Besides, all entry hazards work differently. You're kidding yourselves if you think they'll do a Stealth Icicle or Burn Spikes. If anything, we'll have a recovery hazard (huh).
Jokes aside, that'd be really cool. Call it "Healing Circle", make it Psychic type, and let it heal everything other than Dark types for 12.5% when switching in. Non-stackable. If only specific Pokemon like Celebi, Gardevoir etc got the move, it'd be a pretty interesting addition.If anything, we'll have a recovery hazard (huh).
To an extent, true. But to an extent, they also aren't ignoring 'us' either. I don't think that the wee ones care about IV/EV (or stat reducing berries) or on their first run through said "Man i wish they had an item that would let my earthquake weak pokemon float". If anything, super powerful subway pokemon and items which make a basic strategy null (air balloon/move weakening berries) would make the game more aggravating for the casual player.Keep in mind that GameFreak aren't designing their games for us. They do it to satisfy their target group. .
Poison should do that, clearlyI don't know why everyone hates entry hazards so much. Entry hazards are an absolute NECESSITY because if we didn't have them people could just have focus sash on everything. And unless I'm mistaken item clause isn't included in standard rules.
I had one more crazy idea. You know how being burned lowers your pokemon's attack?? What if there was a new status condition that lowered special attack instead??
They already have Blissey AND Chansey.I had one more crazy idea. You know how being burned lowers your pokemon's attack?? What if there was a new status condition that lowered special attack instead??
And a confusion that hits off of SpA. And toxic rain. and fire rain. And you know what? We're not getting anything like that at all in G5, so don't talk about it here.I had one more crazy idea. You know how being burned lowers your pokemon's attack?? What if there was a new status condition that lowered special attack instead??
More pokemon tourneys would suggest otherwise.Also keep in mind that GameFreak don't make the games with competitive gameplay in mind. They're doing it for fun and profit (rather, the latter as caused by the former). They take some measures to prevent over-centralization or total brokenness, but in general, those are tertiary concerns.
GF gave us red card and phasing moves. And moves that bypass protect and "always hit" - the tools to deal w/ Moody are in the game as is.However, as evident by Smogon's tiering system, they have done some blunders. I think Moody is the biggest one. It ended out more powerful than intended, I think. The Pokémon having it all end up invincible just by staying in.
Rapid Spin > Stealth Rock.Not far behind trails Stealth Rock. The idea was brilliant, but the execution... oh my. Stealth Rock ended up punishing only some Pokémon, shutting them out from even friendly multiplayer (the sort of metagame GameFreak cares the most about) usage, while totally ignoring others. It might be a balancing force in the metagame, we regard it as something that keeps Volcarona and Dragonite in check, but generally it screws over some Pokémon far too badly. Most notably the likes of Charizard or Yanmega. To put Stealth Rock bluntly, "it's not fair!".
They probably should be designing it for multiple targets.Keep in mind that GameFreak aren't designing their games for us.
Sludge Wave is a TM.So yeah, expect Acid Spray and Quick Guard tutors. Of course we'll see a few more powerful moves too, like Sludge Wave or Hurricane or something. It's the way it has always been. I'm excited anyway.
Sky Drop is banned because it causes game-breaking glitches.Then again, they could just introduce more "bans" like they did w/ Sky Drop. I knew Sky Drop was something special. :) If GF wants to "ban" Skydrop and Moody and the like in tourney play - that's fine by me. Just put it on a board I can read, don't have the darned lady tell me everything that's banned because I have 2 life orbs accidentally on my team.
I sorta agree with this sentiment. However...I'm not saying they are going to go crazy and eliminate stealth rocks or add in new hazards (or blockers) in BW2. But I do believe they are concerned of the competitive scene (see: VGC) and take small steps every generation to add new twists or balance for the more battle savvy
Or you could use Wish.Jokes aside, that'd be really cool. Call it "Healing Circle", make it Psychic type, and let it heal everything other than Dark types for 12.5% when switching in. Non-stackable. If only specific Pokemon like Celebi, Gardevoir etc got the move, it'd be a pretty interesting addition.
He's talking about an entry effect on your side (like an inverse Spikes) so it's different from Wish.Or you could use Wish.
I agree with you on this. However, the thing i don't understand is why 2 games and not the expected "grey" version? This is the only thing that separates it from the others namely yellow till platinum. And of course, we would be expecting an upgrade from the battle subway (possibly since this happened in rse and dppt), some new characters in the storyline perhaps, and of course a lot of "side-quests" post e4 is also possible.Right now,
I think the most reasonable setting for BW2 is
same hero, same region, same starters, same pokemon, same gyms,
same essentially everything up to E4,
but of course changes to the main parts of the story.
And the story being continued and finished after E4 throughout the east half of Unova!
Along with the obvious awesome upgrades to stuff like subway and whatnot.
If its BW but with 50% longer story, its enough for the "2" to make sense.
This is a very common misconception. They do, at least in the more recent games.Also keep in mind that GameFreak don't make the games with competitive gameplay in mind.
Sounds intriguing. I super agree with you on the parenthetical one. :)It's 2 games because BW focused on truth and ideals, which can't really be reconciled into 1 plot effectively(and also to milk cash).
What I don't understand is why do they not have divisions? I mean the whole foundation of Pokemon's gameplay has been singles given that every generation has played out singles battles more than others. You start the game playing singles, you play through most of the entire game playing singles, it only makes sense that competitive play is done in singles as it has been far more explored than doubles. If Game Freak wanted to make Doubles the new play-style, that should be reflected in the games. Why don't players start with 2 pokemon?GF's focus is obviously VGC, it's official metagame. Just because we, as Smogoners, often play singles, which GF does not worry about too much, does not mean GF is "uncompetitive". The game in the first place is made for casual players, and the competitive aspect is focused on doubles, which is why doubles is so much more diverse than singles.
Highly doubtful. At most it will be like how you can use most event pokemon to help play through a game. Victini can help get through Black and White, Event shiny dogs can help get through SoulSilver/HeartGold, and etc. I think they're just advertising the convenience of using a legendary pokemon during a walk-through of the game.from serebii-
"In addition to that, the Keldeo distribution in Japan starts on this day, with the promotion suggesting you should use it in your playthrough."
speculations on why they would want you to use keldeo? a focus on the musketeer trio perhaps, with some background lore on the unova region? maybe some link to keldeo and kyurem that is not yet obvious?
your ideas?