Resource Pet Mods Workshop

Guess I’ll ask a couple of qs about this one to clear things up, looks cool.

- Is it gen 3 based with forms/evos of gen 3 mons and certain moves added, or is it natdex/gen 8 based and restricted to only gen 3 mons and their forms/evos?

- What is the banlist? Like, are you just basing it on OU/DOU/a certain VGC, or is it more complicated than that?

- In-game, Shadow mons are caught with a specific set of four moves (with the exception of Suicune having 2 possible sets), and cannot use TMs, be bred for egg moves, or level up for level-up moves. Will these mechanics be retained at all, or do Shadow mons have fully customizable sets?

- Why is Shadow Blast banned while Shadow Chill/Bolt/Fire are unrestricted?
Gen 8 Based and restricted to only gen 3 mons and their forms/evos

The banlist would be based on DOU's but modified to adjust for the smaller roster.

Honestly a bit of both. In the case of shadow pokemon I do want their movesets to be more flexible than in the original games, however for them to learn any shadow move they lose ten of their relevant moves, and tbh that requirement might go up to fifteen or possibly twenty.

Shadow blast is based on aeroblast, hence why it's Shadow Lugia only. With shadow chill/bolt/fire they're based on ice beam, thunderbolt, and flamethrower respectively. That's the main reason why Shadow Blast is banned while chill/bolt/fire are not.

Also unlike in the original games I do want shadow moves to have PP. Their amounts would depend on the move they're based on along side their effects for what the move does in the event that there's not like a clear non-shadow counterpart.
 
Abstractmons

Pet Mod Concept:
Making Fakemons based on abstract concepts.

Slates

At the beginning of each slate, the council will decide on 2 to 3 concepts that participants can submit Fakemons for.

Submissions

Participants may submit up to 2 Fakemons for each concept. Each Fakemon may have one custom ability or move, but this is not required. The standard OU banlist will be used.

Voting

Participants will vote for their three favorite submissions for each concept, in order. Participants may vote for one of their own submissions per slate, and cannot give it their first vote.

Misc:
The mod will be led by a council (which currently consists of just me). I do not know how to code, and have a tenuous-at-best grasp on balance, so anyone who'd be interested in being on the council is welcome to message me about doing so.
I am also currently thinking about whether the Fakemons should be placed in a National Dex OU meta or if the metagame should be restricted to only Fakemons created by the mod.
 
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heckin
Signature Style

Lately, new pokemon have all been getting SOMETHING unique to only them. I like this, so I want to go back and give every pokemon without something to set them apart from the rest either a signature move or ability (or both, if they go together in a neat way).

Example:
New signature move for Gastrodon-East
The Sluggening
Type: Water
BP: --
Acc: --
PP: 16 (max 24)
Restores 1/4 of the user's max HP at the end of each turn, for 3 turns. This effect cannot be stacked, and the user cannot use other healing moves (such as recover, but draining moves are still useable) for the duration.
 
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:Darmanitan: :Darmanitan-Zen: :Darmanitan-Galar: :Darmanitan-Galar-Zen:
Pet Mod Name: Alternatium
Pet Mod Concept: This Pet Mod seeks to make a metagame where only Pokemon with alternate forms exist, all alternate forms are separate species, and they are all balanced together for one single metagame.
Explanation: No Skarmory, no Clefable, no Hydreigon. But yes to Darmanitan, Toxtricity and Aegislash. As stated, any Pokémon without an alternate form is immediately disqualified from being in this mod. Of course, that means we will need to be creative with how we handle the forms of what we already have, seeing as some roles will possibly straight up disappear from the metagame. Specifically what we mean by alternate forms, are ones that Showdown officially recognizes in the builder. So we will not have 30 differing Alcremie, nor will we have 12 different Vivillon (but we will have three!). To get the most out of this thread I decided to make it National Dex based. Megas and Gigantamax forms not included because Pet Mods exist specifically for them.
Miscellaneous:
Major questions are
- How do we handle the elephants in the room (Arceus and Silvally)?
- Should regional variants be considered under the banner of alternate forms here? By design they should, but we have mods for that.

Not interested in a council atm, but if I am I will let people know.

Share your tharts.

I posted this in main sub but I still have one or two kinks to iron out, mainly the ones posed in the question there. This is the correct place to seek answers so I implore ppl to share ideas on how to fully refine this idea.
 
WIP

Pet Mod Name
: Murphy's Meta (NatDex OU)
Pet Mod Concept: Any sort of effect related to a percent or ratio chance during battle will happen. Buffs and nerfs to Pokemon, moves, abilities, and other aspects are made from there.
Explanation:
This is usually a very vague idea that takes a ton of clarification so we will go by this precedent: anything that causes a change from the current situation will happen. Here are some specific cases:
Moves
Flinch moves (except Fake Out)
Low-accuracy moves
Protect/Endure

Abilities
Harvest
Quick Draw
Status-inflicting contact abilities (Flame Body, Effect Spore, Cute Charm)

Items
Focus Band

Others
Status effects (volatile and non-volatile)

There's probably more to the list that I can't think of, which is why the initial testing is so important

Any move with a chance to Sleep/Freeze will inflict Sleep/Freeze. However, since the new status quo is the Pokemon not moving, the "change" would be the Pokemon waking up. So, the Pokemon will wake up before using any move, rendering Sleep + Freeze useless. This same principle applies to volatile status conditions, such as confusion/attraction. Rest sleep will always last 2 turns.
Any move with a chance to Paralysis will inflict Paralysis. Since the status quo would be the Pokemon using a move, the "change" would be the Pokemon being fully paralyzed. So, the paralyzed Pokemon willbe fully paralyzed every turn. Yikes.
Since no change is made when a move misses or a move fails due to a percent/chance, like with Protect/Endure, moves will always land and Protect/Endure will work every turn. Yikes.


This mod will work in phases:
Phase 1: Emergency Balancing
This is where we'll rebalance certain elements that will most likely make the game unplayable (Paralysis, Flinch, Critical Hits)
Phase 2: Initial Testing
This is where the meta is coded without any balance changes and test the meta as is. We can quickban stuff like Protect/Endure and add clauses, but it's still gonna be a hellish meta. However, this is necessary in order to find more potentially broken (competitively and functionally) aspects.
Phase 3: Rebalancing Elements
This is where we slate a few elements at a time to be rebalanced to the meta.
Phase 4: Rebalancing Pokemon
After some more testing, we will slate a few Pokemon that seemed to be over/underpowered.
 
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WIP

Pet Mod Name
: Murphy's Meta (NatDex OU)
Pet Mod Concept: Any sort of effect related to a percent or ratio chance during battle will happen. Buffs and nerfs to Pokemon, moves, abilities, and other aspects are made from there.
Explanation:
This is usually a very vague idea that takes a ton of clarification so we will go by this precedent: anything that causes a change from the current situation will happen. Here are some specific cases:
Moves
Flinch moves (except Fake Out)
Low-accuracy moves
Protect/Endure

Abilities
Harvest
Quick Draw
Status-inflicting contact abilities (Flame Body, Effect Spore, Cute Charm)

Items
Focus Band

Others
Status effects (volatile and non-volatile)

There's probably more to the list that I can't think of, which is why the initial testing is so important

Any move with a chance to Sleep/Freeze will inflict Sleep/Freeze. However, since the new status quo is the Pokemon not moving, the "change" would be the Pokemon waking up. So, the Pokemon will wake up before using any move, rendering Sleep + Freeze useless. This same principle applies to volatile status conditions, such as confusion/attraction.
Any move with a chance to Paralysis will inflict Paralysis. Since the status quo would be the Pokemon using a move, the "change" would be the Pokemon being fully paralyzed. So, the paralyzed Pokemon willbe fully paralyzed every turn. Yikes.
Since no change is made when a move misses or a move fails due to a percent/chance, like with Protect/Endure, moves will always land and Protect/Endure will work every turn. Yikes.


This mod will work in phases:
Phase 1: Initial Testing
This is where the meta is coded without any balance changes and test the meta as is. We can quickban stuff like Protect/Endure and add clauses, but it's still gonna be a hellish meta. However, this is necessary in order to find more potentially broken (competitively and functionally) aspects.
Phase 2: Rebalancing Elements
This is where we slate a few elements at a time to be rebalanced to the meta.
Phase 3: Rebalancing Pokemon
After some more testing, we will slate a few Pokemon that seemed to be over/underpowered.
Cool idea, but isn't this a OM?
 
Nope! There’s way too many arbitrary changes that don’t seem to follow a pattern, and although the testing phase starts as sort of an OM, the rebalancing slates are pretty characteristic of Pet Mods.
Not really, that's just Haxmons, which was an OM, so it would go as an OM than a PM TBH
However, if you're going to add arbitrary changes to mons for "balancing purposes", yeah, it's a PM, even if it isn't an original concept.
 
Not really, that's just Haxmons, which was an OM, so it would go as an OM than a PM TBH
However, if you're going to add arbitrary changes to mons for "balancing purposes", yeah, it's a PM, even if it isn't an original concept.

For one, Haxmons takes a far tamer approach to this kind of thing, only affecting a few aspects of moves, whereas Murphy’s aims to cover everything RNG, even going so far as to rework the freeze/sleep/para mechanics. For two, even if that wasn’t the case, Pet Mods based off of OMs aren’t necessarily a bad thing. Hell, a lot of OMs are basically solomods to begin with. Overall, I’d say it’s an interesting concept, though balancing it is going to be a nightmare lmao.
 
Brawnkey (By Scoopapa).png
Panthee (By Aquatic).png
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Realettemons
(someone please come up with a better name so i don't need to use this horrid pun)
We talked about this in the Roulettemons Discord, I had remembered someone had this idea. Don't remember who, may have been me, but someone. One of the things that people seem to like the most about Roulettemons is the absurd designs that some people come up with, and so this concept builds off of that and makes for a kind of unique mod at the same time. Simple idea here: this side project plans to take all Pokemon that have names and designs in Roulettemons and EXTREME ROULETTEMONS and rework them so they make sense flavorfully while still fitting into a new micrometa. You can change any aspect of the Pokemon if it leads to it making more sense, including typing, abilities, movepool, and stats. As for a few other details...

- Each slate I'll take three Pokemon and allow people to submit their interpretation of the design.
- EXTREME ROULETTEMONS isn't finished, but this mod will likely be started up after it is given the reception is good enough and mod submissions are open then.
- Pokemon designed for Roulettemons, Roulettemons Ubers, or EXTREME ROULETTEMONS that couldn't make it in for whatever reason are also allowed. This includes Keegan and RoDG's Dinodily designs and my Scorpita and Chimida, for example. The ones with matching names will need a name change, so I'll allow whoever originally made each Pokemon to change their name if they so please.
- This will carry over to future Roulettemons metas as well, this meta will reopen for submissions when the inevitable Roulettemons 2 / possible EXTREME ROULETTEMONS 2 happen. Because of this, this mod will exist in Gen 9, 10, or however far ahead in the future interest stays. As such, regional gimmicks like Z-Moves or whatever we may get in the future will all be disallowed.


Questions
- Can someone please for the love of god come up with a better name?
- How should we treat Pokemon that do not have designs yet? There are very few in base Roulettemons. The proposed solution is to save those until later so people can sprite them, but is there any way in which this could raise some problems?
- Does anyone have any other questions or ideas for improvement?
 
Metamorphosis

This mod would aim to create new form changing Pokemon. This would be achieved through new signature abilities/moves allowing their users to change form, with the goal of finding interesting ways to change form so that the actual mons end up neing interesting to play.

This would be a Natdex OU meta.

The submission phase would last a week and slates would be Free-For-Alls.

The mon receiving the form change has to be RU or below.

You can give it up to 5 new moves (Including the form chaning move if you make it a move)

If you make it an ability, you can either give it as a new one or replace an old one.

You may add up to 40 BST to the mon to make it more viable.

Both forms should have the same ability and a type in common.

You can add up to 60 BST betwern forms.

Of course, submissions should stay balanced and have good flavor.

If your submission can change between it's two forms very easily (like Aegislash), be sure that both have their uses and serve a purpose.

For example you could give Cryogonal a small boost in stats, and give it an ability that change it to an Ice/Water form when under Sun based on it's dex entries.

And that's pretty much it! Feedback would be appreciated.

The mod would be led by a council so PM me if you're interested.
 
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- Pokemon designed for Roulettemons, Roulettemons Ubers, or EXTREME ROULETTEMONS that couldn't make it in for whatever reason are also allowed. This includes Keegan and RoDG's Dinodily designs and my Scorpita and Chimida, for example. The ones with matching names will need a name change, so I'll allow whoever originally made each Pokemon to change their name if they so please.
Yeah this is the single greatest mod idea period.
 
Betamons (Placeholder)

The goal: There are a lot of great pokemon designs that were scrapped for whatever reason, especially in generation 2. This mod would take those designs and turn them into fakemon, with the ones that were the basis for existing pokemon/evolutions of those pokemon either evolutions, preevolutions, or alternate formes. They would then be added to the National Dex OU meta.

Slates would consist of the mod leaders pick 4 of the unused pokemon sprites be turned into fakemon. Participants would submit their takes on these sprites, and after a period of time to be decided, would vote on their top 3 favorite submissions for each sprite.

Mod leaders are :archen:me and :chikorita:Ema Skye.
 
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Betamons (Placeholder)

The goal: There are a lot of great pokemon designs that were scrapped for whatever reason, especially in generation 2. This mod would take those designs and turn them into fakemon, with the ones that were the basis for existing pokemon/evolutions of those pokemon either evolutions, preevolutions, or alternate formes. They would then be added to the National Dex OU meta.

Slates would consist of the mod leaders pick 4 of the unused pokemon sprites be turned into fakemon. Participants would submit their takes on these sprites, and after a period of time to be decided, would vote on their top 3 favorite submissions for each sprite.

Mod leaders are :archen:me and :chikorita:Ema Skye.
Alright so would they still keep their original types, if said types are known? iirc we do know the typings for the beta gen 2 mons.
 
Alright so would they still keep their original types, if said types are known? iirc we do know the typings for the beta gen 2 mons.
It would depend on the situation (answering as council member).

For mons that don't exist yet (ex. anchorfish, electric tiger), the typing would stay the same.

For mons that do exist but had different designs (ex. octillery, girafarig), we are considering those as regional variants so they can get a new typing.
 
Néwcomers

Concept: Create Prevolutions for existing Pokémon
Explanation: This mod is based on the SS NFE format and the goal is to make a pre-evolution for every single stage Pokémon (even some Legendaries), thus expanding the existing NFE format.
1. Slate Ideas
The Council will decide on 2-4 Pokémon that will get a pre-evolution. The Community can make suggestions and can decide on it as well.

2. Submission Slate
Slates will be 3-4 days long. Rules will vary based on the Slate and its Pokémon, but here are the general rules.
  • BST limit is 500 and the minimum is 380.​
  • The Prevo must have the primary Typing of its Evo. You can give it a secondary Type if the Evo has two types.​
  • The movepool is the same as its Evo, except for moves like Hyper Beam, Giga Impact, Signature moves, etc.​
  • The Prevo has to have the same amount of abilities as its Evo.​
  • No Custom Elements​
3. Voting Phase
Voting will last 1-2 days and it will have the same rules as Mega Revolution:
Voting phase lasts for around a day or two. In the voting phase, users vote for their preferred submissions and the winning submissions are added to the role compendium and spreadsheet.
The voting format is as follows:

Role in question: 1st preferred option, 2nd preferred option, 3rd preferred option.

[SPOILER = Self Voting]
Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.

Miscellaneous: The mod would have a Council (currently its only me)

Do you have any questions? Any kind of Feedback is appreciated!
 
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AD ASTRA :Zacian-crowned: = :Zacian: +:Aegislash-Blade:

Idea:
Ad Astra is a post Meteor Pokèmon world and many pokemon got caught in the middle. The concept is that pokemon got split into 2 different pokemon types because of their differences.
Split: The pokemon gets split into 2 pokemon : Orth pokemon and Hyda pokemon
Clearing up
- You are required to make both forms of the pokemon. It will be ignored if you only make 1 form!
-Hyda pokemon have the original beginnin of the name and Orth have the end (e.g Mr. Mime becomes Mr. Crime (hyda) and MasterMime (Orth)
- we will be using the national dex
-The type will have the same rule as the name but you ARE ALLOWED to have secondary types
- Mega pokemon are allowed but they must be in the x and y format
Original Pokemon-> (insert original pokemon)
New name: (Read clearing up) (insert region (hyda or orth) here)
Type:
Ability:
(must align with other form in some way if you are making a new ability )
Stats: Hp/Attack/Defense/Special attack/Special defense /Speed
Description:
And then repeat that for the other form of the pokemon
 
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AD ASTRA :Zacian-crowned: = :Zacian: +:Aegislash-Blade:

Idea:
Ad Astra is a post Meteor Pokèmon world (check lore below) and many pokemon got caught in the middle. The concept is that pokemon got split into 2 different pokemon types because of their differences.
Lore: A Meteor Full of Astra energy struck the Galar region (No surprise at this point) and split the population in half. The Orth (Othrus from greek. A 2 headed Beast) and Hyda (Hydra.). The Astra energy deeply changed their reaction to climate and it forced a classification split from the original pokemon.
Clearing up
- You are required to make both forms of the pokemon. It will be ignored if you only make 1 form!
-Hyda pokemon have the original beginnin of the name and Orth have the end (e.g Mr. Mime becomes Mr. Crime (hyda) and MasterMime (Orth)
- we will be using the national dex
- Mega pokemon are allowed but they must be in the x and y format
Original Pokemon-> (insert original pokemon)
New name: (Read clearing up) (insert region (hyda or orth) here)
Type:
Ability:
(must align with other form in some way if you are making a new ability )
Stats: Hp/Attack/Defense/Special attack/Special defense /Speed
Description:
And then repeat that for the other form of the pokemon
I like the idea but I wouldn't bother with all the flavor. While the story stuff is cool, for a competitive pet mod, it doesn't really matter.

At the end of the day, this pet mod idea is just 'take a mon and split it into two new Pokemon'.
 
I like the idea but I wouldn't bother with all the flavor. While the story stuff is cool, for a competitive pet mod, it doesn't really matter.

At the end of the day, this pet mod idea is just 'take a mon and split it into two new Pokemon'.
Wait so (i did the lore for fun cuz idk) are you suggesting i scrap the idea with that end line or are you justifying why i shouldn't bother with the lore
 
Advice?
Pet Mod Name: Evoluteon'd (name WIP)

Pet Mod Concept: So, some of you might have heard of the older pet mod Eevee'd. Well, this pet mod aims to bring that back, in a slightly different style! This is a Pet Mod where, each slate, we choose 1 to 2 Pokemon (ex. Lumineon) and choose 2 to 3 types. Then, you create an “alternate evolution” for the Pokemon, using those 2 or 3 types to each be added the Pokemon's type (tif it has more then 1 type, then the type it will be will be announced at the beginning of the slate). After a certain amount of time, you get to vote for whatever sub(s) you like the most.

Rules:
  1. The BST has to be the same as the Pokemon’s other evolution’s BST. If the Pokemon is already evolved, then the BST it has to meet will be stated.
  2. All evolutions have the same stat spread
  3. The name of the Pokemon should be different, but it has to have some part of the original Pokemon’s evolution name (Ex: Lumineon -> Treeon)
  4. All evolutions must have an ability that correlates to their type.
  5. The new evolution has to keep one of the pre-evolutions abilities
  6. Custom abilities are allowed (but don't go overboard please)
  7. Try not to make things OP. This one should be obvious, but it's no fun if everything gets destroyed by a certain mon

Example Sub:
Name: Treeon
Type: Water/Grass
Ability: Sap Sipper/Storm Drain/(HA: Sticky Hold)
Stats:
HP: 76
ATK: 91
DEF: 69
SPA: 69
SPD: 69
SPE: 76
BST: 460
ReMoved: All water type moves, Gust, Silver Wind, Hail, Ice Beam, Blizzard, Signal Beam, Aurora Beam, Tailwind, Bounce, Icy Wind, Air Cutter, Defog

Added Moves: Power Whip, Seed Bomb, Razor Leaf, Sludge Bomb, Sleep Powder, Poison Powder, Stun Spore, Synthesis, Ingrain, Poison Jab, Knock Off, Light Screen, Reflect

Council: This is still a WIP, so no council yet but me, but if you want to be on it, then DM me.
 
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Advice?
Pet Mod Name: Evoluteon (name WIP)

Pet Mod Concept: This is a Pet Mod where, each slate, we choose one pre-evolution of a Pokemon (ex. Finneon) and choose 2 to 3 types. Then, you create an “alternate evolution” for that Pokemon, using those 2 or 3 types (you can sub for however many you want, but all alternate evolutions will be single typed unless specified). After a certain amount of time, you get to vote for whatever sub(s) you like the most.

Rules:
  1. The BST has to be the same as the Pokemon’s other evolution’s BST
  2. The stats have to be a variation of the Pokemon’s other evolution
  3. The name of the Pokemon should be different, but it has to have some part of the original Pokemon’s evolution name (Ex: Lumineon -> Luminiroot)
  4. The new evolution has to keep one of the pre-evolutions abilities
  5. Custom abilities/moves are allowed, but they are preferable if the original Pokemon had a custom ability/move
  6. Try not to make things OP. This one should be obvious, but it's no fun if everything gets destroyed by a certain mon

Example Sub:
Name: Luminiroot
Type: Grass
Ability: Sap Sipper/Sticky Hold/(HA: Storm Drain)
Stats:
HP: 76
ATK: 91
DEF: 69
SPA: 69
SPD: 69
SPE: 76
BST: 460
ReMoved: All water type moves, Gust, Silver Wind, Hail, Ice Beam, Blizzard, Signal Beam, Aurora Beam, Tailwind, Bounce, Icy Wind, Air Cutter, Defog
Added Moves: Power Whip, Seed Bomb, Razor Leaf, Sludge Bomb, Sleep Powder, Poison Powder, Stun Spore, Synthesis, Ingrain, Poison Jab, Knock Off, Light Screen, Reflect

Council: This is still a WIP, so no council yet but me, but if you want to be on it, then DM me.

Shoot forgot to put this, this is kinda based off of the eeveeloutions in which they A. all share part of there name (eon), B. they all have the same stats but in different places, and C. They all share some moves
This has been done before
 
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