You'd be surprising of how relaxing and adorable a casual play of Let's Go is. Sure they aren't a 300+ hour spent on game like actual Pokemon titles, and likely aren't worth 60 bucks either, but Let' Go is perfectly appropriate and I'd even say good quality for the intended audience.
And that's the thing. No matter what, this game was going to be good. It's based on Yellow/the Gen I games which were already good, they just remade it. The issue has always been, more or less, the price point. If this was $40 no one would be complaining. There's also other issues like GF calling this part of the main series and this being the first Switch Pokemon game, but those also can be sweeped to the side for reasons. However, the game could have been better if GF didn't put so many restrictions onto themselves all for the sake of trying to "re-construct" that initial Gen I experience as well as integrate the GO mechanics.
Koga's gym requires you to have caught like 50 Pokemon, which also means you'll gain more experience in addition to breaking the rules of a Nuzlocke.
Um, just don't use the extra Pokemon you need catch to fulfill that requirement. You could even release those Pokemon once you have them registered in your dex (or give them to Oak for Candy).
A traditional Nuzlocke is impossible anyways due to what the main source of experience is.
This is the only Nuzlocke rule where I can see there being a problem. However this too has two simple solutions if you want that "genuine" Nuzlocke experience:
1. The first Pokemon that spawns is the Pokemon you have to catch. Or if multiple spawn, you catch the one closest to you.
2. Go into grass and just run around in circles until a Pokemon runs into you, that's the Pokemon you have to catch.
Of course with there being a mechanic that you catch better Pokemon the more of its species you catch, not to mention heavily encouraging you to catch Pokemon to trade in for Candy, and this game is pretty much is as anti-nuzlocke as you can get. You may want to find another challenge for this one, like how about not evolving your Pokemon or trying a solo run/team theme.
Another vote for absolutely loving the box-in-bag system, praying that makes it over to the main games.
Not sure how I feel about that. Certainly is a handy thing to have... but also feels like it removes all the challenge of maintaining your team through an area. A Pokemon in your party got too weak/lost a lot of PP? Just swap it out for another, you can have two teams worth of Pokemon if you like.
You see, your main source of experience comes from catching Pokemon as opposed to battling trainers. It's actually a little crazy how lopsided the exp curve is towards catching when Trainer battles was always the main source of exp in past games.
This irks me a bit. So not only are you intended to catch a lot of Pokemon to begin with, which you can then turn into stat boosting candy, they also give better experience then trainer battles?! Shouldn't it be the opposite, that since you're going to be catching so many Pokemon and can trade them into candy that wild battles give little experience while Trainer battles give a big amount?
Infact, it's funny how Masuda said he was sad a lot of players think Pokemon is about hatching eggs (which, BTW, no they don't, but let's just assume they do for the sake of the argument), so he removed breeding. YET, instead of enforcing an idea of catching a core team of Pokemon and raising them to be the best they can be, now players are intended to catch a lot of Pokemon (usually of the same species) in order to gain experience and turn in for candy. Masuda, you only traded in one form of grinding for another...
Within the first three days of release, 664,198 copies of PLG have been sold within Japan (eShop sales not included). 180,585 Switches were also sold in the week November 12th-18th.
Source
USUM sold 667,439 copies in its first three days of release, and an additional 247,782 USUM double packs were sold, totalling 1,163,003.
Source
... So is this good for bad? I mean, I think its pretty good. 1,163,003 x 60 = nearly 70 million US dollars.
That said, how much did it cost to make the game (including advertising & promotion costs)? Also, even if the games made a profit, publishers (which in this case is Nintendo and maybe the Pokemon Company) do expect it to make back a certain amount of profit. If it doesn't the publisher consider the game to be a failure in that regard and maybe not consider it worth the effort to make a sequel for it (which in this case would be Johto games in the Let's Go style).
Pokemon Company is estimating around 3 million units sold worldwide within the first week of sales, which would apparently be a record for Switch games.
Source
Okay, I guess it means that's good. Vive la Let's Go Johto!
I’m surprised people have an issue with it going back to Kanto, I wouldn’t expect them to do anything else for a semi-experimental jump to a new console with a lot of different mechanics. The only other logical thing would be putting it in a totally new region but it’s too much like the main games for that to really make sense to me...
It's not just the issue they went back to Kanto. It's more that we've been hit by so much Gen I focused stuff players are feeling exhausted by Gen I. In addition we revisted Kanto with the Gen III and IV remakes plus all the mechanics those generations brought with them... many which Let's Go removed. For players looking for a deeper Kanto experience they're better off playing FRLG or also taking in some Johto with HGSS (or play both!).
As for what they could have done differently, they could have made a Kanto game that takes place at the same time as the current games. It's been like 10+ years since we last saw Kanto in the Pokeverse, how much of Kanto had changed during the time Gen VII events took place? A familiar region but a blank slate to do whatever they want with it. But no, they just went back to the Gen I storyline. And while all the references they included was nice, let's just say for some fans they'll be experiencing those references from Youtube while they wait for next year's core series title.