coverage with a great boosting move, sleep, and the ability to BP it out? NOPE NOPE NOPE NOPE NOPE
Okay, didn't think High Tide would be used by anything other than Lunatone, but w/e. It definatly has the movepool for it, with things like Hydro Pump, Bliz, Thunder, Cross Chop, and U-Turn.
To tell you the truth, me neither.
Water Veil would be a better fit than Poison Heal flavor wise, and still give the same amount of recovery when pared with Leftovers.
You make a good point.
Big Pecks+STAB Drain Punch+Assault Vest=Best Tank evar
LOL Big Pecks Machamp because it has big pecs and... well, it can also abuse Meditate and No Guard D-Punch!
This is all cool, and I approve. Victreebel now has Fire type coverage on both sides of the spectrum for Chlorophyll sets, and Strong Jaw is a viable ability on it, with its high attack, good STAB, and boosted coverage.
AND IT'S SWEET, SWEET, SWEET SWEET VICTREE, YEAH
Did not expect to see Magneton. Charge, Parabolic Charge and Levitate should let Magneton use its bulk and typing to great effect as a wall. Psychic and Psyshock seem odd, not really sure why they've been added.
I don't know either.
Sad that this isn't something that is Crit reliant, because that would have matched well thematically. This is just a generic glass cannon with sky high offenses and good STABs.
That's an idea. A good idea.
Fully aprove of this type change, it's about time we get something that can effectively use Ground/Flying STAB other than FlingAcrobatics Gliscor.
Plus, isn't it flavorful? Maybe I should give it Arena Trap because I think it fits...
Interesting stat spread, it seems like it relies on Bad Dreams to deal a lot of damage, and its bulk to do the rest. Magic Guard users are weak to its Dark STAB.
MINI-DARKRAI GO GO GO GO GO
Like the thematic direction on this. I approve.
Game Freak, you listening? GROUND-GHOST MEGA MAROWAK WITH PARENTAL BOND GO GO GO GO GO GO
I don't really like the change from Unburden to Moxie, because it removes Hitmonlee's niche. It was an effective cleaner in the lower tiers because of Unberden+Fake Out letting it double its speed without setting up. Admittedly, you probably did this to differentiate it from Hawlucha, which is a good reason, but I still don't like it.
Honestly, this wasn't me breaking it.
Also, Springy Kick fits very well flavor wise, and makes choice sets more viable.
Good idea. I'll add it almost immediately.
Invisible Box is a great ability, which basically doubles Mr. Mime's bulk, but this actually saddens me, because it replaced Sound Proof, which in standard is the only reason to use Mr. Mime. Immunity to Roar and Parish Song are both great assets for BP teams, and now there is nothing with the BP + Soundproof combination, (although that is changeable). Technician is good for offensive sets too, boosting Hidden Power and Disarming Voice substantially.
It is changeable. Plus, just think about CM Mr. Mime. Dat coverage (90 BP Hidden Power, 75 BP Draining Kiss, 60 BP priority)
I hope that this plays differently from Heracross, because its struggles before then were largely because of it being a worse Hera.
I honestly think that Pinsir should've been broken to Bug/Dark but I didn't break it...
What is the point of boosting any of the stats other than HP? The only time that it will have to use those stats is when the opponent has a sub up or has transformed. I had a Ditto submission almost ready, and I was boosting its non HP stats just for aesthetic reasons, but that clearly was not a consideration here.
I honestly don't know...
I also suggest that Quick Powder and Metal Powder still keep their effect after Ditto has transformed, while nerfing Quick Powders speed boost to 10%, so that it can win speed ties without a scarf.
Good idea.
My Eeveelution submissions were a bit OTT to say the least, and I'm kinda glad that these aren't like those. My only real complaint is the Adaptability nerf, and the fact that all three of these Eeveelutions have better options.
Thank you.
This is just cruel. Amplify, on a Flying type? Who is immune to the effects of Electric Terrain, because it is a Flying type? Especially when both of its siblings get actual weather abilities, and it could have STAB Hurricane and Thunder in the rain. How could you be so heartless Sims? How?
Hahahaha I didn't think about that... good idea.
I was going to nerf Overheat so that Blast Burn would be preferable. Someone else had other ideas.
What was your plan?
Sorry, but no [plans to allow evasion]. Electric Bomb wasn't even my idea.
No need to apologize. Didn't want it in the first place lol.
Lol fury cutter scizor 2 stronk pls nerf
But seriously, just think about how strong that would be.
What I meant was that it hits one additional time each turn instead of doubling in power. That way, with a boost from Technician, it would be on turns 2 and 3, but weaker on 4 and 5. Much weaker in fact.
[About Seer Cold], I have no idea. Not my idea to buff it like that.
So odd. Who's idea was it?
[Springy Kick], Not my idea either.
I remembered this one was from someone else, I assumed that you were taking some sort of editorial role, where you were picking/modifying the suggestions.
No, [Stockpile Count isn't a thing], but Spit Up and Swallow... I am thinking of changing Spit Up to a Poison move that can hit Steels (like acid, b/c stomach acid) and Swallow to a reliable recovery move.
Fair enough.
I meant that [Teleport] allows Baton Pass to pass good things but not bad things.
Oh I see lol.
I think I should make [Adaptability] 1.8x instead of 2x or 1.6x... should I? Thoughts?
Sounds like it's more worthwhile.
But there's always Chip Away [for destroying Big Pecks Mandabuzz, the best wall N.A.]
Well that's true.
[I don't know why Competitive or Defiant were nerfed.] Bisharp, maybe? I didn't nerf those.
The Intimidate clones were probably a part of it too.
Good point, but we were gonna rip Defeatist away from Archeops and give it to other, more overbroken Pokemon. This means that those 'mons can NEVER 6-0 a team if they have even a lick of prior damage and no Lefties.
Oh, I see. Any word on who?
I think [Iron Fist] should be by 1.3x or 1.4x. Thoughts?
1.5x to match Mega Launcher1.3x seems about right, especially with that buff to Sky Uppercut.
Well, Baton Pass would be a bit too much [on Venomoth]. Terrifying STAB coverage? Fine. Terrifying STAB coverage with a good boosting move? You're pushing it. Terrifying STAB coverage with a good boosting move and sleep? Still pushing it. Terrifying STAB coverage with a great boosting move, sleep, and the ability to BP it out? NOPE NOPE NOPE NOPE NOPE
Oh I totally understood why it got removed, I just liked it in its old role.
LOL Big Pecks Machamp because it has big pecs and... well, it can also abuse Meditate and No Guard D-Punch!But who cares about those! I can't stop thinking about its Big Pecks....
[Crit reliant Farfetch'd], That's an idea. A good idea.
Thanks for the clarification. I would be worried if you hadn't added that second sentence.
[Ground/Flying Dodrio], Plus, isn't it flavorful? Maybe I should give it Arena Trap because I think it fits...
The typing is, I don't see the connection to Arena Trap though. Insomnia and Analytic match the Dex entries the best, but
MINI-DARKRAI GO GO GO GO GO
More like Fatty Darkrai, cause it's so slow and bulky lol.
Game Freak, you listening? GROUND-GHOST MEGA MAROWAK WITH PARENTAL BOND GO GO GO GO GO GO
Honestly, this wasn't me breaking [Hitmonlee].
WTF WHY DID I KEEP ASSUMING THAT YOU DID EVERY CHANGE THAT I DIDN'T REMEMBER FROM THE THREAD!?
Plus, just think about CM Mr. Mime. Dat coverage (90 BP Hidden Power, 75 BP Draining Kiss, 60 BP priority)
I did think about it. I mentioned half of those things specifically lol.
I honestly think that Pinsir should've been broken to Bug/Dark but I didn't break it...I was going to do that too lol! We're so alike!
Good idea [to buff Ditto's signature items such that they work after transformation. You're so smart MasterDebater.]
Thank you.
Thank you.
No, thank YOU!
Hahahaha I didn't think about that... good idea.
Wait, so did you actually Break Zapdos? YES! I GUESSED ONE RIGHT! Now I know what a stopped clock feels like!
- Bullet Seed [Grass Move] (25+): Bullet Seed Hits 2-5 Per Turn. The Probabilty Of Each Interval Is Shown Below, With The Total Power After Each Hit:
HitsProb.Power
23⁄850
33⁄875
41⁄8100
51⁄8125
Alright, I'd sincerely like to note that you should get an expert understanding of the game's mechanics before making a gamemode / Pet Mod. Mold Breaker affects abilities, not types, Electric types resist Flying, therefore electric / fighting is not weak to Flying, etc. I'm sorry, but I don't support your pet mod unless you make some major improvements. Also, stop double posting.Expulso, what I meant is, like, Ground-type moves, occasionally. But we all know we can bypass that in battle when we see the Roost opportunity, or even Mold Breaker and such, idk.
Just freaking edit your post, stop double posting. You're clogging the entire thread with unnecessary posts that could easily fit in with your last post.And fine, I'll make some adjustments. Remember, this is a SAMPLE. NOT the final draft.
Fine. So I'm guessing after I edit it, make sure I get confromation from the Metagame mods, THEN post again?