Tell us a bit about yourself outside of Smogon.
I have pet reptiles, tarantulas, and work in informal education. My favorite food is mozzarella cheese. My favorite color is yellow. My favorite whale is the north atlantic right whale. My least favorite pizza chain is Papa John’s. My favorite brand of soda is Dr. Pepper. The worst kind of egg is hard-boiled. The best pizza topping is mozzarella. French fries should be dipped in mayonnaise. Butternut squash is the vegetable I am most likely to take on a plane. I cannot whistle or snap my fingers. I like to save the juice from pickle jars but never end up using it. I have twelve empty pickle jars, please help.
What is the origin of your username?
A Grass-type Fakemon I made based on brambles. It evolved into a Grass/Dark-type but I don’t remember what it was called. Definitely not Malaconda though.
What got you into CAP?
Many eons ago, long before the introduction of Pokemon Online, stone tools, and peanut butter-filled pretzels, there was a little Pokemon simulator called Shoddy Battle. DougJustDoug’s Create-A-Pokemon server was the only server with a Little Cup ladder (also the only server with a NeverUsed Ladder, and a big reason why the metagame started to grow in the first place) so I started going there to find matches so I could sweeper people with that good cheese of Bounce Barboach.
I got into CAP due to the proximity to the project. Colossoil was my first proper project, I arrived on the tail end of Cyclohm. Colossoil was a pretty goated project, Plus ran that thing like a machine for better or worse.
What is your favorite CAP Pokemon?
Colossoil.
What is your favorite regular Pokemon?
Lugia.
What is your favorite CAP art submission that didn’t win?
I don’t really get attached to that many designs. For all the CAPs I participated in except Malaconda and Volkraken it was pretty clear from early on which art design was gonna clean house. Chromera for me was obvious when Gravity Monkey dropped the concept art; if they finalized the design it would win. It was perfect for where the project was going. Second place surprised everyone though, but that design was quite cool. Would have been pretty happy to see it win too.
Hazmutt is also very cute, tough contest for it though.
What is your favorite generation of CAP?
Probably Gen 4? I like Gen 4 in general from a mechanics standpoint, but building Gen 4 CAP is absolutely awful since Krilowatt chokes teambuilding so hard and Revenankh isn’t like broken per se but if it gets the right set vs your team you basically lost when the battle started.
I think Gen 8 is kind of the sweet spot for CAP, although I have good appreciation for Gen 6 even if I can’t build a decent team to save my life. Gen 5 is good too if you stomach all the usual issues with Gen 5. We just need to nuke Krilowatt from every generation except Gen 8, that Pokemon adds nothing positive to the metagame and just makes building more dogshit.
What is your favorite CAP OM?
CAP LC or CAP VGC.
What would you say are your biggest contributions?
Whenever I feel like chiming in seriously at a stage of a process. I purposely try to not address the questions asked directly and focus more on what I think are the important points for that step in the process. I don’t mind being contrarian either for the sake of learning more from the project. I enjoy pushing the limits of what is acceptable for stats in particular. Aside from that, I sometimes manage for team tours although pretty much all my players would say I am a lazy manager.
What is your favorite part of the CAP process?
Post-Play Lookback. A CAP isn’t actually done until Post-Play Lookback, it’s more of a trial run, a test recipe. PPL is when we have the most interesting and informed conversations. Everything else is primarily educated guesswork of how this CAP could interact with the metagame.
What is a lesson you learned from a recent CAP process/buff process?
That reliability is the most important thing in Pokemon, above all else. In a game rife with 5%s, 10%s, 20%s, damage rolls, etc etc etc, you cannot understate how valuable it is to be reliably consistent.
This was really the lesson I learned from Voodoom’s buff process. Voodoom, by all accounts, had and still has some absolutely incredible damage output and a decent Speed tier. But you don’t want to use Focus Blast, deep in our jaded hearts we have no faith in the move. You are okay clicking the move when its your hail mary, the way your Gengar is going to swing the game against Tyranitar. You don’t want it as your best attacking option. And if Voodoom misses or predicts wrong, it has 0 role compression and survivability tools. It doesn’t get turns to attack again, this isn’t a Ting-Lu or Dondozo spamming Fissure in VGC. It has to predict amazing or its got to hit, and that is too hard to do consistently. If you are going to be a good breaker and breaker alone, you have to be reliable. Such was the beauty of Urshifu.
What is your favorite moment from a CAP Tournament?
Giving Fakee like 6 sets to potentially build teams around and Fakee proceeding to make a team with all 6 and load it up. Won the game too.
Thoughts on the current Gen 9 CAP metagame?
It’s hard to say, Orthworm was an absolute blight on the tier so I am glad its gone. So was Revenankh, it literally takes ten minutes of teambuilding after updates to realize that was a big whoopsie to return Poltergeist to its movepool. I still think Jumbao sun is a little oppressive to deal with, it tapered off when balance receded since like you could kind of role over it with some of the HO mons. Sun was really good at blowing apart slower teams with those Band Roaring Moons, the offensive Tusks, the Iron Moths. Now with Shed Tail gone, it will be interesting if sun can regain some of its consistency.
Krilowatt is a headache in the builder like most CAP gens. You either need like Clodsire, Gastrodon, hyper offense, or something to set-up in its face like Hatterene. Otherwise, you just gotta find those trades or use Tera wisely. It is not quite as oppressive as it was when those Argh/Book/Libra teams were the core of balance.
Gen 9 has a lot of fun stuff though which no other gen can replicate. Smokomodo is pretty fun, as is Colossoil. There are so many more options for dealing with Cawmodore, which wasn’t broken in Gen 8 but definitely made building less enjoyable than I think we should have ever allowed. Stratagem is as cool as ever, Miasmaw actually feels viable for once. Chromera is kinda hard to use but its very funny and workable. Also for the first time since Gen 5 the worst CAP isn’t Malaconda. It probably isn’t even bottom five!
If you could change one thing about the mechanics of Pokemon, what would it be?
Any move with 95% accuracy should just be 100%.
Or just copy the Temtem battle system. That game’s battle system is so much better than Pokemon. Unfortunately it just doesn’t quite have the variety or accessibility for me to get into it competitively.
Hopes for The Teal Mask/The Indigo Disk?
Bring back Galvantula, trying to play Mono Bug without an Electric-type is like rolling your elbow across a cheese grater.
Can you share a team that you are proud of?
https://pokepast.es/14c238a9330e46c3
Normal Spam for CAP LC. This team was inspired by a Heysup DPP LC team that just stacked Normal-types since Normal resists in LC can sometimes be pretty dire. CAP LC happens to have the best Normals for breaking said resists, setting up for hilarious endgames with Porygon or Eevee sweeping. Scratchet and Pluffle are also just really cute.
Anything else you want to say to the viewers at home?