Platinum Double Battle Tower
Team Rocket Elite (628) - Bronzong, Togekiss, Dusknoir, Snorlax
http://members.shaw.ca/teamrocketelite/TREBattleFrontier1.JPG
Almost the same team as before. You guys should know what the team does by now.
Bronzong @ Lum Berry
Trait: Heatproof
Nature: Brave (+Atk, -Speed)
EVs: 252 HP, 252 Atk, 6 Sp.Def
-Trick Room
-Iron Head
-Earthquake
-Explosion
Same Bronzong.
Lv2 Togekiss @ Focus Sash
Trait: Serene Grace
Nature: Naughty (+Atk, -SpDef) (not that it matters)
EVs: ~50 Vitamins for Happiness in not-HP (not that it matters)
-Protect
-Endeavor
-Follow Me
-Foresight
Same Starly.
Dusknoir @ Leftovers
Trait: Pressure
Nature: Careful(+SpDef, -SpAtk) (Sassy would be better)
EVs: 252 HP, 58 Def, 200 Sp. Def
-Will-O-Wisp
-Night Shade
-Protect
-Shadow Sneak
Same Dusknoir.
Snorlax @ Life Orb
Trait: Thick Fat
Nature: Brave (+Atk, -Speed)
EVs: 100 HP, 252 Atk, 160 Def
-Double-Edge
-Crunch
-Earthquake
-Selfdestruct
Same Snorlax.
Here are some of the battles with this team:
71-58349-46120 vs CB Rhyperior TR Double Team
76-46244-33609
94-17639-33173 Battle 629
Battle 629 was against an Ice Trainer. Their Mamoswine dodged two Explosions which led to my loss.
Platinum Single Battle Arcade
Team Rocket Elite (194) - Garchomp, Blissey, Gengar
http://members.shaw.ca/teamrocketelite/TREBattleFrontier2.JPG
Garchomp
Trait: Sand Veil
Nature: Jolly (+Spd, -SpAtk)
EVs: 6HP, 252Atk, 252 Spd
-Earthquake
-Outrage
-Swords Dance
-Stone Edge
Blissey
Trait: Natural Cure
Nature: Bold (+Def, -Atk)
EVs: 252HP, 252Def, 6SpD
-Seismic Toss
-Counter
-Aromatherepy
-Softboiled
Gengar
Trait: Levitate
Nature: Timid (+Spd, -Atk)
EVs: 6HP, 252SpA, 252Spd
-Thunderbolt
-Counter
-Shadow Ball
-Destiny Bond
I actually made this streak about 6 or 7 months ago so I don't remember it too well.
I remember a point in it where the battle ended up with me having a burned Garchomp at 5 HP against a Floatzel who used Double Team 6 times, and managing to hit it with Earthquake for the victory.
I think I ended up losing to an Ice Team that opened up with a Weavile, and the game panel for the match was neutral. Ended with Blissey vs. Lapras #1, which resulted in a loss.
A lot of the battles are pretty much decided just on the game panel you stop on. after Battle 49, pretty much anything negative towards your team is certain death. Swap Team, mass burn/poison/paralysis, item panel giving a lagging tail or choice scarf to all your Pokemon, etc.
Platinum Double Battle Hall
Team Rocket Elite (323) - Gyarados, Gyarados + Gyarados, Gyarados as side board
http://members.shaw.ca/teamrocketelite/TREBattleFrontier3.JPG
Team A
Lv100 Gyarados @ Choice Band
Nature: Adamant (+Atk, -Sp.A)
IVs: 27/31/29/18/25/31
EVs: 32 HP, 254 Atk, 224 Spd
-Waterfall
-Earthquake
-Bounce
-Stone Edge
Lv100 Gyarados @ Choice Band
Nature: Adamant (+Atk, -Sp.A)
IVs: 26/31/25/22/31/30
EVs: 30 HP, 252 Atk, 228 Spd
-Waterfall
-Earthquake
-Bounce
-Stone Edge
They both have the same moveset and speed. 254 Speed allows them to outrun Stantler who has Thunder which is one of the few Pokemon outside of Electric and Ghost that has a special based Electric attack.
Team B
Lv100 Gyarados @ Choice Scarf
Nature: Adamant (+Atk, -Sp.A)
IVs: 21/31/26/15/31/30
EVs: 44 HP, 252 Atk, 212 Spd
-Waterfall
-Dive
-Earthquake
-Outrage
208 EVs gives 250 speed, which is brought up to 375 Speed by Scarf. This allows Gyarados to outrun everything in the Hall except for Electrode, who's out of reach without the use of Jolly over Adamant. It doesn't really matter too much that the Gyarados is outrun by Electrode since the one with a focus sash will be guaranteed to survive and can take both of them out in one earthquake.
Lv100 Gyarados @ Focus Sash
Nature: Adamant (+Atk, -Sp.A)
IVs: 29/31/31/14/29/31
EVs: 32 HP, 252 Atk, 224 Spd
-Waterfall
-Earthquake
-Stone Edge
-Dragon Dance
228 EVs gives 254 Speed, which allows the other Gyarados to base 85 Speed Pokemon without using Dragon Dance, and allows me to go before my Scarf Gyarados after one.
How the 17 types were divided between the two teams of Gyarados is as follows
Team A - Grass, Ice, Psychic, Rock, Dark, Poison, Water, Normal / Flying, Fighting / Steel, Fire, Bug
Team B - Electric, Ghost, Ground, Dragon / Steel, Bug, Fire / Flying, Fighting
The "/" divide the types into tiers. Types before the first division are done exclusively by one of the teams. The middle section are lower priority. The rightmost section is low priority. Although Team A doesn't have a problem with Steel, Fire and Bug, it avoids those types so Team B has more easy type to go though. Both teams can do Flying and Figthing, but Team A is prefered.
Before 170, I fought types in this order:
Electric, Ghost, Grass, Psychic, Normal, Ice, Flying, Poison, Fighting, Ground, Water, Rock, Dark, Dragon, Steel, Bug, Fire
I used Team B for Electric, Ghost, Ground, Dragon, Bug and Team A for everything else.
Starting from the 18th run (battle 171), here's which team and types I fight with each team:
A18 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
B19 Electric, Ghost, Ground, Steel, Dragon, Bug, Fire, Electric, Ghost, Dragon
A20 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
B21 Ground, Steel, Bug, Fire, Electric, Ghost, Dragon, Ground, Fire, Bug
A22 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
A23 Steel, Grass, Ice, Psychic, Dark, Rock, Fighting, Poison, Water, Normal
B24 Electric, Ghost, Flying, Ground, Steel, Dragon, Bug, Fire, Electric, Ghost
A25 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
B26 Ground, Steel, Dragon, Bug, Fire, Electric, Ghost, Ground, Dragon, Bug
A27 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
A28 Steel, Fire, Grass, Ice, Psychic, Rock, Dark, Poison, Water, Normal
B29 Electric, Ghost, Ground, Dragon, Steel, Bug, Fire, Flying, Fighting, Electric
A30 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
B31 Ghost, Steel, Ground, Bug, Dragon, Fire, Electric, Ghost, Ground, Dragon
A32 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
B33 Steel, Bug, Fire, Electric, Ghost, Ground, Dragon, Steel, Bug, Fire
A34 Grass, Ice, Psychic, Flying, Rock, Dark, Fighting, Poison, Water, Normal
After 34 start back at 18.
The biggest problem my team faced were Rotom and Mismagius. I always use Team B against these two Pokemon. My strategy is to have my Scarf Gyarados use Dive and my other Gyarados use Dragon Dance. Hopefully, one or both of the opponent use Thunderbolt on my Dived Gyarados and miss. Next turn I just waste the opponents with Dive and Waterfall. If both opponents aim for my Sash Gyarados with Thunderbolt, I lose. I don't know the details on CPU AI, but I probably have a close to 25% chance of losing. At Battle 324 I fought my fourth Rotom in that run, and they both went after my Sash Gyarados and I lost.
It's unrelated to my streak but if you like Usaring, here's a video of my Gyarados getting smacked around by Usaring:
37-40962-67923
-------------------------------
I wasn't happy with how my Gyarados did so I created a new Double Battle Hall team:
Team A
Lv100 Kingdra @ Choice Scarf
Trait: Swift Swim
Nature: Modest (+Sp.A, -Sp.D)
IVs: 10/11/26/30/31/30
EVs: 78HP, 252 Sp. Atk, 180 Spd
-Surf
-HP-Fire 70
-Ice Beam
-Dragon Pulse
Much like the Scarf Gyarados, the Scarf Kingdra has 250 speed risen to 375. Hidden Power Fire is only there for dealing with Abomasnow, which I never actually ended up facing with this Kingdra yet.
Lv100 Kingdra @ Choice Scarf
Trait: Swift Swim
Nature: Mild (+Sp.A, -Def)
IVs: 31/23/29/31/31/31
EVs: 78 Atk, 252 Sp.Atk, 180 Spd
-Surf
-Dragon Pulse
-Outrage
-Draco Meteor
The second Scarf Kingdra on the team. This one has 251 speed, so that it moves before my other. This is important against Latios and Latias as it guarantees a win against them. The attack IV is a bit low but the loss of 8 attack doesn't affect its ability to KO the Lati. I'm sure some people would cry at the fact that this thing has 3 Dragon Type Attacks.
Team B
Lv100 Kingdra @ Life Orb
Trait: Sniper
Nature: Jolly (+Spd, -Sp.A)
IVs: 28/31/31/31/26/31
EVs: 36HP, 252 Atk, 222 Spd
-Surf
-Outrage
-Bounce
-Leer
Yes, Leer, Bounce, and Surf with hindered special attack. Bounce is there for dealing with Gyarados, while Surf proves itself surprisingly useful despite having 203 special attack due to STAB and Life Orb.
220 EVs into Speed with a Spd+ Nature gives Kingdra 287 Speed which allows it to outrun the Garchomps that are in the hall by 1.
Lv100 Kingdra @ Choice Band
Trait: Sniper
Nature: Adamant (+Atk, -Sp.A)
IVs: 31/31/19/31/31/29
EVs: 58HP, 252 Atk, 200 Spd
-Waterfall
-Outrage
-Dive
-Surf
CB with 3 water attacks, one which is a special attack? Only in Hall.
With Leer support from the other Kingdra, Outrage OHKOs a large number of opponents. Even things like Lapras, Walrein, Lickilicky, Snorlax, and Slowbro are taken down easily after a Leer.
The water attacks are largely unused, as one may expect.
Surf is used on rare occasions where the opponent is weak to it, has low special defense, or has intimidate. More often than not, two of the three are required.
Dive is for Slaking, Dodging all it's attacks and attacking with a CB Boost makes a complete joke of what would otherwise have been a tough match.
Waterfall isn't used, but Kingdra has no better moves to put over it.
For the most part, Kingdra is guaranteed to take 2 hits of anything in the Battle Hall barring critical hits. Quite often, this is by a very narrow margin due to the opponents being capped at level 96, and that they all have an IV of 26. This fact has made a large number of things a bit less dangerous as Kindra stands up to 2 hits of Multitargeted Blizzards from Articuno/Walrein/Jynx/Regice, 2 Psychics from Slowbro/Slowking, 2 Crunches from Sharpedo/Crawdaunt/Snorlax, etc.
The gap in stats also end up allowing for my Kingdras to be barely guaranteed OHKOs or 2HKOs against certain Pokemon.
In this sense, Kingdra seems like it has just enough in its base stats and shallow movepool to do really well in Double Battle Hall, but just a bit more could have done wonders.
How the 17 types were divided between the two teams of Kingdra is as follows:
Team A - Psychic, Flying, Steel, Grass, Electric, Bug, Dragon / Ghost, Fire, Fighting / Rock, Ground
Team B - Ice, Water, Normal, Dark, Poison / Rock, Ground / Ghost, Fighting, Fire
As with Gyarados, types in the first section are done exclusively by the team listed, Middle group is middle priority and the right group is low priority. Team B prefers Ghost over Fighting or Fire. In my set up, Team B does Fighting once every 170 battles and never does Fire.
Before 170, I fought types in this order:
Psychic, Water, Ice, Grass, Normal, Flying, Steel, Poison, Dark, Fighting, Electric, Ghost, Rock, Ground, Bug, Dragon, Fire
I used Team B for Ice, Water, Normal, Dark, Poison and Psychic. Team A covers the rest. I use Team B for Psychic because of Wobbuffet who doesn't show up in Rank 10. Team B can't deal with high level Metagross so Team A covers Psychic after 170.
Starting from the 18th run (battle 171), here's which team and types I fight with each team:
18A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
19B Water, Ice, Normal, Dark, Poison, Ground, Rock, Water, Ice, Normal
20A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
21B Dark, Poison, Ground, Rock, Water, Ice, Normal, Dark, Poison, Ground
22A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
23A Rock, Grass, Electric, Fighting, Psychic, Flying, Bug, Fire, Steel, Dragon
24B Ghost, Water, Ice, Normal, Dark, Poison, Ground, Rock, Water, Ice
25A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
26B Normal, Dark, Poison, Ground, Rock, Water, Ice, Normal, Dark, Poison
27A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
28A Ground, Rock, Grass, Electric, Fire, Psychic, Flying, Bug, Steel, Dragon
29B Poison, Ghost, Water, Ice, Normal, Dark, Fighting, Ground, Rock, Water
30A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
31B Ice, Normal, Dark, Poison, Ground, Rock, Water, Ice, Normal, Dark
32A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
33B Poison, Ground, Rock, Water, Ice, Normal, Dark, Poison, Ground, Rock
34A Grass, Electric, Ghost, Psychic, Flying, Bug, Fire, Steel, Fighting, Dragon
After 34 start back at 18.
Here's what Kingdra does on turn 1 against every single Rank 10 Pokemon and if not obvious, what to do on turn 2 as well:
Fire (Team A or Team B)
Team A
Surf against everything
Team B
Surf + Waterfall against Camerupt, Torkoal, Arcanine
Surf against Magmortar
Outrage against Infernape (Use Surf if both Kingdra are Faked Out)
Outrage + Waterfall against the rest
Threats: (Team A) None, (Team B) Infernape
Infernape is a threat due to being able to KO Kingdra with Fake Out + Close Combat due to Life Orb bonus. Fortunately, they aren't always guaranteed to use Fake Out properly, and sometimes use Fake Out twice on the same Kingdra. If they don't, you're pretty likely to lose.
Water (Team B)
-Surf + Outrage against Sharpedo (Surf w/ the CB Kingdra)
-Surf against Cloyster
-Surf + Outrage against Kingler, Blastoise
-Leer + Outrage, then Bounce against Gyarados
-Outrage against Slowking, Seadra, Seaking, Octillery, Mantine, Whiscash, huntail, Gorebyss, Relicanth, Floatzel, Lumineon, Golduck, Starmie, Tentacruel, Politoed
-Leer + Outrage against the rest
Threats: Relicanth, Sharpedo
Relicanth survives Leer + Outrage, it can also survive two Outrages from the Life Orb Kingdra. Head Smash from Relicanth is also able to 2HKO. The CPU does seem to have a tendency to avoid using Head Smash so it might not be as threatening as I think it is, even if Outrage decides to completely fail in its random targetting.
Sharpedo is dangerous due to holding Focus Sash, being faster than the CB Kingdra, and having Rough Skin. Kingdra is barely able to survive two Crunches, but after that a light tap will KO. This is the reason for the strange attacking set up where the CB Kingdra attacks with Surf, with this Kingdra can win as long as no criticals or defense downs occur.
Grass (Team A)
-Dragon Pulse against Ludicolo
-HP Fire + Dragon Pulse against Abomasnow
-Draco Meteor + Ice Beam against Tangrowth
-Ice Beam + Dragon Pulse against Jumpluff, Tropius, Leafeon, Torterra, Shiftry (Target Separate)
-Ice Beam + Dragon Pulse against others
Threats: Torterra
Torerra has Lax Incense, and can 2HKO with Wood Hammer. Although it is only really a problem if Ice Beam misses, and they KO that Kingdra.
Electric (Team A)
-Ice Beam + Outrage against Zapdos
-Surf + HP Fire against Magnezone
-Surf + Dragon Pulse against Jolteon
-Surf + Outrage against Electabuzz
-Dragon Pulse against Ampharos, Raikou
-Dragon Pulse + Draco Meteor Lanturn
-Surf against the rest
Threats: Zapdos
Outrage is rather Unreliable for targetting, but there wasn't any room to spare for Ice Beam on the second Kingdra which could have made things a bit easier.
Ice (Team B)
-Surf + Outrage against Weavile (Surf with CBKingdra)
-Surf + Outrage against Regice
-Surf against Cloyster, Piloswine
-Leer + Waterfall against Mamoswine
-Leer + Outrage against Dewgong, Abomasnow, Articuno, Walrein, Glaceon, Lapras
-Outrage against Jynx, Froslass
Threats: Weavile, Jynx, Froslass
Weavile is a jerk, it's a similar situation as facing off against Sharpedo, except that the get to move even before my Life Orb Kingdra. Ice Punch Freezes or Night Slash Criticals tend to do Kingdra in pretty easily.
Jynx is another problem Pokemon. They are faster, have brightpowder, and can hit both Kingdras at once with Blizzard. Turn 1 essentially goes with you praying that it doesn't get a freeze with blizzard. Sometimes they use Lovely Kiss instead of blizzard, but all in all the match comes down to you hoping that you don't get frozen, slept for 3 or 4 turns, and that you don't miss with Outrage.
Froslass is similar to Jynx, although they will probably start off with Hail giving you a chance to end things before they start.
Dark (Team B)
-Surf + Outrage against Sharpedo (Surf w/ the CB Kingdra)
-Surf + Outrage against Weavile, Absol
-Leer + Outrage against Tyranitar, Crawdaunt, Spiritomb, Umbreon
-Outrage against the rest
Threats: Weavile, Sharpedo
Dragon (Team A)
-Dragon Pulse + Outrage against Latios, Latias
-Ice Beam + Dragon Pulse against the rest (Target Separate)
Threats: None
Steel (Team A)
-Surf + HP Fire against Magnezone, Forretress, Scizor
-Surf/HP Fire + Outrage against Empoleon
-Surf against the rest
Threats: Metagross, Empoleon
Good old Quick Claw Meta. Since they survive two surfs, a bit of bad luck with CPU targetting, Quick Claw + Zen Headbutt + Flinch can go a long way in ending a person's win streak
Empoleon resists all of Kingdra's attacks. Fortunately, Kingdra resists all of Empoleon's attacks and they tend to waste turns using Yawn a lot. It takes about 4 hits to KO an Empoleon with Outrage or HP Fire, while Kingdra takes about 5 or 6 Flash Cannons to go down. That isn't to say that a bit of bad luck can't do you in, as you sometimes end up in situations where one Empoleon has activated a Petaya Berry, and both your Kingdras fall asleep due to Yawn.
Poison (Team B)
-Surf + Outrage against Venusaur
-Surf against Nidoqueen, Nidoking
-Leer + Outrage against Weezing, Muk, Drapion, Toxicroak, Swalot, Seviper
-Outrage against the rest
Threats: Crobat
Brave Bird can 2HKO Kingdra, they tend to start off with Double Team though, for better or for worse.
Bug (Team A)
-Dragon Pulse against Heracross
-Ice Beam + Surf against Vespiquen
-Surf against everything else
Threats: None
Psychic (Team A)
-Draco Meteor + Dragon Pulse against Slowbro, Hypno
-Outrage + Dragon Pulse against Latios, Latias, Slowking
-Outrage + Surf against Gallade, Espeon, Gardevoir, Grumpig
-Ice Beam + Dragon Pulse against Xatu, Exeggutor
-Surf + Dragon Pulse against Cresselia
-Dragon Pulse agianst Starmie, Gallade, Uxie
-Surf against Lunatone, Claydol, Solrock, Bronzong, Metagross, Alakazam, Girafarig, Azelf, Mesprit
Threats: Metagross, Slowking
Slowking is a bit tough to take out with Special Attacks, And they do have a small chance at a 2HKO with Psychic with high variant hits or with special drops. A 2 turn Outrage where you end up hitting yourself in confusion could probably cause a loss.
Rock (Team A or Team B)
Team A
-Ice Beam + Dragon Pulse against Cradily
-Surf + Dragon Pulse against Omastar, Kabutops
-Surf against the rest
Team B
-Outrage against Relicanth, Aerodactyl
-Leer + Outrage against Omastar, Kabutops, Cradily
-Leer + Waterfall against Shuckle, Tyranitar
-Surf + Waterfall against everything else
Threats (Team A) Tyranitar, (Team B) Relicanth
Sandstorm boosts are kind of annoying, they make Tyranitar able to survive two Surfs. Some bad luck with Stone Edge or Quick Claws can cause a loss
Aerodactyl spams Sandstorm on turn 1. If it didn't, it would be a threat to Team B.
Ground (Team A or Team B)
Team A
-Ice Beam + Draco Meteor against Torerra
-Ice Beam + Dragon Pulse against Garchomp, Flygon
-Draco Meteor + Dragon Pulse against Whiscash
-Surf + Dragon Pulse against Swampert
-Surf against the rest
Team B
-Outrage against Garchomp, Flygon, Whiscash
-Surf against Nidoqueen, Nidoking, Piloswine
-Leer + Outrage against Torterra, Gastrodon, Swampert
-Surf + Waterfall against the rest
Threats: (Team A) Torterra, (Team B) Torterra
Torterra is a threat to Team B for roughly the same reason it is a threat to Team A.
Normal (Team B)
-Leer + Outrage against Clefable, Exploud, Ursaring, Porygon2, Blissey, Togekiss, Kangaskhan, Noctowl, Miltank, Snorlax, Lickilicky, Regigigas
-Bounce + Dive against Slaking
-Surf + Outrage agianst Tauros
-Surf against Staraptor, Granbull, Stantler
-Outrage against the rest
Threats: Togekiss
Thunderwave + Air Slash Flinches can be a real pain if I fail to KO one of them at the beginning, courtesy of BrightPowder
Flying (Team A)
-Draco Meteor + Ice Beam against Togekiss, Noctowl
-Ice Beam + Outrage against Zapdos
-Draco Meteor + Dragon Pulse against Articuno, Gyarados
-Ice Beam + Dragon Pulse against Xatu, Jumpluff, Tropius, Dragonite, Altaria, Drifblim, Vespiquen, Crobat, Salamence
-Dragon Pulse + Outrage against Mantine
-Surf against Gliscor, Charizard, Yanmega, Scyther, Skarmory, Dodrio, Golbat, Ninjask, Staraptor, Fearow, Pidgeot, Aerodactyl, Moltres
Threats: Togekiss, Gyarados, Articuno, Zapdos
Gyarados and Articuno are dangerous as a miss with Draco Meteor will probably cause an instant loss.
Much like for Team B in Normal, Togekiss is difficult to handle if one of Kingdra's opening attacks miss
Fighting (Team A or Team B)
Team A
-Outrage + Surf against Gallade
-Ice Beam + Dragon Pulse against Breloom
-Surf + Dragon Pulse against Hitmonlee, Hitmontop. Hitmonchan
-Surf against Infernape, Blaziken, Primeape, Lucario, Hariyama
-Dragon Pulse against the rest
Team B
-Surf against Infernape (Use Surf if both Kingdra are Faked Out)
-Surf + Outrage against Lucario
-Leer + Outrage against Hariyama, Machamp, Toxicroak, Poliwrath
-Bounce + Outrage against Heracross
-Outrage against the rest
Threats (Team A) Machamp, (Team B) Infernape
DynamicPunch may be a cause for concern against Machamp as they are able to 2HKO Kingdra with it, adding Focus Band into the mix, it can be a real problem.
Ghost (Team A or Team B)
Team A
-Dragon Pulse against Mismagius, Drifblim, Froslass
-Surf against the rest
Team B
-Leer + Outrage against Dusclops, Dusknoir, Spiritomb
-Outrage against the rest
Threats: (Team B) Froslass
After going through the ~4hour button mashing exercise of the first 170 battles a couple times, followed by a swift show of Hall hax killing my Kingdras before 200, I finally managed to get decent record. Here is a video of the battle I lost on:
91-83735-71951
Team A faced off against Togekiss when I went to deal with Flying Type.
Turn 1, Draco Meteor misses, Ice Beam hits. A bad start.
This is followed up with double Thunder Wave. At this point I can already feel live I'm about to lose. Not that this can affect any decision making in the battle, since there is no switching and both Kingdras are locked into their attacks after Turn 1.
Turn 2. The Togekiss swing out with Air Slash, hitting separate targets. Both my Kingdra Flinch.
Okay, from here on I need to get a critical or two, or else I've lost. It will still take another two Air Slashes to take out either of my Kingdras, so I'm not completely down yet.
Turn 3. Some criticals occur...
Togekiss used Air Slash!
It's a critical hit!
Kingdra fainted!
Togekiss used Air Slash!
It's a critical hit!
Kingdra fainted!
Definately not the criticals I was looking for. And with that, my Kingdras both died without being able to move after the opening assault.
Platinum Double Battle Hall
Team Rocket Elite (613) - Kingdra, Kingdra + Kingdra, Kingdra as side board
http://members.shaw.ca/teamrocketelite/TREBattleFrontier4.JPG
During the time playing Battle Hall, I ended up noticing a few things:
-You cannot fight the same Pokemon twice in the same set of 10 trainers, unless there is nothing else to fight
-You cannot fight the Pokemon Species as the one you are currently using in the Hall ever
-The random generation of Pokemon you face in the Hall is not as random as I'd like sometimes. For example, I always seemed to fight Altaria, Dragonite or Kingdra when going through Dragon Type. Banette has got to be the most common Pokemon you'll ever see in the Hall. On the other hand, I've still never faced Leafeon, or Machamp. In my 613 Run, I'm pretty sure I fought Exeggutor at least 10 times, but never faced Latios once. If it was truly random, I should have a 1/14 chance of facing Rotom in Electric and a 1/9 in Ghost, and yet almost everytime I faced against Rotom, it had been going through Electric Type.
-In Double Hall, if the Pokemon can have different Abilities (eg. Bronzong with Heatproof or Levitate), the two Pokemon will always have different abilities. However, the position of the Pokemon will be random. Therefore if you face against something like Bronzong, you will know that one has Heatproof, and one has Levitate, but not which is which.