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Pokémon GO

Yes, but Gen I has amazingly few Ice types: Only five, one of which is Articuno. As for the four others, it's strange how they're from four different evolutionary families, yet three of them are Water/Ice. It's as if the designers used the Ice type as an "expansion pack" for Water types:
"These Water types are too bland. How should we spice them up?"
"Why not add an Ice typing to them?"
"All of them?"
"Sure! That way, there are some Water types that stay Water upon evolution, and some that gain an element of Ice. Nice and simple!"
"But what else should we do with the Ice type?"
"Else? What do you mean else?"

Ice: Continuously being screwed over and disregarded, since Gen I.
"I read somewhere (I forget where exactly) that there were only 13 types in the original Red and Green, and that Ice and Dragon were added in Blue. Of course, I theorize that any Ice Pokémon were Water, since that's what they use in the TCG. Since the Base Set came out only ten days after Blue was released in Japan, it would make some sense.

After all, look at how many Pokémon from Gen I are Ice only. None. There are several Water/Ice (which I think was because the type was added as an afterthought), and Articuno's the only one where missing the Ice-type would really matter (since there's NEVER a pure Flying-type). Heck, if Articuno was originally Water/Flying (which I suspect), both the beasts and birds would be the same types. The Dratini family were the only Dragon-types, so they could have used Normal instead."
Source
 
Dratini was always linked with water types, how you got it in games etc, but Gyarados wasn't made a dragon even though it looks like one seems odd when you consider dratini.
 
Dratini was always linked with water types, how you got it in games etc, but Gyarados wasn't made a dragon even though it looks like one seems odd when you consider dratini.
Gyarados was also the first pokemon used by elite four member Lance, who was a dragon tamer that specialised in dragon types!
(I think he also had a dargonair, aerodactyl and dragonite)
 
Man, people who play this game while driving should be culled. It's a walking sim, driving from gym to gym defeats the point of the game. Not to mention the safety aspect. They're almost worse than assholes who bike through crowded city centers with their eyes glued to their phones though.
 
drivers are just generally rubbish anyway.
Niantic seem to have forgotten to reduce the Rattata and Pidgey spawn rate around here... all I caught bar 1 weedle and Magnamite are these
 
drivers are just generally rubbish anyway.
Niantic seem to have forgotten to reduce the Rattata and Pidgey spawn rate around here... all I caught bar 1 weedle and Magnamite are these
I'd rather have easy to catch Pidgey than harder to catch uncommons tbqh. At least I can use those Pidgey for mass evolve sessions. Almost every other Pokemon is trash anyway because of the rubbish CP caps.
 
the pidgey are not easy though, they are so close you cant curve ball and get them in the circle... and always orange circle.. therefore a waste, I would rather catch the other stuff i see often, like nidorans or venonats.. or water types...
 
the pidgey are not easy though, they are so close you cant curve ball and get them in the circle... and always orange circle.. therefore a waste, I would rather catch the other stuff i see often, like nidorans or venonats.. or water types...

This makes little sense. You get 10 more xp per catch from a curveball, and consistent curveballing saves you balls over time due to the higher catch rate. But pidgeys aren't that hard to catch even with bad straight throws outside of the circle, and the when you take into account the xp you gain from mass evolves, a straight ball, outside of the circle catch of a Pidgey is still worth *much* more XP than a great, curveball catch of a random 50 candy pokemon, with an identical dust reward. So unless you're you're catching a Pokemon where you either 1) plan actually use it in battles or 2) really need the candy it gives you, a pidgey is objectively the preferred catch unless you are so incredibly Pokeball starved that you desperately need the balls you save from consistent cuverballing. This seems to be a rare case.

--
Math (again assuming only evolving on a lucky egg)
--

catch 14 pidgey -> 42 candy
Evolve 3 -> 3 pidgeotto, 11 pidgey, 42 - 36 + 3 = 9 candy
transfer 3 pidgeotto + 9 pidgey -> 2 pidgey, 9 + 12 = 21 candy
evolve 1 -> 1 pidgey, 1 pidgeotto, 21 - 12 + 1 = 10 candy
transfer pidgeotto -> 1 pidgey, 11 candy
evolve pidgey -> 1 pidgeotto, 11 - 12 + 1 = 0 candy (assuming you had an extra candy from earlier to "borrow" and then immediately repay)

Net result: 14 pidgeys becomes 5 evolves + 1 leftover pidgeotto. And the final pidgeotto can itself be transferred for a candy if you like.

XP total = (14 * 100) + 5(2 * 500) = 6400.
XP per pidgey = 6400 / 14 = 457. Not bad!

--

Catch 25 venonat -> 75 candy
transfer 23 -> 75 + 23 = 98 candy, 2 venonat
evolve 1 -> 98 - 50 + 1 = 49 candy, 1 venomoth, 1 venonat
transfer venomoth -> 50 candy, 1 venonat
evolve venonat -> 50 - 50 + 1 = 1 candy, 1 venomouth

XP total = 25(100) + 2(2 * 500) = 4500
XP per venonat = 4500 / 25 = 180 (plus a little extra since you end up with 1 candy and 1 venomoth left over)
Note that even if you add 60 xp to that, to represent catching every single venonat with a great curveball, you still end up at just 240 XP per venonat.

457 > 240

--

What if for some reason you never use a lucky egg?

Then the xp for the pidgeys is:
14(100) + 5(500) = 3900
XP per pidgey = 3900 / 14 = 278

The xp for the venonats is:
25(100) + 2(500) = 3500
XP per venonat = 3500 / 25 = 140

Even if you add 60 to this to represent great curveballs on every single venonat catch, you still end up at just 200 XP per venonat.

278 > 200

--

So in short, even if you are being extremely inefficient and not lucky egging when you evolve things, a great curveball catch of a 50 candy-to-evolve Pokemon is worth less than a straight, out-of-circle pidgey catch. So unless the Pokemon you are catching is something you are going to actually use, or is of a species for which you need the candy for evolving / powering up, you almost always want to see more pidgeys.

Note that for 25 candy Pokemon like Nidoran, the numbers are closer, but the no bonus pidgey catch is still worth a lot more than the great curve ball Nidoran catch when you take lucky egg evolution into account.
 
because i'm not after the xp.. I'm after just catching stuff for dust, when low on balls, I'm seeing Pidgey at 300+ cp.... its about the CHANCE of capture, not whatever else happens, I dont want things that are stupidly close, like Weedle Pidgey and Rattata because:
A, they are too close to CURVE and BONUS for a decent multiplier.
B. the game doesn't always register the hit inside the circle on those.
C. I am low on pokeballs and Don't want to waste them on these.
so for me.. things that are set a bit far back, like say a Nidoran or Eevee are easier, and given things that I see more of are at that distance, like Oddish, hell I can even Excellent capture a Zubat.
its all about the dust, nothing else, I'm not power leveling, I'm trying to maximize a team of Pokmeon to hold gyms... so it is not in my Interest to speed through XP.
I still need to max out Parasect, Electabuzz and Golem for example, all this requires dust.
speaking of which.. I got my first capture of the day bonus (on an eevee I caught with 1 ball :P)
so as it stands in a single day dust wise its now 2500 for gyms.. and 700 for daily minimum PER DAY 3200 in total.. and given I will catch another 10 at least... I should AT LEAST be able to power up something every day doing minimum, throw a few eggs in a week (last 5k gave me 1152 or something).

so the only reason I want these things are for dust, If i didn't need curveballs I wouldn't use them (although I dont when it rains because its near impossible).
as a 202 CP bellsprout escaped nice+ curveball twice then runs.. Ninatic fix your %
 
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The new update makes mixed feelings. The amount of Prestige a gym loses when defeated by a rival team is increased while the prestige gained from training is to be decreased. And brief period of only one person being able to put theirs on a gym. If the brief period applies to training as well, then I can only imagine gym squeezing running more rampant without me being even able to stop it by sniping them (not that I like sniping, I am against it, but I'm more against traitors kicking out their own teammate).

I'm lurking at some places and looks like it's unconfirmed if defeating rival gyms have more effects now. Just hoping soloing gyms are now much quicker considering how much this place has been stagnant. If it is, then it can indirectly combat the traitors as well....


EDIT: Apparently one can still snipe friendly slots. Well, at least my Chanseys can still serve a purpose. I'd rather they not 'fix' this friendly snipe issue before they address gym jacking. Good thing. I hate traitors.
 
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is this some sort of bug, because this is complete bull
Bellsprout 2 ball - run
Weedle 1 ball - run
Venonat 1 ball - run
all should we well into 70-80% catch each time, bar the weedle, when you account for the bonuses.
run % should be 10%
so to make up for all the free stuff, you waste balls you would obtain as bonus and miss out on stardust you would otherwise obtain from catching these things.
the gym Prestige thing is complete junk, Niantic need to fix the system so people leveling the gym have a chance to do anything past 6 without needed to use 4-5 revives then... or allow preselect teams because it is time consuming, it is NOT fun leveling gyms because Ninatic haven't even balanced the spawns, there is NOTHING to hard counter Lapras except the non-existant fighting types, making it harder to level gyms.. before I could avoid these annoying things and add decent prestige with half CP things.
oh and it is getting on for Winter... do Niantic not know what gym battles and cold weather do to Battery life, and peoples hands.... they should have left the defenders alone.
oh and Blastoise doing 3/4 damage to a victreebell is also complete BS the CP gap was not that much either.
and people around here dont take down gyms.. they just knock a level off, which is why these changes are deeply frustrating, as people are slapping in Lapras, Snorlax ext, with High CP and knocking down the actual stronger defenders like Poliwraths to the bottom, they then get removed, meaning the owner then has to relevel the gym up to something in once again, meanwhile wasting masses of potions and revives on the stupid Lapras and snorlax spam, as it will now probably not worthwhile using main pokemon to do this, where it was before (added about 700-900 which is fine)
the changes are not going to make any difference to this play, except make it more annoying. I took down a level 6 Gym earlier with no problem as well. dont see why they made these changes.
taking gyms = easy
Holding gyms = hard.
why is back to this again?
the gym stuff is confirmed... its in the notes on Niantics site
just overhaul the system so people are not penalised for selfish teammates using junk high CP stuff just to get higher up. for example
my 2000cp Poliwrath - gym defends 3
would be knocked down by:
a level 30 guys Victreebel 2201 cp (lol no.. just no)
level 29 guys 2118 cp dragonite (not even max level)
level 29 guys 2052 CP exeggutor (no battle wins.. because its isn't actually a decent gym defender)
level 26 guys Gyarados
so I had to put my 2088 CP Slowbro in there
the combined count of battles won for everything in the gym.. is TWO... and those are the 1939 slowbro and the 1998 snorlax.
my slowbro is quite new so hasn't really had a go defending, but I know slowbro is great at defending, and the same issue lies with Hypno.. a bulky annoying pos.. made harder to kill because all its counters are squishy but CP scale... it only reaches mid 1750's compared to my other 2. meaning it is always going to be at the bottom.
but I would rather face the exeggutors, Vapreons and Gyarados' then a Hypno or Poliwrath in a gym.. because they are stupidly easy to beat (my 1152 scyther would have beaten a 1900+ cp exeggutor if the dodge actually registered for example, Gyarados is 4x electric weak, and doesn't have a hard hitting fast move, and Vaporeon doesn't hit THAT hard, compared to a Blastoise, or a Lapras or even Poliwrath)

Poliwrath is the 3rd best gym defender in the game... and having had to level up against similar.. they are fairly bulky and hit harder then most of the other stuff in there. I think Niantic need to make the system so defence stats are key to position not CP.
therfore those that play the game properly get the rewards for their efforts.
 
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I've been low on pokeballs ever since I took a run or two out in my neighborhood (no stops) in order to make use of the last days of the halloween event. With the recent change of a speed limit on pokestops, I am now completely starved on balls. ( < 5 pokeballs, < 10 greats, ~40 ultras). I've literally ran into a cluster spawn and didn't even catch the pidgeys even though my focus is currently on power levelling to increase the max cp of my defenders, and also getting more strong defenders (hence me catching the single eggxecute that showed up). idk how i'm going to survive and continue playing ;_;
 
finally caught my first snorlax today after seeing it on the radar and running around to find it. 30 minutes to find something is pretty generous.

it turns out that a place next to me occasionally spawns oddish so that vileplume may not be as far off as I expected

I found a bulbasaur floating on water yesterday
 
My Magneton eats Lapras all day, not the best stamina around but still a hard counter.

It's funny because I personally find catching Pidgey with a 'great' curveball easier than, say, Zubat. By far.

Otherwise I feel like there are more people removing the last Pokémon for free, rather than helping a friend from another team. It's weird, since that raise the difficulty for your teammates to take the gym. But since I'm starting to have several 2200+ in my sleeve, I guess I won't complain :D it looks like I'm the only one though

I really like the new update btw, stardust bonus is amazing, since I still need to fix my beginner's mistakes à la powering stuff either useless at high level because they were my best options at that time (Hypno, Pidgeot, Starmie, Cloyster...) or stuff that I only use offensively, thus preferring an actual lower CP for easier gym training (Parasect, electric types)

I'm neutral about the new gym mechanics btw, didn't feel any difference yet
 
the pidgey are not easy though, they are so close you cant curve ball and get them in the circle... and always orange circle.. therefore a waste, I would rather catch the other stuff i see often, like nidorans or venonats.. or water types...
I find it funny that you say this. Since a few updates ago this flawed catch rate has completely disappeared for me. Pidgey and other shitmon are extremely easy to catch now, and they don't even flee anymore. And about the curveballs, I have to strongly disagree. I throw curveballs every time. And the fact that shitmon are so close to you makes it even easier. Love those curveballs for easy increased catch rate and extra XP. What I'm personally having trouble with is certain Pokémon that stand very far away from you. Hitmonchan or Golbat, for instance. No matter how hard I swipe my screen, 4/5 curveballs won't even reach them. And normal balls barely hit them either.
 
I also have mixed feelings about this new update... Gym sniping fixed, GREAT! But lowered prestige for training and increased for taking down? Why? Fucking why? Why can't they just have one good update without backhanded shit like this? Anything to force me to buy more pokeshekels, right Niantic?
 
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My Magneton eats Lapras all day, not the best stamina around but still a hard counter.

It's funny because I personally find catching Pidgey with a 'great' curveball easier than, say, Zubat. By far.

Otherwise I feel like there are more people removing the last Pokémon for free, rather than helping a friend from another team. It's weird, since that raise the difficulty for your teammates to take the gym. But since I'm starting to have several 2200+ in my sleeve, I guess I won't complain :D it looks like I'm the only one though

I really like the new update btw, stardust bonus is amazing, since I still need to fix my beginner's mistakes à la powering stuff either useless at high level because they were my best options at that time (Hypno, Pidgeot, Starmie, Cloyster...) or stuff that I only use offensively, thus preferring an actual lower CP for easier gym training (Parasect, electric types)

I'm neutral about the new gym mechanics btw, didn't feel any difference yet
Eh, I'm more used to do curveballs on Zubat and can still often get Great. Pidgey, no luck. By far too.

And where I live, gyms start to break. I won't expect people to jack gyms as much anymore. It is just about time until every gyms are low-level again, and I'd rather see that than seeing stagnant towers, even if I can benefit from it (has Dragonite and Arcanine and not proud of it for contributing to stagnation).

I'm actually happy that the gyms easily break now. Active gyms are much more fun to watch than stagnant gyms with unscrupulous jackers. The ritual of Pokemon battle is now preserved well again.

EDIT: I stand corrected about half the gym matters. Training now takes double the time to reach same prestige points. It is not necessarily double the difficulty, but it is double the time taken. It is as if they just moved one problem (time taken to solo a Lv10 gym) to another matter (training), and it may be just as frustrating although on different matter (between attacking and training). I still understand the decision after the screams about stagnation though, and to me overall the net result compared to stagnation era is still an improvement even if small.



On another note, evolved two fairies. One was hatched with ?/15/15 IV and now learnt Zen Headbutt?/Dazzling Gleam?(Magical Shine). Nice, pretty happy that this is best Paladin Clefable available.
 
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And suddenly, there were sub-zero temperatures and wind chill, and Pokémon Go isn't quite as fun to play while walking any more...

Well, I guess I can play a little when near Poké Stops. But I think I'm putting off long hatching/catching walks until the world thaws up in March or so.
 
And suddenly, there were sub-zero temperatures and wind chill, and Pokémon Go isn't quite as fun to play while walking any more...

Well, I guess I can play a little when near Poké Stops. But I think I'm putting off long hatching/catching walks until the world thaws up in March or so.
It's the opposite over here (kind of). I live in Florida, and around this time is when the wind starts kicking in, but it doesn't really get cold. At least, not the kind of cold that someone maybe up north would be used to. So right now, it's sunny, but not the blistering heat associated with late spring/summer, and there's been a very nice breeze. I enjoy this weather a lot, and find myself taking walks more often. I previously deleted Pokemon Go because I wasn't going out enough, but this almost makes me want to download it again lol
 
the cold temperatures doesn't help with the new annoying gym mechanics. half though? come on... most I get without needing to dip into potions and revives like a crazy nutcase was 1400 before.. you can gtfo with 700 prestige on level 6+ especially when no one puts max level dragonites in the gyms to allow me to use higher CP stuff to train with.

ahh yes Magnaton for killing Lapras.. shame Magnamites are rare.. or they spawn in singles in the city so you can never actually find them. let alone level one up high enough to get near them.
Gyms went stagnant because of things like Lapras, Snorlax and Dragonite, filling them up.. I have actually Ignored level 9s on my own team because it has 2000+ CP in every slot so I would either have to use my main attackers, or sit in slot 10.
 
Gen 2.... only thing worth having is Ttar, and Ampharos
but at last Porygon and Onix become useful
Not necessarily. Depending on how it is, some Pokemon might as well be dark horses. Politoed? has lower CP than Poliwrath, but it is pure Water which isn't weak to Psychic and Flying and may have access to different movesets, even if just slightly better or worse (unless they somehow don't give him Bubble). Slowking maybe just another Slowbro but moveset may also differ. Additions of Grass types may help, as well as Houndoom and Scizor as alternative against these pesky trees (still miffed at Bulldoze shenanigans).

At least, maybe there'll be few more options against the current big 3 while Tyranitar will be eaten by Water or Grass anyway.

And it helps that Gen2 has many nice 'mons. None shall dare to defile the name of Espeon (although I'm yet to find perfect 'vee to get my best Vaporeon first as the first sister).


Oh, and Metamon. Ditto may have interesting gameplay depending on how Transform works later.
 
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